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The question I have is, what was the developers intent?
Their intent is to sell as many support packs as possible in first week or two into season and then they don't care if you play or not.
Nailed it!
I get it…but I don’t think that’s a sustainable business model. :D …ok, maybe it is.
It would be nice if developers would be clearer about their intent for the type of game it is…perhaps they have been and since it’s in Beta it’s not there yet.
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Posté parCrispy2083#6678le 12 févr. 2025 18:44:13
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You can get lucky and craft great items if you get a great magic item or 3 mod rare and get lucky with chaos or exalt spam.
But it is really more for people who already have decent stuff and are hoping to get something worth divines.
Basically use exalts to make divines.
Like someone said, don't spend 3 exalts crafting a crappy item if you don't have 120 exalts to roll until you get a good one. You're better off trading for anything you can afford.
But if it's something you can't afford, that's actually where the craft makes sense.
For instance I made a great mace (+6 / reduced attributes) . And took a focus I found in a t13 map into at least 1 div, put another way it was much better than what I had.
Takes a good amount of luck but some stuff is worth rolling.
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Posté parTyrsonjsp#2390le 12 févr. 2025 19:01:23
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I get it…but I don’t think that’s a sustainable business model. :D …ok, maybe it is.
It would be nice if developers would be clearer about their intent for the type of game it is…perhaps they have been and since it’s in Beta it’s not there yet.
For 5 to 10 years GGG had to make good and better each season to continually sell supporter packs to stay a float and rolling. After the Tencent acquisition, they couldn't care less for customer satisfaction and PoE 2 is showing it in full splendor.
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Posté parFhrek#4437le 12 févr. 2025 19:09:22
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You can get lucky and craft great items if you get a great magic item or 3 mod rare and get lucky with chaos or exalt spam.
But it is really more for people who already have decent stuff and are hoping to get something worth divines.
Basically use exalts to make divines.
Like someone said, don't spend 3 exalts crafting a crappy item if you don't have 120 exalts to roll until you get a good one. You're better off trading for anything you can afford.
But if it's something you can't afford, that's actually where the craft makes sense.
For instance I made a great mace (+6 / reduced attributes) . And took a focus I found in a t13 map into at least 1 div, put another way it was much better than what I had.
Takes a good amount of luck but some stuff is worth rolling.
Everything is worth rolling. Because Chaos orb and orb of annulement exist.
But since everything is luck related, it's more often a waste anyway because of the poor probability of the game. So deterministic way, or at least stuff that augment probability of your targeting intent by a huge margin is needed to make the process of itemisation less painful. And don't talk about omens, I have fully Ritual atlas and as far as I'm concerned, the meaningful one are as rare as a Mirror.
Dernière édition par Thaynime#8492, le 12 févr. 2025 19:11:32
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Posté parThaynime#8492le 12 févr. 2025 19:10:48
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The core rule of POE is getting items before building characters, as title says Path of Exile, you have to find a path for your exile usually through farming or trading.
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Posté parfelinestar#2123le 13 févr. 2025 01:12:38
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Game just rolled 2-3 cold damage on a level 62 bow with an exalted orb (bad stat rolls beyond hundreds of times so far). Can this game have a limit to how low stats can roll on higher level gear? The most irritating experience that makes you want to question the very person who made the in-game crafting feature.
Really want POE2 to improve, I like this game but man there are some serious problems that need to be addressed with funky balancing issues that irritate me. Make the game more appealing by being in favor of the Player as they progress or people are going to dip.
Bad stats on an item are to be expected. However, low stat rolls on higher tier items that could have potentially been good is like getting slapped in the face twice by bad game design.
I have a level 75 witch with a level 55 unique wand because higher level rare wand damage potential for spells reached a cap and is not worth using, I wish it was.
As a ARPG that has lot's of potential, I can't recommended POE2 right now. Class building shines, story is interesting and then you run into balancing issues when it comes to items that are just not in favor of the Player but instead poorly randomized in such a manner it leaves a bad taste in your mouth.
Spot on. I sunk so much time and currency inti crafting and reforging that i gave up. I only trade and will only slam jewels. Most other things are not worth it.
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Posté parFhaf33z#8407le 13 févr. 2025 01:27:40
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