No room for bad players.
" First of all, great fking build idea. One of the most enjoyable moments for me is building weird builds. I do think that the stat requirement and lvl requirement are high for you to enjoy the game in the early act. I don't mind if they nerf the damage, but let you access your build a little bit earlier. For your build, I can fully see it functioning a little bit later(around 50 60). However, because I played a lot that I know more about the game mechanics than you do. So how to fix a build comes naturally to me. Poe does require research to create build yourself(that's what I like about I,t so no problem for me). I know recommending people to do research(wiki, etc) to play a game is kinda ridiculous, but one of the reasons people watch poe2 content creators is for builds that they have already spent a ton of time refining. So choose the options that you most enjoy. Blindly play the game and learn as you go, research the game a little bit, or try a content creator's build for lvl and currency before doing your own build. They all come with pros and cons.. (When I first started poe1 I chose to follow content creators and it saved me a lot of time. However, I don't enjoy it as much as poe2 when I follow no one and figure things out on my own.) For your question about support gem restriction, poe2 does that to make each support gem impactful. In poe1 every gem can go everywhere, so all my skill support gems are damage-damage-damage and damage-damage-damage. In poe2 I want my freezing skill to have extra cold damage when frozen, but my other cold skill removes that freeze and deals more damage. that lead to instead of using other damage support( around 30% more damage) on my freezing skill, I can use a support that helps me freeze better but doesn't increase my damage. Finally, since my other cold damage skills do not worry about freezing, I can make it unable to freeze but deal more damage or have more aoe to clear. I believe that the restriction makes the skill rotation much more interesting. Some people said that they don't enjoy using many skills, I think that is fair and there are many one-button skills in the game. But I surprise that people think it unfair when a more interaction gameplay with combo yield more damage. If I mess up the compo I did zero damage. So enjoy the game as fast or as slow as you can. cheers Dernière édition par bloodkid2896#3941, le 9 avr. 2025 à 10:36:22
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" you are discussing t5 drops in a thread that clearly was started talking about the campaign. I think you are misplaced here. |
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Lots of good information and points of view.
I can better appreciate the diversity in approaches to how to build the character. Now I feel like I've kind of let the class directed builds maybe guardrail me in my thinking. When I look a the passive tree I find my self wondering will that work with this or that and not perusing the idea. Granted that could be because it takes a while for me to get far enough along to get the points to try it. Then if I've borked the build or it's outside my ability scope it seems takes almost as long to re farm the currency and gems to try some thing else. I get that's part of the game and I'm cool with it. Having this conversation with all of you, is making me rethink my thinking so to speak. I really appreciate the candid directed feedback related to try this or look at this skill in this way. For me there is a lot of value in practical examples like using hinder with the ground spear skill to slow the monsters. I mechanically understand way better when it's presented like that. This forum post is almost like a personal coaching session. I really appreciate everyone's conversational fellowship. |
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" Im not displaced, hit alt, and see what T the campaign drops and tell me in a solo run when you get a blue to drop with 2 t9 to t12 drops on it, say do 20 runs on a boss in act 3. than group up with mf around 400% run in a 6 man group, and tell me what you find. btw, the max build mf i found to day is around 990 % MF , so im only asking for half that, and good luck with that. Brewskie Dernière édition par BrewskiesBrew#0748, le 9 avr. 2025 à 11:24:40
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Didn't read all of this but I agree with the OP.
