Dawn of the Hunt - What We’re Working On
if the intention for the mobs is to be like a F1 car, OK, but
at least make available 30% movement speed (BOOTS) all over the place. This insanity has led me to die all over campaign. Another thing: When we gonna have a Chaos Build who can YOLO every content? There's no build diversity inside the game, we have some builds but since when a chaos one? WE NEED DIVERSITY NOT A BALANCE THAT KEEP 3 BUILDS ON TOP. I DON'T LIKE MELEE BUT WARRIOR NEED SOME LOVE TOO. Working class aka Casuals.
Gaming since 1990. |
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Way too little and very much too late I have already uninstall why should I give you more time when you don't respect the time we put in. You mentioned nothing about adding any buffs to the players, the loot mechanics are way out of balance, the addition of huntress new skill comes in way to late at the speed you force the slog, and so many more problems still left unchecked. This season is a wash I will return if the reviews on the next season are positive after very careful review since I can't trust the devs.
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Is the warrior skill Scavenged Plating doing anything? I see no icon next to my Herald of Ash and no visual indicator or change in numerical on my character sheet when running this skill activated. What’s the deal with that?
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You have not understood ANYTHING the player base is screaming to you.
That's incredibly wrong and unprofesionnal from a dev team, I now have very bad feeling about the future of the game. |
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RE Large Area sizes.
I've heard the devs with the opinion that the map size isn't the problem, lack of interesting content is the problem. I have an alternate theory about why areas feel too large. It's not about interesting content, it's about how long it takes to FIND quest content. If you have to trudge around a map for half an hour looking for the letter in act 2 or trudge around the Apex of filth for half an hour trying to find the boss, it's going to be hard to make that more fun just by adding in more fights. It's also just going to make it worse if you're adding in more quest like content that has to be found in these huge maps. Perhaps an alternative solution to the large map problem might be clues of some kind that help players find the quests. I'm not necessarily asking for MMO type quest arrows that show you exactly where to go, but maybe footsteps to follow or a trail of filth and sludge. |
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Please make the maps smaller. More content is not the solution, because it will only exacerbate the problem that moving through them takes too long. If you make the maps smaller, then fill them with more content, it will feel good and still take the same time to clear. If you keep them too big, and fill them with more content, it will keep feeling bad.
You can keep the same time to clear a map, even if it’s smaller, and it feel better because it’s not a giant marathon to move through it. |
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Take the hint ggg, people dont want to press 4 button to kill white mobs... we are not playing fighting games and we are not playing dark souls game(where you fight a boss for 10 mins once every few hours, because this is single player game). Path of exile is action rpg, action means fast...Please dont chase impossible thing and ruin the game for the players:)
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So the 4s stand still smithing for 4 hits increased dmg is the vision. Yeah I'm out, just give us 3.26 instead.
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Ok, thanks for making the game a very slightly bit less un-fun.
Can you notify me when you've done like 20 of these patches? For now I've given up on PoE 2. There's currently a lot of other games out that actually try to be fun. Dernière édition par felrasha#1985, le 7 avr. 2025 à 00:47:32
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a nothing post wow
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