Constantly getting kicked from server and rolling back progress.
CONSTANT/RANDOM DISCONNECTS TO SERVER.
PLS help!!! This is happening all to many times now!!! GGG sort it out FFS!!!!! |
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Same, kick roll back.
Super annoying :( |
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Definitely seems worse on UK based servers. Managed to play for about 20 minutes with no issues when connected to Washington Server.
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Random big spikes then crash....Progress lost. EU servers....
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I just dont understand why US server looks stable !?!
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Tonight it's even worst, we get stuck while teleporting... and the character is stuck in teleportation and we can't play even if we wait more than an hour :x
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Same , three days in a row got crash, console and pc, I can live with ceash, but losing all progress especially on on maps , so annoying
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Same here and got no chat only with playstation ps5 players happening every 5 minutes
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I've been having the frequent disconnects with rollbacks on instances that others have been reporting here. I did some digging and found some interesting logs that were consistent with each crash, in the LatestClient.txt file:
2025/04/09 09:07:26 45792500 833064f7 [CRIT Client 22388] File Not Found: Metadata/Effects/Spells/monsters_effects/leaguestone_mod/buff/red/red_buff.epk. Using fallback EPK file and shortly following this log I see this, at the point of the crash itself: 2025/04/09 09:07:27 45793281 93b1b552 [CRIT Client 22388] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph" As well as this log: 2025/04/09 09:07:32 45797703 93b1b552 [CRIT Client 22388] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208) Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph" This are followed by the Adbnormal Disconnect. What it seems like to me is an issue with the that red_buff.epk not existing, which explains why this is only happening when killing monsters in certain situations when that shader is needed. Im going to change to vulkan and see if that fixes the issue. Here is the logging from the Client.txt regarding my Rendering Info in case that is relevant: 2025/04/09 09:09:40 45925687 36ec605c [INFO Client 22388] Enumerated adapter: NVIDIA GeForce RTX 2080 2025/04/09 09:09:40 45925734 36ec52d1 [INFO Client 22388] Enumerated device for adapter: NVIDIA GeForce RTX 2080. Selected feature level: 45312. Max feature level: 45312 2025/04/09 09:09:40 45925750 36ec7815 [INFO Client 22388] Enumerated output for adapter NVIDIA GeForce RTX 2080 of \\.\DISPLAY2 2025/04/09 09:09:40 45925750 36ec7815 [INFO Client 22388] Enumerated output for adapter NVIDIA GeForce RTX 2080 of \\.\DISPLAY1 2025/04/09 09:09:40 45925750 36ec605c [INFO Client 22388] Enumerated adapter: Microsoft Basic Render Driver 2025/04/09 09:09:40 45925750 36ec52d1 [INFO Client 22388] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312 2025/04/09 09:09:40 45925750 36ec605c [INFO Client 22388] Enumerated adapter: NVIDIA GeForce RTX 2080 2025/04/09 09:09:40 45925812 36ec52d1 [INFO Client 22388] Enumerated device for adapter: NVIDIA GeForce RTX 2080. Selected feature level: 45312. Max feature level: 45312 "Playing jank off-meta minion builds since 2012"
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I am running on Vulkan and have disconnects with rollback.
However it is the issue only on EU-based servers for me. When switching to WS i didn't get a single one in 2 days, but the price is high latency I wonder why there is not a single GGG post yet for the issue. It is not even in a "know issues list" while it is the most f**ing critical issue which might be in production online game. PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players. Dernière édition par judikator#2053, le 9 avr. 2025 à 16:33:46
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