⛵☁️[3.25] The dirty Scorpion-tail|CI Trickster CI|140M+ Herald of Agony Minion|Arachnophobia Allstars
/ Facetanking The Maven's Memory Game - The Allstars' trousers are the longest. With best regards to all the bosses - Here The Allstars crawl. /
Spoiler
Set-up in the clip [3.22]: 5.3 k es, offensive gear, +88% max resis, no mageblood, no vaal skills, 1 ele-dr flask up, molten shell up, divergent frost shield up. ■■■ The anchor drops. ■■■ ⚓⚡🌊 ■■■ The winds are just right. ■■■ 🌬️⛵☁️ ■■■ The Herald of Kalguur is docking! ■■■ 🌴🦂🌪️ ■■■ HoA is back! ■■■ ■■■ PoB's improved ■■■ 2M arachnophobiatic views in united 7 arachnophil ascendancies ■■■ Cyclone is reborn again as channelskill for 100 virulences: ■■■ ■■■ cyclone (lvl1) - cast while channelling - tornado of elemental turbulence (lvl1) - ball lightnings of orbiting (lvl1) ■■■ HoA arrives in half a billion. HoA is back. Here we crawl! Good HoA-poison gear (61M, 2M+ ehp): https://pobb.in/F7YFEPD1 Full-Tank Edition (32M damage, 52M ehp): https://pobb.in/LzmeetH4 Example HoA-poison-crit gear (165M, 460k ehp): https://pobb.in/GPVQc1ci Example Ultra-crit-gear (604M, 230k ehp): https://pobb.in/3ZbX5FCw 3.25 News:
Spoiler
Arachnophilia! HoAg and minions remain unchanged. Tattoos are not removed. Spellblock was buffed, but the build lost 3k armour with a nerf to determination. We simply equalize this totally by the buffed ward and endurance charges, or by switching a no longer needed spellblockcluster into an ar/ev-cluster. The buffs With the huge buffed ward of the elixier of the unbroken circle, which is doubled by skin of the lords, we get each 2 seconds additional 10% ehp. The buffed enduring charges add another 15% more flat ehp. So in total great 20-30% flat additional dr / ehp are obtained in [3.25]. With the new taste of hate and some +max/cold-resis we gain 25% more ele-ehp before we use the melding of the flesh. Looks like a great league for HoA again! +++ Top Nr.1: No oneshots +++ Facetanking Sirus's meteors, lvl 600 Aul's refreshing cold bolts, Ueber-Maven's "cascade of health" +++ without mageblood +++ Immortal Minions +++ Quotes and posts of the Arachnophomaniacs: https://www.pathofexile.com/forum/view-post/24473679 Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's beam https://youtu.be/0k1YaQXdnuQ T17 tank all attacks of Bosses Citadel + Fortress full juiced https://youtu.be/UzFRqY7whvc Beyond and Delirium, juiced T17 Sanctuary https://www.youtube.com/watch?v=4nD9lI5AINs T16 mapping and crawling at the full juiced empowered delirious bazar https://youtu.be/T6IFVWgeW30 Cyclonacrum https://youtu.be/TI8ImAGMULs?si=GHwtdJ-kGXuMBPxE Chromino facetanking 2 bosses at once simulacrum wave 30 https://youtu.be/rBo_sVS5JI4 Some bosses - Exarch in 5 seconds https://youtu.be/1eCs-z_wMLk Some Ubers - U-Shaper - U-Exarch - UU-Elder https://www.youtube.com/watch?v=A8jYY2kwpmE If you want to contribute to the guide, you can record a video of you killing an end-game boss, and I will add it. More videos:
Spoiler
Some Guardians - Baran, Al-Hezim, Phoenix https://youtu.be/QDakIXO7eng Facetanking Maven's Memory Game: https://youtu.be/Dv1MWYqWnYE Full juiced red Dunes Delirium t16 https://youtu.be/cu8pbz5aTVE Baran, Veritianas, Al Hezim, 10x Invitation, Sirus, Elder, Delirium Crimson https://www.youtube.com/watch?v=qWDsGw6B0hM Crawling in the Crimsom Temple, red t16: https://www.youtube.com/watch?v=n0hgtjDMpm4 Some Synthesis https://youtu.be/_RyFERW3vks Tanking sirus (with iron reflexes, tank his healbeams frontal, then they are healing best!) https://youtu.be/0_B9-vYWo0Y Monik390 facetanking Simulacrum wave 30: https://youtu.be/S9m_ZbyPHvY More videos:
Spoiler
Tanking Exarch, all spells and fire of 1000 suns: https://youtu.be/GSLRVrEiXsA Maven x10 invitation https://youtu.be/xxiNjKgYnrY The Forgotten https://youtu.be/Gk2SLZuF96k Facetanking all attacks of Uber Atziri: https://youtu.be/rRgsoWWqAGQ Bonus: Minotaurier's suicide: https://youtu.be/GZ-67dRx6cY ___________________________________________ Path of Building: https://pobb.in/F7YFEPD1
Spoiler
Here we crawl: Select the "Final Tree" and the item-tab "Final items" and the skill-set-tab "Final gems" HoA-poison gear (61M): https://pobb.in/F7YFEPD1 Example HoA-poison-crit gear (165M): https://pobb.in/GPVQc1ci Example Ultra-crit-gear (604M): https://pobb.in/3ZbX5FCw Path of Building Combinate everytime the pob-tree with the pairing titled item-tab and the pairing skill-set-tab: 1) "Levelling" trees with item tab "Levelling items" and skill tab "Levelling skills" 2) "Final Trees" with the item tab "Final items" and the skill-tab "Final gems" 3) "The Adorned"-tree with the pairing "Adorned" item-tab 4) "Mageblood" tree with "Mageblood" items-tab 5) "Iron reflexes" tree with pairing "Iron Reflexes" items-tab 6) The "Chainexplosions Asenath's gloves + large chaos-cluster", "Tanky", "The b.i.s.-upgrades 604M - HoA lvl 40", "Rainbow strides" - trees with pairing titled items- and skills-tab Use the community fork Path of Building to calculate better many skills and ehp. ----- Configurations PoB: Configure HoA the tail-attack (in the leftside columne), 40-112 virulences, 15 withers, and 10-45 poison stacks on enemies (for calculating vile toxins) to get the correct dps. Add / enable: minions are on full life, determination, grace, discipline enabled For valuable comparing shaper-damage it is recommended to change pierce in the HoA-support to damage on full life-Support, vile toxins, or marked predator. The recovery /es on block -ehp is configured for mapping. Aegis aurora generates infinitive substain in high density. Against Ubers max hit taken is important also. Further:
Spoiler
If used count in: with the jewel rational doctrine: enemy is on "profane ground", intimidated. For even better calculation you could add in the 10 % increased damage taken of shocked/ consentrated ground vessel of vinktar/ bottled faith. While mapping: 5 projectiles of the scorpion (with awakened gmp: 10) plus 4x piercing the targets with pierce support, with awakened fork x7, up to 280 targets. ----- Because almost all builds are counting their in juiced mods and in big aoe's always dying glascannon-animate guardians and squishy 0-hp support-spectres in, are full in fantasy correcting their 2 wither-stacks to 15, are optimistic overwriting their supportbuffs from temporary to timeless, know only full chained-damage against singletargets, ramped up with 9 buttons snapshotted after 2 gearswaps, wear never possessed 10-mirrors pieces and low-budget 1-mirror vaal regalias starter-gear, use 7 socket-body-armours, wield impulsive in only three weeks crafted weapons, default available double corruptions on each piece, out of poe-history reborned +5 rings, are tanky 6 convincing layers of portals stacking, drink their own new magic flasks out of the poe 3-future filled with only 10 individual unique stats, and are editing quite interesting more funny personal pob-configurations, I decided to use only common to medium to good gear and not b.i.s.-pieces in the pob. ----- ■ ■ ■ TL;DR - The short edition ■ ■ ■
Spoiler
The short edition Stack your own poisonchances to 80%, HoA-levels, medium clusters of pure agony, ghastly jewels with minion chances to poison on hit, sources of withers withering step & sin's rebirth, skill-efficiencies in the tree and on small clusters, auras, CI-recovery, spell suppression, spellblock, guard-skills. Get the key-gear: 2 Circles of Nostalgia or Ambition Small clusters uncompromising - sublime form - self control 5-12 Medium Clusters Pure agony Skillgems Tornado of elemental turbulence, Ball lightning of orbiting Asenath`s gentle touch gloves for curse on hit and map-clearspeed 3-6 abyss jewels minion chance to poison on hit Darkness Enthroned Sin's Rebirth-flask / other source of full 15 withers Rumi's Concoction flask Tattoos poison-on-hit Aegis Aurora shield Watcher's eye with es on hit 80%-90% manamultiplier helmet Amulet anoint Skin of the Lords / Loyals Cheap 5-passives voices large clusters Ashes of the Stars Empower and Awakened HoA-supports With poe-experiences ordinary you need in the long build: 1. "Tipps for beginning and levelling" when you want to level the campaign with HoA 2. "Path of building" for configurations 3. "The composition of agony" for the damagescaling 4. "gear" - section body-armour for the keystones as CI, section gloves asenath`s for maps / triad grips / vixens for singletarget-bosses 5. "jewels": the first three 6. "skills": HoA-virulences etc. 7. "checklist defences / details of the ascendancies / faq" 8. far down at the total bottom you find all poe-tradelinks and budget-variations in the last spoiler Build up your defences and damage This build shows improving paths of gear-set-ups. Mana, damage and defences are balanced a bit different with the weapon, belt, used or unused tempestshield and clusters. You can switch the set-ups fast. 1.) Levelling (until t12 maps) Stack 80% poisonchances on the tree with poison on hit-tattoos and other sources for production of HoA-virulences with your own spells. Get the cheap starters: Rainbow Stride boots, Ghastly Theater shield, Darkness Enthroned, the first Ghastly jewels with minion chance to poison on hit. Get needed dex and resis on other gear and for HoA a 5 /6 link Body Armour or Replica Alpha's howl. Head always as early as possible to cheap small clusters for auras and medium clusters for "pure agony". 2.) Starter Set-up - The Mana-Management Relaxed master your manamanagement around lvl 50 with the 3 small clusters "uncompromising", "sublime form" and "self-control". Simultan outsource more resistances and attributes from gear onto the clustertransferpoints and onto ghastly jewels. With 2 circles of nostalgia, all skill-reservation-efficiencies, and on top the 90% (or better 80%) manamultiplier-helmet corruption and the amulet-anoint you manage your mana to activate all big tanky auras to stack all global basic defences and keystones. When you get a watcher's eye with es on hit and reach on the tree 95-100% spell suppression and have crafted well rolled flasks you are already geared for almost all content. 3.) Boss-Hunter 20 M - The Damage Easy around lvl 60 you start to optimize your damage with full "pure agony" on all 4-12 medium clusters. Harmonically in simultaneity you tripple up your ehp around lvl 80-85: Arriving in the second large cluster you max also your defences and switch in more wanted jewels and small clusters. You reach an unique record of 1M-inf*Ehp. 4.) 100% Chaos-Conversion: 40-80 M shaper-damage Outsource all needed attributes, resis, ailment avoidances, spell suppression and mana-reg on jewels, clustertransfers, implicits, tattoos and league-mechanics to get more free passives and more free capacities for damage, tankyness and qol. Attractive corruptions & doublecorruptions are gathered and best rare pieces are sniped or crafted. The hunt for some additional fitting megalomaniacs clusters with hundreds of interesting combinations begins. 5.) The Highway to damage 100-600 M Around lvl 95 when you want to full max you decide to gain the b.i.s.-status on each piece of gear, jewel and each implicit. You crawl into the final HoA skill-lvls 34-40. With voices clusters or also the fourth large cluster you improve further stacking 97 up to 112 virulences against the last Ubers in still remaining full tankyness. Your HoA-base-damage skyrocks with the raising virulences. So in effect you need less minionpoison for high damage over time. Instead you scale now finally into HoA-crits with Maata's Teaching and additional curses on top for total convincing 160-600M shaper-damage - or walk relaxed into tankyness, qol or an unholy might-minion-mastery beside. When wanted get the Adorned and blue magic corrupted abyss-jewels for a free belt-choice. With mageblood you add more resis on flasks. Some spell suppression moves there out also. Melding of the flesh and a sapphire flask raise ele-max-resis to tanky 90%. The Infos So take your dozen from this build: The crawler raises - Herald of Agony caught the POE world by storm
Spoiler
Scorpions & Spirits, Agony & Arakaali HoAg, HoP, HoT, HoI, HoA Originally five heralds, one for each of the five damagetypes in wraeclast, were sent out from the islands of zealand to boost the clear speed in the mines of Nico. Two heralds were designed as outliners to be empowered as new mainskills. The slow gang of of purity, minionheralds in the mortal physical realm, hit hard in close range. Last the only one single raised. Shaped as a scorpion the herald of chaos was immortal born in the endless dunes of arachnophilia and crawled out of the sands at the beaches of Wraeclast to raise his small dirty sting. A long time ago - The meta of herald-stackers [3.4] to [3.12]
Spoiler
In these ancient leagues all heralds were often multiple crossover stacked with more heralds to be elemental scaled and converted, supported by the aura hatred, the grips of the counsil, cold penetrations and exposures and the keystone elemental equilirium. These heraldstackers were often the leading meta-skills in [3.4] Delve and following. Of course fast in [3.5] Betrayal league the multiple-damage-scaling of herald-stackers and in [3.7] Legion the HoA-virulences-damage and agony-uptime with cluster-notables were deep, dark and bitter nerfed by 40%. Merciless aegis aurora es on block was halfed. The Mana guardians Finally as Mana Guardian this chaoscrawler caught the POE world by storm when POEDan took it to a whopping 1359 hardcore delve level in [3.7] Legion. He had something like 27K energy shield, 40K armor, and well over 1 million in Shaper DPS. In Metamorph league [3.9], the build was used again by Daser in SSFHC delve competition and he finished second place with 1071 depth with far less gear than Dan's 1085 depth Baron Zombie guardian. The deep nerf A second time in [3.10] Delirium the hammer swinged - another 30% nerf to HoAg-damage was thrown out. The support-spectres as well as the animated guardian we're nerfed step by step and lost their former immortality from [3.13] Ritual league by league until [3.15] Expedition and even further sinking into the [3.19] Lake of Kalandra. [3.13] The historic first Allstars-video "Endgame": Necropolis: https://www.youtube.com/watch?v=VY3pKO3RIFo The Arachnophobias and Arachnophilias In [3.13] Ritual I introduced the new guide "The Arachnophobia Allstars" focussing much more on armour- and aura-stacking with more clusters and aul's uprising, with iron reflexes on Skin of the Lords, solely exclusive designed with immortal minions, with evasions of minion-blindings. With more curses and full withers I buffed up spirit offering, in that time another added 30% chaosdamage. I optimized the pathing and skills and supports and almost 100% flasks-uptimes were reached before the famous belt mageblood was born. I reworked the selection of large and small clusters using their buffs of [3.11] Harvest. I stacked the aura-notables and stalwart commanders to build in Grace. I combinated HoA with withering spiders of arakaali's fang. The build was designed as total tank and I reached in that times immortal 5k es on block stinging in 5M shaper-damage. [3.13] Facetanking Sirus: https://www.youtube.com/watch?v=Rl3572Zmsyk Leaderboards [3.14] to [3.15]
Spoiler
So in [3.14] Ultimatum the HoA-allstars-guardian was popular again and No1-rank in the solo-leaderboards of the Guardian-leaderboards, No1 in the forum, and leading the arachnophobiatic dream-team of scorpions and spiders with arakaali's fang. HC lvl 100 Rank 1 was easy reached too. In [3.15] Expedition the tipping level-point of HoA lowered from lvl 31 down to lvl 29, enabling building in different weapons as the former almost meta +3 CIP or +2 triggerwands and different amulets. [3.15] Infinitve* ehp: https://www.youtube.com/watch?v=JnteQs472d8 The big buff [3.16] to [3.18]
Spoiler
One league later in [3.16] Scourge the damage of HoA-virulences was buffed around 25%. The new awakened gems were upgrading the HoA totally awesome too. The auras determination, grace, and as well as discipline were hard buffed in relation to stats on gear. Ghost dance and divine shield were introduced on the tree for Hybrids and CI's. Armour overall was huge buffed 50% against bigger hits. With the nerfs of Glancing Blows, to the memory vault, to the blindings and blue nightmare the Allstars turned into the reformations of the full-block-editions. Tempestshield was introduced and shaper the qualities of HoA as autobomber. Balaar reached with HoA the new poe-record in speed-levelling. In total the damage reached 90% more damage as one league before. 24M. In [3.17] Astramentis / Siege of the Atlas managuardian leaderboard rank 1 was climbed again after 3 days. Scaling up dps & qol, no hh: https://www.youtube.com/watch?v=n0hgtjDMpm4 1M In [3.18] Sentinel the keystone 1M views of arachnophilias was scored. The new seventh digit was counted in on 29. may 22. Here the Allstars crawl! Facetanking the Maven's Memory Game: https://youtu.be/Dv1MWYqWnYE For science a pob-squire-glascannon was optimized. 89.7 M shaper damage. In 150k ehp like common squishy other skeleton-mages-meta-minion-builds. The crawler raises 200% [3.19] to [3.23]
Spoiler
In [3.19] Kalandra poisonminions got buffed around 200%, and the King of Sting in his mix of 60% physical and 40% chaos-damage was full prepared to raise again into s-tier damage like the fast hitting SRS Summon Raging Spirits. The hexes temporal chains and despair were buffed imba into the top. Skin of the Lords and many uniques were buffed. 4w socketed triad grips became the one and only b.i.s. So cast-while-channelling trigger and setups were getting more and more interesting and were urgent needed two leagues later for 90 HoA-virulences. The beloved classic balls of lightning needed to be removed, the offerings too. In maps the minion-offence-mastery walked in with unholy might with 40% more damage - another step into 40M damage, without headhunter, without meta-expensive gear. In [3.19] the Necro got the perfect 8th HoA-link-support deluxe with "unnatural strength" in her ascendancy, so I optimized and introduced the new HoA-Necro - The Arachnophilia Allstars. Also in [3.19] the CI-Trickster was buffed extreme tanky, but I optimized the other ascendancies and waited until [3.23] to publish this new tank at last. The necro raises - farming the delirium-dunes: https://www.youtube.com/watch?v=cu8pbz5aTVE In [3.21] Crucible the Pathfinder joined the Allstars-team with 30% more chaos-damage of withers and her easy 100% uptime of utility-flasks. New defences With some small buffs in the reservation-efficiencies and capacities and ressources of spell suppression moving from gear into the tree and the nerfings to the melding of the flesh-jewel, and reacting to the ele-penetrations of most of the Ubers, the build switched in it's 3th large cluster, the 5th and the 6th medium cluster and travelled into the eastern world of the tree into 100% spell suppression. Molten shell was halfed. Recovery and substain needed to be fixed - and the graven's secret was detected. 100 virulences - 100M damage In [3.23] Affliction the helmet-enchant and alternative skillqualities were nerfed and removed, on the other side default HoA-skill-quality was transformed into virulences and so in result the amulet ashes of the stars was very nice buffed. With the new quality to storm burst and new ball lightnings of static 110 and more virulences are reliable stacked in 0.3 sec and 90 virulences are easy almost continuous triggered beside the high increased es on hit with the traditional watcher's eye. Poisonous concoction was chosen as the new easy levellingskill. The final HoA-tipping-point lvl 34, up to lvl 39, was claimed. The poe-engine hardcaps the crawler's dps-dot. 2M The second keystone of totally combined 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums dropped on the 22.4.24 in Necropolis. HoA arrives in 250M In [3.24] the former default HoA-virulences- generator stormburst was happy buried in peace and good mood in the graveyards of the Necropolis. After many leagues cyclone is reborn again as valuable channelskill for 100 virulences. The homing tornados of turbulences and ball lightnings of orbiting fit perfect into the cyclone movement skill-set with full damage-uptime. The golden rule is now not needed before lvl 90. The returning tattoos buffed the build in value of 5-10 passives. The new unique herald-ring circle of ambition was introduced for smaller fine suffixes. The changes to unholy might and the sin's rebirth-flask enable to build in some es-leech and grant more easy withers and frees up one more jewel slot. The Adorned was unbugged and the HoA-poison-setup (abyss-jewels /belt /weapon) turned total flexible. As variation the +2 dark seer fits great for fast tankyness. With the +2 Maata's Teaching sceptre I united chaos-scaling with HoA-crits as next multiplicator imba on top in low-budget. In these HoA-crit-optimizations the build-damage raised in total full 100% into 500M. It seems that the mageblood turns much easier to farm each league and it teams up great with the 100% global defences by Skin of the Lords. With the changes to the sapphire flask the melding returned and 90% max-resis are used again in lategame good geared. The Champ arrives in the team and can stack high 50%-80% flat damagereductions and 250 k armour. 3.25 Settler Spell block, ward and endurance charges were buffed, in exchange determination was nerfed. Taste of Hate became useable for 25% more ele-ehp. Asenath's gloves for more clearspeed with chainexplosions in maps were added. The max HoA-skill-lvl 40 was claimed with the new imba +8 amulets. The time arrived to Jugg. Great regenerations in all juice. Hiero- and Gladiator-variations were pathed, last the Scion launched and the circle of the Allstars closed. Half a billion? Meta-ready? With these huge buffs to movement, qol and damage the Herald of Agony is probably minion-meta ready again. I don't see since [3.24] another minion-build to scale up better. For the new t-17 standard the immortal minion fits simply perfect. B.i.s. geared in high-budget 600M damage are stinged in tanky 300k-1M ehp. https://pobb.in/3ZbX5FCw Holy Relics reach only 25% of the capacities in damage and only 50% of the defences of HoA. Spectres, AG and Golems are squishy in juiced t-17. BaMas are nice, but clunky. HoA is as downside a bit more complex to build, but needs only a much lower budget. ==> The History of all leagues are noted on page 474 of our longnecked arachnophobia neighbours: https://www.pathofexile.com/forum/view-thread/3019705/page/474 The Countdown
Spoiler
The defences This build reaches out to max the long row layers of defenses. It stacks the big tanky auras, flat dr, armour, spell suppression, spell block, ailment- and dot-immunities, keystones and recovery. The Arachnophobia Allstars are using a special combination of gear like the shield aegis aurora and skin of the lords. High buffed global defences multiply your Es, your flasks, the aura determination and triple with grace. Following the Allstars take wonderful the intensive full bath in the united composition of all northern tanky keystones. Ghost Dance, Divine Shield, Zealoth's Oath, and Wicked Ward recover, regenerate and recharge in quadrophony. As back-up the graven's secret belt can recoup all the time. Then this team of components begin massive to collaborate, lift off and impressive quintuple total to: 0- oneshots 1- the only one tanky tank of tanks. 1000 es on block, 1000 es when hit, 1000 es on hit/ sec, 2- layers of chain-explosions, 2 curses, 2000 ES recovery /sec with vaal discipline 3- panicskills, 3 different damagetypes united: autotriggered autobombing, continuous dot, selfcasted peak-pamage 4- 000 ES/sec frost shield autotriggered 5-0% to 90% flat dr, 50-100 minions possible as mass-summoner 60M - 600M damage, 60% and more damagereductions against ranged attacks in frostshield, in the tanky belt 60% of elemental damage taken recouped 7-5% spellblock and 50% real fullblock with 100% dr, 75% dr of max. and optimized 5000 Molten Shell 8-0% buffed evasion, 80% physical damagereduction against big hits and crits, 80-180 % additional movementspeed 9-0% max elemental resistances in lategame 100 % spell suppression, 100% elemental ailment-immunities, 100% crit-immunities, 100% chaos immunities 110 % overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps 12M - infinitive* ehp easy possible It's like drinking every second some lifeflasks and your blockings are never limited. This means that in combat hits and spellhits heal you nonstop. We can facetank almost all bosses. The damage Offensive it's very effective and balanced with it's crawling immortal scorpion-minion. In higher skill-levels the herald of chaos is probably the highest damage-scaling minion in Wraeclast. It's center is the dirty tailsting clearing five times each second two screens in top-tier-range. The Allstars stack unmatched flexibility with unending possibilities in the whole poe-system. Dozens skills can be utilized and transformed into the chaos-minion-projectile-damage of the ranged attacks of the scorpion. Ball lightnings, cyclone, tornados and 50 more fast skills can be used to tickle the scorpions' tail. In this build a dramatic cocktail of 3 different damagequalities is mixed and united. With tempestshield, autotriggered void spheres and storm brands the herald is autobombing, with minion-poison half the damage is balanced into continuous d.o.t., and the peak-damage is active casted channelling homing tornados or storm bursts buffing the beast into fullspeed and initializing 500M-fullscreen-chainexplosions. Which ascendancy? Which budget? Why HoAg?
