[3.26] Chaos Zoomancer & Minion Army Necromancer League Starter (All content - Ubers, T17, Simu)
" The only "must do" was swaping out chaos golem. Steelskin was swapped with immortal call and automation with cwdt. Perfect warlord is used to free up a jewel slot. |
![]() |
Same, I think its to show which minion summoned however many phantasms
|
![]() |
@Hoffen
Thank you. Warlord for the Endurance Charge mechanism?! Dernière édition par RDS1964#1791, le 19 juin 2025 à 04:20:24
|
![]() |
:)
|
![]() |
Thanks for the guide Hoffen.
Haven't really started gearing myself yet so obviously my gear is just supremely crap. However, I got EXTREMELY lucky and got a mageblood from a trapped stash. From the last time I played this build, mb is basically just some ultra-endgame tier thing and you'd want to pretty much use enthroned all the way through, so would it make more sense to just sell it for now? Or just take advantage of it now since I already have it? |
![]() |
" You would indeed be better of selling it and getting the rest of the gear instead of using mageblood now. You can ofc use mageblood if you really want to but it is not optimal. |
![]() |
" Thanks for your quick reply, yea thats what I was thinking, but I thought direct confirmation is even better so thanks! |
![]() |
Hey there! Super nice guide, it's been awhile since I've played and the campaign part was super easy and tanky (barely really died).
I'm currently in maps and trying to follow the progression and upgrade but for some reason it feels like I'm lacking damage (the originator map boss took me around 5minute lol), would appreciate any tips on what I should focus on first! I've geared my AG using Leer Cast, Dying Breath, Cospri's Will, Asenath, and Wake of Destruction Spectres: Arena Master, forest warrior, pale seraphim, carnage chieftan My mercenary has been geared as well with the uniques |
![]() |
" 1. You need a better wand, the only really good modifier on it is +1 minion skill. You want one with +1 minion skill, 50%+ minion damage and 10%+ minion attack speed. 2. You need a better shield, here you want +1 minion skill and 30%+ minion damage. Prioritize minion skill level. 3. You only have poison chance on your belt jewels, you need that modifier on every jewel. 4. If you dont need the resistances from the two-stone ring, replace it with a bone ring that has damage modifiers. 5. I recently updated the PoB & Guide to replace unbound ailments in the early setup with melee physical damage support. 6. Get better gloves that has resistances, life and one open prefix slot so you can craft "minions deal increased damage" 7. When you fight bosses/tanky rares make sure you run on top of them and convocate, otherwise all your minions cannot attack the same target because they body block each other. Dernière édition par Hoffen#2482, le 21 juin 2025 à 07:39:09
|
![]() |
" Thanks man, will work on them. Appreciate it :) |
![]() |