So many changes, you all did a lot of work and although we would have loved Una's songs playing whenever we are in Town, you still delivered a lot of new stuff and made the game better! Thanks, GGG!
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Posté paruzi2k2#2533le 16 janv. 2025 à 11:30:23
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Noice!
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Posté parDrézão#2487le 16 janv. 2025 à 11:31:03
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This is just awesome, ty for the huge patch <3
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Posté parEmapthicGamer#1511le 16 janv. 2025 à 11:31:30
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ty for all
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Posté parGEONER#7150le 16 janv. 2025 à 11:33:47
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lets goo!!
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Posté parPhilZen#4540le 16 janv. 2025 à 11:35:06
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ty so much great work
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Posté parThe8thMonkey#8400le 16 janv. 2025 à 11:37:17
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FREE THE GOBLIN TROUPE !
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Posté parPlejn#7078le 16 janv. 2025 à 11:44:23
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Didn’t fix the 120hz issue for consoles, but big W for the rest.
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Posté parMACGRUB5R#4914le 16 janv. 2025 à 11:46:51
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pog
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Posté parKrekhed#0039le 16 janv. 2025 à 11:48:13
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"
The Trial of the Sekhemas and Trial of Chaos are completely unbalanced in both rewards and gameplay.
In Trial of the Sekhemas, players can exploit the system by forming teams outside the boss room and charging fees ranging from 1D to 50E per teammate to help clients defeat the boss. These teammates don’t even need to go through any of the trial stages themselves and can still gain Ascendancy effortlessly. Where is the fun or challenge in this process?
When new players need to obtain Ascendancy, they are driven to spend real money to purchase in-game currency, creating an unfair advantage.
The rewards in Trial of the Sekhemas are excessively high, with treasure-filled chests, Jewels, Unique Jewels, and the Against the Darkness Time-Lost Diamond.
In contrast, Trial of Chaos feels like garbage in terms of rewards, offering only corrupted equipment and no Jewels or Unique Jewels. However, the trial process in Trial of Chaos is at least fair, requiring all teammates to start from the first stage and face the challenges to earn their rewards.
I have to question whether your development team has actually played the game themselves. This kind of imbalance severely undermines the fairness and enjoyment of the game.
I completely agree with this. Both trials as they are now are interesting content to farm but they are in no way suitable for obtaining the most important part of one's build, the ascendancy. They are way overtuned and RNG dependent for this purpose.
I hope they rethink the way to ascend and allow the first three ascendancies to be part of the campaign story (e.g. special bosses in the acts).
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Posté parhellix#5931le 16 janv. 2025 à 11:48:18
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