Spoiler
Which Prices / Budget? Thumbed: ■ 15 chaos for yellow t5 ■ 30 chaos for yellow t11 ■ 1 div aegis aurora for red t14 ■ 2-5 div skin of the lords/loyals for pinnacles ■ 10-20 div for juiced red t16 ■ 20-40 div for t17 and ubers 30% less when you craft some stuff yourself. ■ 60-200 div in the dps-upgrade-editions for 100-200M damage. ■ 300 div - 3 mirrors for ultra-b.i.s. 400-600M damage. That's 80% less compared to meta-bamas, squishy spectres, etc. ----- Trickster is most cheap for early best tankyness, Necro most cheap for damage, Pathfinder for the mix. Some differences in lategame vary and are hard to plan. ----- Which Build? - Yes, it's true: This high optimized in-depth Arachnophilia-guide just right here in the official poe-forum reachs 200%, up to 4000%, more damage and easy doubled up, or also quintuppled times, more ehp, substain and avoidances compared to the 15M-casual-common builds of Aer0, Snolaz and Verlyna's on YouTube and in PoeVault. Which ascendancy? The ascendancies alternate 20-30% in damage, tankyness and recovery. Choose your class depending on your poe-experiences, your playstyle and your favourite poe-content. Start relaxed into PoHoA as Trickster for total best tankyness. With good poe-experiences go Necro to kick'n sting more damage, but you will need know-how to avoid sometimes dot. Select Champ and Jugg for also almost immortal mapping, Scion or Pathfinder for the mix, use Guardian for easy levelling. Since the necro-buff in [3.24] often I update the flexible necro-ascendancy first. Other ascendancy-improvements follow sometimes delayed a few day later. ___________________________________________ Ascend.:___Guardian_Necro_Trickster_Pathfi_Champ_Jugg_Scion DPS singletarget___2____1____3____2____2____3____3 DPS high density___2____1____3____2____2____3____3 Tankyness_________2____3____1____2____1____1____2 With mageblood____1____1____1____1____1____1____1 Levelling Lvl 1-75__1____1____1____2____3____3____2 Gearing Lvl 60-95__2____3____1____2____2____3____2 ___________________________________________ + + The Ranking + + Trickster - The Tank The Trickster grants an immortal mix of defensive layers and es-recharge against d.o.t. Can facetank most d.o.t.-bosses with Lethe Shade. More flexible in the body-armour-slot. Able to free gear the boots-slot or the sol-keystone. https://www.pathofexile.com/forum/view-thread/3477280 Necro - The DD Necro reaches the leading singletarget-boss-damage. The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies. Flexible to choose the gloves-slot or flexible third curse when needed, extreme flexible in the ascendancy. Best to scale into 600-800M when you focus on dps. https://www.pathofexile.com/forum/view-thread/3264207 The Champ Best flat dr. Fortification. The champ with all buffs reaches flat 70% attack- and 85% spell-damage-reductions against hits. With iron reflexes fast 200k amour and the farming status against U-Shaper, U-Sirus, U-Eater is finalized. Also most interesting for specialized armour-stacking, best synergies with keystone Glancing blows, Graven's secret, and hybrid life+es variations wearing the Stasis Prison. https://www.pathofexile.com/forum/view-thread/3529075 It's time to Jugg! Be careful: Need mandatory Sin of the lords keystone Zealot's Oath !! Minion-Jugg starts a bit slow and cannot be scaled above 400M, but later speedy and ramps up endurance charges and extreme good regenerations. Retiring. https://www.pathofexile.com/forum/view-thread/3549881 Born to block Guardian has nice es-regenerations, early full blockings with cyclone and easy levelling with the radiant crusade-minion. In lategame hard to scale above 500M. https://www.pathofexile.com/forum/view-thread/3019705 Pathfinder Pathfinder gets early an ascendancy-inbuilt mageblood, inbuilt withers and is free to choose the belt slot. That is eg equal to 3 jewel-slots with the darkness enthroned-belt. Most easy to build in melding of the flesh for tanky 85-90% max-resis on top without mageblood. In the good mix, but until full geared need to be careful with flasks-debuffing-mods and possessed thief's grip-mobs. https://www.pathofexile.com/forum/view-thread/3361513 Scion Pure flexibility. https://www.pathofexile.com/forum/view-thread/3562552 Recommended only for specialisations: Hiero, Occu, Glad
Spoiler
Variations in the Necro / Guardian / Champ Pob: Ascend.:___Hiero___Occu___Gladi DPS singletarget__2____2____2 DPS high density__2____1____2 Tankyness________2____4____3 With mageblood___-____2____2 Occu Occultist is most squishy, but scales top clearspeed with profane bloom in high density. Needed investments / forbidden flame and flesh. Last choice when you want tankyness. Hiero Good manareg, 80% recoupings of elemental hits with graven secret belt. God of Block - Gladiator Full 90% attack- and spell block, but 0% evasion and 0 ghost dance. Interesting for Skin of the Lords or on tree Iron Reflexes or nearby Flesh and Stone. ___________________________________________ HoT, HoP, HoA, HoI, HoAg Herald of Ash is used simply as 7th link for fire- and ignite builds for faster mapping or as wormblaster-meme. Herald of Thunder is builded with self-damaging loops as autobomber specialized in mapping. Herald of purity was a long time sucessfull as tank and bosser too, both as guardian and as necro, Herald of Ice is rare, they need to be optimized again. HoAg has huge range of attacks and 5 - 10 - 35 - 105 piercing, splitting, forking and returning projectiles. Enjoy full fast mapping with the shortlegged crawler in endgame and facetank bosses like U-Sirus, U-Cortex, U-Exarch. The crawling dirty sting-king reaches millions more of damage than other herald-builds. It shines with it's characteristics in full chaos-damage and unique 100-600M dps in endgame and high content. You reach also 1M ehp, 2-8x more than most other minion- and herald-builds. Let it sting! Atlas | Ranking POE-Content
Spoiler
The Secrets of Juice Ordinary rush through the atlas to the bosses for the atlas-voidstones. Then choose 2-3 content-mechanics you enjoy and buff them as far as possible with all relating atlas-passives and atlas-keystones, scarabs and the map-device and travel across a bit map-substain beside. In many YouTube Channels and -guides (like Grimro, Empyriangaming, Palsteron, Crouching_Tuna, sirgog, POEGuy, Subtractem, etc.) farming strategies with optimized atlas-trees and juicing favoured maps are explained to maximize high synergies and more factors of currency-drops. Optimized farming strategies easy quintuple your gained currency or exp. Juice it full! Atlas | Mapping | Altars | Back to Basics 9/10
Spoiler
Awesome range/aoe and capacity of almost all altars and t17- and map-mods. With the cyclone skill-set almost perfect movement.
Aegis aurora is traditionally the almost b.i.s.-piece of gear in whole poe for infinitive recovery in high increased mob-size and with density juiced content. Max with a divine vessel the minor pantheon of abberath for easy exarch-altars and overcap resis for eater-altars. Fastest in open designed layouts like dunes, jungle valley, cemetary, graveyard, coves, dried lake, ashen woods, city square, mesa, etc. Bosses 8/10
Spoiler
With some medium clusters you almost oneshot most pinnacle bosses early.
As tank forgiving many mistakes. High damage, but a bit complex to max HoA-virulences singletarget. Facetank Exarch, Sirus, etc. easy full geared. T17 10/10
Spoiler
Great to farm. Can high juice the maps.
Can facetank almost all attacks of the bosses. Almost perfect, can run most mods. Need not often to reroll mods. Abyss 10/10
Spoiler
Almost perfect. Tanky early.
Harvest 10/10
Spoiler
Perfect. Tanky with aegis aurora. Use void spheres and storm brands for easy 100% damage-uptime.
Don't forget an anti -bleeding flask-suffix. Einhar | Bestiary 10/10
Spoiler
Almost perfect. Tanky.
Ultimatum 10/10
Spoiler
Afk. Perfect. Many mods add funny more es on block. Total immortal in the damage peaks with inf* ehp.
Choose the chaos/poison-trials with the 100% full immunity CI and ats-mods. Also corrupted blood immune, also 80%-90% cold-resis. Avoid lvl 4 blade dance bloody ground; overwhelming phys-dr, phys-aoe, and penetrations-mods. Essences | Strongboxes | Anarchy 10/10
Spoiler
Perfect, ailments-immune, can tank almost all Rogue Exiles and also corpse-explosions with a bit gear.
Harbinger 10/10
Spoiler
Perfect.
Don't facetank in juiced content the big blue bossy bear. Beyond 10/10
Spoiler
Easy, CI.
Fullgeared you can facetank all beyond-bosses. Delirium | Simulacrum 9/10
Spoiler
Almost perfect. Afk wave 15, 6-7 rewards, easy 100% delirious maps. Ailment-immune, all global defences maxed, infinitive recovery by aegis aurora, unaffected by stuns with awakened cwc, overcapped resis. Kite only charged explosion-attack and dot-beam of kosis. Blight 9/10
Spoiler
With storm brands (of indecision) and /or void spheres easy. Tanky. Top 1 wide range.
With anointed rings and asenath's gentle touch gloves trivial. In large areas use the large-area-towers scout-minions and meteors buffed with empower-towers. In small areas build kill boxes with seismic towers, then empowering, chilling and shocking devices. Legion 9/10
Spoiler
Use the legion-atlas-passive Protracted Battle or Timeless Conflict.
With void spheres or phantasms best activating the legions. Expedition 9/10
Spoiler
Tanky, be careful only with chaos-immune-rune-monster-mods.
Build the dynamite around. Avoid overwhelming phys-dr and removing es on hit-mods. Betrayal 9/10
Spoiler
Perfect.
Be careful as Pathfinder: One boss removes flask-effects. Ubers 8/10
Spoiler
Can facetank almost all attacks of Sirus, Exarch, Cortex - and also a lot of shaper and eater. But need since 3.24 specializations against some of the uber-oneshots. Medium geared 60M, good geared 160M, b.i.s.-geared 600M damage. Can instant-skip some phases of some ubers. CI gainst Sirus, 100% spell suppression against eater and resi-penetrations. Iron reflexes possible against physical-ubers. Not easy to be specialized into Ubers-farming like 8-button 800M mines-builds, cast-on-death 1000M glascannons or 20 mirrors-builds. Delve 8/10
Spoiler
Until lvl 1000 almost perfect. Infinitive recovery by aegis aurora. With specialisations dive to 2000 and deeper: Cast, trigger or channel frostwalls, use mageblood, melding of the flesh and 90% max-resis. Ritual 8/10
Spoiler
You need to keep up the es on hit, or trigger frostshield, or kite a bit the degen-beams in bitter cold- and glacial-rituals. All other rituals are perfect. Don't camp near the pain totems in violent-rituals, better kill them from range. Breach 8/10
Spoiler
A bit slow, but great tankyness.
Use the breach-note "heavy breach" in the atlas-tree. Use asenath's gentle touch-gloves. Or use "awakened fork" in the HoA-supports. The breach-realms are relaxed to farm in the cyclone set-up: cyclone - cwc - tornados of elemental turbulences - ball lightning of orbiting Heist | Lab-Runner | Movementspeed 8/10
Spoiler
Around 200%-300% movementspeed easy obtainable.
Tanky at heist-doors and against Izaro. Switch the body-armour to the queen of the forest and stack a bit more evasion on tree and on a jade- and stibnit-flask or gear the devoto's devotion helmet or squeeze in the aura haste. Use a rubinflask in heists against generals and traps. Selfcast frostshield when you want to facetank doors. Use as lab-runner the Minor Pantheon of Ralakesh and a cluster-notable "fire attunement" when wanted for trap-immunities. Stack some armour and pdr against Izaro. Best as Pathfinder (early 100% flask-uptime) or as Trickster (Queen of the forest buffed by Escape Artist). With mageblood 9/10. Stack movementspeed: +70% phaserun with ashes of the stars + increased duration / second wind +35% boots +8% eldritch implicit boots +40% quicksilver flask +15% flask suffix +10% ascendancy +20% onslaught-support /-flask /ring implicit +40% tattoos +50% queen of the forest body-armour +25% devoto's devotion helmet +20% aura haste +12% watcher's eye grace mod Alva | Incursion 7/10
Spoiler
Use cyclone and/or the Time Dilation atlas-passive or Asenath's gloves.
One architect penetrates physical damagereductions and armour and deals a lot d.o.t. No problem as trickster. Sanctum 5/10
Spoiler
In a few layouts too short damage-uptime. Not easy to deal damage around dungeon-corners. Switch in arakaali's fang as weapon for aggressive spiders and damage around corners. Specialize them for singletargets with withering touch - multistrike - awakened unbound ailments. You can switch aegis aurora to the squire-shield too. Mind the poison-dot-cap and change out ghastly jewels and unbound ailments of HoA. Use tornados of elemental turbulences, void spheres and storm brands supported by phantasms as meatshields. Use convocation and in the supports for the HoA predator. PRO
Spoiler
Leaguestarter? Overall not best, not cheap and not easy leaguestarter! Without experiences CI, auras and clusters are not quickest to upbuild. Shield and bodyarmour are expensive in the first days of last leagues! See "contra" just below! But in starter- and budget-gear fast already with cheap 2 alch- and -c alternatives. Valuable, cheap and alternative gear for each slot. Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s I recommend to level with poisonous concoction etc., see "tipps for levelling", when you are not experienced buffing HoA and minions. Ready for red mapping early. 6M dps, 400k ehp possible at lvl 85 with cheapest gear without awakened supports because the HoA scales most damage with easy to craft medium clusters, cheap ghastly jewels, curses and withers. In end of first week in league ranked first top 1 achieved in the guardian-ascendancy soloplay, leaderboard of necromancers already archieved in week 2 of the first active league of the build! Top 1 40/40 challenges completed - all content viable. All Ueber-Bosses down, fulljuiced t-17 farming, valdos, the Feared simultan, Simulacrum wave 15 7 rewards, Delve 2000, etc... Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached The perfect guide for min-maxers and individualists - there are always upgrades to hunt from 10M to 100M to 500M. Top 1 substain with max keystones and aegis aurora, no one-shots, facetank most bosses Top 1 total defences: real fullblock, 100% ailment-avoidances, 60k armour, 75% evasion, 90% max-resis, 100% spellsuppression, 1M ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities out there? Top 1 minion-meta: Is there another minion-build in more than half a billion damage out there? Beginner-friendly - but complex: Budget: much cheaper than many metabuilds Uniques in most slots: Know-how of crafts not needed Complete poe-trade-links listed in the last spoiler at the buttom of the thread Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods. Not only a "copy my pob-link!"-build: Sorry, this is probably one of the most expanded and longest builds in the forum. Complex and strong poe-mechanics - all global defences, CI, aura-stacking, the world of clusters and jewels, HoA, minion-crits, multiplied damage-scalings - are united and explained in the guide. The build, the pob and many spoilers are designed like a toolbox for you. You learn step by step to scale damage up. Selecting your own individual favourite triggers and skills, to free-up skill-sockets, to manage mana and to optimize clusters and the passive-tree is explained. Dialectical strategies and variations for all levels are shown. You can dive deep into the world of poe. It's a massive in-depth build explaining many budget-variations and stat-details. Comprehensive checklists for damage and defences, checklists for all stats. Relaxing 100% chaos- and poison-immunity At the same time not easy to balance all stacked mechanics and defensive layers of the build. Ready to level to 100. I solo-levelled Necro deathless to 100 in full juiced red delirium-maps with increased-swarms and density of full buffed exarch-altars. Earlier I played lvl100 Guardian myself with t16 red maps, heists and deeper delve. I played Pathfinder to lvl 100 and Trickster deathless in lvl 90-100 in full delirium-beyond-juiced 10k wisps-affliction. As Champ lvl 90-99 were done with 2 deaths, relaxed in low 3k es, in allflames-necropolis high juiced maps, b2b, rogueexiles, delirium and beyond. Jugg died 4x in lvl 80-100 in max-juided beyond - delirium - ritual - ultimatum mapping. While most other builds go only for 20-200k ehp, this build's focus on defences, enabling 1M - to inf* ehp and lvl 100 in all content. HC viable Also without top-gear: Large es/ block is most safe against poe's lags and disconnects. HC lvl 100 reached Ranged and melee playstyle combined The best out of both worlds - smooth moving of cyclone combinated with ranged spells 100% - 150% additional movementspeed Tank & Cast-style is definitiv more fun as kite & hide Chaos-damage and dot penetrates es and many defences of many bosses Different damagetypes united in HoA as trigger: selfbuffed damagepeaks, homing tornados, continuous poison-dot, autotriggered counter-damage Allrounder Best fitting for t17, simulacrums, delve, bossing, deliriums, logbooks, heists, blights etc. All minions are immortal - optimal for boss-hunting Easy to balance and to specialize for individual content and goals in endgame. Much space to play and vary with skills, passives, keystones, clusters, supports and gear slots. In groupplay great supporting with auras and curses. CONTRA
Spoiler
On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow or reroll. Heavy ground damage can still kill you (exception is our immunity to burning, shocking and caustic ground). Overall not best, not cheap and not easy leaguestarter! Shield and armour are expensive in the first days of last leagues. In leaguestart often alternative 2c gear is needed in these slots because of pricefixers/ high prices. High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade. Not cheap when you max your watcher's eye, amulet and voices - but still much cheaper and more flexible as other meta-builds. In Ssf HoAg is strong extreme not optimized, but much more difficult to collect the CI-unique-gear and HoA-rings and manamanagement-clusters. Complex to max - not easy to optimize all mechanics, you will need your time and some know-how to scale HoA-damage, CI-recovery, trigger, keystones, jewels and clusters and to balance the manareservations. But as result you learn in this build almost everything about many core-mechanics, global defences and tanky keystones in the whole northern and eastern tree. When you take the tanky nodes "only" 50 - 500 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 150% added movement and 42-142 mill. piercing and forking mapping-damage. You have no downtimes of your damage because you are tank and you have ranged DD's, dot and autotriggered damage. But sorry, you don't oneshot the Ubers compared to the glascannons and only-bossers in the neighboorships. Because the poe-engine hardcaps the HoA-lvl and dot-damage not easy to buff above 800M damage. / Black Star down - youtube-record 4 seconds / Dernière édition par Chromino#4813, le 28 oct. 2024 10:49:57 Dernier bump le 21 oct. 2024 23:51:42
|
|
The Build
The Composition of Agony - Checklist of damage and destruction - Chromino's Fine Art of Arachnophilia The Scaling: HoA-Virulences | HoA-Levels | Poison | Withers | Curses | Chaos-Conversion | HoA-Crits
Spoiler
Hack'n sting! Mix the max! High-impact infos are incoming. This fine composed recipe with the full dozen seasoned components tastefully serve full arachnophilia in passion for destruction. Here starts the guide to journey into the fine arts of 500M dps HoA-crawling. The key is to increase the HoA-base damage by increasing HoA-skill-levels with gear, empower and awakened supports. We insert more large clusters to insert more medium clusters to use more pure agony for more HoA-virulences, which are generated with our own poison-spellhits. The HoA-virulences multiply the HoA-base-damage. More jewels slots are produced collateral which are used for ghastly jewels for minion chances to poison, for more small clusters for mana-management for more tanky auras, more resis, and b.i.s. geared for balancing into dps with 3 grand spectrums into HoA-crits. Then we continue to scale up further with withers, curses, dot-multiplier and more debuffs and buffs. Finally we invest into HoA-critical chances and damage and arrive in hundreds of millions damage in the lategame. Thumbed almost each new section doubles the damage of the former sections. ■ TL;DR | Show me the scaling | The Ranking of all HoA-buffs ■ Shake up and stack up the coctail of damage for shining clean screens with: Poisonhits for HoA-virulences generated ingame > HoA-skill-lvls (base damage improved with HoA-supports and gear) ≥ HoA-medium-clusters Pure Agony (base damage, attackspeed) > Withers ≥ Curses (Despair, Temporal chains, more curses) > HoA-poison / Ghastly jewels / The Adorned > 100% Chaos-Conversion > HoA-crits > Spirit offering > increased miniondamage (rings, clusters, etc.) > other buffs (aoe-explosions > feeding frenzy supportminion ≥ culling strike) ■ Virulences ■ Whenever you poison with spellhits and other skills, you generate agony-virulences and your Herald will hit faster and harder. Poisonchances and physical or chaos-damage-components of your skills are basic components. For pure elemental skills i.e. the nostalgia-ring add the chaos-component. Final place in the cherry jewel the golden rule. Skill up minimum 80%, better 100% chance to poison: 20% HoAg-buff 25% 2 passives serpentine spellslinger 40-80% 8-16 tattoos of the tawhoa shaman While levelling: 25-40% 2 passives fatal toxins / venoms 20% curse mastery whispers of doom 40% chance to poison supportgem/ or integrated in rare gloves Equal to 100% more HoA-virulences: With the jewel "the golden rule" you double with self-poisoning your stacking of virulences against singletargets. Alternative increasements:
Spoiler
+10% increased HoAg buff on circle of ambition / of nostalgia +20% septic spells cluster +10% discord artisan passives ■ Skills ■ We choose the most fast hitting spells with lowest mana-costs in whole poe - like tornados of elemental turbulences, ball lightnings or storm bursts - to generate full virulences. Simultan they scale up our fast es on hit-recovery and witherings. Limit them to lvl 1, quality 20 to reduce their manacosts. Until 100 virulences: cyclone (lvl 1) - (awakened) cast while channeling (lvl 5) - tornado of turbulence (lvl 1) - ball lightning of orbiting (lvl 1) Above 100 virulences against singletargets: storm burst (lvl 2) - cwc - ball lightning of static (lvl 1, qu 0) Increased quality, onslaught / castspeed, increased aoe and increased duration stack the virulences faster up with lowered delay. + 30% to skillquality by ashes of the stars + increased resolute technique (cyclone) / aoe implicit / harvestcraft on weapon + 20% onslaught ring-implicit / onslaught-flask Alternative increasements:
Spoiler
+ 30% enhance-support (movementspeed for cyclone and tornados) + 15-30% castspeed flask-suffix, + 40% faster casting-support, + 40% more duration support, + 20% arcane surge implicit on a ring for stormburst 'Tempestshield', 'cwdt - void sphere', other channeled & triggered skills, and also for offerings used 'arcanist brand - unearth - spirit / bone offerings' compose HoA-autobombing-quality for maximized damage-uptime and a lot qol. ==》 You choose the best virulence-skill-generators in "skills & trigger". ■ Gear up ■ Fuse it all in the armour Skin of the Lords. Wield the +2 Dark seer (tankyness). Facetank much to debuff with your void gaze of the helmet Eber's Unification and fire almost nonstop spells for full damage. Progress in lategame to the rare b.i.s.-pieces. ■ HoAg-supports and gem-levels ■ Climb up and crawl to the HoA tipping-gemlevels 23 / 28 / 29 / 34 / max. 40 (Quality 23) The HoA scales heavy with all-, minion-, spell-, chaos-, phys-, dex- skill-gemlevels, awakened supports and empower. +21 HoA lvl 21 +3 empower lvl 4 +4 2x +2 skin of the lords / +6 Skin of the loyals (2x+1 to socketed, +2 to minion gems) +1 awakened miniondamage +1 awakened void manipulation +1 ashes of the stars / +8 rare amulet +2 the Dark Seer / +2 Maata's Teaching +2 Rare Helmet +1 chaos mastery "corruption" + awakened vicious projectiles + in maps, dungeons and other content: pierce / returning projectiles / awakened fork + against endgame-bosses predator / vile toxin / withering touch / damage on full life-support Alternative increasements:
Spoiler
+2 / +4 / +8 rare amulet +3 Replica Dragonfang amulet +3 Cold Iron Point dagger +1 / +2 triggerweapon / wand +4 awakened empower lvl 5 ■ Full Agony ■ Insert soon and as early as possible max 6-12x medium clusters "pure agony". They are our leaders for damage. Each adds 5 HoA-virulences and basic 20% miniondamage. HoA-gemquality 23 and Ashes of the stars add virulences too. Virulences are a complete unique multiplier for Herald of Agony. 80 counted virulences quadruple the damage compared to slow 40. In the lategame with more currency for more voices-clusters your damage is tenfolded with 112 virulences compared to 40. Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-120 virulences-stacks singletarget. Alternative check in pob the hit rates for maximal poison stacks of your combined cyclone, 3 tornados of elemental turbulences, ball-lightnings, and other skills like fullchanneled storm bursts. Calculate them without increased poison-durations, but instead increase them by 20% adding a thumbed 0.4 sec for the delayed fadings of HoA-virulences. Double them manually for the golden rule. Alternative compare the gained es /on hit-rating. ■ Increased damage ■ 200% default increased miniondamage is stacked with the 2 herald-rings circle of ambition/ of nostalgia. With the clusters and supports 300% are increased. Above higher increasements have not much effectivity. ■ More Poison ■ Now we scale up the HoA-poison until we reach 100% minion chance to poison on hit or until the poe-engine hardcaps the dot at 35.7 M. ■ the darkness enthroned belt to double 2 rare yellow ghastly jewels with "15% minion chance to poison on hit" ■ with enough resis/attr in other spots get instead 3 well rolled blue corrupted magic ghastly jewels. Double them with the jewel The Adorned. A cheap Adorned rolled 90% is in average early already perfect. ■ with the jewel Amanamu's gaze 30% more dot-damage you reach early the hardcap of the poe-engine for poison-dot ■ HoA-support awakened unbound ailments: Around 80M total damage, around the hardcap of 35M poisondot, switch unbound ailments to predator, damage on full life, vile toxins or other supports. ■ 50% dot-multiplier of HoA-crits Against the Ubers dot is much more effective. Set the pob-configurations to Ubers to calculate the extended poison-hardcap correct when you farm them. ■ Withers ■ 15 wither-debuffs almost double the damage: ■ withering step (9 withers)(+ ashes of the stars 12)(+enhance 14) ■ Sin's rebirth stibnite flask in maps (15) ■ temporal chains equal to 33% longer duration of withers ■ chaos-mastery corruption 20% increased effects of withers ■ in maps a large /or a unique medium chaos-cluster with "overwhelming malice" (0-15) ■ Chaos Golem of the Maelstroem - feeding frenzy (5) - multistrike (8) Alternatives
Spoiler
■ grasping nightshade sporebloom tincture (15) ■ jewel balance of terror despair-mod: "inflict withered ..." + selfcast despair (15) ■ jewel glorious vanity + transformed notable ritual of shadows (15) ■ cluster eternal suffering (5) ■ Herald of Agony + Withering Touch support (3) + Returning Projectiles (6) + Phantasms support (15) ■ spelltotems - multiple totems - wither (15) ■ Arakaali's fang spiders with withering touch - multistrike (15) ■ gloves abhorrent interrogation (15) ■ in maps: vaal skeletons - feeding frenzy withering touch (5) with iron mass (15) ■ Severed in sleep | Replica Insbury edge - animate weapon of self-reflection / or HoA - phantasms-support (15) ■ Curses ■ despair (damage) + temporal chains (buffing poison- and withers, debuffing the mobs) are mixed into the recipe. ■ In maps temporal chains is reliable best spreaded on hit on the gloves implicts or in asenath's gentle touch-gloves. ■ In lategame Assassin's`s mark is used for HoA-crits. ■ For bosses the curses are prepared served on an arcanist brand. ■ In maps the curses can be also triggered with: tempestshield / storm brand / storm burst etc.- hextouch - despair - temporal chains ■ Whispers of doom, vixen`s Entrapements, an anathema-ring and "infused" on the tree, windscream-boots or a b.i.s. amulet-implicit add the elegance of 3, 4 and more curses. ■ Sniper's mark, punishment and enfeeble are valuable. Of course they need again to be triggered with gloves-implicits, arcanist brand, hextouchs etc. and skillsockets are needed. ■ In a 4-5 curses-set-up stepping into "steeped in the profane" can be reasonable. ■ 100% Chaos-Conversion ■ 4 white-socketed triad grips are needed. Alternative only in maps investing 5 passive-points into the minion offence mastery for unholy might is valuable too. The conversion almost doubles the effects of your chaos- and poison-curses, withers, the poison-dot-damage, awakened void manipulation, eber's unification and later of forbidden flame and flesh void beacon too. ■ Next Level: Chain-Explosions ■ In high density-content the gloves asenath's gentle touch produce beautiful chainexplosions all over the screen. With "unspeakable gifts" on a large chaos-cluster a second layer of explosions is stacked. Your effective ingame-clearspeed quickens. ■ 25M ■ Dps- Checks ■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming ■■ 8M are enough to kick Maven ■■■ 10M for juiced red T16 and for Ueber Elder ■■■■ 12M for the feared and simulacrums wave 15 ■■■■■ 14M-25M for valdo-maps and juiced t17 ■■■■■■ 16M-30M for the Ubers Congratulations! At this level you are ready for all content. You sting pinnacles down in a few seconds, oneshot the screen and are able to farm juiced t-17 and almost all ubers. By this point you can consider yourself done. You've got everything, you're good. When you progress further you enter the famous top 1% in the game. https://pobb.in/3ZbX5FCw ■ The Bonus ■ ■ Use all the league-mechanics!! Direct Buffs ■ Blindings, with a tattoo, on a jewel or dark seer, are adding accuracies for some HoA-hits. ■ The +1 chaos mastery "corruption" buffs withers and damage awesome. ■ The flasks bottled faith (in combination with Zealot's Oath keystone) or vessel of vinktar scale each some extra 10% damage up when chosen. Supports ■ A chaos golem of the maelstroem / of the horde / dark marionette-spectre / animate guardian or in maps vaal skeletons featuring feeding frenzy buff up. ■ Still not socketstarved? For the final cuddling culling strike? Not full recommended:
Spoiler
■ Vaal lightning trap could add 15% in maps. ■ For cyclone-set-ups above 100 virulences an elegant hybris can add up to 3 slumlords for massive 240% minion-damage with the needed passivepoints. Valuable only in the b.i.s.-editions of the jewel. ■ Not recommended: The auras malevolence activated instead grace, or temporary with divine blessing, haste, the minor auras precision or aspect of the spider granted by boots or skitterbots are not effective because of the dot-hardcap, increased damage taken counted additive with wither-debuffs, mana-reservations and HoA's natural high speed. ■ 100M - More, more, more ■ From here and onwards the clusters, passives, HoA-supports, poison and crits often need to be calculated individually. How much tankyness, es, ehp and qol is valuable in your favourite played poe-content? Do you reach the meta-possibilities of the famous mageblood? Which b.i.s.-pieces, voices and unique medium-clusters can you snipe, farm, afford or craft on your own? That are the factors. 100M can be reached fast with 3 curses and some HoA-crits, for 150M you need strong voices, to almost oneshot the Ubers in 400M use only best gear, and a bit tankyness is exchanged against 600M. If you you are boarding to full damage serve your composition of destruction in the deep love of the dirty scorpion-tail. ■ The Voices ■ ■ With 1-4 voices clusters you scale so much HoA-base-damage that you need less investments into HoA-poison. ■ At the same time you reach so many jewel slots, that your hunt for unique megamaniac-medium clusters begins. When you get b.i.s.-ones (with the manamanagement of sublime form and self control, suppression and ailment-immunities of elegant form, damagenotables like vicious bites and renewal) you can balance for each good megalomaniac around 10-15% dps more in best geared. ■ Pathing into the fourth large cluster also without voices can be valuable. A large chaos- or minion-damage-cluster add nice damage. ■ 100-600M HoA-Crits ■ Really best in slot geared with strong voices above gearlevel 100M in lategame, when you want to balance more into higher dps, and when you have the 3-curses-capacities to use assasin's mark to buff spirit offering, investments into crits can double and triple your damage one more time. ■ Mataa`s Teaching sceptre is the best crit-base (10-12% crit-base) ■ 3 Grand spectrum cobalt jewels with minion crit multiplier (90% crit-damage) ■ Assassin's mark (3 HoA-power charges, +1.5% crit-base, 150% increased crit-chances, +56% crit-damage) ■ Buff crits high with Arcanist brand - Unearth - Spirit offering Increase the effects of offerings by quality (13%), with ashes of the stars (18%), in the minion offence mastery (20%), and on the boots-eldritch-exarch-implicit (17%). (150% up to 250% increased crit-chances, 40-70% increased crit-damage) ■ Pathing 5 passives into into "fearsome force" (80% increased crit-chances, 60% increased crit-damage) ■ Profane ground of the jewel Rational doctrine (10% increased curses, 100% increased crit-chances) ■ Vicious bite on large or unique medium clusters (stackable, 30% crit-chances, 15% crit-damage) ■ Bottled faith (2% crit-base) In total we reach a 12-16% crit-base, multiplied by 400-600% crit-chances, resulting into 80-95% HoA-crit-chances, to procc 300-400% HoA-crit-damage. The HoA-crittings add beyond a huge +50% damage over time multiplier to the HoA's poison. More crit-scaling :
Spoiler
Not recommended: ■ Only when you reached high critchances without Maata's Teaching base-crit a good rare trigger-weapon /-wand with high minions crit-damage is sometimes a good choice for qol. ■ Critical damage-support (150% crit-damage), Brittle ground boots-eldritch-implicit (2% crit-base), Severed in sleep, Ancient skull (low es-roll), Devourer of Minds stacking +9 power charges Malachai's loop + Ralakesh Impatience-boots or Graven's secret (up to 450% crit-chances), Tecrod`s Gaze, Precision + Generosity (mana-reservations), Icicles mines of sabotage etc. have too many downs compared to other settings. Physical Crits HoA's original 60% physical-damage could impale with rotten claws-clusters and impale-support. Minion-bleedings could be scaled with abyss-jewels, renewal, pride, vulnerability and tempest rising boots. Elemental Crits Critical ignites could be procced with added fire damage, raze and pillage and renewal. Cold-damage with hatred, grips of the counsil and as utility freezes with hypothermia support, Lightning with shockings and renewal. Dot-multiplier, EE, exposures, the fitting curses, converting triad grips, skitterbots and penetrations would buff beyond of course. But in 100% chaos-conversion with withers and poison HoA-scaling remain by now the best. Keystones | Gear
Spoiler
==》 All gear poetrade-links, their b.i.s.-upgrades, alternatives and budget-variations and levelling-recommendations you find in the last spoiler at the buttom of the build. The Body Armour
Spoiler
Take the trinity of keystones. Then upgrade to the quadrophony of the Lords. The 2 x +1, total +4 levels of skills skin of the Lords or Loyals serve more damage up for our hard levelscaling agonycrawler. Sometimes you also need less defences when your enemies are faster killed. For all content we love the damage to onehug the mobs strong and instant. 100% increased global defences (armour, evasion, energyshield, ward) buff perfect further all tanky auras and granite- and jadeflask, and following as result in chainreaction the effects of basalt- and stibnite-flasks, the recovery of aegis aurora's 2% of armour es on block, of ghost dance and divine shield. Last in the mix this massive collection of defences maxes the capacities of molten shell, frost shield and iron flasks for the big hits and peaks. All inserted gems have to be corrupted! Also 4 or 5 correct socketcolours are enough, they cannot be modified. ==》 For different socketcolours dive to the spoiler "skills" --> "the dirty scorpion tail" Alternatives
Spoiler
B.i.s. crafted rare armours or Grasping Mails with high es, es + ar, as trickster high +ev and +es, increased global defences, + to level of socketed dex /support-gems, additional curses, reservation efficiency, spell suppression, eldritch implicits incr. aura effects and phys taken as chaos/cold, pdr, minion chance to poison, + max-resis, can be a bit more tanky in lategame. The armours Kintsugi, The Queen's Hunger, Cospri's Will, Lioneye's Vision, Dendrobate, Loreweave, Brass Dome, Inascendant Heart, to wait with CI-transformation Shavronne's wrappings, for wearing alternative rings Pragmatism or The Coming Calamity, Dialla's Malefaction and the alternative HoA-helmet +4 Replica Alpha's howl are the good starters. ■■■ The Keystones ■■■ CI Chaos Inoculation | Ghost Dance | Divine Shield | Magebane | Iron Reflexes | Lethe Shade
Spoiler
Most keystones are pathed on the passive tree. You yourself choose your final flexible keystone served by Skin of the Lords. Chaos Inoculation You exchange life-ehp and the holy life-flask into 100% chaos-resistances. A lot tankyness and qol in many chaos-map- and altarmods, against Sirus, Chayula, Katharina and Delirium- and Beyond-bosses, in Abyssals and Ultimatums is gained. As CI you often balance defences into stacking auras and recovery into keystones. In this style you can wear much unique gear. Access to many special CI-ES-mechanics like Aegis aurora's recovery, Watcher's eye es on hit, Eber's unification, Ghost Dance, Divine Shield and Frost shield is opening. Chaos Inoculation is also efficient to use the golden rule jewel to double HoA-virulences without wasting stats on helmet or boots. ==> In other non-chaos including poe-content, like most pinnacles and ubers, you can switch the helmet to maw of the conquest for a hybrid life+es-mix instead CI. Visit in "The Ubers": "Chaos and CI - Life and Hybrid". Ghost Dance | Evasion Up to 20k ev is reached by your buffed grace. That is with blindings 90% evasionchance. You take 1 out of 10 hits. The deterministic arrangement of evasion harmonize deep with undeterministic attackblockings. You take 1 out of 20 hits.... Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve 2M to 20M to inf* M Ehp. Ghost dance recovers buffed 500 es and more when hit, x 3, so it's equal to 1.5k-2k es perfect filling the small gaps of the evasion-, block- and spellblock-layers in damagepeaks. As bonus the evaded hits tripple and more the remaining capacities of your molten shell, frostshield and ward for the big punchs, peaks and crits. You cross the keynote on the path on the tree. Ghost Dance is best-in-slot in high density. ■■■ Keystones Skin of the Lords■■■ Magebane Perfect to reach fast and cheap 100% spell suppression. Take a look into the section "important mechanics" --> 100% spell suppression". Eg with Magebane stack some dex for some spell suppression when needed. Without magebane simply switch in elegant form on a cluster. Best against U-Eater. Divine shield offers much regenerations, especially when they are most needed against bleedings and vulnerability-curses. With Thread of Hope large radius in the Templar area you can fast activate the keynotes Divine Shield, Glancing Blows, Runebinder, 2x points Sovereignity and Redemption. Lethe Shade Perfect against not blockable damagetypes. When you reached 100% ailments-immunities it's a strong addition against the uber-dot-bosses. It fills up the small gaps until the next recovering es on block was triggered, until you moved over a ground-effect, until frost shield staged up, and until maximal es on hit was procced by the watcher's eye. Iron Reflexes The tipping point for exchanging evasion into doubling substain and physical damage reductions. Determination and Grace will take you together with Iron Reflexes to 150000 armour. Not 15000. Yes 150000. This means you get 3000 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. This is big buffed by 140% increased global defences (armour, evasion, energyshield) of the Skin of Lord and increased aura-effects. Best optimized with stibnite-, jade- and a basalt-flask. Good synergies with graven's secret belt or melding of the flesh, in set-ups with the keystones Divine shield and Glancing blows and also in the Champion-Ascendancy. Regret with 0 evasion Ghost Dance. In maps Iron Reflexes can be fine combinated with frostwalls linked to cws and meatshields like phantasms. You find an optimized passive tree and item-tab with mageblood and pathing on the tree into iron reflexes scrolling up in the pob. Iron Reflexes is the choice to facetank Sirus, Uber-Shaper and more high physical-damage as well as blockable fast spell-hits like from Exarch, Maven. Explanation high vs medium Armour
Spoiler
The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour beside the strong doubled es on block. https://www.poewiki.net/wiki/Armour Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour minimum 40% less damage with only one damage-mod up. When shaper crits it is about 50% less total physical damage taken because of the dimishing returns of armour, and with double or tripple damage modifications these differences will raise much further. You want more?
Spoiler
You really want 200000 armour and more? Or 500000?
Spoiler
Take some #% increased armour notes on clusters like stacking "battle-hardened", "defiance banner" and a vivinsect unset ring socketing grace lvl 26. You will lift off to 200000 armour and more and will get 4000+ ES on block. But at the same time you will loose damage and other defences. Without downsides wearers of the meta mageblood-belt reaches 100k - 0.5M armour, 2k-10k/ es on block with well rolled flasks. Other keystones:
Spoiler
Wicked Ward is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities, without used chaosskills of the +1 chaos-mastery and of course after using vaal discipline too. Can be buffed with the ar+es mastery "increases to armour also apply to es-recharge by 20%" to compensate the downsides by 80%. Great in slower lower levels, not much effective in the fast lategame against aoe, dot and swift bosses. Perfect as Trickster. Zealot's Oath would be needed to transform regenerations of bottled faith, enduring cry or purifying flame. Best as jugg, good as Guardian. Not needed without. Glancing Blows ... when all defensive layers are builded up sometimes interesting. Decreases your damagereductions and capacities of molten shell and frostshield - but when you have high evasion, high armour, 100% spell suppression, +max resis, frostwalls, meatshields, high absorption charges of graven's secret belt, or as tanky champ or trickster, it's for full 75% blockings in some set-ups best recovery with the aegis aurora and enables to push out tempest shield and grace too. Resolute Technique ... can be used melee-style cycloning for 10 more generated virulences, some es on hit and withers. Runebinder offers as keynote 10 more virulences singletarget with storm brands while moving, that's a lot fast damage. You can activate it with a large-radius thread of hope too. Ghost Reaver ... with "Ethereal Feast" and the necromantic minion-leech "Bone Barrier" in the ascendancy interesting instead "Wicked Ward" useable for fine 2 seconds continuous 700-1500 es-leech. In other ascendancies Ghost reaver is not recommended without mandatory by the flasks "Sin's Rebirth", "Arcane surge" and more buffed high spell-damage, "Vessel of Vinktar", a leech-flask suffix or es -or life-leech-supports. Damage: +6 HoA-lvls are possible with Skin of the loyals (2x+1 to socketed, +2 to minion gems) Also +Max-Resis, Critical damage reductions you find sometimes on corrupted Skin of the Loyals. ■■■ Ranking ■■■ 1) Skin of the Lords: Divine Shield, Magebane Best balanced colours: 3 g, 1 r, 2b (mapping) or 2g, 1r, 3b etc. (bossing with predator) 2) For facetanking Sirus, Uber-Shaper etc.: Iron Reflexes 3) Skin of Lords Lethe Shade (only with 95% ailment-avoidances) 4) Best for damage: +6 Skin of the loyals (2x+1 to socketed, +2 to minion gems) 5) When you upbuilded all defensive layers, Glancing Blows is sometimes valuable 6) Ghost dance, Wicked Ward, for melee cyclone Resolute Technique, Runebinder, Zealoth's Oath, many neutral keystones 7) Skin of the Loyals, 2x +1 socketed gems, + 50% reduced damage of critical strikes, etc. +2 The dark seer shadow sceptre, +2 energyshield and mana per level, adds convincing tanky +700 es, malediction and blindings in the mix with awesome damage and a bit better manamanagement. Total top tanky 25% more ehp. Finally in lategame, when we prefer focussing into attractive 100M-600M dps, the +2 Maata's Teaching sceptre turns b.i.s. somewhere around having strong voices, tasteful selected small clusters for a perfect manamanagement, using the third curse assasin`s mark, and reaching capacities to invest into high HoA-crit-scaling. Ordinary we start before with a cheap +3 Cold Iron point dagger. It's our low-budget-taxi to the next tipping point HoA-lvl 23/28/29/34. Weapon-Type For cyclone you need a 1-hand melee weapon base-type (sceptres, swords, daggers, etc.), for spells all weapontypes and wands fit. Weapon-Quality / Implicit With cyclone the implicit resolute technique burst more HoA-virulences. The harvestcraft increases aoe on the weapon for spells like storm burst or better the increased aoe-corruption-implicit are chosen too. Alternatives:
Spoiler
+2 triggerweapons (cyclone) /-wands (spells) are best for qol, arakaali's fang for clear speed, united in dreams for poison. United in Dreams we kickstart into poison as long as we did not reached all slots for minions chance to poison. 25% more damage as continuous d.o.t. +2 triggerweapons or -wands let you reliable automatic trigger skills like offerings, curses, frost shield, etc. for a lot q.o.l. In early low levels on weapons with Essences of Insanity crafted spectral spirits are strong supports to multistrike withering touchs and feeding frenzy. Dagger & Flask The King of the sting - The dream-team of scorpions and spiders 20 melee speedful spiders can add a wonderful aggressive style for shining clean screens in a arachnophobia dreamteam when wanted. Double damagefractions of ranged and melee minions are possible. The dream-team of scorpions and spiders is united!
Spoiler
Arakaali's fang is interesting before you get the third large cluster and full HoA-virulences. Blinding and knockbacking spiders are teaming in with the dirty sting-king for full witherings and damage-uptime. Let the spiders dance! The spiders are fast. Early clearspeed in labyrinthine, winding, angled, crampy dungeon-maps, in sanctums, against proxy-shields and to apply full 15 withers. Use fast 2× unearth (/or desecrate) for needed corpses, then 1x flask writhing jar and an aoe-skill like flamedash / storm brands / cyclone to raise the spiders. Take desecrate on the second (right) mouse button. Push it two times. Open your Writhing Jar – bottle. Then at last, in the moment your worm lift off and is flying into free air, push instant an aoe-skill. I personally placed it on the middle mouse-wheel. This works best. Withering Touch – (Awakened) Unbound Ailments - Melee-Splash-Support / Multistrike Against the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike and unbound ailments to feeding frenzy. Wormphilia - raise your spiders
Spoiler
When your crawler, heist members or Einhar are too often killing the worms before you, storm burst or storm brand works better with it's 360°-er aoe. Ice Nova is comfortable. Also using predator and marking bosses makes raising spiders easier. Monik390 suggested more tipps to autotrigger spiders: https://www.pathofexile.com/forum/view-thread/3019705/page/287#p24396858 This shield is the fixing point of recovery and substain: Aegis Aurora
Spoiler
Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is not limited. Also extreme lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited. On the peak of the top the +5% max cold-resis are further buffed with the flask taste of hate or jewel melding of the flesh and mageblood or aura purity of ice to imba +85-89% all max resis. The shield-implicit Added Spell Block as implicit is great. When you need a free gemsocket, you have to search instead poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination / grace". You will need 5% more mana for the aura not socketed into the helmet, but also don't need the str-requirements. ==》 16 more ways for free skillslots are listed in "Balancing & Managing - Important mechanics" ==》"skillmanager" below. Alternatives and leaguestart
Spoiler
The Ghastly Theatre is the cheapest starter and take you safe into yellow t10 or also into red t12. The Svalinn is strong. Interesting to be combinated with keystone "Acrobatics", defiance banner and quartzflask for blocking and dodging 95+% spellhits in some special poe-content. Apep's slumber is not bad in leaguestart with high recovery and +max resistances as CI with our keyjewel golden rule. Daresso's Courage or Oppressor are okay. Before CI-transformation The Surrender is good. Or take simply a rare shield with "recover 5% es when block" and high es. Best but hard to craft with +gemlevels, +max resistances, ailment-avoidances, etc. The combination of the malachai's loop, the belt graven's secret, 1-2 added power charges on the tree, tempestshield against shocks and a watcher's eye es on hit is tanky enough for almost all content. For alternative es-recovery the Heartbreaker can be wielded and also dual-wielded with the replica-hearbreaker-edition in slow low levels for es-recharge with wicked ward. Can be buffed further with a cheap watcher's eye discipline-mod, apep's supremacy and on the tree with essence surge to 220% faster starting of es-recharge and with wicked ward. That means 0.6 sec without damage and dot taken is needed to start uninterrupted es-recharge. 2 x Circles of Nostalgia / or 1 x of Ambition
Spoiler
2 Circles of Nostalgia, or 1x of Ambition, are very important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 34% increased efficiencies on the ring. The added chaos damage triggers poison for crawler-virulences of pure elemental skills beside. ==》 visit spoiler "manamanagement" Implicitschoices The best implicit on rings is "chance to avoid elemental ailments". Granted "onslaught on hit" is best for speed and qol. For using cyclone is "bleeding cannot be inflicted on you" also great. + Max endurance charges for tankyness, mana-regs and "arcane surge on hit" are good taken. Ignite-immunities, other ailment-avoidances, aura-effects, attr, resis and for graven's secret belt power charges are good starters. Alternatives
Spoiler
An anathema-moonstone ring is very interesting. Path to presage instead whispers of doom on the tree and for the fourth curse to "infused". A hungry loop (faster casting - chance to poison - increased duration - arcane surge) for storm burst and 4 free sockets is another possible variation. Also an animated guardian or other support-minions for curses, crits and more set-ups are noted in the "skillmanager"-spoiler. The Hateful Accuser grants more es on block and on hit, flask-charges, vaal souls and HoA-virulences. Upgrades with fertile-catalysts
Spoiler
You should upgrade your circles of ambition / nostalgia with fertile mana-catalysts for reservation-efficiencies, and your amulet and belt with resistance prismatic catalysts or attributes intrinsic catalysts. The Amulet - Ashes, Uul & Aul The "ashes of the stars" best buffs our damage. The generating of virulences, cyclone- and tornados movementspeed or storm burst is enhanced and the quality and level of many more active utility-skills, like withering step, is supported. B.i.s. is the additional implicit "You can apply an additional curse". All the cheaper amulet-starter-variations get much stronger with this implicit also. Starters, variations and lategame
Spoiler
A rare 2x +4 to all / chaos / physical skillgem-levels is the totally b.i.s. +8 to HoA-levels in lategame. A rare amulet including +1/ +2 /+4 gemlevels and granting endurance charges / aura-reservation-efficiencies etc. is a strong variation too. +3 Replica Dragonfang's Flight is a strong starting amulet when you snipe it cheap. The stranglegasp can be xtreme strong anointed 4 times and corrupted to a rare: Charisma, Whispers of doom, Fearsome Force, Nomadic Teachings / Prismatic Skin etc. The choice of tanks is the amulet aul's uprising for one more large tanky aura. As example purity of elements let you use melding of the flesh early. "Uul-Netol's" adds resis and enables to add a second synergizing skill like eg skeleton-archers. The cheap Stone of Lazwhar caps fast your spellblockings and enables to switch out tempestshield. Anoint
Spoiler
When you need mana always anoint "charisma". When you builded up a perfect manamanagement in lategame, "whispers of doom" is often advanced for the second and third curse. On a starter-amulet an early cheap anoint is "Instinct" for spell suppression or "Sanctuary" for blocks and resis. Variations
Spoiler
Alternative anoint "prismatic skin" or "crystal skin" for +max-resis with melding of the flesh and 100% ailment avoidances. Helmet
Spoiler
The big b.i.s. is an almost perfect crafted rare eldritch helmet with high es, +2 to all miniongems, +10% reservation efficiency as prefix and +12% as eldritch-eater-implicit, increased despair-effect or when still needed +chaos-damage to poison with elemental skills. It brings in 2 more free suffixes for resis/attr/suppr and more es or more es+ar in endgame. Intelligence as attr-suffix can be used to stack more int-tattoos or as Jugg / Pathfinder / Champ to cap up to 224 int-requirements. We double further all es nice with the energy shield mastery. As starter an Eber's Unification Circlet is heading into nice 20% more damage too. Full es, our beloved inbuilded void beacon... Get the implicit "80% / 90% mana-multiplier" and insert your aura-gems into the sockets. Get 20% quality of the helmet with corrossive armourer scraps. Variations
Spoiler
Replica Alpha howl`s makes while levelling your manamanagement easy, Elevore caps early your ailment-immunities and spell suppression or the brine crown buffs armour. The Maw of the conquest offers the rare mod unaffected by poison to enable hybrid life+es-set-ups instead CI while using the golden rule against some ubers. An Ancient skull and Ylfeban's Trickery are nice too. Gloves
Spoiler
In maps beautiful chainexplosions are watched clothed in Asenath's Gentle Touch. B.i.s. when you focus on mapping and juice high density. Impactful stacked with Unspeakable Gifts on a large chaos-cluster. When you have a perfect mana-management you can get even better explosions with "spiritual command" as amulet anoint. Invest beyond when wanted 5 passives for the minion offence mastery unholy might for maximizing the clearspeed. Against singletargets use better 4 white sockets on the triad grips. 100% chaosconversion is best to buff 20-50M damage with withers, despair, minion-poison and eber's helmet. Autotriggered curses like temporal chains are available as implicit for a free skillgem-slot and some qol. They are best chosen with 2 implicits for 2 granted curses on hit. ==》 In "Important mechanics" --> "Crafts" is the guide for the 4 white sockets of the gloves. Variations
Spoiler
Vixens entrapement-gloves are great to switch 5 passives of the curse-mastery "whispers of doom" to the chaos-mastery "corruption" or for a third curse. They are best chosen with 2 implicits for 2 granted curses on hit. Or start instead with rare gloves with high es and spell suppression, integrated chance to poison, for more castspeed crafted with essences of insanity or with good rare eldritch's implicts to max beside +2 cold-resis for melding of the flesh. Simply 2 hexes on hit as double implicits is a good choice for qol and a valuable free skillgemsocket. Try out i.e. Null and Void for virulences with rampage or vaal caress to buff the auras. Boots
Spoiler
Get rare eldritch boots with high resis and es, and high spell suppression (13-14%) and with ailments-immunities on a sufffix and crafted as eldritch-eater-of-worlds-implicit. As cheap starter rainbow strides add high 20% spellblock. With a bit more stacked spellblock you can choose flexible alternatives instead the large-spellblock-clusters or deactivate tempest shield. Also often b.i.s. as champ, jugg and trickster. With stacking tattoos for chill & freeze-avoidances and spell suppression the boots-slot is often free to choose (since [3.24]). More alternatives
Spoiler
Bubonic trails with amanamu's gaze are b.i.s. for mana-management and combinated with the firesong jewel. Windscream boots let you choose a third / fourth curse or free up passives of whispers of doom. Alternative in rare shaper-boots integrated increased duration-support buffs impressive storm burst and firestorm or almost double your vaal skills and molten shell-uptime ( ===》 visit "Variations" --> "Don't Panic") or cap early your spell suppression with Atziri`s step. Rare boots, with the elevated prefix unaffected by poison is in endgame a variation to enable a hybrid life+es set-up. Belt
Spoiler
The belt-question is not easy and straight to answer. Since [3.24] Necropolis you can easy balance your whole direction into damage or into tankyness with the choice of your belt, weapon and 5 passives on the tree. Start with a darkness enthroned and good rolled ghastly jewels with minion chance to poison and needed mana-reg / resis / attr / bleeding- / ailment-avoidances. When you outsourced resis on rare gear, clustertransfers, tattoos and other slots, you can instead double with the jewel the Adorned the effects of magic blue corrupted abyss-jewels and switch i.e. to tanky recoupings of the graven's secret. With enough currency enjoy the mageblood. Damage belt Darkness Enthroned with 2 abyss-jewels-slots let you fast double up 60% minion poisonchance. It doubles other needed and valuable stats, suffixes and implicits like bleeding- and ailment-avoidances, mana-reg, resis and attributes. Tanky belt
Spoiler
When you focus on even more tankyness, Graven's Secret cloth belt let you recoup up to 60-70% damage of elemental hits. This will fill up perfect the short small gaps and cooldowns of defensive layers like es on block, es on hit and guardskills. Generate in maps charges on block with "mage hunter" on the large clusters. Against singletargets use Assassin's mark. For always full charges skill Power charges on crit-support (or slip into the Ralakesh Impatience-boots). Get the 5th powercharge "infused" in the ranger-area or also the 6th in the witch-area. For more recoupings you no longer need to max evasion and spellblock. Further the belt has good synergies with the keystones iron reflexes and glancing blows. Favorite graven's secret best with the implicit of elemental resistances or with increased aura-effect of determination. Lategame Mageblood
Spoiler
In the endgame tanky permanent flasks-effects are added with the famous mageblood. Mageblood fixes str-, dex- and resi-problems with a flask-suffix of the rainbow or a bismuth-flask. It enables more easy to max the build with "The Adorned" to double the effects of magic blue corrupted ghastly-jewels. Mageblood flask-set-up Mageblood further enables to use 70% flasks-effects with instilling orbs and to roll the increased effect-prefix for total 95% added effects. Granite-, jade- and iron-flasks (+800 es) are great doubled buffed with 100% increased global defences of Skin of the Lords. Using a permanent Quartz flask adds 29% spell suppression in combination with the suppression-phasing-mastery to cap and fix 100% spell suppression. Last a permanent sapphire flask of the rainbow let you raise up to +9% max cold-resis for reaching awesome 89% all elemental max-resis with the jewel melding of the flesh. But since [3.25] also a taste of hate grants the +max-resis-effect. Variations
Spoiler
A Stygian Vise belt fixes needed resis, attr and other suffixes in a good mix to squeeze in cheap the Melding of the flesh and the Adorned already before mageblood. The tides of time add flask-charges to build a unique flask-set with the rumi's concoction (blockings), sin's rebirth (withers), elixier of the unbroken circle, taste of hate (ele-ehp), soul ripper, bottled faith. With spiked concoction / alchemist genius and fasting on a cluster, flask-uptime-tattoos, the flask-mastery careful conservationist, or also the traitor-timeless-keystone, almost 100% flask-uptimes are reached. Headhunter is in maps funny too and adds many special buffs, but is not optimal supporting minions. Dernière édition par Chromino#4813, le 27 oct. 2024 16:27:06
|
|
Jewels
Spoiler
The Golden Rule - golden damage
Spoiler
The Golden Rule's selfpoisonings are doubling the gained generating of poison stacks for your Herald of Agony-Virulences and will add enough to keep always maximum virulences, equal to damage and attackspeed, for the Herald. With this jewel you will be able to sting 80 - 120 virulences also single-target on bosses. Mobs and mapping are never the problem for enough max stacks. Use only as CI, the reflected hundreds of poison can cause suicide. Also be careful with additional selfreflections of bleedings, like afflicted by the curse vulnerability, they are deadly too. ==》 The complete line-up of poisonchance and virulences is in "the composition of agony" listed. Hybrid life + es set-up against some ubers Except Sirus, Chayula and Al-Hezmin against most pinnacles and ubers and in other chaos-excluding poe-content the chaos immunities of CI are not needed. So you can regret CI and instead gear the helmet Maw of the Conquest to be unaffected by poison to counter the golden rule's downsides and to use an instant life or hybrid-flask beside. An additional recovery-mastery like circle of life or infused flesh for life-recoupings turns attractive beside. Also Kahuturoa's Certainty boots grants the collection of immunities to poison-, bleeding- and ignite-damage. Alternative rare boots with the elevated suffix 'unaffected by poison'are possible too. The Watcher's Eye | Es gained on hit | Active recovery
Spoiler
One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. So don't worry when you only get 1 and not 2 or 3 optimal mods. The most worthfull mods for this build are: https://www.pathofexile.com/trade/search/Sentinel/9yvRR3muK 1) Discipline: ES gained on hit: It's also one of the most expensive mods. It will raise the substain much with your active spell-hits when there is no blockable damage. Best with storm burst, tornados of elemental turbulences and ball-lightnings. 3 tornados hit nonstop 12x each second. Or ball-Lightnings strike default each 150ms, 6x second, and you reach fast castrates of 3-4 hits/ sec, that's 20 hits/ second. Specialized spell-echo would split non-alternate ball-lightnings and increases the counting of overlapping aoe-strikes. If you use Slower projectiles it's equal to 1.35 multiplier to add in manually last. Storm Burst ticks fast 6.8x/sec full channeled with 12-14 multiple moving small orbs. Yuuups - nearly I forgot to mention to count further cyclone, void spheres, storm-brands and tempest-shield-chainings in. TL;DR: 1-3k es/ sec recovered against singletarget. Enjoy to facetank Shaper's beam with full channeled stormburst and stacked other skills! Expressive multiplied by multiple targets in high density content. 2) Grace/ Spell suppression frees up some passives or a slot on rare boots. Without use magebane on sol and elegant form on a small or unique medium cluster. 3) Damagereductions/ Damageshifts: Additional Physical Damage Reduction with determination, because of the armour-formula double effective. 4) Additional spellblock with Discipline: With this you can cap spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70-75%! Born to block! More
Spoiler
5) When you need urgent es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield This will result in around 400 added ES. Take it only to score relaxed needed es against oneshots (... or fiveshots in 0.1 seconds without blockable attacks). This fills as deep far downside one valuable gearsocket and reserves mana. Without this mod remove the clarity-jewel. 6) Grace: movement speed When you like it speedy always very fine. 7) Determination: nice armour and more es/ block 8) Determination additional attackblock 9) Discipline: big buff for wicked ward with 40% faster start of es-recharge HoA-poison | Ghastly jewels | The Adorned | Amanamu's Gaze | Dot-Damage
Spoiler
Minion chance to poison on abyss jewels is equal to an additional 7th HoA-support-link and is awesome for the uptime of damage. We buff it with temporal chains to 2.5-3 seconds continuous dot. We scale up the HoA-poison until we reach 100% minion chance to poison on hit or until the poe-engine hardcaps the dot at 35.7 M. Against ubers it's 3x more effective, when you farm them use in pob-community-fork the uber-configurations. Start with: 1) belt darkness-enthroned + rare ghastly-jewels + Amanamu's Gaze Progress in lategame to: 2) the adorned jewel + corrupted blue magic ghastly jewels + Amanamu's Gaze + free belt-choice First choices on the abyss-jewels are: 1 - On your jewels and clusters the implicit for tankyness most worthfull is corrupted blood-immunity crafted with vaal orbs. 1x "Corrupted blood cannot be inflicted on you" (before 100% flask-uptime / without mageblood, implicit, alternative possible on a cluster-implicit too) 2 - minion chance to poison on hit (suffix) 3 - +3-4 mana regenerated per second (multiplied by mystic bulwark, self discipline etc., prefix), "increased mana-reg while moving" (suffix) 4 - damage taken recouped as mana (best to reliable cwdt-trigger skills, prefix) 5 - chance to avoid bleeding (mandatory for cycloning, suffix, implicit) 6 - all resistances, required str /dex /int (suffixes) 7 - before reaching 100% elemental avoidances chance to avoid being ignited, without tempestshield avoid being shocked, without tattoos / pantheon of the brine king avoid freezing (suffixes, implicits) 8 - 2% reservation efficiencies (implicit) 9 - + energyshield (prefix), mana gained when you block (synthesis-implicit), spellblock (suffix) 10 - without the dark seer sceptre / tattoo minion chance to blind on hit (suffix) 11 - enemies withered by you have reduced all resi, enemies maimed by you take 4-5% increased damage over time with maim-tattoo (suffix), a good rolled +200 armour (prefix) Rare Abyss-Jewels In early levels we double rare ghastly jewels with more suffixes in the belt darkness enthroned. Amanamu's Gaze It stacks nice 30% more poisondamage too when you already reached high minion chance to poison with 5 ghastly jewels and curse with despair and temporal chains. Amanamu's Gaze switched in often enables also to exchange awakened unbound ailments in boss fights to predator-support. The Adorned When you have well rolled blue corrupted magic ghastly jewels, this meta-piece "the Adorned" doubles the suffix minion chance to poison to 30%. The blue corrupteds can have only 1 suffix, 1 prefix and 1 implicit. Mana-reg, mana-recoupings and es as prefixes are recommended. Bleeding-avoidances for cyclone, other ailment-avoidances and skill-efficiencies are good as implicits. The Adorned is recommended in lategame with the mageblood's easy suffixes like resis on a flask-suffix or also before with needed resis / attr on a good stygian vise. It also doubles a magic +2 max-cold-resi jewel. Overall the recommended 3 abyss-jewels are also simply to craft: a fractured base or 170 alts (or Aberrant Fossils in Primitive Resonators) are needed and at last the 1/4 gambling corrupting / doublecorrupting is not too frusting. HoA-crits | Grand Spectrums | Rational Doctrine | Lategame
Spoiler
In lategame good voices and 2-3 curses are needed to invest into HoA-crits. Create the combination of 3x Grand spectrums, Rational Doctrine for profane ground with high damage of 100% increased crits, Fearsome force on the tree or amulet anointment, the sceptre Maata's Teaching, Spirit offering and Assassin's mark to hit powerful HoA-crits. Reduced bleeding and ignite durations are best stacked on the implicits of grand spectrums. Mana gained on block is the most interesting implicit on the Rational Doctrine. When you manage to get your int and str on equal numbers, i.e. with tattoos, use the Zealot's Oath keystone just next in opposite to the crits-buffing "fearsome force" to benefit in synchronity from the es-regenerating consecrated ground. The Melding of the flesh | + Max-Resis
Spoiler
This tanky jewel is most easy build in with a mageblood and a permanent sapphire flask. You raise all your elemental max-resistances to the peak by only increasing +max-cold-resistances with aegis aurora, a sapphire flask, winter prowler, impossible escape or purity of ice. Also before mageblood with a stygian vise-belt in combination with the aura purity of ice and a cluster pure guile and manamanagement like a third cluster sublime form you can sqeeze melding of the flesh in for high poe-content. Alternative the flask Taste of Hate increases your elemental ehp around 30% easy when needed in by elemental-damagetypes dominated content like maven. Because the Allstars path much along clusters and especially small clusters, they are fast able to mount up resistances and to reach 85% or also fulltanky 89% all elemental resistances - that is impressive doubling their already infinitive** elemental ehp. Yes, you will facetank all elemental attacks like Maven's spells. But against penetration effects of shaper or eater it's far less effective. You can swap the element cold- to the needed lightning- and fire-resistances at the harvest-craftings-bench. You need +270 3x90% max-resis +180 kitava's debuffs +210 melding-jewel 660 resis Prioritize resistances on helmet, boots, 2-3 clusternotables sublime form, clustertransfers, tattoos for 500-700 resis like guided in "checklists stats" --> "resis" Further: □ sapphire flask with mageblood and instilling orbs (+76) □ flask-suffix of the rainbow with mageblood and instilling orbs (+112) □ on a rare +2 max cold-resis jewel (+20-30) □ "survivalist", 2 passives evasion mastery (+36) □ bismuth-flask with mageblood and instilling orbs (+198) Or without mageblood / 100% flask-uptime: □ darkness enthrouned belt doubling the resis of ghastly jewels (+120) □ stygian vise belt with resis and socketed ghastly jewel with resis (+190) □ purity of ice (+65, with ashes of the stars +95) □ not recommended: switching grace to purity of elements (/ or granted with aul's uprising amulet) + increased aura effects + increased gemlevels + ashes of the stars (+210) 15-50% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses. Then you stack the +cold- and the +max-resis: □ melding of the flesh -4% □ aegis aurora +5% □ sapphire flask +5%, with mageblood, instilling orbs and increased flask-effects-suffixes +9-10% □ rare jewel +2 or by The Adorned doubled magic jewel +4 □ "survivalist" 2 passives Evasion mastery +1% _____________ 88-90% max-resis Possible alternatives are:
Spoiler
□ jewel "impossible escape" with 2x +maxres around Imbalanced Guard / Unwavering Stance or around Elemental Equilirium: +3% □ 1-3 clusterskills on medium unique megalomaniacs or small rare clusters like: winterprowler +2 introspection +1 prismatic carapace +1 prismatic dance +1 antifreeze +1 □ purity of ice (can be granted on amulet-implicit), in place of grace or with pure guile on a cluster for the manamanagement, and increased aura effects and increased gemlevels +5% to +8% □ purity of ice-level increased with a shield-implicit or empower support +1%, or socketed into a +2 lvl rare unset ring or as implicit granted lvl 25 on circle of nostalgia +1% □ vaal impurity of ice in maps +7% □ delve-atlas-node "packed with energy" for more +max resis in maps □ the anoint of amulet to prismatic skin +2% □ the anoint of amulet to sanctuary +1% □ rare eldritch gloves with +2% max res eldritch implicit □ increased aura effects of "purposeful harbinger" stacked on the rare medium clusters, 2 - 3 x needed for +1% □ the +3% Brine Crown helmet Alternative jewels for hc, leaguestart, etc: Ancestral Vision / Storm Shroud / Forbidden Flame and Flesh / Balance of terror / Thread of Hope / Unnatural Instinct / Brutal Restraint / Split Personality / Impossible Escape / Calamitous Vision / Light of Meaning etc.
