Path of Exile 2 - Upcoming Changes
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" HOPEFULLY just an oversight to not mention them, although it is odd they specifically mentioned wands and staves. |
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its not enough
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HOLY W
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ase rework the Ritualist ascendancy. It is truly underpowered and unfair. Apart from the mandatory node that allows equipping three rings, the remaining 12 ascendancy points are extremely weak, and here’s why:
1. During combat, do you really have 5 seconds to sacrifice a rare monster to gain a buff? Especially in endgame where there are tons of enemies, and during boss fights—where are you supposed to find corpses? You sacrifice 20% of your HP to get a random mod, but it doesn’t even tell you what mod it is, and most of the time it’s completely useless for combat. Would any boss even allow you to perform a sacrifice mid-fight? 2. You spend 4 ascendancy points to sacrifice 25% of your max mana to activate a charm without needing charges? Needless to say, this is completely useless in endgame. 3. Bloodboil is underwhelming and practically has no effect. 4. The healing abilities don’t help this class survive in endgame either. So let’s compare with Amazon, which has tons of ascendancy options that buff damage—like Exploit Weakness, converting accuracy to physical damage, or Infuse Weapon. Amazon has a wide variety of builds—elemental, bleed, and more. What does Ritualist have besides equipping three rings and gaining some bonus from rings and amulets? In early game without late-game gear, it’s completely useless. Isn’t it extremely unfair for players who choose Ritualist? I urge the developers who created the Ritualist class to try playing it themselves— you’ll feel just how restrictive it is, with no viable builds, no meaningful damage boosts, and poor defenses. Please, GGG, hear this open letter and rework Ritualist. At the very least, give Ritualist a fair chance to compete with other ascendancies and allow for creative builds and diverse playstyles. Thank you sincerely. |
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" They said in the original post about it that they were removing items from it as well - but they can't delete items that were already traded which just screws over the legitimate buyer, so what they can do is limited. They probably removed the most clearly obvious items (exploiters trying to hide large amounts of hoarded items in a guild stash or on another account). Ultimately if you take an item worth 1 divine that you epxloited to get, and you sell it for 1 divine, and then you get banned, well the item you exploited to get is still there, but the divine you got paid for it is removed from the economy - so in essence it equals out. Dernière édition par Alcsaar#1714, le 9 avr. 2025 à 01:45:29
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Please fix the tame beast gem it is broken and maybe work at a 1% rate.
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cool cool cool, you nerfed monk to oblivion. Stats, passive skill tree and all skills, you literally nerfed monks everything. Now every class gets a buff... except monk. Would you mind to push this class, too...?
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Nice.
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" These characters are dead, they were too strong and how punish the players by killed the skill a character. As you can see the try to revive sorceress but not the lightening skills. They "fixed" arc by debuffing... perfect. Nowhere in the changes the lightening skill fixes. All these characters remain dead. |
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