delirium fog

+1 Rid us of this nonsense
+1
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DissentNE#7698 a écrit :
Id rather remove dat crappy fog completely from oiled maps.
Im already close to scream, im playing foggy, grey endgame 99% of time.


totally agree with it
+1
totally agree, this oppressive fog in literally every map ruins the end game experience. There is no reason not to instill 100% of your maps with delirium at some point. And the tradeoff for the better loot is the game becomes intensely less fun.

Same boring creepy music, same whispering voices, same dense graphical fog that hides your beautiful game and tilesets, and makes ground effects nearly invisible. There is nothing fun about this, and no way to turn it off. Just make it like a toggle that you can have an indicator that you're in fog in the corner or something, and turn off the horrible Delirium music.


It's like driving to work in dense fog, every single day, morning, evening, no sun, no change, the same drab environment in every map, without any variety. If it was like 1/5 maps okay maybe. But no, it's required if you want good drops at the end game. I am completely turned off by this and it needs a fix in a major way.

To be clear, the mechanics behind Delirium are fine. The graphics are ruining the experience. We need to change the entire experience to just have the mirrors on the ground, but leave the fog turned OFF completely.
For the love of everything holy, please yes. Remove the delirium fog. Or make it less obtuse. Some maps are already very dark, combined with the fog it is like I am playing Silent Hill, not Path of Exile.
+1
It also lags those of us unfortunate enough to not have a high end graphics card. I can't run delirium maps without dying to lag spikes :|
Bartender, your finest ale please.
Does developers played with dilirum like 5-6 hours in a row?Do u like it? Whole game just grey with low FPS. At half of the maps u cant see terrain and u like blind man, facing all walls. WP guys WP this fog is the best in ur game
+1 - hopefully some dev will see this thread

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