Path of Exile 2 - Patch 0.1.1 Patch Note Preview

"Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist."

PLEASE for the love of god buff demon form in that case. Whole spec just died cause you can no longer kill anything higher then a map boss.
Tower maps should be more rewarding with exp and drops, considering the absence of other mechanics. Right now they feel like a waste of time, waystone and tablet effects from other towers. It doesn't feel good at all, and adding different tower maps won't change the reason why it feels bad to run them.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
Dernière édition par Flying_Mage#3858, le 16 janv. 2025 à 03:32:11
What a wall of text! :) love it!
The Dragon Hideout http://www.pathofexile.com/forum/view-thread/1076060
The Aesthetics of Evil http://www.pathofexile.com/forum/view-thread/1076060
The Garden of the Ancients http://www.pathofexile.com/forum/view-thread/1051755
Awesome patch. A lot of common complaints addressed. Way bigger than I thought it would be, considering that a proper balance patch is reserved for later and that new bigger content is also going to be a new league.

I was thinking to cherry pick some of my favorite changes but there's too many for that. Three things that have killed me in HC have gotten nerfed/fixed/clarified, heh.

Great mapping additions and fixes.

I can see at least one or two of the uniques being lifted to be a part of some niche end game builds, and I can see half a dozen uniques become useful for early to mid tier mapping, and like 10 uniques are now going to be viable for leveling during the campaign.

Just amazing. Thanks!
Still no fixes to Trenchtimbre and not able to use Decompose from Corpsewade?
Quite a number of those MTX were already available in PoE2, I've been using my Divergence Wings and Weapons since basically christmas when I grabbed the game for myself.

Would like to see some actual additions instead of just telling us you added things that already existed. Otherwise, good patch notes.

Hopefully we see the Hideout object labels actually toggleable and some more god damn objects so we dont have the same hideouts in just 4 fucking variants, but we'll get there.
waystone tab login
Amazing job guys! You rock!
Sounds great
"
Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.

WHAT?! It was a bug? Really?
kekw
Holy Kuduku show me the way!

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires