Further Changes From Today
Instead of nerfing people's favorite builds dramatically, better to boost up weak builds and slowly get to the final balance.
It's ok to slightly reduce the damage and effectiveness, but not killing it completely. Hope you can hear us. The game is great and deserves to be in the top for a long time. Thanks for the hard work and good luck ahead. |
![]() |
Thank you
|
![]() |
Any news about Eu Server stability?
|
![]() |
You know for all the vitriol and frustration that's been sent GGG's way since 0.2.0 launched, these guys deserve an equal amount of praise and acknowledgement of just how hard they're working to get the game back into a good state. Is every update perfect? No. But they are clearly working to get there, and I have way more faith that theyre going to get it there now than I did a week ago.
Really gents. I, for one, appreciate all the hard work, and your passion for the game. Keep em coming! Cheers. |
![]() |
I will start by saying thank you on being so diligent with updates and improving the game. with that being said, as a bleed ritualist huntress who has made it to endgame it is practically unplayable. I have a decent weapon and have a grasp on how bleed should work. the ES change to bleed is good but the damage bleed provides feels insignificant when comparing it to other builds. I find myself running away more than pushing forward which makes mapping slow and honestly feels less fun and more like an unfun chore. I also can't fix the situation because crafting items do not drop often if at all. also, Ritualist as an ascendancy needs major love. I shouldn't have a sacrifice buff for 30 seconds, its nonsense. Give it to players for longer. I put duration both in gem and passive tree, yet still only get around 32 seconds of buff. also, I don't even know what buff I get when I do it! there is no indication of which buff one receives upon completing a sacrifice. buff blood boil because it is useless in endgame, the DOT is insignificant compared to the smaller 20% phys node you get prior. I have a lot more thoughts on this playstyle but honestly yall have your hands full already. hopefully buffs come out soon because idk how much more I can play like this.
|
![]() |
Please don't dumb the game down , please don't dumb the game down !
Some people enjoy the swarming of the mobs , it's more entertaining to actually be the one that is hunted at start and then as you increase in power you become the hunter. |
![]() |
None of these changes address the huge difference between player and player minions power level and the monster power level.
Therefore, there are no changes and improvements related to the gameplay experience and useless strugle to progress through the game. Still not installing PoE2 back. Still waiting for Last Epoch release that's bound to arrive next week. Good luck GGG! Long Live the Templars !!!!
|
![]() |
Thanks, that gave me some hope,and the affinitys Hoooly thanks....now back to semi rage quitting, smashing my monitor and trow my mouse in frustration again...gg
|
![]() |
I want to say that I don't know which players like the plot part, it is so long and boring. The really interesting content may just start when the player reaches level 90, and the player's profession is not allowed to be changed. The cost of re-building a new archive is so high, which means that players have almost no chance to try new things, and the balance between various professions is so poor. When you find that your profession is completely rubbish, you have no chance to change it. The only way is to spend dozens of hours to finish the shitty plot that you have seen countless times. This makes me have no idea of opening this game again.
|
![]() |
Big W with these changes, mostly QOL stuff that will make things smoother for sure. Keep it up.
Now if you can take the same idea for the belts having Charm slots as implicit and do the same for boots with implicit for movement speed (restricted to certain % ofc based on ilvl) - huge improvement. Please make it happen GGG |
![]() |