Im fine with the EXP Penalty.

I dont think the EXP Penalty is an issue. I dont mind it existing.

I do think the game has an issue with dying being to punishing in one way or another.
Dying makes you:
- lose exp
- lose a map
- lose map modifiers (breach, tablets, etc.)
- you cant anointed map on an attempted node
- lose citadel bosses
- lose potential loot
- u maybe have to use another map

That together is a problem.
Dernier bump le 15 févr. 2025 03:14:01
like some ppl said previsouly, its not the exp penaly itself, its together with the amount of time you need to farm those 10% when you reach 90++ .. its ridiculous. If they want to keep the time it takes to level exp on those leves remove the xp loss!

if not, let us level faster! i dont get why it has to be "impossible" to reach 100 on a char in poe2, its just to please the fanboys that think they're superior beings.

Also, the thing is.. NO ONE will stop playing because they remove the xp loss or let leveling be faster on levle90+.

BUT ALOT OF PLAYERS WILL STOP playing because of this stupid "mechanic".

Trust me.
Dernière édition par b3si#7304, le 14 févr. 2025 08:04:19
I’m fine with the death XP penalty as well. It’s just the combination of penalties I hate. ESPECIALLY the single death. I play mostly with friends. The one death mechanic entirely kills MP play for us. There’s already obscene scaling over 2 players and terrible, hard to see (impossible many times in MP) one shot mechanics that often feel entirely out of your control and they’re like, “yeah, you can’t revive each other, either”. Instead, they thought it was fine to have players literally sit there, thumbs up the two-hole waiting for everyone to finish a map (or for everyone to quit) as a better solution? It’s so insanely ridiculous to me that this is an actual thing in a PvE multiplayer ARPG.

Just this morning I had the last rare of a map (Vaal Factory.. ugh) that was hiding in a small room insta kill me with a purple ball of death that he shot from his chest (I didn't see it till it hit me) as I came around the corner fighting a bunch of enemies to enter into his area. These things happen occasionally but to have to completely re-run the map because of the single death mechanic, lose the mods, loot that was on the ground and xp is just unnecessarily punishing and frustrating. I logged off.
Dernière édition par Cahill#8699, le 14 févr. 2025 09:21:13
Say they remove these, or some of these penalties. What happens when most to all players now reach 100? Would everyone be content with 100 being it, or would the next demand be more progression past 100? I only ask, because this very thing is/has been demanded in other games. In the other games, every time the demand is met, shorty after, the calls for more progression past max level is made. Calls for more content is made to meet the new power creep. Is this what we really want?
XP penalty is a shiity outdated concept. It adds nothing to this game.

Instead it forces everyone to play stupid oneshot builds and forces everyone else to drop this game entirely.
Dernière édition par Azimuthus#1135, le 14 févr. 2025 10:05:04
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mikeab79#3627 a écrit :
Say they remove these, or some of these penalties. What happens when most to all players now reach 100? Would everyone be content with 100 being it, or would the next demand be more progression past 100? I only ask, because this very thing is/has been demanded in other games. In the other games, every time the demand is met, shorty after, the calls for more progression past max level is made. Calls for more content is made to meet the new power creep. Is this what we really want?


Brother, I don't think you understand how long it takes to reach 100 in PoE2 even without losing XP. I am 400 hours in and halfway to lvl97 right now and the xp bar is moving like a snail through molasses. t18 maps with % increase to pack size, magic pack size, rare monsters, etc. don't even give you a full percent progression anymore.

And keep in mind that the majority of maps you will play won't be t18 - for that you need a corrupted t16 waystone and a corrupted and irradited node. So you will play mostly t16 or t17 maps, which give even less exp.

Reaching 100 even without exp loss is a time investment 99.99% of the players will never ever even attempt. However, the exp loss is frustrating to experience every time it happens. This mechanic does nothing but frustrate. Oh yeah, and it punishes the player for playing the game and taking risks. Attempting tougher and harder content can cost you tens of hours of progression. So why even take the risk? Exp loss erases past progression, which is just completely atrocious and anti-player game design.
Dernière édition par Slart1bartfast#0332, le 14 févr. 2025 11:55:01
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b3si#7304 a écrit :
like some ppl said previsouly, its not the exp penaly itself, its together with the amount of time you need to farm those 10% when you reach 90++ .. its ridiculous. If they want to keep the time it takes to level exp on those leves remove the xp loss!

if not, let us level faster! i dont get why it has to be "impossible" to reach 100 on a char in poe2, its just to please the fanboys that think they're superior beings.

Also, the thing is.. NO ONE will stop playing because they remove the xp loss or let leveling be faster on levle90+.

BUT ALOT OF PLAYERS WILL STOP playing because of this stupid "mechanic".

Trust me.


I proposed before that you should get levels past 100, but leveling will get slower with every level.
Furthermore because of that i suggested to increase tier of waystones to 20 so Mobs can reach higher levels. Which makes them stronger. But they also give more experience. And an EXP Penalty will be only at really high levels.

Im all in for more exp. Cause Reaching level 100 right now is not a matter of skill. Its only a matter of time which is boring.
Everyone should be able to reach lv 100, and the rest can compete who gets the most exp overall. And get some benefits. Maybe a new Tree that gives more buffs or you get another skill point.

"
mikeab79#3627 a écrit :
Say they remove these, or some of these penalties. What happens when most to all players now reach 100? Would everyone be content with 100 being it, or would the next demand be more progression past 100? I only ask, because this very thing is/has been demanded in other games. In the other games, every time the demand is met, shorty after, the calls for more progression past max level is made. Calls for more content is made to meet the new power creep. Is this what we really want?


The leveling past 100 might solve this.
Dernière édition par Gang5ter15#1071, le 14 févr. 2025 12:07:38
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Slart1bartfast#0332 a écrit :
So why even take the risk?


For the reward.
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mikeab79#3627 a écrit :
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Slart1bartfast#0332 a écrit :
So why even take the risk?


For the reward.


Yeah, except if you do a risk-benefit analysis there is no way that ever swings in the favor of taking the risk. At the point I am, even the exp lost with using omen of amelioration takes me 2-3 hours to refarm.

And another thing, taking the higher risk already has the trade-off of a higher potential of dying. So taking the risk gives you a chance at better rewards, but at the same time your chances of getting the rewards are slimmer.

Besides, what rewards lmao?
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Slart1bartfast#0332 a écrit :

Brother, I don't think you understand how long it takes to reach 100 in PoE2 even without losing XP.


That's right, he don't. This "muh lvl 100" is a gatekeeping non argument. The trolls use it because they don't have anything concrete.

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Gang5ter15#1071 a écrit :
I dont think the EXP Penalty is an issue.


Actually, it's all the issue. You have to understand that casual players aren't driven by minmaxing their builds and finding that special build defining item.

They are driven by numbers, and the most impactful, and simplest, number is level. That's the carrot on the stick. It has always been, it will always be. The carrot is a PROMISE. When the promise starts being pulled away by bs reasons, the player loses interest.
Dernière édition par DeadlyNerd1337#2668, le 14 févr. 2025 15:36:43

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