Remove or rework the delirium fog

+1
I ran 5 delirium maps in a row and felt actually nauseus, since then I stopped running them as a whole. Please tone down the effect so we can actually see colors.
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gvieira#7895 a écrit :
It's clear that PoE 2 make a good effort into making the game more beautiful overall. The delirium fog hides all that effort, every map looks the same color, it hides the art in terrain and mobs and makes it harder to see some monster and player effects.

It also comes at a huge performance penalty for anybody without a high end system, often going from a great performance in non-delirium maps to barely or completely unplayable for some people in delirium maps.

And there's no gain in having it in the game. It was just copy-pasted from poe1 but it could go through a rework and make it something else other than the fog.


ok, 3.26 when?
I CAN NOT AGREE MORRRRR!
At least creat an option for that.
Thanks for bring it up btw.
Dernière édition par LAOK#7730, le 2 févr. 2025 09:07:49
It kills FPS too,
18 FPS on a RTX 3060 everything at low shouldnt be a thing when running a delirium map
agree, we need options for on/off delirium/breach/skill effects and any future things that add light noise on the screen.
+1

Making every map look and sound the same is lame AF.
+1
+1
+1 Please remove fog, this is terrible design decision, just run a few maps without fog, they are so beautiful, and all loses sense with this gray gooo...

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