1 Mill Kill Feedback (Abuse and Balance Rant)
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Fantastic.
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" " That's what sucks about it in general. Looking at the tree it seems that the intent is to provide a risk/reward setup, just like with infernalist. But... how it is in reality is different. First set of points Blood Mage Positives: +3% life Diablo health orbs when RNG hits Blood Mage Negatives: 100% spell cost increase split across health and mana. So for you to receive healing items, you get double spell cost, zero power increase, and a setup that heavily incentivizes using something other than spells. Going for demon form which has a similar risk drawback: Infernalist Positives: 12% increased spell damage 25% increased Cast Speed while in Demon Form +6 to Level of all Spell Skills while in Demon Form Deal 18% increased Spell damage per Demonflame Infernalist Negatives: Lose 0.5% of Life per second per Demonflame If we compare the two ascendencies side by side, two points in, it's a pretty big difference. Infernalist has a way to switch to (effectively) infinite mana, at the cost of more damage. So, the trade off is you need to figure out a way to increase recovery to the point that you can mitigate the damage coming in. If you do, big damage. Blood mage is essentially... "have some spell crit. BTW, enjoy those doubled costs, constant health loss, and hope you don't get hit while your casting. Or be the Mage that hits things with a stick instead. GL." It seems like it was a really cool idea to start that was handed off to an intern. I found some success with it and spells still running ES: the downside is my spell costs and cast speed will often put that character at a point where a small bypasses ES hit will wipe me. Infernalist feels better as a caster... but in a lot of ways without heavy investment and very specific item/skill selection it overall feels more high risk/high RNG GGEZ. Monk (even without ascendency) feels better than both. |
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