Spoiler
With voices clusters, with a darkness-enthroned belt, with league-mechanics, with a perfect mana-management, b.i.s. geared with unique medium megalomaniac-clusters, and/or pathing to sovereignity or presage replacing one of the small clusters, when you use an aul's uprising starting-amulet, when you switch out evasion and the "sublime form"-cluster against some bosses or against the ubers, also while mapping with the sin's rebirth stibnite flask instead the balance of terror- /glorious vanity-jewel, or with one of many other sources for full withers, when pathing across the central witch- or the northern scion-area, when you reached 100% ailments-avoidances already on your abyss-jewels, rings and tattoos, when you wear bubonic trails, or with other balancings, you can add more jewel-variations like the following interesting alternatives: Stormshroud | Ancestral vision | Clusterjewel Elegant form | 100% Ailment-Immunities
Spoiler
Until you optimized all avoidances on the eldritch boots, the jewel- and ring-implicits use when needed temporary the jewels storm shroud, ancestral vision or the strong notable elegant form on a rare or unique medium cluster. A small clusters Elegant form fixes ailment avoidances and spell suppression or enable to choose another keystone as Magebane on the Skin of the lords and different watcher's eye mods. Stormshroud is with shock avoidances on abyss-jewels in the darkness-enthroned belt or with mageblood and a flask suffix more effective and open some free stats on boots. Ancestral vision is recommended for 100% elemental ailment avoidances together with the shield mastery and suffix and eater-implicit on elder boots, visit "important mechanics": "fire and other ailmets". You reach already almost immunities before with maxed pantheons and ailment avoidances on the ghastly jewels and flasks. Forbidden Flame and Flesh The 2 endgame-reward-jewels enable to build in one more ascendancy of your neighbourhoods and of your own ascendancysector.
Spoiler
Necro: the Occultist-ascendancy like "Void Beacon" for raw damage or also Necro's "Bone barrier" with ghost reaver for es-leech are valuable. Alternative "Profane Bloom" adds best clearspeed in high density. Duelist: The gladiator's "More than skill" blocks. Guardian: Build in Hierophant`s-ascendancies like "Sanctuary of Thoughts" for Mana-management and es. Alternative "Conviction of Power" adds endurcance charges and for graven`s secret belt power charges or the Inquisitor`s "Sanctuary" stationary consecrated ground for reg and curse-immunities. Pathfinder: Dead Eyes`s "Gathering Winds" or the Warden's "Mother`s Teaching" are interesting. Trickster: Assasin`s "Unstable Infusion" adds power charges when you use Graven`s secret. Balance of Terror or Glorious Vanity: Withers Balance of Terror, in sanctums farmable, is useable for full withers with "inflict withered" + selfcasting despair. Glorious Vanity transforms a passive to the ritual of shadows for chances to wither too. There are many great glorious vanities available. The mandatory transformed notable ritual of shadows is very, very common. Sometimes it's also better to use a different jewelslot (in the scion- or templar-area etc.) to use also the remaining original mystic bulwark with high manaregenerations. There are great notables like spell-suppression, blockings, +max-cold-resis etc. available and you can simulate the transformations with https://vilsol.github.io/timeless-jewels In maps a Sin's Rebirth-flask does their job. Impossible Escape +3 max-resis
Spoiler
Impossible Escape is in some settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max cold-resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma' and writhing-jar-flask-charges) not too bad. CI for 4-5 free passives-points is in some pathings great also. Elegant Hubris The timeless jewel offers the transformed passive skill "slum lord" with 80% increased miniondamage. When you are very lucky to get a very rare one with i.e. "Commissioned 128880 coins to commemorate Caspiro" it transforms even up to 3x passives to slum lords and 240% miniondamage. High ailment avoidances, spell suppression and endurance charges, increased armour, mana-reg, power charges for graven's secret and more can be traded for the needed passives too. The transformed keystones Supreme Granstanding grants some mixed endurance, frenzy and power charges, Supreme Decadence let you use only instant lifeflasks as CI for low 800 es recovery. Please simulate, check and import the datas into pob before for the transformations individual with pob and https://vilsol.github.io/timeless-jewels. Use only when you get a b.i.s. one, small passives are paying the prize of glory. Thread of Hope: Keystones You can insert it with large radius in the templar area to fast activate the keynotes Divine Shield and Glancing Blows, 2x points Sovereignity and Redemption. Also great with storm brands for runebinder. In the shadow area a massive radius reaches lethe shade. Impossible Escape: +3 max-resis is in some settings interesting with 'Imbalanced Guard' (+3 max resis, ar, 15% ele-ehp), Unwavering Stance (+3 max cold-resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities), 'Supreme Ego' (reaches Charisma). CI is strong for 4-5 free passives-points in some pathings also. Split Personality: es / str / dex / int
Spoiler
Whenever you need urgent str or dex or es slot it into your last jewel sockets. Best energy in slot with ES and Int, or when needed ES and Str /Dex. For one you will get around +250 ES. Brutal Restraint: Flask-uptimes denoted to dekhara in the akhara of Balbala transforms a keystone into "the traitor". Using limited 3-4 flasks will raise their uptime much. Other transformed passives are more flask-charges with Alchemist's Genius and onslaught on kill. Not recommended
Spoiler
Calamitous vision also for the nice 25% more damage not easy to use. Aspect of the crab, of the avian and of the spider and Arctic armour and outbalanced aura-clusters and passives don't compensate the tankyness of auras in medium and high budget. Energised Armour can stack 100% increased armour in the templar area. The Light of Meaning adds only too low es for the allstars. Unnatural Instinct is useable it in the witch-area for 2% unreserved mana, 8% poisonchance and 2% spellblock (especially for a better manamanagement). Intuitive Leap for some leaped passives in the witch-area. Presage, Charisma, Spell Block, Manareg, Poisonchance of HoA-Buff-effect Clusters
Spoiler
Clustertransferpassives | Suffixes| Prefixes Needed Resis and All attr are added on every suffix of the clustertransferpassives. Also mana-reg is nice. When Magebane is used some added Dex for more spell suppression is always welcomed beside. Resistances can be changed with your harvest-craft-bench for balancing from cold into fire, lightning etc. 35% increased effects of small passives is the most wanted prefix on the small clusters for best manamanagement. Some added energyshield is a cheaper useable prefix. Corrupted blood immunity, Increased reservation efficiency, and Mana gained when block are the most interesting implicits. Exalt-slam the clusters when possible. In the spoiler "Important mechanics" is a basic guide to craft clusterjewels. Small Clusters | Manamanagement | Spell Suppression | Ailment Avoidances
Spoiler
The small clusters with skill efficiencies are stacked to use more big tanky auras for more defences. 6% skill-efficiencies, Resis, Attr, and 35% increased effect of small passives are on the small clusters b.i.s. Best are the set-up's: Mana-Management 3 passives, 6% skillefficiencies, 35% increased effects of small clusters, resis, needed all attr, dex/str/int 1) 1-2x sublime form (grace): + 30-60 resis 2) 1-2x self control (discipline): + 25% mana-reg 3) 1x uncompromising (determination) 100% Spell Suppression | 100% Ailment Avoidances 1-2x small or also megamanic medium clusters Elegant form fixes ailment avoidances and spell suppression or enable to choose different keystones as Magebane on the Skin of the Lords or different Watcher's Eye mods. Endurance charges are granted tanky in more uptime without the flask elixier of the unbroken circle on a small, or much better on an unique medium megalomaniac cluster "enduring composure". Medium clusters - Pure Agony - Pure damage
Spoiler
+5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald That it's. Our Leader for damage! Each cluster count around 16 % more damage for the agony-crawler. You need stormy fast bursting balls of poison to get the virulences up! Clusterbase lvl 68 is needed and "Added Small Passive Skills grant: Minions deal 10% increased Damage while you are affected by a Herald". Then they can be very easily crafted by spamming bound fossils on them or simply with a few alteration orbs they are forged. Crafting base: https://www.pathofexile.com/trade/search/Necropolis/BVyd7g4S8 Best-in-slot uniques When you have the luck to find the combination of pure agony on a unique megajewels together with 2 more strong notables like sublime form, uncompromising, self control for manamanagement, elegant form for spell suppression and ailment-immunities, enduring composure for uptime of endurance charges, etc., this is for medium clusters often best in slot. As long you don't find a megamega one the rare medium clusters pure agony with valuable resis, dex/str and the hot & wild desired jewelsocket for many valuable jewels are already almost perfect. Only when you find a Megalomaniac with 3 best fitting notables or use in lategame 4 voices clusters take uniques in. There are thousand possibilities, and sometimes you find the one and only b-i-s. Important and unique Clusters and their ideal combinations Best setup and best cluster skills 1. Pure Agony 2. Elegant form let you cap with boots and the shield mastery 100% ailment immunities and adds 10% spell suppression 3. manamagement: sublime form (+resis), self control (+mana-reg), uncompromising 4. spell suppression (elegant form, untouchable, aerialist) to change out the keystone Magebane on Skin of the Lords or also 5 passives "instinct" in the tree or also the watcher's eye-mod 5. others like enduring composure (enduring charges, pdr and ele-dr), best as pathfinder or scion: Flask-charges with Spiked Concoction or Fasting, vicious claws when you scale HoA-crits, doedre's gluttony for culling strikes 6. with spellblock: conjured wall, second skin, mystical ward, magehunter, stoic focus, rote reinforcement etc., to switch large spellblock-clusters or Rainbow strides boots, also stacked when wanted to switch out tempest-shield for easy mana-management 7. self discipline, clarity of purpose, sage, arcane adept for mana-reg, eternal suffering for more withers, etc. 8. passives with Es: veteran defender, energy from naught, savour the moment, introspection etc., good to stack more es against ubers and in valdos Unique Bis-Clusters with 2 b.i.s.-skills: https://www.pathofexile.com/trade/search/Settlers/V3amXQPhp Unique Bis-Clusters with 3 strong skills: https://www.pathofexile.com/trade/search/Settlers/aD8JJ2kHe Individualize the filters! Use elegant form, untouchable and aerialist for spell suppression, sublime form, self-control and uncompomising for mana-management, clarity of purpose for mana-reg, spiked concoction/ alchemist genius as pathfinder or scion, etc. All usable cluster-skills are thematical in stats separated in the smaller selections in the tradefilters. Alternatives only recommended before we get the stats in other slots:
Spoiler
9. septic spells only when you don't have enough poisonchances for max generated HoA-virulences 10. best with mageblood and with melding of the flesh or taste of hate: Winter prowler (+2% max-resis), but almost always simply a rare jewel +2 max cold resis is cheap possible with additional attr, resis, spell block much better. Pure guile (mana-management, dex) when you want to activate purity of ice, Introspection to buff purity of ice, added +1 max. resistances Prismatic Carapace, Prismatic Dance are useable beside too. 11. when resistances and attributes are needed: veteran defender, master the fundamentals, prismatic heart, etc. - but often it's better to get the resis in rare medium clusters with slotted ghastly jewels. Interesting cluster notables
Spoiler
"Elegant form", "Untouchable" or "Aerialist" short ways to 100% spell suppression "Enduring composure", "Enduring Focus" tanky pdr and ele-dr, great to switch in Vorana's preparation or a rare ward flask instead Elixier of the Unbroken circle "Conjured wall", "Second skin", "Mystical ward", "Magehunter", "Stoic focus", "Rote reinforcement" to switch out large spellblock-clusters, Rainbow strides boots or Tempestshield "Fire attunement", "Readiness" important burning ground and bleeding avoidances, when you like to switch your minor pantheon "Clarity of purpose", "Self-control", "Sage" or "Arcane Adept" are best for mana-reg "Spiked Concoction" or "Fasting" add flask-charges. Best as pathfinder and scion to free up flask-passives on the tree "Overwhelming Malice" or "Eternal suffering", nice for some withers "Doedre's Gluttony" adds culling strikes for 15% damage "Vicious bites", "Renewal" 5%-10% damage "Touch of cruelty" 2% damage and hinderings "Septic spells" with a good manamanagement sometimes allows you to regret 5 passives of the curse-mastery when you anoint your amulet with whispers of doom instead charisma /sovereignity "Lead by example" minions-onslaught and more virulences with enduring cry "Burden Projection" or "Body Guards" are relaxing if you want to stand alone with knockbacks in your frost shield and will add 40% more damage reductions in maps. Endgame bosses are immune. "Blessed rebirth" nice when you use phantasms-support "Mindfulness" enables in some stationary set-ups, like storm burst, regretting out 5 passives mystic bulwark "Chilling Presence" tanky freezings with HoA-hypothermia-support "Victim maker" nice malediction-debuff possible with cursing Large Clusters
Spoiler
Large clusters add more clustersockets for our damage-scaling medium clusters of "pure agony", and also more jewels and more small clusters for more tanky auras and more resis and attributes on all transferpassives and beside bleeding and ignite-immunities on abyss-jewels. 1. Best HoA-Damage: 1-3x Voices With this large cluster you turn much more flexible in use of medium clusters and jewels and improve damage to 85 and more virulences. The cheap voices #5 passives granting nothing are valuable early. Also the most cheap voices #5 passives granting nothing are often favourized for damage. They are always 100% recommended when you catched a fitting unique medium cluster with pure agony and 2 additional fitting notables or before you need to travel the long journey to the next clusterslot. Since 3.16 and the nerfs to aurastackers better voices are affordable in endgame. When you are still not out of currency, buy & switch in 1-3x large voices clusters: Adds #3/1 small passive skill which grants nothing. You reach the capacity of 7-12 medium cluster jewels with 7-12 x Pure Agony for up to 112 stacks of virulences. 2. Best tankyness: 1-3x large clusters Spellblock Conjured Wall, Mage Hunter You want rare large clusters everytime with 8 passives and 2 jewel slots. In the poe.com/trade-webpage in the search- result the used skills like conjured wall, magehunter, veteran defender, etc. needs to be displayed on position 1 or 3 of the clusternotables. Don't take the wanted skills located at the middle- position 2! While levelling a cheap 8-passives with only 1 notable is already recommended to insert more medium clusters of "pure agony". Pathing into the fourth large cluster also without voices can be valuable. Thumbed equal to 20% spellhits avoided and equal to 40% more es on spellblock-recovery. Easy you can stack spellblock instead also in "Arcane guarding", "Arcane sanctuary", in unique megalomaniacs and as Jugg, Trickster, Duelist on Rainbow stride boots. Or visit in "checklist stats" --> "spellblock". 3. Chaoscluster Best only in high density: Unspeakable Gifts (stacked AoE in in combination with asenaths's gentle touch gloves) + Overwhelming malice (more withers especially in high density with many targets to crit) (+ when wanted Touch of Cruelty for a bit damage + hinders) 4. 30% Ar and Ev, +10% Resis Battle-Hardened + Master the Fundamentals are nice too. Alternatives
Spoiler
5. Miniondamage Only in lower levels valuable. Not much effective in higher levels because you stack already 300-400% miniondamage with the circles of ambition and nostalgia, passives and pure agony and 400% attackspeed simply by HoA-virulences. 1) Vicious Bites (when you scale the HoA-crits) 2) Renewal 3) Call to the slaughter Only without void manipulation support/ triad grips: 4) Rotten Claws (single-target) 5) Raze and Pillage (the the most beautiful free mtx of ignites!) 6. Veteran Defender adds simply and best some es and str or resis. But instead with the voices you have instead the added jewelslot for more res/attr-suffixes. Very rare and very expensive are 2 useable skills positioned at 1 and 3 (Veteran defender + Riot Queller / Prodigious Defences / Advanced Guard) 7. Es-Leech & Resis Storm Drinker (a bit es-leech) + Prismatic Heart (10% Resis) Tattoos
Spoiler
Poisonchances, spell suppression, resis, ailment- and bleeding-avoidances The following Tattoos can switch and fix easy needed stats and suffixes into your set-up to balance and cap them. Passives on the tree and clustertransfers and stats on your gear turn much more flexible with tattoos. Optimal inprinted the tattoos buff the build in value of 5-10 passives. ==> Stack some needed all attr / int / str on the cluster-transferpassives or visit the spoiler "attributes" in "important mechanics" for many possibilities. With the timeless jewel elegant hybris, commissioned to Caspiro for the keystone Supreme Ostentation, you can tattoo your whole tree when wanted. Best-in-slot Tattoos ■ Tattoo of the Tawhoa Shaman (int): 5% to poison on hit to switch out 2-6 poison-passives of fatal toxins and the curse mastery or when very urgent needed even serpentine spellslinger ■ Tattoo of the Ramako Shaman (dex): +2% chance to suppress spell damage - awesome to use a different keystone instead magebane on skin of the Lords, 5x-7x used, and to use rare pure es-based boots instead ev/spell suppression-based boots ■ Tattoo of the Hinekora Warrior (int): 3% es ■ Tattoo of the Tasalio Warrior (dex): blindings when you don`t use the dark seer Ailments ■ Tattoo of the Kitava Rebel (str): 10% chance to avoid bleeding - recommended while cycloning, in combination with bleeding-avoidances on ghastly jewels 100% can be reached ■ Tattoo of the Ngamahu Shaman (str): 10% reduced ignite durations - 4x needed for 100% with the minor pantheon of abberath ■ Tattoo of the Arohongui Scout (dex): 10% avoid chill and freeze - great to reach easy 100% freeze avoidances to switch pantheon of brine king early to arakaali Resistances ■ Tattoo of the Arohongui Moonwarden (dex): +6% Cold Resistance, also interesting in combination with the jewel "the green nightmare" next to magebane for spell suppression ■ Tattoo of the Valako Stormrider (int): +6% Lightning Resistance ■ Tattoo of the Ngamahu Firewalker (str): +6% Fire Resistance Utility ■ Tattoo of the Ramako Fleetfoot (dex): 2% Movementspeed is always great ■ Tattoo of the Tawhoa Herbalist (dex): 4% flaskdurations are everytime strong, especially as pathfinder Crowd control | cc (with our skills and spells fast triggered): ■ Tattoo of the Tasalio Warrior (dex): Blindings (with cyclone / attacks when you don`t use the dark seer sceptre) ■ Tattoo of the Tukohama Brawler (str): Knockbacks ■ Tattoo of the Tasalio Bladedancer (str): Maim (with cyclone / attacks) ■ Tattoo of the Tasalio Shaman (int): Hinders (when you don`t use tornados or void spheres) Others ■ Journey Tattoos of the Soul (+30 int-notes): +40 es, use it 2x for +450, 3x for +1100 and 4x for +2500 es ■ Tattoo of the Hinekora Shaman (int): good 8% increased Mana Regeneration Rate - or stack them to push out the passives of "mystic bulwark" when wanted ■ Tattoo of the Valako Shieldbearer (str): +1% Chance to Block Attack Damage - stack it to the max for recovery with aegis aurora and Iron reflexes on skin of the lords or to push out grace and ghost dance ■ Tattoo of the Hinekora Deathwarden (int): 6% reduced Effect of Curses on you ■ Tattoo of the Rongokurai Warrior (str): 6% increased Armour ■ Tattoo of the Rongokurai Turtle (int): 5% reduced Extra Damage from Critical Strikes, stack to switch 4 passives serpentine spellslinger ■ Journey Tattoo of the Mind: +30 to maximum Mana, equal to a bit skill-efficiencies Flasks and Sulphur
Spoiler
Your flasks need a lot of love in endgame. Invest maximal into their charges of your defences. Armour, Evasion and Ward are doubled by Skin of the Lords. In maps and high density unique flasks are often the best choice. In long boss fights against Ubers rare flasks with prefixes like charges gain when hit are ordinary the better selection. For the different mageblood set-up visit the belt-section in the gear-spoiler. Utility-flasks 1) Before you've got a source of full 15 withers and before you maxed the minor pantheon of abberath, ignite removals- and immunities on the Sin's Rebirth flask are highly recommended. Sin's Rebirth stibnite generates full withers beside.
Spoiler
It can also optimize your es-leech with full conversion into chaos-damage. 2) A Granite/ Rumi's concoction flask is the second choice.
Spoiler
Rumi's concoction is recommended when you are missing much block. You can only benefit from 1x + 1500 armour on 1 granite flask and only 1x #% increased armour-suffix. Don't take 2x same type of flasks. 3) Only until you get high recovery with aegis aurora, watcher's eye es on hit and graven's secret, a Sorrow of the Divine, combinated with a life-flask, is cheap recovery.
Spoiler
The Sorrow of the Divine also slowly regenerates around 60% against dot- and degen-damagetypes on the small holy ground. 4) Only until you finalize 100% spellsupression on other spots a Quartz-flask / Soul ripper is well supporting. 5) More tankyness with a Basaltflask follows next. 6) Elixier of the Unbroken circle add tanky endurance charges for flat ele- and phys-damagereductions.
Spoiler
Iron flasks are the perfect alternative of doubled +400 es in damagepeaks when you reached high evasion and blockings. Or with a rare iron-flask 800 ward are recovered each 2 seconds. Vorana's Preparation add ward, debilitations and culling strike. 7) Taste of Hate is like tanky 15-20% more elemental ehp with aegis aurora until you use the melding of the flesh. Beside cold-resis it's freeze-immunities let you use early the arakaali-pantheon in place of the brine king. More unique flasks
Spoiler
Soul Ripper offers the possibility to use a lot more often the vaal skills beside spell suppress and phasing. You get vaal discipline with a regeneration of 3000 ES/sec on almost each mob and double times in the boss arena. So it's a great alternative for mapping. Consumes 50-80 charges is optimal, so you can combine soul and flask rechargerate for optimal use of 2 vaal skills. (Don't take "consumes 49 charges on use" or less: they are not enough to fill the 50 souls of one vaal skill. Take only -10 - +20 to maximal charges.) Bottled Faith is the headhunter for tanks. I don't mean the fine 10% more damage, I mean the killing d.o.t. & degen our high defences don't work against. Here we need regeneration. Take the optimal Bottled Faith to not miss the consecrated ground with big and beautifull increased area. 50% reduced curse effects are op beside. Need to be used together with 2 passives for the keystone Zealot's Oath. Best useable as Guardian and Jugg. We need mandatory the flask-suffixes: 1) Always first one flask with stop- and antibleeding until you reached 100% avoidances on abyss-jewels and implicits. Versus corrupted-blood take also permament immunity on a jewel's implicit. 2) The second effective flask-suffix is increased armour. 3) Other missing ailment-immunities, curse-immunities, added resistances to overcap resis, or increased movementspeed are welcomed. And more...
Spoiler
Before you maxed the minor pantheon of abberath ignite removals- and immunities on the Sin's Rebirth flask or on a suffix of a rare are recommended. Es-leech "of draining" add a bit recovery with ball lightning of static lvl 20 and tempestshield. It's best buffed and optimized in combination with the damage-conversion of the Sin's Rebirth flask. With storm burst increased castspeed buffs up with the watcher's eye es on hit and stacks faster high HoA-virulences. Alternative an onslaught-flask is great for cast- and movementspeed. Rare elemental and basalt-flasks against bosses
Spoiler
Use always the elemental- and basalt flask against: ■ A Taste of hate- / Sapphire-flask against Shaper, Elder, Uber Elder, Maven, Aul ■ A Rubin Flask against Exarch, Sirus, Atziri ■ A Topaz- / Vessel of Vinktar-flask against Eater of Worlds, Maven, Sirus ■ A Basalt Flask against Shaper, Sirius, Eater Take a sapphire-flask with anti-freeze against Shaper etc. with their freezing-attacks when you not reached already 100% freeze immunities. Or simply the brine-king-pantheon. Prefixes
Spoiler
Flask-prefix "Masochist's` / 'Flagellant's' / Sinner's " gain 2-4 charge when you are hit by an enemy" are the best. Also blocked hits/ spellhits count as been "hit". Or roll the t1 flask-prefixes: - 28% reduced charges are used best on: basalt, quicksilver, silver, gold, iron flasks - 38% increased duration is best on: bismuth, sapphire, ruby, topaz, basalt, stibnite flasks (only as pathfinder: - 47% increased charge recovery best on: granite, jade, quartz flasks) They are mandatory for many charges in long-boss-fights, swap unique flasks out against bosses. Quality Get high flask-qualities. Last use vaal orbs for the chance of best increased +30% flask-qualities. Trigger Use instilling orbs and your crafting bench to autotrigger your flasks "reused at end of this flask-effect", "when you become ignited", "when you start bleeding", and the ward-flask "when you hit an unique monster" etc. ... Mageblood flask-set-up
Spoiler
Mageblood further enables to use 70% flasks-effects with instilling orbs and to roll the increased effect-prefix for total 95% added effects. Granite-, jade- and iron-flasks (up to +1000 es) are great doubled buffed with 100% increased global defences of Skin of the Lords. Using a permanent Quartz flask adds 29% spell suppression in combination with the suppression-phasing-mastery to cap and fix 100% spell suppression. A permanent sapphire flask of the rainbow let you raise up to +9% max cold-resis for reaching awesome 89% all elemental max-resis with the jewel melding of the flesh. Special flasks
Spoiler
On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow. Or simply prefer to reroll this mapmod. A witchfire in maps is a tasty battledrink. Especially recommended when you need urgent a free skillgem-socket. When you activated tempest shield or are 100% ailment/shock-immune, the Vessel of Vinktar increases damage with shocks beside less lightning damage taken. Best are the max effect with it's increased shock-effects and proliferation suffix. High interesting also in combination with the keystone Ghost reaver for 800 es/sec es-leech. When you use arakaali's fang 1 flask of writhing jar is reserved to raise 20 spiders. Use 2x unearth/ desecrate, channel storm burst or use an aoe, 1× writhing jar to let them dance. Offer 15 withers and clearspeed. A quicksilver-flask is very effective with more movementspeed. More alternative flasks: Kiara's Determination is a nice cocktail of ailments-avoidances for levelling. A silver "onslaught" flask adds movementspeed and castspeed + HoA-virulences while levelling. Lion's Roar is fine to knockback the mobs out of your frostshield and to get full 60% damagereduction of your cleaned up shield. The Grasping Nightshade Sporebloom tincture adds withers and vines. Dying sun is interesting when you channel projectile-skills. Ascendancy | Bandits | Pantheon
Spoiler
Bandits: First: Alira ---> Then: Lunch for the crawler
Spoiler
For relaxed gearing and levelling it's a good idea to help Alira for resis. Because the Allstars wear mostly unique gear, don't path before much resis on the tree and later stack much resis on the cluster-transferpassives, in early game Alira is very helpful. With good crafts, jewels and clusters, take simply one additional ghastly jewel with resis or a small cluster sublime form and kill them all. You want the passive point. Around lvl 90-97, bring 1x Onyx amulet and 20x orbs of regret to a vendor for 1 passive point. Orbs of fusing can be changed to orbs of chance by Clarissa in the City of Sarn act 8. 8x orbs of chance can be changed to 2x orbs of scouring to 1x orb of regret i.e. by the vendors Petarus and Vanja in Highgate to get the passive instead resis. Instead Alira i.e. a +2 max cold-resis / + 30 all resis rare jewel is for taste of hate / melding of the flesh in place more valuable. Pantheon:
Spoiler
Major God 1) Start with: Brine King, against freezings of Shaper, Elder etc. . 2) When you reached later 90-100% ailment-immunities with eldritch-boots, ancestral vision /or a cluster elegant form etc. and got awakened cast while channeling lvl 4 against stuns switch to the pantheon of Arakaali against d.o.t. . Minor God: 1) While levelling start with: Soul of Ryslatha for poisonous concoction flask-charges 2) For Ascendancy-Labyrinths, when you are unused to the traps: Soul of Ralakesh 3) As CI: Soul of Abberath (for ignite-reduction and burning-ground-immunity) Ascendancy: Take them in this order:
Spoiler
1) Heartstopper: The tankyness carry you into t14 (around lvl 35) 2) Escape Artist: transfer (around lvl 55) 3) Spellbreaker: High substain / es-recharge (around lvl 70) 4) One step ahead: Speed, tankyness (around lvl 80) (You can choose this also as your first ascendancy when you are experienced to stack some defences before heartstopper) Alternative Soul drinker: When you have enough mana and mana-reg to use ball lightning of static lvl 20 and tempestshield, Soul drinker is strong with 800 es/sec both active and autotriggered overleech and 20% castspeed for more HoA-virulences and more es on hit. Buff your damage also with the Sin's Rebirth flask / Unholy Might / Chaos- transformations and Arcane Surge. Especially valuable it is increased in combination with the leech mastery ethereal feast for doubled es-leech. Dernière édition par Chromino#4813, le 27 oct. 2024 16:38:39
|
|
Skills and Trigger | Styles and Auras
Spoiler
Stack minimum 80% chance to poison in the tree and on tattoos to get more HoA damage with maximal virulences like shown in the spoiler "the composition of damage" Moving style | until 100 HoA-virulences cyclone (lvl1)- (awakened) cast while channelling (lvl 5) - ball lightning of orbiting ( / - ball lightning of static (lvl 1) - tornado of elemental turbulence (lvl 1) / frost shield
Spoiler
Cyclone, channeling ball lightning of orbiting and tornados of turbulences, is in maps smooth for best movement, for best damage-uptime, for dodging automatic many attacks and spells and whirling away from many aoe`s and groundeffects. Relaxing, continuous and also ranged es on hit, withers and virulences are produced nonstop. But against lonely singletargets cyclone-cwc only fits until continuous 100 virulences. Above you need to combinate it with more autotriggered ball lightnings of static, voidspheres, storm brands, other skills and good 100% spell-poisonchances. ■ High bleeding avoidances are recommended with suffixes and implicits of abyss-jewels. High flask-uptimes, on a flask-suffix permanent with mageblood, ring-implicits, tattoos, steelskin or the minor pantheon of ralakesh are possible too. ■ Onslaught as ring-implicit is recommended for more moventspeed with cyclone. ■ 40% more HoA-virulences are procced in 100% poisonchances as with 80% poisonchances. ■ Cyclone is only possible with 1-handed-melee-weapon-types, like the +2 dark seer sceptre or the +2 maalach`s teaching sceptre. Cyclone is not possible with wands. When you want to autotrigger skills with a triggerweapon use the tradefilter: https://www.pathofexile.com/trade/search/Necropolis/6rgGBgXcG When you prefer to combat complete meleestyle, cycloning and whirling or use other slow skills, I advice to balance out the peaks above 100 virulences of 1-2x medium clusters pure agony instead into HoA-levels, -poison, -crits and other scalings:
Spoiler
■ to ghastly jewels minion 100% chance to poison on hit and the Adorned and Amanamu's gaze ■ getting spellblock on other spots and changing a large cluster to a chaos- or minion-damagecluster ■ to the +1 chaos mastery corruption with wither-effects ■ in maps the minion-mastery granting unholy might ■ Try to get 2 autotriggered curses on hit with asenath`s +1 implicit or on other gloves +2 implicits or link them with hextouch to tempest shield. ■ A poet's pen, svalinn, the mjoellner with the timeless jewel elegant hybris, commissioned to Caspiro for the keystone Supreme Ostentation to claim strength requirements are interesting for triggers too. ■ slower or returning projectiles and more duration are support-alternatives ■ When prefered buff by enhance-support 30% more speed of cyclone. More styles | Create your own style | Cast while Channeling
Spoiler
The Herald of Agony is probably the most valuable poison-damage-trigger in whole poe for all fast hitting spells and skills. You are able to balance them with unmatched flexibility into hundreds of combinations for your individual different aspects. Many skills in poe were multiple nerfed or were never valuable introduced and designed as mainskills. The Allstars are able to use their remained hidden capacities and sting them instead with the dirty tail of the crawling killer. In example with good mana-reg you can easy replace the tornados. Body-swaps, cyclone, void spheres, storm bursts and many more forgotten attacks turn full of worth in this build. Rules of thumb Singletarget you count around 10 virulences with tempestshield, add 20 more with three thrown storm brands or voidsphere, add 30 with 3 tornados of elemental turbulences, 40 with ball lightnings up to 60 with good mana-reg, and above 120 use combinations with stormbursts. Ranged Style | until 120 HoA-virulences storm burst (lvl 2) - (awakened) cast while channeling (lvl 5) - ball lightning of static - tornado of elemental turbulences Simply spam storm burst. storm burst / cyclone / winter orb (all lvl 1) - (awakened) cast while channeling + X + X or arcanist brand + X + X + X You can vary your prefered triggered 3. and 4. skill or support. ■■ Best singletarget/ Bosses ■■
Spoiler
tornados of elemental turbulence ball-lightnings (of static) (of orbiting) faster casting lvl 20 (less delay of storm burst, more es /hit with watcher's eye) creeping frost - gmp chance to poison increased area of effect ■■ Virulences automatical while moving (dot) ■■
Spoiler
tornados of elemental turbulence arcanist brand + X + X + X (/ brand recall - automation) void sphere ( - second wind) storm brands, in maps: storm brands of indecision (superiour with 'faster casting', or also 4 passives 'Brand Equity'+ attach by activation mastery - or brand recall) (vaal) firestorm ( - more duration) cremation of the volcano galvanic field vaal venom gyre hydrosphere, can chain skills placed at position 3 in links blade vortex ■■ Autobombing | Counterskills ■■
Spoiler
tempestshield cwdt lvl 1 - X - X - X cast when stunned - X - X - X ■■ Best for less mana used | long durations ■■
Spoiler
storm brand (in blight: of indecision) void sphere tornados of elemental turbulence more duration ■■ Best for movement ■■
Spoiler
unearth - body-swap (make zoom, not crawl) frostblink of wintry blast lightning warp ■■ Best for tankyness ■■
Spoiler
frost shield frostwall (lvl 1, quality 0) enfeeble infused channelling with belt graven's secret: power charges on crit purifying flame (with 2 passives Zealoth's Oath) glascial cascade (knockbacks) es leech-support fortify support (with cyclone) vaal absolution / vaal skeletons / raging spirits / phantasms support + feeding frenzy (meatshields) ice nova of deep freeze ■■ Others ■■
Spoiler
hextouch + despair + temporal chains kinetic bolt fragmentation - returning projectiles - gmp (wand needed) (vaal) cold snap (chills, frenzy charges) - (awakened) spell cascade dark pact - skeletons voltaxic burst- lesser duration unearth - spirit / flesh offering forbidden rite spark prismatic burst freezing pulse shock nova orb of storms lightning conduit ice spear of splitting zombies of falling icicle mine (of sabotage) (HoA-crits) soulrend of the spiral - returning projectiles mana leech culling strike, lvl 20 returning projectiles ■■ Virulences while channeling & facetanking ■■
Spoiler
blazing salvo - returning projectiles blade fall (of volley, spell cascade) flame wall fireball ice spear arc ■ ■ More styles ■ ■ Stormburst | 2k es on hit | 2M Damage style
Spoiler
Recover 2k-3k es on hit/sec or burst 1-4M selfcasted damage in combination with the flask Sin's Rebirth and leech beside 400 es/sec with the supports: storm burst lvl 1 / 21 - faster casting - more duration - decay / incr. aoe / es-leech - + onslaught, +arcane surge Ball Lightning | Caster style
Spoiler
ball-lightnings (lvl 1) - greater multiple projectiles - faster casting - slower projectiles - spell echo /unleash /storm brand /chance to poison, + onslaught, +arcane surge The much better sound and much better designed visual style with ball-lightnings is much more satisfying as storm burst. With best recommondations use in rare gloves integrated faster casting + slower projectiles. "Faster casting" builds up the stacks 40% faster and "slower projectiles", equal to 35% castspeed, keep the balls longer on the screen for your own smoother moving. Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also. / or inverse: Cast some storm brands. When you want more damage on bosses cast ball-lightnings too. Spell style
Spoiler
Firestorm (/of pelting) - unleash / spell echo - increased duration - faster casting Winter orb
Spoiler
Great for mapping, slow for bossing. winter orb - cwc - i.e. tornado of turbulence - ball lightnings of static / i.e. blazing salvo - returning projectiles etc.) winter orb - faster casting - gmp - increased duration - returning projectiles Arcanist brand
Spoiler
arcanist brand + X + X + X In example: eye of winter - returning projectiles and brand recall autotriggered by automation unearth - spirit offering Lancing steel of spraying
Spoiler
Lancing steel of spraying - faster attacks - returning projectiles Needs stacked 100% attack-poisonchances. Poisonous concoction
Spoiler
Awesome easy for levelling: Poisonous concoction - greater volley - gmp - life gain on hit / faster attacks One Button - Lazy Style / Autotriggers - Other trigger
Spoiler
Let automatic trigger the HoA-virulences and skills in maps with: Cast when stunned best in high density, best for frostshield es/ on block counter the es-draining Cast when stunned lvl 21 - frostshield lvl 12-21 - void sphere lvl 1 - storm brand lvl 1 Cast when damage taken best for automatriggered HoA-virulences low level 1 used skills like: Cast when damage taken lvl 1 - tornados of elemental turbulence - void sphere - stormbrand - frost wall Automation fits for the instant skills. Automation - withering step - molten shell / when lazy: convocation Curses | Gloves | Implicit | Hextouch Best qol Curses on hit are the implicits of gloves, asenath's gentle touch gloves or Void Sphere / Storm brand / Tempestshield - hextouch - temporal chains - despair Selfcasted are prefered the instant and long duration skills. Vaal discipline Predator Assassin's mark Best selfcasted before damagepeaks: Molten shell Best in combination in with jewel balance of terror for 15 withers: Despair Best instant selfcasted in dungeon-maps, against proxy-shield-mobs: Convocation Arcanist brand | Offerings | Ubers best in boss-encounters for offerings and for preparing curses: Arcanist brand - unearth lvl 1 - spirit offering / bone offering lvl 21 Arcanist brand - despair - assassin's mark - temporal chains - enfeeble More Trigger
Spoiler
We can use in this build best more cast while channelling, cast when stunned, triggerweapons /wands, cast when damage taken and arcanist brands. Cwdt tanky movement: cwdt lvl 1 - lightning warp (lvl 4) or low level molten shell Cast while channelling Step up to spoiler "Create your own style" for dozens of possibilities. Of course you can also use 2 cwc-setups. 8 sec cheap +2 HoA-lvls triggerweapons best for longer durations and cooldowns-skills like frostshield, void spheres, curses, unearth - offering, storm brands, chaos golem 4 sec +2 HoA-lvls triggerweapons fits for almost all skills Other
Spoiler
Spelltotems 15 Withers spell totem - multiple totems - wither Bane bane - despair- temporal chains Cursed ground support ... interesting to prepare curses against almost stationary bosses like exarch, cortex Spellslinger (projectiles and wand required) and with Cyclone Battlemage's Cry are useable too. Do not forget: - Frost shield needs around 0.5 seconds manually casted, it is not instant, so take it better on cws or cwc for instanttriggering. - I personally for myself prefer instant skill molten shell manually casted. Other players push it on cwdt. The dirty scorpion-tail - Supports and Mana of Herald of Agony
Spoiler
This is the center of millions of damage. It scales heavy with skill-gem-level-increasements of empower and awakened gems. Best balanced 6 skills are: All HoA-supports are selected for their optimal relations of damage, increasing HoA-skill-levels to 28/29/34 and their reserved mana. You want always Herald of Agony (Lvl 21, Quality 23), empower (red, until HoA-lvl 40, 130%, lvl 4), awakened minion damage (blue, 140%, lvl 4) and awakened vicious projectiles (green, 130%). Gem-Colors Combination | Different Skills | Increased Mana Reserved | Damage Best stinging and fitting are the compositions: 1) 3g, 2b, 1r (mapping) 2) 2g, 1r, 3b (bossing with predator) 3) 4g, 1r, 1b 4) 2g, 2r, 2b 5) 3g, 2r, 1b 6) 3g, 3b (at HoA-lvl 40) Much lower damage and not recommended are: 0g 0b 3r 4b 6g Etc. Perfect for high-density: Pierce, green, low 120%, is best used in dungeon-designs through doors and floors, etc. Awakened fork (green, 130%) is b.i.s. to oneshoot 35 targets instead pierce. Or further added into the combination with chain/ pierce for up to 91 projectiles in low content. Best in open designed maps and breaches. Returning Projectiles Support (high 150%, green) is great with other doubled on hit effects like summoned phantasms and withering touchs. Best for boss-hunting: Predator / Signal Prey, 130%, offer as another blue gem most damage against bosses, but is slow multitarget. More ai, overwrites HoA-movements for more damage-uptime. Needs to mark the boss. Other supports Awakened void manipulation (green, 130% increased skillreservation) is almost everytime best, especially in 100% chaos conversion. Somewhere around 80% minionpoisonchances Awakened Unbound Ailments (low 120%) deal most high, but two seconds slower, the poison damage. Effective for the best poison-dot-damage until the cap 35M is reached and against bosses when you need to move often. Awakened unbound ailments is used until thumbed total 80M dps are reached, above it's switched out against other HoA-supports. Damage on full life (red, 130%) offers best damage for a red socket and faster damage in maps as unbound ailments or vile toxins. Vile toxins (green, 130%), is high damage, but half a second slower building up the stacks. It is like Predator recommended in place of pierce for singletarget bosshunting. Withering Touch (130%) fills one more green sockets in case of emergency for 2-4 more withers. Best for tanky levelling and legions: Summon Phantasms, low 120%, is in place of pierce a strong support for tanky levelling and legions. They can taunt, hinder and block a lot attacks as meat shields. As downside they use capacities of your frostshield and chain projectiles. Best with one cluster "blessed rebirth" (and "renewal"). Phantasms support is optimized with returning projectiles and withering touch for many hits. ==》 Take a look in the spoiler "Variants": "Harry Potter Senior & the Airforce 11". Leaguestart & honorable mentions
Spoiler
Point blank (green, 110%) and convocating the crawler face to face to the enemies is good for the low mana-multiplier. In difficult content you too often enjoy to keep range. Chance to poison (130%, green) could be used instead the recommended ghastly jewels. (Awakened) Added fire damage (red, 120%) with the ignites of raze and pillage. You loose much damage, use it only when you need urgent the low manamultiplier. Hypothermia support (green, 130 %) is interesting for tanky freezings with 3W+1G sockets triad grips when you have also a way to reliable chill - with "Chilling Presence" on a cluster, cwc coldsnap, hatred, skitterbots, frostshield, frostblink, frostbite, aquamarine-flask. Awakened chains always hit. Interesting in combination with a hydrosphere to chain 20% added damage. Faster attacks and Minion speed are nice in lower levels. In higher levels they offer not much because the HoA gets already a lot attackspeed in high virulences. Increased critical damage could scale HoA-crits in lategame. Enhance (green, 130%) or Maim supports (red, 130%) are possible for starting into the league. Convocation
Spoiler
When your Herald miss the doors again in dungeons use convocation to summon him in the mandatory line of sight and into proximity shields of mobs. The gem is hidden in the 7th white vendor-tab. Not needed against big bosses. Switch it out to other useful skills like void sphere etc. Auras
Spoiler
Determination - Tempest Shield- Vaal Discipline – Grace I advice to activate your auras in the order: 1) determination: mandatory against physical attacks 2) tempest shield: the poisoning lightning-blockings also automatical trigger 10-15 virulences for much autotriggered HoA-damage-uptime and qol. 3) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery as CI. 4) grace: great recovery with the ghost dance keystone, also much tankyness in high density beside optimizing the capacities of the guard-skills molten shell and frostshield for the big hits. With adjustements purity of ice for melding of the flesh 85% maxresis, blood and sand for 25% flat dr nearby, or purity of elements, are possible to squeeze in. Tanky skills and Vaal skills
Spoiler
1) Mandatory: Molten shell (with high armour ordinary best guardian skill) 2) Mandatory: Vaal discipline is like the life flask for CI's against all damagetypes - that is like 8 seconds immortality in ordinary content 3) Recommended: Frost shield (lvl 12-20, best cws-triggered or selfcasted for facetanking, the es-draining is countered with es on hit or es on block of aegis aurora) 4) Void sphere (interruptions) 5) Temporal chains (mix of damage and tankyness) 6) Cwdt lvl1 /or Cws lvl20 - Frost wall lvl 1 (tankyness) 7) Vaal molten shell is best as back-up, especially against uber shapers bullet hell and exarch`s 1000 suns 8) Enfeeble (tankyness) 9) When you head for the tanky road with mageblood or as pathfinder with 100% flask-uptime and resi-flasks, melding of the flesh vaal purity of ice for 90% maxresis Not least: Vaal lightning trap increases damage 15%. Vaal skills cannot be triggered, you have to cast them manually. Curses and Withers
Spoiler
You can use all hex-curses, but only one mark. 1) Despair high damage 2) Temporal Chains adds more poisondamage and some tankyness Alternatives with the Anathema ring, Vixens gloves, Windscreams boots, etc. : 3) Enfeeble high tankyness 4) Assassin's mark grant power charges for HoA-crits and the graven's secret belt against bosses 5) Punishment mix of damage + tankyness 6) Sniper's mark damage, splitting projectiles 7) Poacher's mark manaleech with cyclone and HoA-damage 8) Alchemist's mark flask-charges and a bit damage Withers Use sin's rebirth / the balance of terror / glorious vanity. Visit --> "the composition of agony" and "jewels". Movement
Spoiler
Take the movement and blink-skill you like most! All movementskills works! Take only 1 "blink" - skill or you get into problems with their blink-cooldowns. 2 x "movement" is okay. Flamedash's first charge is okay too. Endgame / Bossing I myself prefer whithering step + flame dash Frostblink is the best instant blinkskill not interrupting channeling storm burst against bosses. Levelling Shield charge + Withering step Speedmapping You can combine phase run or shield charge, no blink-cd, and frostblink well. Alternatives Cwc frostblink of wintry blast, channelled lightning warps or unearth + bodyswaps are nice for the mix of HoA-virulences and movement. Take the one you like and prefer! Keybindings / Controls
Spoiler
What are examples for keybindings and controls? All methods work. For different gamers different keybindings are best and different triggers or manually selfcasted skills fits in individualized ways to different playstyles and content. Choose your keys intuitive for your own style! For example I personally prefer: Left 1. mouse: movement Middle Mouse button: arcanist brand Right 2. Mouse button: flamedash / shield charge Q cyclone, storm burst or ball-lightnings (hold down, press nonstop) W withering step (movementspeed, damage, instant skill) E molten shell (our most important layer of defense, instant skill) R vaal discipline (our final recovery, when there are no blockable, not wick warded and not physical damagetypes to be divine shielded) T despair (or vaal molten shell etc.) Space bar convocation (or predator / signal prey) Frost shield on cws is only our backup for cooldowns of all other defensive skills and for facetanking. Autotriggered instant skill. HoAg and all auras: discipline (for es), determination (for ar and es/block), grace (for ev): on 2. alternative keys with Ctrl key. You need to activate them only one time. When you need a free key for another skill: change "spacebar" and/ or other keys in settings/ options as new key instead one ctrl-key and multiple activate your auras manually with ctrl BUT: Take the keys you like! Everyone likes another key-binding! Level and quality of gems
Spoiler
Lvl 21 Maximal gemlevel 21 is very useful on: Herald of Agony, Withering Step, Frost Shield, Sniper's mark, with melding of the flesh Purity of Ice and take max lvl 4 empower. 1 HoA/ empower-support lvl is around 15% damage-multiplier. Limited Lvl 1 You limit mana-costs for active skills and against elemental reflection mods like cyclone, tornados, ball lightning, storm brand, storm burst to Lvl 1, quality 20 in endgame. But max them while levelling or when you use es-leech for the damage. When you are missing some strength, limit molten shell to a lower lvl. The 75% damagereduction of full 5000 shell remain. Quality 23% is recommended for more virulences for the Herald of agony lvl 21 gem Quality 20-23 is best scaled on withering step, storm burst, molten shell, cast when stunned. Of course max in lategame the quality of all your sklls with the Ashes of the stars-amulet for another +30%. Quality 0% is recommended for ball lightning of static for longer cooldowns when you want to lower the manacosts. When you use frostwall lvl 1, quality 0 is better. Alternate skills
Spoiler
Tornados of elemental turbulences are homing HoA-virulences and damage-uptime. Ball lightning of orbiting, quality 0, is awesome for HoA-virulences and for cycloning. Ball lightning of static, quality 0, is awesome against bosses. Storm brands of indecision clean up great the maps. Chaos golem of the maelstroem supports with withers. Free skill-sockets
Spoiler
When you have fullgeared free sockets and when you switch out in long boss-fights convocation, or the clunky dumb squishy chaos golem, you can use void sphere (interruptions & virulences), ball lightning of orbiting - spell echo / unleash, storm brand (in maps -of indecision), cwdt/cws - frost wall lvl 1, more duration support for molten shell and vaal discipline, temporal rift as one more panicbutton for recovery, clarity (mana-reg and watcher's eye-mods), enlighten (manamanagement), culling strike, enhance linked to withering step (more withers) / cyclone (movementspeed), defiance banner (spell suppression), arcane surge-support, other meatshields buffing feeding frenzy, like vaal skeletons /spectre dark marionette / absolution, phantasms-support linked to tempestshield/spheres/brands or other skills, vitality / or enduring cry - call to arms /urgent orders for regenerations in combination with the Zealot's Oath keystone. Further possible, but not full recommended, are flesh and stone (nearby), cwdt - lightning warp, etc. ... ==》 Visit in "important mechanics" the spoiler "skillmanager" for more ways to free up a skillgemsocket Tipps for Beginning | Levelling | Gearing | Leaguestart | CI-Transformation
Spoiler
For smooth, safe and fast starting please check and scroll through the progressing levelling trees and separated levelling-items- and skill-tabs in the PoB and right here the thematically spoilers. Speed-Levelling
Spoiler
Balaar perfect organized the racing and pushed the HoAg to the new champion of speed-levelling! [3.16] Scourge, act 10, all points + labs, 3:43 hours, starting duelist 1 minute, then templar. He made a golden and great video - totally awesome: https://www.youtube.com/watch?v=jPuDWeKqs6Q Shaddrak wrote a fantastic thread about the crawler-speedrun: https://www.pathofexile.com/forum/view-thread/3228456 AsmodeusPOE wrote a great necro-guide to use in the first three acts: https://www.pathofexile.com/forum/view-thread/3497559 Levelling and starting: Act 1-2 Maindamageskill
Spoiler
Act 1 - 2 Choose depending on your class, or with an used twink-mule free, out of the recommended starterskills: Duelist Splitting steel - chance to bleed is probably fastest in act I and can be gotten as duelist after Hillock in the first town to transfer to other classes. Witch Rolling magma - Elemental Proliferation - Arcane Surge is great for clearing. Target in front of the mobs to hit them twice. Freezing pulse for singletargets. Absolution or Summon Raging Spirits are early popular levelling minion-skills. Volatile Dead is a good skill levelling up too. Templar Holy Flame Totem - Combustion (- Phantasms-support - Added lightning damage) is recommended for continuous damage (against Brutus etc.) Ranger A big supply of bow-skills is available: Caustic arrow - void manipulation - pierce - vicious projectiles Puncture - mirage archer Toxic rain - ballista totem - multiple totems - withering touch Others Flame wall is great used in combination with explosive arrow ballistas, ancestral protector, or decoy totem for taunting the mobs into the flames. First Damage- and HoA-Virulences-Skills | Poisonous Concoction + Storm Brand | Act 1-10 / 2-10
Spoiler
After the quest The Siren's Cadence a fast hitting chaos- or poisonskill in combination with poisonchances, withering step, and curses is used until act 10 and early maps. Poisonous Concoction teams up awesome with Herald of Agony. When you stacked enough defences and recovery switch out life on hit. poisonous concoction - life on hit - volley (-> greater volley support) - chance to poison (/ - lesser -> greater multiple projectiles - void manipulation / unbound ailments) And / Or: Storm brand (lvl1) - Chance to poison ( / - Faster casting) With using storm brands (or void spheres, ball-lightnings or storm bursts too) you stack up virulences to raise your crawler and damage. You need to link storm burst to poison support for the mandatory chaos-component in damage. You can move faster as with other skills and uninterrupted. Throw your flasks, brands, orbs and spheres and just move on. Cast poisonous concoction, when you want to move in boss-fights cast 3x storm brands also. / or inverse: Cast some storm brands. When you want more damage and on bosses cast poisonous concoction, / storm burst / void sphere too. When you start early with Herald of Agony, link your attacks like poisonous concoction + storm brand to "chance to poison support" to generate maximal HoA-virulences. Head soon to 25% poisonchances of "Serpentine Spellslinger" and 25% in "Fatal Toxins" and 20% more in "Whipsers of Doom" in the curse-mastery for also 2 curses. As champ & jugg & pathfinder path fast to "Toxic Strikes" and "Swift Venoms". Then switch the "chance to poison" supportgem out and slot in for attacks greater multiple projectiles or for spells faster casting etc. or change with stormburst to a cast while channelling-setup. Buff the damage with 2 curses despair and temporal chains, with withering step and when wanted an onslaught-flask. Alternative Storm Burst
Spoiler
storm burst - phantasms - added chaos damage / decay - controlled destruction / arcane surge / faster casting[/b] .. carries you also with additional 2-4M damage into t16 when socketed from lvl 50 into cheap embalmer or kalisas grace-gloves in combination with a cheap black cane sceptre and a sin's rebirth-flask. Storm burst - cast while channelling - void sphere / storm brand / faster casting Second Maindamageskill | Scorpions and Spirits | Act 3-10
Spoiler
Herald of Agony is levelling a bit slow, but a very relaxing and safe minion build. Of course you can skill the slower HoA in whenever you want. The Herald will get faster with the gemlevels and ascendancies, the first minion-mastery Ravenous Horde or Redemption powering Unholy Might, as soon you get or craft clusters with pure agony, ghastly jewels with minion chance to poison on hit, and a weapon like CIP, Dark Seer or United in Dreams. The crawler You can get the core-skill HoA first time in end of act 3 in the library in the imperial gardens after completing the quest "A Fixture of Fate" by Siosa. Support it with phantasms for much more damage-uptime and they will fight as your meatshields too! But when you feel tanky enough switch phantasms out for other HoA-supports for more damage. Max always dex and HoA-lvl! Use: HoAg - Minion damage - Withering touch - Damage on full life - Vicious projectiles - Returning projectiles - Summon-Phantasms-Support Get as fast as possible maximal skilllevels, quality and 4 --> 5 --> 6 links for your mainskills. Use the skill "convocation" to get your crawler into enemies' proximity shields and at your side in smaller dungeons. Importance of order Get as questrewards, by vendors and in trade, in the library etc. the skills and supports in order: Poisonous concoction > Life on hit > Volley / Greater Volley > Storm brand > Chance to poison > Herald of Agony > Withering Step > Shield charge > Minion damage > Returning Projectiles > Despair > Void sphere > Cwdt - Steel skin / Immortal call > Vicious projectiles > Vile toxins > Determination > Tempestshield > Vaal skeletons > Temporal chains > Convocation > Phantasms-support > Frost shield ..... Third damageskill | Vaal skeletons | Act 3 - 10
Spoiler
When you still own unused skillsockets, for screencleaning Vaal skeletons (or Vaal absolution) are the recommended minions beside HoAG for some burstdamage and are effective meatshields until around lvl 70. Vaal Skeletons - Withering Touch (- Feeding Frenzy - Melee physical damage) Alternatives
Spoiler
Absolution - spell echo / or faster casting - physical to lightning support - minion damage - phantasms support - controlled destruction Or add beside a carrion golem linked to "feeding frenzy" for a buff. Act I-X levelling Movement
Spoiler
But never, never forget: take a lot of movementspeed-supports with shield charge ( - faster attacks), withering step, a quicksilver flask or silver onslaught-flask, wanderlust boots, etc. and run if you want straight through all acts! The crawler cleans up your path of agony with his unique range of stinging! Flasks + Defences + Recovery Act 1-10
Spoiler
On the defensive site you should choose until transforming to CI / level 68 / getting gear: 1) Flasks Take an instant lifeflask "of the cure" and a hybridflask beside and upgrade them. A granite flask for armour and a quicksilver flask are recommended. Take a resis flask-suffix or a bismuth flask for supporting resis. Increase further the damage and virulences and with them the damage of your HoA and your es on hit with more speed of a silver onslaught-flask. 2) Don't forget 75% elemental resistances. Cap full cold-resis against the boss end of act I, lightning-resis act II, fire-resis in act III, chaos-resis in act X. Take when needed resistances on jewels, benchcrafts, in the tree, flasks and for more easy lazy gearing also Alira's bandit reward and regret her later. 3) Recovery Path early the strong passives "Clever Thief". For facetanks skill life gained on hit-support linked to poisonous concoction. In the masteries on the tree damage recouped as life, life-leech, es-leech, es gained when you suppress spell damage are activated. For more energyshield-recharge use 2 passives for "wicked ward" on top everytime when wanted. When you need more, gear a shield with life on block. 4) Take 1 and later even 2 guardian skills: □ start with steelskin □ switch as soon as you receive it to immortal call lvl 3 triggered with cwdt level 1 □ until you get in higher determination-aura-levels a big, b.i.s. molten shell □ and as CI also beside a second frostshield for facetanking 5) Skills and trigger A strong trigger-set is cast when damage taken autotriggering void sphere (HoA-virulences and interruptions), with a curse (despair) and a guardian skill (immortal call or steelskin) cwdt lvl 1 (/ cws) - void sphere - immortal call lvl 3 (/ or steelskin) - despair Cast when stunned proccs best on high skilllevels. On lower gemlevels, cwdt triggers better if you want to optimize. Skills like withering step and enduring cry are tanky too. A frostshield and void sphere selfcasted for cc, interruptions and distractions add further a lot tankyness. 6) Activate soon a suppression mastery "chance to suppress spell damage is lucky" is in the early game the most tanky passive point to spend. 7) Wait with "the golden rule"-jewel until you transform to chaos-immunity, you reflect the poison and bleedings to yourself. Or gear before against singletargets the helmet Maw of the Conquest or Kahuturoa's Certainty boots to be unaffected by poison. ==》 In the spoiler "checklist for defences" are all other important layers of defences ranked. Mana and Auras
Spoiler
Take early some mana on hit in "clever thief" and path soon to the mana- and -reservation masteries: "mystic bulwark" / "presage" / "sovereignity" / "influence" Use early manaregeneration in the mana-mastery "mystic bulwark" or damage recouped as mana or the aura "clarity", limited lowlevel, beside a hybridflask. Use early clusters and activate first the aura determination and stack it with a granite flask for armour. Then for more HoAg uptime and already full spellblock activate tempestshield. You can use also early the vaal-skills like vaal discipline without activating the auras. I advice to activate your auras in the order: 1) determination: mandatory against high physical-damage 2) tempest shield: the poisoning lightning-blockings also automatical trigger around 10-15 virulences for much autotriggered HoA-damage-uptime and a lot qol. 3) grace: great recovery with the ghost dance keystone, also much tankyness in high density beside optimizing the capacities of the guard-skills like molten shell and frostshield for the big hits. 4) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery as CI. Take passives for the way to a reservation-mastery, a mana-mastery, "presage" and use "uncompromising", 1-2x "sublime form" and "self-control" on small clusters or skill efficiencies on a rare amulet. Or don't activate tempestshield and use more blockings in arcane sanctuary plus stone of lazwhar amulet. ==》 A lot other workarounds for mana are guided in the spoiler "manamanager". Dex!!
Spoiler
Priorize enough dex on your gear and jewels for everytime full levelled force of your Herald. Choose dex- and str-gear and accessoires as campaign-rewards when you need more required dex and str. When you are missing some attributes required by HoAg maximal skill- and supportlevels, activate utmost intellect with the attributes mastery for additional dex (or str) when needed too. Or use the unique jewel "inertia" or a "split personality" to solve all attr-problems. Follow your ascendancy in the labs.
Spoiler
Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh for bleeding-immunity when you are unused to the traps, use all movement-skills and stack some armour on granite- and basalt-flasks against Izaro. Add in endurance charges with enduring cry when you are underlevelled or undergeared. Clusters
Spoiler
Start first, around lvl 40, with a cluster with the notable "Uncompromising" to get your determination and for 5-6 linked HoAg and Resis up. Then after let the medium damageclusters with "pure agony" follow. You get a cluster with only 1x pure agony, without additional second notables, often cheap for starting. Third and last the large clusters enable more jewelslots for small clusters for more auras and ghastly jewels with minionpoisonchances and resis. ==》 When you want craft cluster jewels yourself, it is guided in "important mechanics". Self crafted clusters are often only around 1/3 price compared to prices in trading. __________________________________ Levelling gear 3 --> 4 --> 5 --> 6 --> 7 links
Spoiler
The Shortlist of recommended HoA levelling gear ==》 Take a look for a complete list of cheap starter-gear with all poetradelinks in the last spoiler of the build and into the item-sets-tabs of the pob. Somewhere some miniondamage, +1 to minion/physical/chaos/spell-gemlevels, autotriggered curses on hit, and skill-efficiencies and reduced mana-reservations are fine favourized as well as maximum sockets for all valuable skills and supports. When you stashed your first alchemy- /vaal- or chaos-orbs get one of the cheapest recommendations in trade: Lvl 1: Wanderlust boots Lvl 1: Goldrim leather cap for needed resis Lvl 10 / 12 and further: Recommended: Vaal summon skeletons or Vaal absolution, burstdamage and meatshields Lvl 40: Recommended: Small cluster Sublime form + Uncompromising Lvl 40: Recommended: 5 / 6 link body armour Stygian Vise belt: resis, jewel-slot) Lvl 48-66: Recommended: Abyss jewels: minion chance to poison to hit, corrupted blood immunities, attributes, resis Lvl 50: Recommended: The Embalmer gloves - nice second 5-links for HoA or Poisonous concoction for 2 alchs Lvl 50: The Black Cane sceptre for doubled damage of storm burst with phantasms for 1 alch Lvl 52-64: Recommended: Circle of Nostalgia Lvl 52: Recommended: Ynda's stand belt, autorecovery ward with ar+ev-bodyarmour Lvl 53: Recommended: Rainbow strides boots, high spellblock for 1 chaos Lvl 53: Arakaali's Fang (withering touchs, clearspeed) Lvl 54: Recommended: Medium clusters Pure agony Lvl 58: Recommended: The Ghastly Theatre shield, great starter shield, physical aegis dr, bleeding immunity, with 1 alch t12-ready Lvl 62/67: Cold Iron point dagger is optimal as cheap starting HoA-weapon. Lvl 62: Recommended Aegis Aurora t16-ready (or before Apep's slumber) Lvl 64: Recommended Replica Alpha Howl: +4 HoA-lvls / 5-links / low-budget empower Lvl 68 Recommended: Rumi's concoction flask: armour + blocks Not fix lvl: Skin of the Lords/ Loyals, Darkness Enthroned belt Budget & Leaguestart: Starting-Gear
Spoiler
Lower budget starting-gear for Levels 70-97 for example is: Budget & Leaguestart: Shields or armours can be expensive like in other builds, but there are alternatives and you want best in slot only around t12 / Level 90. Gear becomes cheaper after some days after league-start. □ Take cheap and simply a rare body-armour with high ar+ev combinated with Ynda's stand belt □ The alternative HoA-helmet +4 Replica Alpha's howl, the +8 Crest of desire or body-armour Pragmatism for easy HoA-manamanagements, or Victario's Influence, carry you relaxed into the yellow t-10 maps also. □ Use a simple Skin of the Loyals as long you are missing the corrupted gems or use better use the most cheap Skin of the Lords with cheap neutral keystones. The armours Kintsugi, The Queen's Hunger, Cospri's Will, Lioneye's Vision, Dendrobate, Loreweave, Brass Dome, Inascendant Heart, The Coming Calamity for wearing alternative rings, Shavronne's wrappings to wait with CI-transformation or Dialla's Malefaction are good starters too. □ Use rare gloves with poison support for free sockets. Or use Asenath's/ Vixen's Entrapement for ES and curses. □ Use the cheap Rainbowstride boots for capped spellblock. □ Use / beastcraft a unique flask "Rumi's Concoction" for blockings. □ Use damage on full life-support in red sockets before empower. □ Use a cheap rare amulet with attributes, ES, resistances, stats like aura-skill-efficiency, you can apply an additional curse or +1 dex / chaos / phys gems or cheap aul's early. □ Cheap anoints for a levelling amulet are "instinct" for spell suppression or "sanctuary" for blockings and resis. So the Agonyca Arachnophilia Allstars are a bit slow, but a well balanced leaguestart-build in high defences of the auras and witchkills and in offensives with one of the strongest minion skills working also in starter gear impactfull. __________________________________ Path on ...
