PoE2 should fundamentally FEEL different to play than PoE1

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LVSviral#3689 a écrit :
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Kraythax#2592 a écrit :
No idea what you are rambling on about. The top performing builds in POE2 are significantly more Zoomy than POE1. In POE1 its rare someone can clear three screens away without even seeing the bosses. Most quick zoom builds have a significant amount of risk that one missed button and you are instantly dead. And yet you talk like POE2 is a slow deliberate game? I have never seen a POE build like the herald ice stack in POE2 where you never even SEE the enemies or the boss.

Whatever you are smoking it is probably illegal.


Did you even read the full OP?


You didn't. OP isn't even playing a decent build to compare, he just probably watched some streamers.
"Stop advocating for faster speed in PoE2" That's what he said.
POE2 IS FASTER ALREADY.
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Leezurli#0616 a écrit :
My inexperienced perspective as a newcomer to PoE, first time playing was PoE2 with 200hrs. Played hundreds of hours of Grim Dawn as the only other ARPG I have experience in.

GGG should NOT build PoE2 like PoE1. They said they want to support both games. I want both games to exist, but I want them to feel different to play. I want PoE2 to feel slow and impactful (like the starting campaign Act 1 and 2). I have not seen any other ARPG that has this style/feeling of combat (very souls-like which I like). This is a selling point for the game that I don't believe any other ARPG can fulfill. On the other side, I want PoE1 to feel fast and zoomy (I want to try it soon).

Other ARPGs that I am aware of seem to fall somewhere in the middle and they all look like they would feel the same (outside perspective), but PoE1 takes it to the extreme with speed stacking and PoE2 sits on the opposite spectrum of slow and weighty (I'm thinking of warrior and yes starting out feels bad).

Stop advocating for faster speed in PoE2. It will just turn into PoE1, meaning there is no reason for PoE1 to exist. PoE2 turns into PoE1 and PoE1 gets deleted. That is not a good situation in general. There would be less content for players to enjoy.

I understand the current state of PoE2 allows for speed stacking and zooming, but I don't believe that is the intent (I feel like they want to tone down those extremes in the next patch). Great systems should be shared between PoE1 and PoE2 if it fits, but the fundamentals should not. If they feel too similar, I think most would just stick with one game which means GGG will likely drop one of them.


Yes, Poe 2 should be different than Poe 1 but the endgame completely contradicts this, the campaign was really cool but this endgame is crap, I'm taking a break and I'll come back if I see that they actually change something towards a more interesting and engaging fight, however, it seems to me that I'm asking too much from this game... it's obvious that they rather want this zoom zoom
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Banneddd#5088 a écrit :
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LVSviral#3689 a écrit :
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Kraythax#2592 a écrit :
No idea what you are rambling on about. The top performing builds in POE2 are significantly more Zoomy than POE1. In POE1 its rare someone can clear three screens away without even seeing the bosses. Most quick zoom builds have a significant amount of risk that one missed button and you are instantly dead. And yet you talk like POE2 is a slow deliberate game? I have never seen a POE build like the herald ice stack in POE2 where you never even SEE the enemies or the boss.

Whatever you are smoking it is probably illegal.


Did you even read the full OP?


You didn't. OP isn't even playing a decent build to compare, he just probably watched some streamers.
"Stop advocating for faster speed in PoE2" That's what he said.
POE2 IS FASTER ALREADY.


How...? How did you still not properly read the OP? You have a large misinterpretation of the thread. Did you just never reach the final paragraph even?
Dernière édition par LVSviral#3689, le 1 févr. 2025 18:42:39
+1
+1
"Sigh"
+1

The way melee warriors feel should be how the game overall is. Warrior only feels bad because of how absolutely busted everything else is.

Slow down the game. Make everything slower, players, enemies, etc. Make enemies tougher.

What's the point in having active dodging, active blocking, maims, slows, pins, etc. if the best strategy is always going to be just blow up the entire screen in one shot?

What's the point in having these incredible boss fights if you can just blow up the boss in 3 seconds and skip all the mechanics?

Get rid of how many things can one-shot you, make fights last longer.

Reduce attribute requirements on weapons so mixing and matching abilities is easier. Everyone's pigeonholed into using very specific abilities right now because it's too difficult to mix abilities from other classes/weapon types.

Reduce some of the damage on the passive tree and replace it with fun, interesting, gameplay altering things.

Pinned Enemies are attacked by nearby enemies.
Ignited enemies run away in fear.
Thorns causes elemental damage.
Knockback causes damage.
Ice Crystals become rocks that cause physical damage.
Blind is replaced with Confuse, causing enemies to attack each other.
Blinded enemies are easier to critical strike.
You have fewer minions, but your minions are stronger.
X% of ___ damage is converted to ___ damage.
Chilled enemies can receive an additional stack of poison.
X% chance to reflect projectiles while active blocking.

Just some random ideas. We have other games to take inspiration from. These could be passives, support gems, whatever. Just more options to make unique builds; that's the whole point of PoE







I'd like to mention that PoE2 originally was planned to be a part of PoE1 in a shared endgame experience so, It literally was meant to be the same though now that it is a split product there's gonna be differences.

-(all of the 1's that didn't account for this)
Innocence forgives you
+1
Why?

How is Monster Hunter Wilds different from World?
How is Fallout 2 different from 1?
How is D4 different from D3?
How is Overwatch 2 different from 1?
How is Age of Empirea 4 different from 3?
How is Titan Quest 2 different from 1?
God of War Ragnarok, Destiny 2, Witcher 3, Dark Souls, etc.

Path of Exile 2 is sequel to POE 1. It should be improved game but similar in many aspects if not most.

And yes, once POE 2 1.0 is released with a fully developed endgame, I don’t see a reason for POE 1 to continue "existing" in the same capacity. Sure, it could recycle old leagues like Diablo 3 does, but dedicating significant resources to it simply doesn’t make sense. It’s time to face reality—POE 2 and POE 1 will never be developed equally as two separate games. If you are POE 2 purist and was hoping to receive.
Dernière édition par Waiden#9514, le 2 févr. 2025 09:27:52
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Waiden#9514 a écrit :
Why?

How is Monster Hunter Wilds different from World?
How is Fallout 2 different from 1?
How is D4 different from D3?
How is Overwatch 2 different from 1?
How is Age of Empirea 4 different from 3?
How is Titan Quest 2 different from 1?

Path of Exile 2 is sequel to POE 1. It should be improved game but similar in many aspects if not most.

And yes, once POE 2 1.0 is out and has proper endgame, I don't see a reason why POE 1 should "exist". Sure, recycle leagues as D3 does, but investing heavy resources to it make no sense.


This. PoE2 should take what made PoE1 great and modernize + improve on everything. This has been every sequel ever made that was good. Metroid to Super Metroid, etc. If they wanted to make a different game in the same storyverse they should have named it anything other than Path of Exile 2.

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