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but I think GGG is a little inhuman, for an ARPG game, player have to cost hundreds of hours to level up from 91 to 100, then get some stupid passive skill point.
And it's funny. After all, the rational conclusion should be that you don't need these stupid points, coze they are "stupid" and not worth the time spent. And yet cry goes on the entire forum.
Dernière édition par Radonegsky#6656, le 12 mars 2025 08:09:10
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Posté parRadonegsky#6656le 12 mars 2025 08:08:05
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AI processes existing data. There are no (negligible) approval statements on the forum. Especially individual mechanics. The forum is a place for complaints.
In this way, AI can only compile negative opinions.
Those who are satisfied with everything just do not come to the forum because there is no need.
Therefore, this opinion is a "survivor's error" and is not representative.
So, there is no need to Change the System and we can play on happily with the other remaining 5000 people, and 30k Bots xD
This Mindset is a major Reason why the Playerbase is dwindling and keep on loosing.
New Players will not adapt to this kind of Punishment, and tbh. , the D2 System was a Reason for me to Stop the Game back in the Days.
Too believe, a punishing Game Mechanic is something "Good" is beyond me.
Another Point, if you want the ultimate Game Experience, go Hardcore. In your Logic, everybody who is a "REAL GAMER" (lol..) has to play Hardcore...
Leave the Choice to the People.
Put in a ruthless Mode,and who enjyos it, can do so.
Make a normal Mode, with Bonus XP loss for a Map, but no Loss on ALREADY GAINED Xp.
But hey, only angry People come to the Forums to complain, and nobody wants them anyway, so lets get rid of them, right?
Enjoy your dying Playerbase.
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Posté parololzomfg#0141le 12 mars 2025 08:18:40
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The most universal advice I can give is not to expect developers to listen to the opinion of the individual player. The developers make their game to their own taste. I don't expect them to listen to my opinion, I can either accept or not accept the game as it is, that's it.
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Posté pargothicov2#7606le 12 mars 2025 08:25:10
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Enjoy your dying Playerbase.
Is this your first time in PoE? Here are the "seasonal" fluctuations of the player base. Correlation does not mean connection.
Here's a look at the peak online of the next 3 leagues. Then it will be an argument. (I deliberately excluded the first league because a lot of curious people came to watch the "new game").
You can consider individual mechanics, identify their problems, but to say that everyone is crying because everything is bad is unfounded
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Posté parRadonegsky#6656le 12 mars 2025 08:39:43
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we have a "survivor bias" problem here.
who is angry about death xp lose will come into forum to complain, but who is happy with it will not.
but I think GGG is a little inhuman, for an ARPG game, player have to cost hundreds of hours to level up from 91 to 100, then get some stupid passive skill point.
You are displaying a certain amount of false dichotomy and confirmation bias as well.
There is also another option you omit: Players who are angry and just leave the game for good, which is the most dangerous outcome for the longevity of a game.
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I asked AI (Grok):
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"Why can't modern day gamers accept negative consequences?"
It output:
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The idea that modern-day gamers can’t accept negative consequences is a bit of a generalization, but it’s worth digging into why this perception exists. It likely ties into a mix of psychological, cultural, and game design shifts that have evolved over time.
One angle is the instant gratification culture. A lot of today’s games—especially mobile and mainstream titles—are built around quick rewards, dopamine hits, and keeping players hooked with minimal friction. Think loot boxes, microtransactions, or constant progression systems. When you’re conditioned to win small and often, setbacks like permadeath, losing progress, or harsh penalties can feel jarring or unfair. Older games, say from the NES or arcade era, didn’t coddle you—think Contra or Ghosts ‘n Goblins. Failure was brutal, and you just dealt with it. Now, with checkpoints every five steps and “pay to skip” options, some gamers might’ve lost that tolerance for real stakes.
Another piece is the social shift. Online gaming and streamers have turned gaming into a performative thing for some. Losing isn’t just personal—it’s public. Getting wrecked in Fortnite or Call of Duty with an audience can sting more than dying alone in Dark Souls. That pressure might make negative consequences feel less like a challenge and more like a personal attack. Plus, communities can amplify whining—look at any subreddit after a balance patch. It’s not everyone, but the loud ones stick out.
Game design’s also leaned into accessibility. Devs want broader audiences, so they soften edges—fewer game overs, more hand-holding. Look at Elden Ring versus Assassin’s Creed Valhalla. One punishes you and expects you to adapt; the other showers you with checkpoints and resources. Gamers raised on the latter might balk when something like Returnal slaps them with a full reset after a bad run.
That said, it’s not universal. Plenty of modern gamers still crave negative consequences—Soulslikes and roguelikes are thriving. X posts from fans of Hades or Sekiro show people celebrating the grind and the punishment. The “git gud” crowd hasn’t gone anywhere. It’s more that the casual mainstream, bloated on low-stakes Skinner boxes, gets the spotlight.
So, it’s less that they can’t accept it and more that some don’t have to anymore—design and culture have shifted the baseline. What do you think? Is this about all gamers or just a vocal chunk?
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Posté parmikeab79#3627le 12 mars 2025 14:25:58
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You are displaying a certain amount of false dichotomy and confirmation bias as well.
There is also another option you omit: Players who are angry and just leave the game for good, which is the most dangerous outcome for the longevity of a game.
This does not change the fact that sampling only negative reviews without evaluating the entire population is not representative. And no, the departure of 500 thousand players does not mean that everything is bad. As I said, the game is characterized by such inflows and outflows. Moreover, this is the release of a new project with a strong reputation, of course, there was a rush at the start. It is necessary to evaluate the outflow rate, peak indicators of the no in dynamics.
Read about "Data-driven Management". We do not have enough open data, number of players in dynamics, not to mention the fact that we do not have closed metrics.
Yes, we can and should complain. But you shouldn't wait for immediate changes, it doesn't work that way. Each of us is just a grain of sand in a sea of cirrhosis. At the same time, it is necessary to express an opinion clearly so that it can be analyzed and classified. And the initial theme is "no eye".
By the way, +1 to upper post.
Dernière édition par Radonegsky#6656, le 12 mars 2025 14:28:26
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Posté parRadonegsky#6656le 12 mars 2025 14:27:19
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This is so cringe.
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Posté parsebzzz#6019le 12 mars 2025 18:07:34
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