POE2 needs to stop being more like Diablo IV and start being more like POE1.

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Timbo Zero#8289 a écrit :
The real problems start in endgame (the atlas). This feels like they were pushed to get the game out and was far from tested or properly conceived at the time EA launched. To be fair they have done a lot since then and it’s much better conceptually, but lacks ‘excitement’ of any kind.


Honestly, the problems start well before then. In attempting to make slower and more compelling fights, they cranked up the health and damage of monsters. It slowed things down, but they start becoming tedious.

Then they said, hey, let's make the focus more on positioning. And immediately throw the player into tight corridors, with the beefed up mobs, that have a higher move speed and can push the player. But wouldn't it be cool if you could dodge, like in Dark Souls?

In their quest to get the feel of Dark Souls, they missed that it wasn't the artificial difficulty that made that game stand out. It was the ability to use discretion and positioning to overcome.

If they stuck all the mobs in the game in rehab to deal with their upper addictions, it'd be slightly better. But rather than sitting them down with an intervention, they went down a checklist and made sure they re-implemented all of the major PoE 1 complaints in 2 while they were stripping out all the unmanageable mess.

Cluttered floors blocking you from seeing what's (probably invisible anyway) about to kill you, failing to let you know what did it, but also making it extra confusing to work out because you only see that one white mob, but it's a completely different one off screen that got you.

But... you can get lucky with a couple waystone drops when you get there, only to watch your investments fail to produce your subsequent waystones, juicing investments, or even anything else of value... because they dealt with the loot explosion by just removing quantity. Because nothing makes loot more impactful than just giving you a handful less of the garbage.

Honestly, the issue isn't that it's trying to do things different from PoE 1. It's that it implemented all the problems, and half-baked systems from other games.

The campaign is much better than the old one... but that doesn't really matter a whole lot when a lot of the rest of the game feels like crap.

I'm gonna be honest. I'd rather go back to reflect mobs or grinding docks for a year than keep going how PoE 2 is right now. Overcoming anything in PoE 2 feels much less like an accomplishment than winning a slot machine after becoming a degenerate gambler.
Dernière édition par chipninja#4276, le 10 févr. 2025 14:54:50
I don't know. OP has some fair feedback, but I don't really think that PoE2 is being made for Diablo IV players: At least, not the current ones.

Diablo IV is a different beast than it was at release and I don't think that GGG would want to emulate what it became per se. Vanilla Diablo IV gameplay was usually slower, lacked build diversity, and the itemization was just extremely bad.

Now, the itemization in Diablo IV is still bad, with most items and uniques being overly tailored towards one skill/build, and build diversity is still crap, but it's all about very fast paced builds with map clearing skills with an ever increasing powercreep. Players want to keep their clearing speed, and would much prefer if Blizzard buffed every skill to supernova levels of destruction than to nerf their overpowered build so that it can "be" like the rest.

Also, a vocal proportion of the current Diablo IV playerbase absolutely hate any kind of challenge and just want to kill hordes of monsters easily: A lot of those who tried PoE2 considered it to be too hard, so I don't think they'll come back unless there is some "Easy" difficulty setting (which Blizzard named "Normal" in Diablo IV so that no one would feel inadequate by playing at the easiest difficulty).

I really hope that GGG stand their ground and keep the difficulty as is: Maybe give players more tools (better crafting, for example), and more viable recommended skills/support choices, but nothing else. Our first playthrough is not supposed to be a walk in the park, and to me, PoE2 (prior to the current "endgame" at least) really hit the spot.

Anyway, I really hope PoE1 can co-exist with PoE2, and that both can keep working on what their playerbase like about them, but that's probably wishful thinking.
Dernière édition par pyrocyborg#0256, le 10 févr. 2025 15:31:42
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chipninja#4276 a écrit :
Overcoming anything in PoE 2 feels much less like an accomplishment than winning a slot machine after becoming a degenerate gambler.


That puts it very eloquently.

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