Bahlak, the Sky Seer Trial of Chaos Boss

+1, dude also spends way too much time zooming around the map, untouchable...
+1 again, honestly
Absolute absurd of a boss:
- Has energy shield and restores it while flying (even after one of patch notes said this was fixed).
- Tornado attack is another invulnerability phase that literally smashes player in a fraction of a second.
- Wing attacks (when boss invulnerable again) are insane damage (almost one shot), stun player, has AOE in line, no indication at all, can kill off-screen (and boss loves to cast is from off-screen), attacks 5-6 times in a row, you cna dodge roll first few shots, but then you hit by one, stunned and killed by next one.
- 80% of the fight he's flying around and being completely invulnerable. Spams his attacks one after another, effectively being invulnerable to player attacks most of the time.
- And on top of this we have completely random debuffs from Trial itself, some of which can cover entire Bahlak's arena and one-shot you as well.

Please, remove invulnerability phases of the boss and\or make huge cooldown between them, so boss will be on the ground at least some time. Or, as alternative - tune down the damage, like 3x damage reduction on tornado and wing shots would be fine.

The rest 2 bosses are fine, they have mechanics, position changes (Chimerae), second boss spawn (Plaque Bird one), and look adequate and fun to fight with, even being under heavy pressure of trial debuffs.
Dernière édition par Nocturnal#3111, le 14 mai 2025 à 18:27:57
+1 this is still very much an issue. This bird is by far the most punishing boss in the game. Have died to it 3 times in a row today without even making it to the tornado skill, it does some kind of "air blast" that's cast multiple times in a row, has reach over the entire arena, and is almost invisible. A single hit by that skill and I am dead.
Yeah, I 100% agree on this, this boss is absolutely insane. An assault tank equipped with rocket boosters that shoots nuclear warheads on gatling speed is way too much, especially for pre-pinnacle content. At level 80 (the intended level) you never stand a chance. With most avarage builds after that, you STILL stand no chance. So to fix this horrendous thing, I would recommend thinking about these:

- Tune down the damage. The tornado, lightning charges, feathers, slams, those freaking air slashes he shoots from outside your screen at mach 3 speed, they all do INSANE damage, especially when your defences most likely are already crippled from all the trial shenanigans.

- Reduce the tempo and flight spam. A flighty boss in itself isn't a bad thing, but with the huge damage output (that forces you to focus on dodging insted of attacking), the energy shield (every second not attacking brings you further from victory) and the invulnerability frames (you can do nothing, but wait and enjoy his energy shield recharge once again), it feels unfair how little progress you make during the fight.

- Increase the arena size. Seriously, my bathroom has more square meters than that arena, and my bathroom isn't designed to also accomodate 3 storm runes, 1 floating heart and an ancient apparatus that shoots my face full of lightning. You GGG have no excuse on this one, that arena isn't suitable for a birdman that zooms around with accelerating light speed.

And I get it, you want to give the players a challenge. By all means, do so, but please not like this. The line between challenging and frustrating is really thin, and in my opinion it comes down to feeling powerless. When you fight an honest battle and you lose, you still feel fulfilled, because it really was just your mistake that cost you a loss and next one can be anyones game. When every 5 seconds the boss spins into a tornado that prevents it from taking damage (and makes it actively regenerate) and spreads your innards all across the battlefield while doing so, you feel like not touching this game ever again.
Dernière édition par Vapettaja#2569, le 1 juil. 2025 à 13:50:57

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