Do physical support gems stack with Added Fire Damage?

So a gem like Melee Physical Damage will be applied first, then Added Fire Damage (which bases it off of your physical).

(If you say "multiplication order doesn't matter", then you don't understand what I said.)
"
PackersFTW a écrit :
So a gem like Melee Physical Damage will be applied first, then Added Fire Damage (which bases it off of your physical).

(If you say "multiplication order doesn't matter", then you don't understand what I said.)


I was under the impression that 'added as' and 'increased' always came before 'more/less'.
i too fas fo youuuuuuu
delete
Dernière édition par PackersFTW#3100, le 26 avr. 2013 à 16:24:54
"
Duskbane a écrit :
"
PackersFTW a écrit :
So a gem like Melee Physical Damage will be applied first, then Added Fire Damage (which bases it off of your physical).

(If you say "multiplication order doesn't matter", then you don't understand what I said.)


I was under the impression that 'added as' and 'increased' always came before 'more/less'.


I don't think that applies here, since both of these gems multiply, despite the name. I just want to know if MPD is included in "physical damage" in the description "x% of physical damage added as fire damage".

The reason why order matters in this case, is because MPD will not multiply AFD after the fire has already been added, since it's obviously fire damage. But AFD will multiply MPD IF it's factored in before AFD, which is what I'm trying to find out.
Dernière édition par PackersFTW#3100, le 26 avr. 2013 à 16:30:43
It's actually this:

Generalized formula:
(Base)(Increases)(Effectiveness)(Multiplicatives)

If you read what Added Fire Damage is, it states that a percent of your physical damage (base) is added as Fire Damage. This means that the damage from Added Fire Damage can be increased by physical and elemental modifiers.

To answer your question, yes. But it still has to follow the damage calculation formula.
Dernière édition par Yoshari#4987, le 26 avr. 2013 à 17:02:04
So then it sounds like Melee Physical Damage and Added Fire Damage will do more damage than MPD and Faster Attacks, especially if I'm using Elemental Weakness. I figured it stacked, just wanted to make sure.
"
PackersFTW a écrit :
So a gem like Melee Physical Damage will be applied first, then Added Fire Damage (which bases it off of your physical).

(If you say "multiplication order doesn't matter", then you don't understand what I said.)


Hmm. Let me try.

Order of operations is insignificant. The whole calculation occurs all at once.

AFD behaves as a conversion effect, which will definitely base converted damage off your total physical including the bonus physical damage from MPD.

Clear?
--
I don't have alpha access, that was a LONG time ago.
Dernière édition par Zakaluka#1191, le 26 avr. 2013 à 23:47:54
"
Zakaluka a écrit :
"
PackersFTW a écrit :
So a gem like Melee Physical Damage will be applied first, then Added Fire Damage (which bases it off of your physical).

(If you say "multiplication order doesn't matter", then you don't understand what I said.)


Hmm. Let me try.

Order of operations is insignificant. The whole calculation occurs all at once.

AFD behaves as a conversion effect, which will definitely base converted damage off your total physical including the bonus physical damage from MPD.

Clear?


Ya, that's what I was thinking too, is the operations happen at once; they're separate. AFD just wants to know what's your total physical damage. So anything that boosts that should apply, with some exceptions I'm sure.
1. Start with base damages.
2. Calculate "converts" and "adds." List the results of any such conversion/adds in their own category.
3. Apply "increased" (and "reduced") modifiers. Conversion/adds get all relevant increases (and reductions) for both their original and destination types.
4. Apply "less" and "more" modifiers; again, conversion/adds count as both types.
5. Sum all like damage types together.

EXAMPLE:
  • Chin Sol unique bow (50-152 base physical damage, 25-50 base fire damage; close-range bonus does not apply)
  • Blackgleam unique quiver (2-4 base fire damage, 50% physical converted to fire)
  • Level 20 Burning Arrow (30% phys added as fire, 57% inc phys)
  • Level 20 Added Fire Damage at 20% quality (39% phys added as fire, 15% inc fire)
  • Level 20 Cold to Fire at 20% quality (72% cold converted to fire, 10% inc fire, 10% inc cold)
  • Level 20 Weapon Elemental Damage at 20% quality (80% more WED, 10% inc WED)
  • Level 20 Hatred (40% phys added as cold)
  • Passive build: 80% increased elemental damage with weapons, 31% increased projectile damage