I'm a many year veteran of PoE1, so I know what I'm doing even if I'm not the best player. But I'm currently sitting at 30 hours and I'm stuck in Act 3 on Doryani. I've spent hours and hours farming zones trying to get anything to upgrade or currency or ... well fucking anything. This is NOT FUN. Spending 10+ minutes on Doryani doing shit for damage only to eventually die because I get nicked here and there and eventually I'm out of health potion charges, again, is NOT FUN. I'm still wearing shit from 20 levels ago. I've cleared entire maps to get almost no currency or enough rare drops to even make any currency to trade. Then there is the fact that 90% of the time you want to trade for something the person never fucking answers. Having thousands of hours in PoE and I'm sitting at 30 hours just to be stuck in Act 3... how the hell do you think PoE2 is going to appeal to new players?!?! It's not my skill tree, it's not my ability against the mobs, it's pure shit RNG drop rates, not enough currency, a shitty crafting system, and the INSANITY that Act 1-3 are so fucking hard. I've played dozens and dozens of games. And in EVERY game the start is EASY. It's easy for a brand new player that doesn't know what they are doing. Then it gets harder and harder as they learn and get gear. But PoE is fucking brutal from the start. I walked out of town into the 2nd zone only to be ONE SHOT by those damn witches. And I can't gamble because Alva is not in town anymore... this is really fucking stupid. So here I am, level 50 in Act 3, and honestly about to just quit and wait for Last Epoch. Dernière édition par JaradisSR#3206, le 9 avr. 2025 à 12:27:50
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" My advice is to wait a few weeks. They'll be adding a lot. |
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" I don't think you get it.. this thread is about CAMPAIGN.. not endgame. The balance between both scenarios is completely different. |
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" I praise you for thinking while looking at that passive tree. Too many players shut down on seeing it and look for someone else's solution to copy. The expense of farming up more gems is a dampener on experimentation, but you'll get there. Eventually once you have some practiced experience, you may go to the wiki or other external sites to further learn the inner workings of how PoE ticks. Especially when you find some wacky unique or keystone that challenges your thinking. "So I pulled out my 0.1.0 warrior to test something: I stacked Spearfield and Earthquake. Stab behind me, smack behind me, walk into that slow zone, watch mobs crawl on the ground. Was very amusing. Might be too expensive to dedicate 2 skill gem slots and 2 weapons to slowing, but it gets you thinking: "so what else could synergise well?" Maybe instead of stacking slows, you build up Pin - there's a T1 support gem for that. If a crowd's front is immobilised while in a corridor, the whole crowd can't get to you. What would be good to spray Pin on many targets at once? " I can just about pretend I'll never get any currency or rare/unique drops and still find gear upgrades - from vendors (and gambling). PoE 1 trained us to look for crafting consumables. I ditched that for window shopping: in a way it's like PoE 1 Ritual or Expedition rewards except available from act 1. |
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" I dont think you get my point, since, end game players go back to the campaign and drop items in for sale for campaign players. You kidding the people that read this if you think that does not happen. Relying on trade for a better item or a better weapon is what the majority of the players advice by going to trade. Solo players do not know this as they think wow , look what if found, but in reality it was by a 6 man group that farmes the campaign. Like i challenge you to do, play the campaign solo, than with a PURE MF 6 man group and see the difference. Solo players have a valid gripe and and should not be forced to go to trade for a upgrade. As advertised, the game shows a solo toon, fighting a fierce boss, but in reality, the game is a multiplayer game set for 6 man, with Loot find maxed out using gear and buffs, or not once will they get a roll on loot. Loot only comes from a cartel of players that jack up prices from a 6 man collaborative group. Hence whey solo players get told to get good, in essence they are being hustled by beefed up MF and Qty buffs. Nothing the game in any literature suggests. Dream on if you think im budging from this point. Brewskie
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As a senior (in age) PoE vet with questionable gaming skills I can sympathize. I can get by when I'm allowed to "overgear" a zone but going SSF with what I'd find would be nigh-impossible for me.
While I was able to get my first ascension with only buying a better weapon my second ascension required ANOTHER new weapon and three other pieces of gear that were "bad rarity gear". Even then the 2nd ascension wasn't "easy" until I got lucky (made better choices??) with some RNG choices in what my debuffs would be. I think I can get my 3rd ascension but 4th is likely going to be a "not gonna happen" thing. **************** As for crafting in PoE2 I view it as being in a next-to-non-existent state. For me it's find it on the ground (very very rare), buy/gamble it from a vendor (possible but rare for an upgrade) and hope to make it better, or more likely getting it from trade. This comes from someone that often crafts 50-100 DIV of equipment per league in PoE1 and sometimes even more if I'm super invested in a league. |
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