Warning for Ultra widescreen Mod after I disabled it
" This is exactly it. |
![]() |
You guys keep speaking of 32:9 and 16:9 as the only options. PoE 2 support 21:9 natively, and there are no black bars. 16:9 will offer superior visibility to 4:3, but someone playing at 1024x768 will likely experience higher framerates than those playing at higher resolutions. Is GGG restricting lower res play for the races?
This gets pretty ridiculous quickly. |
![]() |
" But no one will play at 1024x768 because viewport immersion is more important than supposed extra performance (which isn't even true, resolution stopped being a deciding factor in rendering performance since upscaling technologies arrived. In poe, particle effects kill performance regardless of resolution). People would sooner reduce other settings to save performance, but will never go back to 4:3. With "competitive advantage" from vision limited to easier location of rare mobs and points of interest on the map (which can matter only during race event), the cure does more harm than the disease. Extra vision won't offer benefits in actually fighting monsters at extreme range for reasons discussed above several times. Either you cannot reach them with your main skill, or you can reach them offscreen without seeing them as well. Projectile range is unaffected by FOV. |
![]() |