Step 1:
50-152 physical
27-54 fire

Step 2a (all conv/adds except Cold to Fire):
50-152 * 0.5 = 25-76 physical
50-152 * 1.19 = 60-181 physical-to-fire
27-54 *1 = 27-54 fire
50-152 * 0.4 = 20-61 physical-to-cold

Step 2b (all conv/adds including Cold to Fire):
25-76 physical
60-181 physical-to-fire
20-61 * 0.72 = 14-43 physical-to-cold-to-fire
27-54 fire
20-61 * 0.28 = 6-18 physical-to-cold

Step 3:
25-76 * (1 + .57 phys + .31 proj) = 47-143 physical
60-181 * (1 + .57 phys + .15 fire + .1 fire + .9 wed + .31 proj) = 181-549 physical-to-fire
14-43 * (1 + .57 phys + .15 fire + .1 fire + .1 cold + .9 wed + .31 proj) = 44-135 physical-to-cold-to-fire
27-54 * (1 + .15 fire + .1 fire + + .9 wed + .31 proj) = 67-133 fire
6-18 * (1 + .1 cold + + .9 wed + .31 proj) = 14-42 physical-to-cold

Step 4:
47-143 * 1 = 47-143 physical
181-549 * 1.8 = 326-989 physical-to-fire
44-135 * 1.8 = 80-243 physical-to-cold-to-fire
67-133 * 1.8 = 121-240 fire
14-42 * 1.8 = 26-76 physical-to-cold

Step 5:
47-143 physical damage
527-1472 fire damage
26-76 cold damage
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 27 avr. 2013 à 02:44:01
"
ScrotieMcB a écrit :
1. Start with base damages.
2. Calculate "converts" and "adds." List the results of any such conversion/adds in their own category.
3. Apply "increased" (and "reduced") modifiers. Conversion/adds get all relevant increases (and reductions) for both their original and destination types.
4. Apply "less" and "more" modifiers; again, conversion/adds count as both types.
5. Sum all like damage types together.

EXAMPLE:
  • Chin Sol unique bow (50-152 base physical damage, 25-50 base fire damage; close-range bonus does not apply)
  • Blackgleam unique quiver (2-4 base fire damage, 50% physical converted to fire)
  • Level 20 Burning Arrow (30% phys added as fire, 57% inc phys)
  • Level 20 Added Fire Damage at 20% quality (39% phys added as fire, 15% inc fire)
  • Level 20 Cold to Fire at 20% quality (72% cold converted to fire, 10% inc fire, 10% inc cold)
  • Level 20 Weapon Elemental Damage at 20% quality (80% more WED, 10% inc WED)
  • Level 20 Hatred (40% phys added as cold)
  • Passive build: 80% increased elemental damage with weapons, 31% increased projectile damage

Step 1:
50-152 physical
27-54 fire

Step 2a (all conv/adds except Cold to Fire):
50-152 * 0.5 = 25-76 physical
50-152 * 1.19 = 60-181 physical-to-fire
27-54 *1 = 27-54 fire
50-152 * 0.4 = 20-61 physical-to-cold

Step 2b (all conv/adds including Cold to Fire):
25-76 physical
60-181 physical-to-fire
20-61 * 0.72 = 14-43 physical-to-cold-to-fire
27-54 fire
20-61 * 0.28 = 6-18 physical-to-cold

Step 3:
25-76 * (1 + .57 phys + .31 proj) = 47-143 physical
60-181 * (1 + .57 phys + .15 fire + .1 fire + .9 wed + .31 proj) = 181-549 physical-to-fire
14-43 * (1 + .57 phys + .15 fire + .1 fire + .1 cold + .9 wed + .31 proj) = 44-135 physical-to-cold-to-fire
27-54 * (1 + .15 fire + .1 fire + + .9 wed + .31 proj) = 67-133 fire
6-18 * (1 + .1 cold + + .9 wed + .31 proj) = 14-42 physical-to-cold

Step 4:
47-143 * 1 = 47-143 physical
181-549 * 1.8 = 326-989 physical-to-fire
44-135 * 1.8 = 80-243 physical-to-cold-to-fire
67-133 * 1.8 = 121-240 fire
14-42 * 1.8 = 26-76 physical-to-cold

Step 5:
47-143 physical damage
527-1472 fire damage
26-76 cold damage


No offense, but if a single person gets an answer to my simple question out of your post, I'll eat my hat.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires