Leveling beyond 95 is an abyss of bordem and contemplations of personal life choices

Seriously...who has the time, or even sees a reward to playing beyond level 95? I will uninstall the game before I play through 100 tier 16 repetetive soleless maps just to hit LEVEL 96...

This seems rather obvious to me as a player, but we also understand that player feedback is ignored when there are quarterly financial reports being released to shareholders. This issue needs to change or the game will die off faster than Black Ops 6. Mark my words.
Dernier bump le 13 mars 2025 13:08:02
GGG balances POE1 and POE2 around the no-lifers. That is undeniable and causes far too many problems. Unfortunately, I don't see this ever changing. GGG has a habit of doubling down on bad design decisions.
Dernière édition par Renegade_Archer#1313, le 12 mars 2025 17:40:04
Well, that's just, like, your opinion, man...
It's just really funny to see how developers just because of their stubbornness or because they think in a way "get your hands off from our righteous decisions" resist to implement absolutely obvious changes in a game design. I can count a few:

- death fine - I don't understand why developers are so blind to still conserve this bloody punishing feature. If you have at least hints of real life you physically can't reach the highest levels which brings your vexation, frustration, hatred and other good feelings and finally you just don't want to play this game anymore. Just imagine, if there is no such a fine in the game.... oh, it's the blasphemy! Players rich the 100th level! Oh shit, they now can improve their pathetic builds by 3.54%! Ah, they now can spend their time with their families and friends! NEVER!!!!

- casket inventory - I don't know what other players feel but I HATE returning to the camp every single time when I pick up three shields and I can't shove anything else in my tiny back bag. Hell, I can put more in my REAL back bag in my real life! Will the sky fall down if you let me have a bigger inventory? I think, developers assume that yes, the sky will crack down and Diablo comes to devour us!

- auto market - well, I can sell everything in this game. Well, I can sell nothing in this game. The contradiction? NO! Or sell or play. You can't do the both activity because every time if you have a proposal you must interrupt your run. What's why the most people don't sell cheap items, it just doesn't make sense. It's one of the main reason why I being an occasional player cannot improve my character in a my pace.

They had the same issues in POE1 they shift everything in POE2 so I guess for them it's truly religious stuff but now just parts of QoL in this particular game.
Dernière édition par alex_gorex#6787, le 12 mars 2025 22:07:11
"
JennyTalya#7892 a écrit :
Seriously...who has the time, or even sees a reward to playing beyond level 95? I will uninstall the game before I play through 100 tier 16 repetetive soleless maps just to hit LEVEL 96...

This seems rather obvious to me as a player, but we also understand that player feedback is ignored when there are quarterly financial reports being released to shareholders. This issue needs to change or the game will die off faster than Black Ops 6. Mark my words.


This is Cute, thinking you will hit lvl 96 from 95 in only 100 T16 maps.
I played D4 since release but have not played it since Dec 7th. When reading the OPs comment here I had to chuckle. Not at OP but at the situation. D4 players used to complain about how easy it was to make it to 100 (now 60) and how boring it was in the endgame because the content was so easy and they wanted a tougher progress to max level, so this sort ot makes it a full circle. Makes me think the solution is to make at least a few encounters nearly impossible until you hit 100 and have semi-high quality gear.
I do tend to agree here.

The xp dropoff rate when working with mismatched levels between character and zone in PoE2 feel WAYYY way out of whack to me (in both directions).

I recently carried a friend through a +4 simulacrum mostly just to show him how my character handles (so a level 68 tagging along in a high density level 82 zone). He got less than a bar of experience (like, the little bars, so <5% of level 69). I know this is a standard effect in ARPGs that goes all the way back to D2, but I have never played one that felt as sharply punishing for level mismatch as PoE2.

Basically I'm saying that my level 95 got more % of level than the level 68 I had tagging along beside me (but only just marginally)...and that seems bizarre and unusual, especially since the (now 96) character will be furthermore subject to the same magnitude of penalty going forward (at least for normal monsters).
Dernière édition par Bigwilleh#1842, le 12 mars 2025 23:33:22
So don't?

There's no content in the game that requires you to be max level for, you can pretty much do anything with any build by 90
That's why i stopped wasting my time @L92.7


I am using Path of Exile 2 as Benchmark for my Hardware.

Funny is that while testing my Hardware here and there over time,
i got from L92 to L92.7 meanwhile..

POE2 doesn't bother me anymore...

A good performance and benchmark test, not more is left of POE2
"
SplashKing#6352 a écrit :
So don't?

There's no content in the game that requires you to be max level for, you can pretty much do anything with any build by 90


People will literally spend countless hours grinding out currency or targeting high value items to sell so they can in turn buy a high value item to gain a 5% gain in dmg/def.

The level cap is 100.

The power gain in dmg/def from 10 passive points can be massive in some cases.

And your suggestion is "no, don't do that, because reasons".

This is like someone say "X gear item is too rare and that makes it too expensive for me. I would need to play for 500 hours to get the currency to buy it" and you come along and say "then don't play that build".

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires