Further Changes From Today

what about the fragments and other stuff that can be dedicated to a stash of your choice now? I see no options for this, after the patch.
Dernière édition par W1n#3108, le 11 avr. 2025 à 09:45:36
Great changes, thanks a lot!
Really appreciate the no glory consume on interruption and the tab affinities.
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Psaakyrn#4256 a écrit :
Just noting, the removal of haste aura on monsters effectively nerfs companion selection. if the issue is with lower acts, could we just not have the haste aura appear in said lower acts, rather than completely remove it from the rare monster mod pool?


It hasn't been removed

It wont spawn on a monster that ALSO has the haste mod.

Haste and Haste Aura are separate mods that doubled up...

TECHNICALLY it's worse for the Companion itself... but if your after the Aura you just needed the Aura, you didn't need the added Haste mod.
Dernière édition par Insanity_Pilgrim#5447, le 11 avr. 2025 à 11:45:48
Belts dont have extra charm slots like mentioned in this post and the patch has gone live???

What happened?
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Jyssi#3843 a écrit :
Belts dont have extra charm slots like mentioned in this post and the patch has gone live???

What happened?


From the original post

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0.2.0E Deployment Timeline

And that's all that made it for 0.2.0E. The patch will be deployed at around 10AM NZT. We have also made some more changes internally, but they didn't make it in time for the patch.
The following lists the changes that will be deployed after the weekend. These are not the only changes that will be in that patch. These are just the changes that we already have.

Charm Changes

Charms are a system that we never adequately expanded on,[...]


They have changes coming but they missed the boat. Be patient, they're coming.
Dernière édition par CorenAlbrich#7123, le 11 avr. 2025 à 13:42:49
GG
Fix the bug of Tangletongue
Forked Spear PLZ
are we calling runes crafting now?
wow that's disappointing.
I have 3 characters thru 3 in .2. Last I started with new patch. .
.I'm thinking there has been a miscommunication with what was told in the write up and what was programmed.

1) swarming is far worse In act 3 now. Jungle ruins.. the flower things spawn 10+ swarming in 360 degrees and fast
2) act 2 boss wind phase.. the corpses are fast and invisible
3) all thru act 3 swarming just happens. Fast. I'm thinking we need to have speed given on boots if this is a fix.. it doesn't feel like a fix.
4) utzeel map. Better. Viper.. made rougher when notes say you made her easier. Wtf? It's not the boss it's the spears on the side. First is fine. But the blind and arbitrary second phase.. wtf? I've done it 2 other times on first kill. I've died 10 times now. Easier? Nope. And always die when she's at 10%.

I'm not sure if we can trust the notes going further.. the first 3 acts were better before the "fix". And the articles orbs.. where are they? I do every quest.every time.. got like 3. Wow. Not a fix

You got us excited about "listening" but I have played it 3 times.. it was better before the changes to swarming and fixes to bosses. Wtf? How do you fix something and it feels worse?

I will explain it like this. When launch happened. I played it. Ok. Rough. But it was good. Some changes? Sure. But not to make it harder. You listen and say "we made things easier". But those things are now harder... Ok. When I played thru 2x on the other toons I didn't stop to have to rest. I played. And had fun. After the fixes.. I have stopped 3 times to simply walk away and question what the funk I'm doing playing this game. In a week.. where you claim to listen and make things better.

Oh. And the runes aren't upgrading.. well.. the attribute runes don't want to .. says wrong base. Others I upgraded the. Won't upgrade to greater with wrong base error. Small problem cuz it's more than we had. But if you want to replace crafting, it needs to be more than 2% change. That is brutal. Not worth the effort im my opinion.

Anyway. Hope this gets looked at. Small things but brutally making me want to not return...and I started 3 toons in a week thru act 3... I did the first and want happy. Did a second and said when you launched the changes I'd do a new one to see the differences. Not good.
strange math default respawn time of minions 7,5 if i have 60% faster respawn means it should be 3 secs yet for some reason its ~5secs tested with single minion. broken fixes as usual........ disappointed.

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