XP penalty and likely 1 portal is NOT going anywhere
Hey Exiles,
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Again: The statement you provided contains a few potential sophisms (flawed or misleading reasoning).
False Dilemma / False Dichotomy: "Some people can accept to fail every now and then and to improve on it, some people can't." This implies that people can only fall into two categories: those who accept failure and improve, and those who can't. This oversimplifies human responses to failure, as many factors influence how individuals handle setbacks, and there may be a wide spectrum of ways people deal with failure, not just these two extremes. Blaming the Victim (Victim Blaming): "If you die in a video game, it's most often your own fault, not the game fault for existing as is." This implies that the player is always at fault when they fail in a game, disregarding the fact that the game design, mechanics, difficulty, or external factors can sometimes make it harder for players to succeed. While a player’s actions contribute to their success or failure, it’s not always fair to place the entire blame solely on them, as game design can play a significant role in difficulty levels and user experience. Appeal to Personal Responsibility: The argument seems to heavily emphasize personal responsibility, suggesting that if you die in a video game, it’s about your personal growth and ability to accept failure. While personal responsibility is important, this could be seen as an oversimplification, as some game designs or mechanics can be inherently frustrating or punishing in ways that aren’t necessarily a reflection of personal responsibility or growth, but rather of the game's difficulty or structure. Overgeneralization: The phrase "most often your own fault" is a sweeping statement that may not always be true. It suggests that in most cases, the player's failure is their fault, when in fact the design of the game, bugs, or even external circumstances could contribute to failure. Not all failures in a video game can be attributed to player error, and it’s important to acknowledge other contributing factors. Assumption of Universal Tolerance for Failure: "Some people can accept to fail every now and then and to improve on it" implies that failure should be something everyone can easily accept, which isn't universally true. People have different tolerances and coping mechanisms for failure, and while some may indeed improve through failure, others might feel frustration or loss of motivation instead of growing from the experience. [Removed by Support] Dernière édition par CoryA_GGG#0000, le 28 janv. 2025 13:18:52
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" No, you didn't. You instead continue to make contrarian troll posts. People point out problems with one-attempt, you attack the person. They make a point about it being too punitive, you blame their skill/ability/gear rather than address the point regardless of their skill/ability/gear. Someone points out a logical fallacy you make, you childishly gainsay "No, you." Someone makes it clear the majority of deaths are spontaneous and extreme damage spikes due to bad game balance, and you still attack the person instead of their argument. You're a troll. I sincerely hope everyone else trying to have a genuine debate and honest conversation recognizes you are not worth their time nor respect. Have a nice day. |
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" Just ignore him. Don't feed the troll. |
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" People point out problems with multiples or infinite attempts with actual existing proof, you dismiss them all. |
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" Quite right. I don't think it would cause any real problems if we got 6 portals back. I sincerely doubt the amount of people that intentionally overextend the juice they can handle is more than a small minority. And then all GGG has to do is remove the Map Reset feature, which I don't see as useful, necessary, or beneficial. Players already can reset maps in campaign by launching a fresh instance. Why reset them on death? It only is making end game death penalties that much more unnecessarily punitive. It's not fun juicing for 20, 30, 50 maps the same amount of juice every time and having those occasional tense encounters only for some random damage spike moment from out of absolutely nowhere annihilate you at high to full health before you even fully process what happened. Negative feedback loops of map sustain, the demoralizing mechanic loss and loot loss, the stress of having to be in constant Hardcore-level of alertness, it's not right for softcore league. |
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" There was no issue with 6 portals in poe 1. But for the sake of the discussion I would like to hear what would be wrong with 3 attempts instead of 1? Dernière édition par StrykerxS77x#8221, le 28 janv. 2025 14:56:45
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" There is a whole game about building the biggest damage dealer possible, it's PoE1. The majority of players there do that for efficieny without being punished. " Report those in details instead of exaggerating. Any valuable informations about imbalance that can make the game more fair is valuable feedback. Record it if needed. " Which is still nowhere close to the actual Hardcore experience, as you lose so little for yet so much rewards. The Softcore is also following the risk vs rewards philosophy, so in order to give value to the rewards, you need to have value in the risks. Especially in the Endgame which is ever an optionnal place for min-maxers. If the game is too stressful and demoralizing for you, asking the devs to change everything to make it enjoyable just for you as the depends of everyone enjoying it is much more a waste of time than just going to play something else you'd prefer. The devs have the right to dictate how punitive is the Softcore experience of their game (and they did so). You don't need to compare it to any other game. The main bulk of the Game (the campaign) isn't punitive. The Endgame is. Dernière édition par dwqrf#0717, le 28 janv. 2025 15:27:55
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" still see u in every one of these threads defending the game being punishing as it is without actually acknowledging any points brought up customers. lets get real honest here for a second what r u gonna do if the devs bend the proverbial knee to the casual crowd? u gonna drop the game and go play something else, doubt. on the other hand if the devs take your and many likes you continual chest pounding about ur pride in overcoming the "difficulties" (punishments) then the casuals will move on. you know just food for thought if you and your crowd want to remain uncompromising |
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" Yes, I'd leave, for the same exact reasons I left Diablo 4 to play PoE2 instead ; and no, I won't complain about the real state of the game for days, I'll just move on, as any sane person not happy with something does. The threat of you leaving if things don't go your way is only going to go so far. Dernière édition par dwqrf#0717, le 28 janv. 2025 16:18:40
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