Remove or rework the delirium fog

It's clear that PoE 2 make a good effort into making the game more beautiful overall. The delirium fog hides all that effort, every map looks the same color, it hides the art in terrain and mobs and makes it harder to see some monster and player effects.

It also comes at a huge performance penalty for anybody without a high end system, often going from a great performance in non-delirium maps to barely or completely unplayable for some people in delirium maps.

And there's no gain in having it in the game. It was just copy-pasted from poe1 but it could go through a rework and make it something else other than the fog.
IGN: vieira
Dernier bump le 11 févr. 2025 15:44:11
+1
+1
for me the biggest issue with the fog is im tired of dying becuase my character has run into a small log that i cant see on screen because the fog hides obstacles..
+1
Same thing like in poe1. I had to use deliriums for juicing but hated that damn fog which killed visiblility. Its less of a visibilty killer in poe2 (at least on full details?) but its still that depressive grey covering all ground effects. Pair it with spark and its super annoying.
+1
Agree. You did very tasty oil mechanics for maps, but this fog. My eyes crying. I cant see this fog. Its inconvenient and all grey
+1
Fps drops and all maps look like crap.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires