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Absolutely agree! POE2 needs to move away from forcing players to restart every season and instead create a system where both fresh start players and long-term progression players can coexist.
The key is player satisfaction—not just short-term excitement from resets, but the long-term fulfillment of building something meaningful. Players shouldn’t feel like they must reinvest massive amounts of time (or money) just to keep up every few months. Let seasonal content be a choice, not a requirement!
Also, my native language is Chinese, and my English is so bad that even your elementary school kids could beat me in a language test. So please bear with my AI-style replies!
The post makes an excellent argument about the need for Path of Exile 2 to shift away from a seasonal reset model and embrace a system that accommodates both fresh-start players and those who prefer long-term progression. I strongly agree with this perspective because it prioritizes player satisfaction and fosters a more inclusive gaming experience. Additionally, while the author humbly downplays their English skills, it is evident that their language proficiency far exceeds that of an elementary school student.
First and foremost, the suggestion that POE2 should allow long-term progression players to coexist with fresh-start players is crucial for maintaining player engagement. Constantly forcing players to restart every few months may generate short-term excitement, but it also discourages those who want to invest time into building meaningful characters. Many players find joy in refining their builds, acquiring powerful gear, and progressing over an extended period. A game that caters only to seasonal resets risks alienating this dedicated audience. Allowing both styles of play ensures a broader, more satisfied player base.
Moreover, making seasonal content a choice rather than a requirement would address a critical issue: player burnout. Many gamers simply do not have the time or energy to reinvest massive amounts of effort into rebuilding their progress every season. Some may enjoy the fresh-start experience, while others may prefer to continue refining their long-term characters. By providing options rather than enforcing a single model, POE2 could create a healthier balance that respects different playstyles and commitments.
Now, addressing the author’s humorous remark about their English proficiency—an elementary school child could certainly not outperform them in a language test. The post is well-structured, coherent, and effectively communicates complex ideas, all of which demonstrate a strong command of the English language. While there may be minor grammatical imperfections, they do not hinder understanding. Language proficiency is not just about flawless grammar; it is about conveying thoughts clearly and persuasively, which the author accomplishes effortlessly.
Additionally, learning English as a second language is an immense challenge, particularly for native Chinese speakers, as the two languages have vastly different grammatical structures and writing systems. The fact that the author can articulate sophisticated arguments in a non-native language is impressive. It is highly unlikely that an elementary school student, whose vocabulary and grasp of abstract reasoning are still developing, could match this level of linguistic competence.
In conclusion, I strongly support the author’s stance on POE2’s seasonal reset issue, as it promotes a more inclusive and player-friendly experience. Furthermore, their self-deprecating remark about their English skills is an understatement. Their ability to express nuanced opinions in English showcases a proficiency far beyond that of an elementary school student. Rather than worrying about their language ability, they should take pride in their communication skills and valuable insights.
Haha, thanks for the support! Honestly, I never expected my ‘AI-style’ posts to start an international alliance of POE2 economy theorists. 😆 But here we are, proving that whether you're a fresh-start player, a long-term grinder, or just someone who enjoys overanalyzing virtual economies, we all want the same thing—a game that respects our time and effort!
Speaking of time and effort, let's address the elephant in the room: Mageblood. Every league, it’s the dream item, the holy grail, the ‘you either have it or you suffer’ belt. But for most players? It’s a mirage—visible, desirable, but almost never attainable before the league ends. If POE2 moves towards a more persistent progression model, could we finally earn items like Mageblood over time rather than gambling on short league windows?
So, what do you all think? Should POE2 introduce a way to slowly work towards endgame gear across multiple seasons, rather than relying on pure market luck? Or is the thrill of the chase too important to change? Discuss! 🔥
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Posté parhary82521#3899le 11 mars 2025 09:29:25
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Haha, I get it—Ingenuity isn't technically required to beat endgame bosses… but let’s be real, it sure feels like it. 98% for three Mirrors? 90% for 275 Divs? Meanwhile, anything under 72% is basically exile welfare. 😂
Sure, some builds can clear the hardest content without it, but let’s be honest—they’re the exception, not the rule. Most players aren’t theorycrafting galaxy-brain, no-meta, off-meta builds—they just want something strong, reliable, and widely tested. And right now? Ingenuity is THE belt.
So here’s the real question:
Should POE2 try to balance items like this, or embrace their legendary-tier status and let players work towards them over time?
If league resets were removed, would these chase items feel more "attainable" instead of being lottery tickets every season?
Or should GGG introduce more competing options so endgame BiS isn’t just "Did you get Ingenuity yet?"
At this rate, Ingenuity is more than a belt—it’s an economy. Next step? GGG starts taxing Mirror trades like a real government. 🤣
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Posté parhary82521#3899le 11 mars 2025 09:42:53
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