Progression past Level 100 | Exp Penalty

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Gang5ter15#1071 a écrit :
Every Level will give you one more Skill Point and thats it.

This is too much already.
I like the idea of leveling past 100, for whoever is interested. But it should give you nothing except some purely decorative shit. Like you have a feather in your hat and with every level past 100 it gets bigger. Something like that. I.e. nothing that can actually make you stronger, but something to brag about.
It will still be a race with people going as hard as they can to be in top 10, with all kinds of strats and abuses to push level as far as possible.
We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132
The takeaway from this thread is that the shilling begging for p2w features is steadily growing. Don't act surprised at whatever the launched version of the game will be.
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GnMQDMLmWZ#3336 a écrit :
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Glorfndel01#6465 a écrit :
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Gang5ter15#1071 a écrit :
Many Casual Players want to reach Level 100. And in my Opinion everyone should be able to achieve that in a reasonable amount of time.

My Idea is that we can get Levels past 100. Every subsequent will get a lot harder. But theoretically its infinite Leveling if you have infinite Time. Every Level will give you one more Skill Point and thats it. Nothing more to it.

By Introducing this into the game we can change EXP Penalty a bit. It should only Apply once you reach Level 95. At this Point you should be able to Afford Omen of Amelioration without much issues.
By increasing the level Cap to infinite we can also increase the EXP Monsters give. So its a bit easier to reach level 100. We can do that by adding more Waystones into game and increasing the level of Monsters this way in Maps.


There is no lvl past 100


He clearly just said there should be or can you not read.


Can you not read between the lines...there is no level past 100
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GnMQDMLmWZ#3336 a écrit :
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Sargoth_CZ#3391 a écrit :
Chinese players are quite specific and different from the other markets in this way:
- They are already overstimulated and require higher dose of dopamine to feel happy in a game.
- They were taught that p2w is a good thing and this was reinforced so hard many believe it now.
- They don't struggle, they are constantly rewarded and if they are feeling like not, they can open their wallet and get that fixed right away.

Take a look at the very popular Gacha games, constant reward chests (0,01% chance) to be bought, with shiny graphics, music and so on. Emotional explosion.

Are these QoL features good? Hell yeah!
Would I pay for them MONTHLY (as in China)? Hell no!
This is a very predatory system, a business project rather than game. This wouldn't work in the western world.

So all things considered, I'm so damn happy that certain other demographic (me included) enjoy the actual game and that Jonathan leads the game this way for us.. There is no way Chinese players would be happy with this game that isn't p2w.. and there is no way I and many more would be happy with their version of the game.


1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

[ NOT P2W ]

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

[ MAKE OMENS DO THIS + SLIGHTLY MORE COMMON ]

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

[ NOT P2W - COMPLETE OPPOSITE ]

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

[ NOT P2W - EVERYONE HAS PETS (FREE FROM TWITCH DROPS ETC.)]

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

[ NOT P2W ]

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

[ P2W ]

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

[ NOT P2W ]

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

[ NOT P2W ]

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

[ NOT P2W ]

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

[ NOT P2W ]

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

[ SEMI-P2W ]

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.

[ NOT P2W ]

As you can see there are 2 things in this list that are P2W features and 1 thing that is semi-P2W and the rest are simple QOL features that we deserve.

This has nothing to do with "Chinese culture" or "P2W" and everything to do with the fact that these things would make the game better for player experience at no cost whatsoever to GGG and are not in the game for ??? reason.

How is a pet picking up your Div or Mirror when it drops before some bullshit one shots you causing you to feel the most insane anger and rage you've ever felt in your life a P2W mechanic when I would say every player at this point has a pet? I suppose in the case you DON'T have a pet you could say it's P2W but... then they'd just be playing with the version of the game we have RIGHT NOW.

"Jonathan leads the game this way for us" what way? Because as of right now I only see him doing a bunch of crap decisions that most players hate and by his own admission PoE 1 is now dead in the water because PoE 2 is in his words "on fire" and needs to be "fixed ASAP" lmao

As a personal aside I find the worship of GGG nauseating as a player that came in for PoE 2 and has seen nothing but them dropping the ball and screwing people over - do you know how many people are waiting for support to respond to their very important tickets?

I am not "happy" about how Jonathan is "leading the game" for "us" when he can't even bring in QOL features that exist in the Chinese version of the game as I've stated. That makes me feel the complete OPPOSITE of admiration for Jonathan, actually.


So you want a 100% simp game

Nothing would kill PoE faster and you'd be gone in a month after wasting $500 because it was so fucking boring to play

Where the hell do these people come from
Terrible idea.

Next
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
"
Glorfndel01#6465 a écrit :
"
GnMQDMLmWZ#3336 a écrit :
"
Sargoth_CZ#3391 a écrit :
Chinese players are quite specific and different from the other markets in this way:
- They are already overstimulated and require higher dose of dopamine to feel happy in a game.
- They were taught that p2w is a good thing and this was reinforced so hard many believe it now.
- They don't struggle, they are constantly rewarded and if they are feeling like not, they can open their wallet and get that fixed right away.

Take a look at the very popular Gacha games, constant reward chests (0,01% chance) to be bought, with shiny graphics, music and so on. Emotional explosion.

Are these QoL features good? Hell yeah!
Would I pay for them MONTHLY (as in China)? Hell no!
This is a very predatory system, a business project rather than game. This wouldn't work in the western world.

So all things considered, I'm so damn happy that certain other demographic (me included) enjoy the actual game and that Jonathan leads the game this way for us.. There is no way Chinese players would be happy with this game that isn't p2w.. and there is no way I and many more would be happy with their version of the game.


1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

[ NOT P2W ]

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

[ MAKE OMENS DO THIS + SLIGHTLY MORE COMMON ]

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

[ NOT P2W - COMPLETE OPPOSITE ]

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

[ NOT P2W - EVERYONE HAS PETS (FREE FROM TWITCH DROPS ETC.)]

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

[ NOT P2W ]

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

[ P2W ]

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

[ NOT P2W ]

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

[ NOT P2W ]

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

[ NOT P2W ]

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

[ NOT P2W ]

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

[ SEMI-P2W ]

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.

[ NOT P2W ]

As you can see there are 2 things in this list that are P2W features and 1 thing that is semi-P2W and the rest are simple QOL features that we deserve.

This has nothing to do with "Chinese culture" or "P2W" and everything to do with the fact that these things would make the game better for player experience at no cost whatsoever to GGG and are not in the game for ??? reason.

How is a pet picking up your Div or Mirror when it drops before some bullshit one shots you causing you to feel the most insane anger and rage you've ever felt in your life a P2W mechanic when I would say every player at this point has a pet? I suppose in the case you DON'T have a pet you could say it's P2W but... then they'd just be playing with the version of the game we have RIGHT NOW.

"Jonathan leads the game this way for us" what way? Because as of right now I only see him doing a bunch of crap decisions that most players hate and by his own admission PoE 1 is now dead in the water because PoE 2 is in his words "on fire" and needs to be "fixed ASAP" lmao

As a personal aside I find the worship of GGG nauseating as a player that came in for PoE 2 and has seen nothing but them dropping the ball and screwing people over - do you know how many people are waiting for support to respond to their very important tickets?

I am not "happy" about how Jonathan is "leading the game" for "us" when he can't even bring in QOL features that exist in the Chinese version of the game as I've stated. That makes me feel the complete OPPOSITE of admiration for Jonathan, actually.


So you want a 100% simp game

Nothing would kill PoE faster and you'd be gone in a month after wasting $500 because it was so fucking boring to play

Where the hell do these people come from


It's a great idea and it would not kill the game, you just don't like opinions that are not your own.

The majority of Westerners seem to lack critical thinking, common core logic and rationalization skills and are for some reason toxic to the core in the PoE community lol.
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Devilator#4354 a écrit :
The takeaway from this thread is that the shilling begging for p2w features is steadily growing. Don't act surprised at whatever the launched version of the game will be.


Their not even P2W features, that's a buzz word low IQ people use to trigger the other [Removed by Support] into joining the derp bandwagon lol..

I'm not advocating for P2W features, but some QoL updates would absolutely be nice.

It's so baffling how western gamers cannot understand this, it shows extreme lack of critical thinking, logic, reasoning and deduction skill issues.
Dernière édition par Markus_GGG#0000, le 9 févr. 2025 10:21:13
Infinite progression is just power creep in disguise. That's never gone well for a game. The biggest game that went that route, now takes about 10 hours to fully level and gear your character out and at about 20 hours you're already done for the season.
WHY do you want reach level 100 so much?

GGG will not make getting lvl100 effortless, do you understand that?
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Sirius_Man#0785 a écrit :
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Devilator#4354 a écrit :
The takeaway from this thread is that the shilling begging for p2w features is steadily growing. Don't act surprised at whatever the launched version of the game will be.


Their not even P2W features, that's a buzz word low IQ people use to trigger the other [Removed by Support] into joining the derp bandwagon lol..

I'm not advocating for P2W features, but some QoL updates would absolutely be nice.

It's so baffling how western gamers cannot understand this, it shows extreme lack of critical thinking, logic, reasoning and deduction skill issues.


They're not at all QOL issues, they are paid measures of how to minimize and degrade a good game into utter crap. If you can't see the truth, logic and reason in that then you are as guilty of the same as that which you accuse.

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