Do physical support gems stack with Added Fire Damage?
"
PackersFTW a écrit :
"
ScrotieMcB a écrit :
Math
1. Start with base damages.
2. Calculate "converts" and "adds." List the results of any such conversion/adds in their own category.
3. Apply "increased" (and "reduced") modifiers. Conversion/adds get all relevant increases (and reductions) for both their original and destination types.
4. Apply "less" and "more" modifiers; again, conversion/adds count as both types.
5. Sum all like damage types together.
EXAMPLE:
Chin Sol unique bow (50-152 base physical damage, 25-50 base fire damage; close-range bonus does not apply)
Blackgleam unique quiver (2-4 base fire damage, 50% physical converted to fire)
No offense, but if a single person gets an answer to my simple question out of your post, I'll eat my hat.
In terms of how I calculate it: Added Fire Damage first.
In terms of how the game calculates it: Hard to tell. Maybe PM Mark?
In terms of what truly matters: Order is irrelevant. The fire damage from Added Fire Damage treats "increased physical melee damage" and "increased fire damage" as exactly the same thing.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 28 avr. 2013 à 22:58:47
This is fairly easy to test, the game shows you all the information you need.
Get a item with three linked red sockets. Equip a weapon in your main hand (less data to look at with one weapon).
In the 3 link, put heavy strike and added fire damage. Assign heavy strike to a button, and mouse over the heavy strike skill. Take note of the fire damage done by the attack. Add Melee physical damage to the three link, mouse over heavy strike button again, and take note of the fire damage. Then you will have your answer.
This is fairly easy to test, the game shows you all the information you need.
Get a item with three linked red sockets. Equip a weapon in your main hand (less data to look at with one weapon).
In the 3 link, put heavy strike and added fire damage. Assign heavy strike to a button, and mouse over the heavy strike skill. Take note of the fire damage done by the attack. Add Melee physical damage to the three link, mouse over heavy strike button again, and take note of the fire damage. Then you will have your answer.
was about to say pretty much this exact thing.. its very easy to test just pull the mpd gem out and check your fire damage.
This is fairly easy to test, the game shows you all the information you need.
Get a item with three linked red sockets. Equip a weapon in your main hand (less data to look at with one weapon).
In the 3 link, put heavy strike and added fire damage. Assign heavy strike to a button, and mouse over the heavy strike skill. Take note of the fire damage done by the attack. Add Melee physical damage to the three link, mouse over heavy strike button again, and take note of the fire damage. Then you will have your answer.
Duh! Thanks.
However, I just thought of something. Minion Damage increases ALL damage done, right? Well, does that mean it's applied both to the physical damage before Added Fire Damage, and then also to the fire damage after AFD? If not, that means that Minion Damage doesn't touch the physical damage before AFD gets to it, meaning it doesn't stack / double dip.
Dernière édition par PackersFTW#3100, le 29 avr. 2013 à 12:46:23
This is fairly easy to test, the game shows you all the information you need.
Get a item with three linked red sockets. Equip a weapon in your main hand (less data to look at with one weapon).
In the 3 link, put heavy strike and added fire damage. Assign heavy strike to a button, and mouse over the heavy strike skill. Take note of the fire damage done by the attack. Add Melee physical damage to the three link, mouse over heavy strike button again, and take note of the fire damage. Then you will have your answer.
Duh! Thanks.
However, I just thought of something. Minion Damage increases ALL damage done, right? Well, does that mean it's applied both to the physical damage before Added Fire Damage, and then also to the fire damage after AFD?
increase damage for minions is an additive bonus, so its order does matter, as it is a term, not a factor.
(2 + 6) x 2 =/= (2 x 2) + 6
this is just a dummy's version of what scrotie wrote.
so zombie 10 base damage (easy number example), minion increase dmg 50%, melee physical damage 30% More, and added fire damage 30% all linked together
((10 base + (10 base * .50 minion dmg)) * 1.30 melee physical) + (((10 base + (10 base * .50 minion dmg)) * 1.30 melee physical) * .30 added fire dmg)
This is fairly easy to test, the game shows you all the information you need.
Get a item with three linked red sockets. Equip a weapon in your main hand (less data to look at with one weapon).
In the 3 link, put heavy strike and added fire damage. Assign heavy strike to a button, and mouse over the heavy strike skill. Take note of the fire damage done by the attack. Add Melee physical damage to the three link, mouse over heavy strike button again, and take note of the fire damage. Then you will have your answer.
Duh! Thanks.
However, I just thought of something. Minion Damage increases ALL damage done, right? Well, does that mean it's applied both to the physical damage before Added Fire Damage, and then also to the fire damage after AFD?
increase damage for minions is an additive bonus, so its order does matter, as it is a term, not a factor.
(2 + 6) x 2 =/= (2 x 2) + 6
this is just a dummy's version of what scrotie wrote.
so zombie 10 base damage (easy number example), minion increase dmg 50%, melee physical damage 30% More, and added fire damage 30% all linked together
((10 base + (10 base * .50 minion dmg)) * 1.30 melee physical) + (((10 base + (10 base * .50 minion dmg)) * 1.30 melee physical) * .30 added fire dmg)
Everything only applies once, nothing will 'double dip' and affect the damage more than once.
30% more physical damage + 30% physical dmg added as fire damage = 1.69 multiplier to total dmg if your base damage is all physical.
lets look at a 40% added fire damage to see if this holds up
15 * 1.30 = 19.5
19.5 * .4 = 7.8
27.3 total
27.3 / 15 = 1.82
1.3 + (1.3 * .4) = 1.82
Are you sure that Minion Damage doesn't multiply the fire damage from AFD? So AFD gets added in last, and that fire damage isn't touched in this example? Hmmm. And yes I know that it does help the fire damage, just not on the back end, where I thought, if anything, that's the one place it would. Then again, not multiplying it before AFD, but instead after, would be less damage I think overall, so alright, I got it now.
BTW, the reason I have trouble with some math, is people go way overboard with showing their work sometimes. I understand that 50% more damage = 1.5, don't need 85 parenthesis to show me that. The actual math that's important then gets lost in all the parenthesis. After all, you're showing your work to help out people, right? Well it just makes it worse sometimes. I'm not a dumbass with math, just sometimes it's too much.
Dernière édition par PackersFTW#3100, le 30 avr. 2013 à 00:03:55
What about the "more" minion damage from the leveled zombie gem? If I've learned correctly, that will still multiply before AFD. So you can think of it like another melee physical damage gem really. I still find it odd though how it doesn't multiply after AFD. Is it damage? Yes. OK then I'd think it multiplies ALL damage, even stuff that's been converted. But yes, that would require a double dip I suppose, which makes sense that it doesn't do that.