Spoiler
Before you get your first few alchemy- and chaos-orbs, the medium clusters with pure agony and circles of nostalgias for using more auras, and core-uniques of a CI like aegis aurora, there will be some levels in which it's not easy to balance your defences, recovery and damage. Be prepared, don't worry and level on. Don't forget recovery and defensive stats like guided above and update your flasks. Don't take the trees to strict and balance individualized your life-, block- and minionoffense-masteries, your auras, skills and your gear as guided with the many valuable variations. Increase your tankyness with tanky skills like cwdt - frostwalls/ enfeeble or more es-passives for defences when you feel having enough damage. Buff your damage when wanted with the minion offence mastery unholy might and the next medium cluster "pure agony" or the +1 chaos-mastery. Or get a cheap lvl 21 default HoA skillgem for the fast boost. The perfect mix always depends on your gear, your already obtained HoA-lvls, your experiences and playstyle and the content you're stinging. Level also skillgems on your weaponswap-slots with key "x". You need later corrupted gems and the empower in endgame for "Skin of the Lords" Withers and Weapon
Spoiler
Full withers almost double your damage. You can debuff best withers on bosses with: ■ withering step ■ flask Sin's rebirth ■ spelltotems - multiple totems - wither ■ in maps: vaal skeletons - withering touch - feeding frenzy ■ jewel glorious vanity + transformed notable ritual of shadows ■ Arakaali's fang with withering touch - multistrike Weapon When you dislike poisonous concoction wield weapons instead flasks: - +3 Cold iron point dagger is the cheapest strong starter before getting the Dark Seer or United in dreams. - Alternative the build starts getting fast and charming when you get the dagger arakaali's fang for clearspeed and withers. Arakaali's Fang requires level 53. - Essence crafted spectral spirits are useable for withers alternative. - For early tanky fullblocks the Replica Advanving Fortress is taken. - For more qol use triggerweapons. CI Transformation When you start dying sometimes of chaosdamage and poison, around lvl 70-80 (or when you afford the currency for the watcher's eye or shield aegis aurora) it's your time for the last keynote Chaos Inoculation. Transform into Chaos Immunity/ CI of this build. You can use all CI-core items with pure energy-shield of the build with level 62-70 and should count 55-70% spellblockchance. We need to get immunities against bleedings on a flask, and on a jewel against corrupted blood (or before against such inflicting bosses high flask-uptime / rotate 2 flask-suffixes). As CI we need also immunities against burning ground, maxed in the minor abberath pantheon with a divine vessel often in the summit map. Alternative a fire attunement cluster or burning ground-immunity-boots do it. No later than now use the auras determination and vaal discipline. Change out your lifeflasks, hybridflasks and lifegear and -passives, with Granite and Basaltflask use molten shell now. Take in the golden rule juwel for singletarget virulences and damage. Add Cast when stunned - frost shield as second guard skill for needed tankyness while lazy facetanking. Welcome into your new life in immunity to chaos! Hybrid-Recovery Start into a hybrid life+es-setup with the maw of the conquest and an instant life-flask beside the sorrow of the divine-flask to recover es until you get an aegis aurora or a watcher's eye with es on hit. A Shaper ring or Cybil's paw for life on spellhit are possible too. Ascendancies As necro you can use Bone Barrier with the keystone ghost reaver for 800 es-leech/sec and switch it later to Plaguebringer. With ethereal feast you leech 1400 es /sec, with the leech mastery 10% is instant leeched. As as Trickster activate right now also "Wicked Ward" and "Spell Breaker", as guardian the keystone "Zealoth's Oath" in "Time of Need", as Jugg get "Zealot's Oath" for "Retiring" best on a Skin of the lords as keystone. CI-Recovery Sorrow of the divine combinated with a life-flask, temporal rift, the timeless jewel elegant hybris for cadiro supreme decadence (lifeflasks as es), ward-based rare gear, in maps Soul Ripper (spam vaal discipline), or the Vessel of Vinktar flask with the keystone ghost reaver, are cheapest es-recovery. For further more active es-recovery you could use Enduring cry together with the keystone Zealot's Oath on the tree. Later the combination of a Ynda`s stand - belt and a high armour + evasion - bodyarmour stacks 2000 - 4000 ward automatical recovered each 2 seconds. Ynda`s stand rised a lot in price, use only when you get the belt cheap. Pure damage For more damage head always early to the next medium clusters with "pure agony" and to the next minion chance to poison on ghastly jewels also for resis, attributes and mana-reg. Dernière édition par Chromino#4813, le 5 nov. 2024 14:47:22
|
|
___________________________________________
Checklists Stats - Balancing & Managing - Important Mechanics Attr | Resis | Recovery | Ailments | Spell Suppression | Spell Block | Dr | Es | Ehp | Mana | Mana-Reg | Sockets | Craftings
Spoiler
In this build you have around 60-70 suffixes and 10-20 implicits and slots on clusters, jewels, helmet, boots and 10-30 flexible tattoos. Stats and implicits of ghastly jewels are further doubled by darkness enthroned or the adorned. Prefixes are used for high es and mana. 2-4 strong synthesis-implicits on the rings and 2-3 strong aura-mods on the watcher's eye are used beyond. Finally passives, masteries, flasks, pantheon, cluster-notables, the amulet-anoint, and keystone on SoL are combined to cap your resis, spell suppression, attributes and skill-efficiencies as well as to stack mana-reg, recovery, ailment-immunities, es or to balance in skillgems for damageuptime and qol. Switch overcapped stats always into other more needed stats. While gearing and levelling up use these thematic spoilers. They are designed like toolboxes whenever you need to fix and cap. Fire, Bleedings and other ailments - Crits, curses, stuns, dot and degen
Spoiler
As CI, without the typical life-recovery flask, ailments like burning ground, ignites, corrupted blood and bleedings can be fast lethal. In the "details of the ascendancies" you find the basic ailment-immunities of your special ascendancy. Further 100% ailments immunities are reached with ..... ● 100% elemental ailments and bleeding-avoidances 10%-100% on 1-10 tattoos, all suffixes and 5-15 implicits on all jewels, abyss jewels doubled with darkness enthroned / the adorned, 35% prefix elemental / bleeding-avoidances boots or 25% benchcraft on rare boots + crafting with itchors eater of world 23% and further with orbs of conflict to 29% and with orbs of dominance to 32% or against unique atlas-bosses 45% eldritch implicit, + 20% shield-mastery, + 20%-60% on 1-3 unique medium or small cluster skill elegant form, +15%-100% implicit on ring circle of nostalgia / ambition, can be mirrored with kalandra's touch (Alternatives: often some league-mechanics, + 50% with the jewel ancestral vision, + 30% jewel impossible escape feat. elemental equilirium Crystal skin, thick skin 20%) ● Not recommended: 100% shock-avoidances buffed with stormshroud:
Spoiler
+ Stormshroud-jewel + 2-3 Abyss jewel 90-120% or 1-2 socketed into Darkness Enthroned 90-190% + shock-avoidances on a flask-suffix (65%, best with mageblood) + 34%-38% Searing Exarch Implicit Boots + 20%-60% stats boots, belt, + 20% shield-mastery (Alternative: + 30% cluster "insulated", + 20% clusterskill elegant form) ● Not recommended: 100% reduced ignite / ailments durations, best useable as freeze-immune Trickster and Jugg:
Spoiler
In this set-up you need 150% reduced ignite-durations or need to be careful with temporal chains, reflected curses, archnemesis mods and lethe shade. 60% minor pantheon abberath + 10-40% 1-4x on tattoos of the Ngamahu Shaman + firesong jewel + 30% arcane sanctuary + 1-2x 25-50% flexible sentry (clusterskill, stackable) + 20-120% reduced ignite duration on rings, jewels + 50% implicit reduced duration of ailments on redeemer influenced boots/ or 30% prismatic fossil crafted + poe rounds up 95% to 100% (Alternatives: 30% fire attunement cluster + 60% benchcrafted on rare unset ring +60% bubonic trail boots + 20%-30% transformed small devotion passives of the unique jewel militant faith converted by hightemplar dominus, +50% pathing on tree Anointed flesh, + 80% 'solipsism') ● Not recommended: the aura "purity of elements"
Spoiler
probably best granted with an aul's uprising amulet to squeeze in early the jewel melding of the flesh. Before ..... Elemental ailments With the poison-mastery many monstercrits do not inherently ignite, freeze or shock us. We can benchcraft high ailment-reductions against ignites, freezings, shocks and bleedings on the boots, get them 2-6x on the ghastly-jewels, on tattoos and rings, use related clusters, and we have other free slots for ailment-reductions. We double the effects on the ghastly jewels when we socket them into a darkness-enthroned belt or buff them with The Adorned. We have also 1-4 suffixes on rare flasks to choose. Craft instant counter-suffixes against ailments with instilling orbs to optimize reactiontimes. We evade, block and spellblock, so not many ailments by hits reach us. We halve many incoming ailments with 100% spell suppression. We can use on top the suppression-mastery to total avoid ailments from suppressed spell-hits. When tanky geared we recoup 60% elemental damage of the ailment-triggering hits with the belt graven's secret. Only aoe's and weird mods remain dangerous. Fire Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve, T16 legions and at juiced exarch-altars. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground. So we choose urgent the burning-gound-immunities and reduced Ignites in the Pantheon Minor God Soul of Abberath. Ignite immunities on jewels or benchcrafted on rare gear or ignite-removals on a Sin's Rebirth-flask or flask-suffix are optimal beside until we arrive in the needed 100% full avoidances. A cluster "fire attunement" against burning ground is strong before you maxed your minor pantheon of abberath. Freeze Benchcraft important permament anti-chain freeze-reductions against shaper, ueber-elder, the hidden, etc. on boots, stack tattoos, or change your pantheon to "Soul of the Brine King". We can activate the es-mastery to not be frozen when es started recharging recently or use a cluster "hibernator" or anti-freeze sapphire-flask. Tricksters and Juggs are immune with their ascendancies "one step ahead" and "unstoppable". Shocks Extreme dangerous, often they are the reason of oneshots. We are 100% immune when we use tempest shield. scorch, sap, brittle, ee, exposures With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures. Sap and brittle do not affect us. Physical ailments B.i.s. geared you can defend a lot with the Divine Shield-keystone on Skin of the Lords. Bleeding Deadly when moving. We need mandatory bleed-immunity on one flask. In endgame the flask-suffix reach 100% uptime with mageblood. Additional before we cap 100% bleeding-avoidances on abyss-jewels, good socketed into the darkness enthroned-belt for doubled effects, and on tattoos. Mandatory when you are cycloning. 100% can be also scored with the synthesised implicit on one circle of nostalgia ring, benchcraft and eldritch-implicit on rare boots, the readiness cluster-notable, with the guard-skill steelskin, or with the minor pantheon of ralakesh. Corrupted Blood I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption on one abyss-jewel until you reached 100% flask-uptime. Before use 2x the corrupted-blood-immunity-flask-suffix and rotate the 2 flasks against inflicting lower map-bosses. Impales 80% less impales are triggered in our grace with evasion. Stun- and block-recovery We get 50% less stuns as CI from energyshield. We avoid interruptions when when we use awakened cast while channelling lvl5. We have cast-on-stun frostshield. Eber's Unification carry in 50% stun and block recovery and 50% block recovery is pathed in arcane guarding. You could choose more reductions on flasks or Immutable Force. But you should easy go without too - 100% immunities would disable the cast when stunned tailored triggering skillset. Other affects Crits when we poisoned our enemy 100% immune with the poison-mastery. This safes us also from many ignites, shocks and freezes inflicted through crits. (Alternative the watcher's eye determination anti-crit mod, tattoos, the curse-mastery, a shield-implicit or skin of loyals grant full 100% crit-immunities in hc.) Curses Some 20-30% overcapped resistances compensates comfortable elemental weakness and other elemental curses. Divine Shield compensates almost all in vulnerability-curse-maps. We have so many layers of defences that there are not much threatening curses remaining. In curse-mods-filled maps we use 50% reduced effects on a anti-curse-flask-suffix or stack anti-curse tattoos on top. Poison We are CI. All other Dot-Damage We have vaal discipline and some es-regeneration. In many situations the aegis aurara and a watcher's eye with the es on fast hits (discipline-mod) enable to ignore dot- and degen-damage. We often automatic whirl, cyclone and move out of aoes. We activate the arakaali's major pantheon. We have best protections of the divine shield beside or we can swap in lethe shade against Uber-dot. Please visit the spoiler "Recovery" for all CI-recovery-mechanics against dot. That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready. Attributes
Spoiler
Here are the twists and slots ranked for getting required 159 dex, 155 str and 155 int: ■ good attribute-rolls on rings, amulet, and rare gear ■ catalysts for attributes (amulet) ■ of course blessed orbs for attr-implicits (amulet, rings, etc.) ■ +10 str "written in blood" ■ on cluster-transferpoints ■ on abyss-jewels ■ +10 all attr on the amanamu`s gaze abyss-jewel ■ +40-100 attr rare helmet and boots Until you get them all there you get them: ■ +30 on your path in the tree ■ as necro: dex/str passives in "practical application" on the tree and further: ■ on mageblood ■ b.i.s. geared maata's teaching sceptre +30 int ■ timeless jewel elegant hybris, commissioned to Caspiro, for the keystone Supreme Ostentation and unlimited tattoos ■ in an attribute mastery eg "utmost intellect" ■ notable "veteran defender" on large cluster ■ the jewel "split personality" es / str / dex / int ■ the jewel "inertia" Dexterity 159 (Herald of Agony Lvl 21) Mandatory! Strength 155 / 111 Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has full 75% damagereduction and full 5000 / 10000 shell also in lower levels with lower strength. Intelligence 155 (Discipline, Offering), 224 rare helmet Resistances
Spoiler
You need
Spoiler
+225 3x75% max-resis +180 kitava's debuffs 405 resis Prioritize resistances on: □ aegis aurora (+30) □ rare helmet (+45-150) □ boots (+45-150) □ 1-3x sublime form clusters (+30-90) □ every clusterjewel's transferpoint + on 3-5 small cluster 2x transfers, so 6-10x transferpassives, +20 up to +36 (120-360) + on 5-12 medium clusters 1x, +10 to +19 (50-208) + on 0-3 large clusters 1×, +5 to +9 (0-27) ------ in total: +150-500 resis on clustertransfers □ on resis-tattoos (+6-60) □ 1-6 rare ghastly-jewels (+30-180) □ while levelling banditreward Alira (+45) _____________ 450-600 resis Use the harvestcraft-bench to change eg. overcapped cold-resis into fire- or lightning-resis on clusters and rare gear. or also: □ often some league-mechanics □ as necro: ascendancy commander of darkness (+60), practical application (+39) □ 1x circle of ambitions (+50) □ ring-implicits (+10-40) □ belt (+55) □ belt-implicit (+48) □ "survivalist", 2 passives evasion mastery (+36) □ a large clusters with veteran defender (+45) /or master the fundamentals (+30) □ itchors/ implicit of searing exarch boots (+15) □ unique jewel militant faith converted by hightemplar dominus □ "faith and steel" on tree (+24) □ amulet Uul-Netol's + catalysts (+70-100) 15-50% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses: □ to overcap cold-resis: flask taste of hate (+40) □ to overcap resis: flask-suffix of the rainbow (+60) With 100% uptime / mageblood: □ flask-suffix of the rainbow (+60-100) □ 3 elemental flasks sapphire, ruby, topaz (+220) □ bismuth-flask (+200) Recovery
Spoiler
Often the importance of substain and recovery is overlooked in hack'n sting's. You need them in every situation to be again on full energy for the next hit in the fight. In poe always the big mix of damage, physical and elemental, hits and aoe's, dot and ailments, curses and chaos, is incoming. As result a mix of full recovery is needed too. All sources of recovery - Es on block, Es on hit, Es when hit, Es-leech, recovery, recharge, regenerations, recoupings - are used by the Allstars. In high density, t17 and simulacrums the shield aegis aurora is traditionally the best answer to all hits. Beside the watcher's eye es on hit active recover your full es in 1-3 seconds. Against the uberdot, ele-penetrations and some other deadly degens and ground-effects you need to stack some more answers. ==> When you want to facetank or continuous farm the Ubers and some other outliner it's recommended to individualize sets of recovery against their dominant elements and damagetypes. Please visit "The Ubers" in "Endgame". Ranking of all CI recovery-mechanics by investment and effectivity > watcher's eye es on hit (for stormburst optimized with faster casting flask-suffix, onslaught, arcane surge for faster es on hit, active 1k-3k es/sec) > Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density, can be doubled with iron reflexes on skin of the lords against big physical slams of shaper (800 es/block, with iron reflexes 2000 es/block) > trickster's es recharge after spell suppression with wicked ward (spellbreaker, 1500 es/sec) > frost shield (2-4k es/sec buffer) > in maps: vaal discipline es-recharge (in maps the CI-life-flask, 2.5k es/sec) > only in maps: soul ripper-flask for spamming vaal discipline > Juggernaut's Untiring with Zealot`s Oath (needs some secs to ramp up, only in phys-content) > ghost dance (equal to 2500 es recovered when 3x hit) > molten shell (against hits 5000 es buffer) > vaal molten shell (against hits 10000 es buffer) > against the Ubers: lethe shade (50% less dot, equal to 50% less recovery needed, for 1 sec) > variation Necro's Bone Barrier-ascendancy Minion Leech + Ghost reaver (20% of full es, 800 es / sec), with 5 passives ethereal feast leech-mastery (40% of full es, around 1600 es/sec, with the leech mastery 10% instant-leech) > graven's secret (in combination with magehunter or power charges on crit, can be buffed with malachais loop to 100% and more: against elemental hits only, continuous over 4 seconds 60%-120% es recouped) > divine shield on skin of the lords (in maps with armour, evasion and blocks, against physical damage only) > melding of the flesh 85-90% max-resis (lowers elemental-dot 50-80%) > major pantheon of arakaali (equal to 10% less recovery needed) > guardians time of need with Zealot's Oath (4k es recovery each 4 sec, somewhat equal to 25% es-regeneration) > sorrow of the divine-flask with an added life-flask (can be stacked to permanent recovery as pathfinder with master surgeon, 250-1500 es/sec, slow stationary 60% es-reg + 3000 es recovery) > elegant hybris, commissioned to Cadiro for supreme decadence with an instant life flask (2000 es) > trickster's souldrinker es-overleech (400-700 es /sec) > temporal rift as third panic button (in boss-arenas the CI-life-flask, full es-buffer) > es leech flask-suffix, needs to be optimized with sin's rebirth-flask or the amulet anoint spiritual aid, or with a vessel of vinktar flask+ghost reaver, es leech-support-gem, or ethereal feast with i.e. lvl 20 ball lightning of static (overleech possible as trickster, 300-1600 es/sec for 2 sec) > the hidden ascendancy "nine lives" with forbidden flame and flesh (as witch, 25% damage taken recouped in 3 sec) > only recommended when armour and CI is not needed: the stasis prison (as life+es hybrid, +life-flask, +temporal rift, + debuff-immunities, can be stacked with the recoup-ing-mastery, continuous in 3-4 sec 100-130% damage recouped) > with 2 passives Zealot's Oath: bottled faith, enduring cry (- call to arms / urgent orders), cwc - purifying flame, vitality (6% / sec up to 1k es reg/recovery) > endurance charges of the ward-flask Elixier of the unbroken circle, a cluster enduring composure, with damage-optimized cyclone fortify (large cluster overlord, fortify support tattoo), other damage-conversions (15%-40% less physical dot) > taste of hate, or sapphire, ruby, topaz flask (reduces elemental dot 20%) > wicked ward (valuable in slower lower levels, not very useful in faster content, perfect as trickster after spell suppression for 1500 es/sec) > 2% es-reg in es-mastery, 50 es on spell suppression, etc. 100% Spell Suppression
Spoiler
The Allstars go in for full 100% spell suppression with: ● "inveterate" (39%) ● keystone Magebane (12-20%) ● stack some dex for increasing effect of magebane, eg with clustertransfers, ghastly jewels, jewel split personality dex+es, or on rare gear ● benchcraft, implicit and/ or suffix on rare boots (6-24%) ● or corruption implicit on unique rainbow strides boots (9%) ● the watcher's eye suppression-grace mod (15%) ● on 1-25 Tattoos of the Ramako Shaman (dex) (1%-50%) ● 1-3x "elegant form" (or "untouchable" / or "aerialist") on unique medium or small clusters (10%-42%) ● benchcraft rare helmet (6%) ● while gearing up in the suppression-mastery the "lucky"-roll ● quartzflask (best with mageblood, 15%-21%) ● suppression-mastery +8% while phasing Ascendancies ● as Trickster and Necro: "Instinct" (22%) ● as Trickster: ascendancy "Spellbreaker" (20%) ● as Jugg: jewel "The Green Nightmare" + 2x Tattoos of the Arohongui Moonwarden (dex) +6% Cold Resistance next to keystone Magebane (27%) ● as champ, pathfinder and jugg, and in the alternative "iron-reflexes"-trees: "Entrench" (17-27%) Fast possybillities are further: ● while levelling anoint the amulet with a suppression-notable like "instinct" (12%), use defiance banner (8-48%), vaal grace (lucky) ● often some league-mechanics ● elegant hybris + supreme ostentation for more suppression-tattoos ● "Reflexes" (best useable as pathfinder, champ or trickster, 18-38%) ● rare gloves + eater-implicit (16-34%) ● atziri' step boots (26%) 75% Spellblock
Spoiler
As soon as we gear aegis aurora 60% - 75% spellblock are recommended with: □ 28% tempestshield □ 20% rainbow stride boots, as jugg, pathfinder, duelist, trickster best in slot □ 5% aegis aurora shield corruption □ 2-10% on 1-3 rare or abyss jewels □ 6% flask rumi`s concoction □ 10-18% passives arcane guarding □ 8% passives mystic bulwark □ 14-42% 1-3 large clusters conjured wall + mage hunter □ often some league-mechanics Ascendancies □ As guardian: 25% in the ascendancy "Bastion of Hope" □ As necro variation: 17% "Mistress of sacrifice" ascendancy and skilling: arcanist brand - unearth - bone offering + 4% increased effects of bone offerings on the implicit of eldritch boots Alternatives □ 8% watcher`s eye discipline mod □ 3% - 30% with 1-3 notables of 1-3 unique medium megamaniac or small clusters □ 8-14% 3-4 passives Arcane sanctuary □ 18% jewel "the blue nightmare" next to keystone Magebane (best useable as jugg or champ) □ 8% small cluster Mystical ward □ 15% stone of Lazhwar amulet Attack Block is combined with evasion and not that much important. 80%-90% Flat Damagereductions
Spoiler
In hard juice and against Ubers all flat damagereductions shine. Debuffing the mobs The dark seer debuffs with malediction flat (10%). Sapped ground is crafted as eldritch exarch-implicit on rare boots to debuff while cycloning (6%). Universal Dr In each ascendancy are flat damagereductions activated (10-40% dr). Endurance charges are used in elixier of the unbroken circle flask or enduring composure on a cluster or with enduring cry (12-20%). Physical Dr Armour reduces all small and medium hits (10-90% phys-dr) Pantheon of Gruthkul is used against Boss-Phys-dealers like Shaper, Elder (6% phys). Only against some bosses Iron Reflexes is recommended against big hits like U-Shaper-Slams (30% phys).
Spoiler
Keystone Iron Reflexes As integrated keystone in Skin of the Lords, or pathed in the tree, Iron reflexes is maxing phys-dr / physical max hit taken 20-30% when you want to facetank the outliner melee-attack U-Shaper-slam. And is doubling beside the es on block-recovery. Please individually calculate the optimal flask-set-up: jade > stibnit > granite > basalt When iron reflexes is easy to reach on the passive tree, scroll up in the pob-trees to the alternative tree "iron reflexes". Elemental Dr Ele-resis (75-80%). Taste of hate converts all-ele to cold-ele taken (also against penetrations, equal to 15-20% ele-dr). 85-90% ele-resis with melding of the flesh are effective halfing much ele-damage compared to 75% (50-60% ele-dr). Penetrations-outliner-spells reduce resis to 40-60% and keep being ineffective defended by +max resis. Attack Dr Further around 90% attacks are completely evaded and blocked. Spell Dr Spell suppression halfs spellhits. Also their common physical components and their penetrations (50%). "Inveterate" on the tree reduces 3%, and one passive of the suppression-mastery 3% more (equal to 11%). 60-75% of spells are spellblocked completely beyond. Ailment Dr 100% avoidances are stacked against all major damage inflicting ailments like bleedings, ignites, etc. Guardskills Frost shield buffer strong (20% universal, 60% inside against ranged damage). Molten shell buffer 3k-5k (75%). Vaal Molten shell buffer 6k-10k (40%). Alternative Immortal call, cwdt triggered, instead molten shell, with more duration and 1-5 endurance charges buffed can be used (25%-35% ele, 45%-80% phys). Learning the selfcasting of frostshield, molten shell, vaal molten shell, immortal call and activating flasks in the correct moment needs experiences, but then tripple your ehp. More Dr Infused channelling can be added when you selfcast tornados or ball lightning of static (8%). Enfeeble can debuff slams taken a lot (10-20%). Additional phys-dr in the watcher's eye determination-mod is extreme helpful (10% phys). Phys taken as chaos is possible on the rare helmet's implicit (8% phys). Debilitations with the curse punishment could help after been hit or use enduring composure on a cluster for the wardflask vorana's preparation (10%). The aura flesh and stone can be squeezed in for 20-25% flat dr, but you do not often want to cuddle hard content 'nearby'. Not recommended Major Pantheon Soul of Solaris could be prayed (6%), but Arakaali against dot is needed more. When you use the variations Purity of Ice / of Elements, on the relating watcher's eye-purity-mods the physical taken as elemental damage-shiftings are also double effective (10-12%). Es | Ehp
Spoiler
The build balances much into defensive layers, mitigation, flat damagereductions, avoidances, immunities and recovery and not much into increased es. Captain Lances prooved with some 20-mirrors int-stackers that also high 25k es-bubbles can be melted down in 0.5 sec in high poe-content. Collecting more layers of defences and last not least a bit movement is finally much better as simply raw es. They practical multiply your es in all relating situations. Reach 200k-700k total ehp to feel immortality in almost all poe-content. In the pob-calculations "ehp" matters for damagepeaks in high density and the fast hitters. "Max hit taken" instead matters for outliners like the Shaper slam, slow hard hits, for in high juice stacked damage-multiplying map-mods and a few taken crits. Against these oneshots you need fullgeared a total minimum around 3500 energyshield when all your defences are builded up. Estimated and thumbed. In my experiences. In juiced t16-t17 maps. In simulacrums wave 15, valdos and against ubers 4-4.5 k es are recommended. Get more ehp and es to get more reaction time in damage-peaks and for uber-bosses when your frostshield, molten shell and all flasks are simultanous on their cooldowns. With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop by aegis aurora and the watcher's eye es on hit. ■■■■■ When your global defences, auras and armour are builded up 5.5 k are enough ■■■■ As CI with aegis aurora and crit-reductions of the poison-mastery serpentine spellslinger path for 5 k ■■■ With 100% spell suppression 4.5 k are top tanky ■■ With a watcher's eye es on hit and high flask-uptimes 4-4.5k are great. Against some ubers 4-4.5k are needed against the big hits. ■ With 100% ailment-immunities, increased max-resis and 70% full spellblock 3.5k - 4k es will show immortality to you in t17. More es and ehp can be fast switched in: Es is multiplied a lot, 3x, with your SoL and passives. ■ gear the dark seer +2 shadow sceptre (+25% ehp, +700 es). ■ Use an elixier of the unbroken circle, or "enduring composure" on a cluster, or with mageblood a rare iron flask (p- and ele-dr, each 2 seconds ward equal +400 to +800 es) ■ Get high es-rolls on Aegis with 20% quality (tainted armourer's scraps). (+200 es) ■ A b.i.s. high es rare +2 eldritch helmet fits (also a +1 helmet, +300-700 es) ■ Use a small cluster elegant form to wear sorcerer-boots with high es-base (+500-1000 es) ■ Stack more es-tattoos. (+300 es) ■ When possible get some added es on cluster-transferpoints and ghastly jewels. (+200-600 es) ■ Path passives in "influence" and increased aura-effects in the tree. (+150 es) ■ Use the attributes-mastery utmost intellect (+some mana, +350 es) ■ Use more Es-masteries, foresight, unnatural calm, insightfulness (each +400 es) ■ Path arcane focus (+300 es) ■ 1-2 jewels "split personality" with es / int grant needed energy shield before you get it on other slots. (+200-600 es) ■ Use 3 Journey Tattoos of the Soul (+30 int-notes, use it 2x for +450, 3x for +1100, 4x for +2500 es) ■ Or further exchange large or medium cluster into defences with +es-cluster-notables like veteran defender, introspection, energy from naught, savour the moment. Often you find great unique medium megaclusters. (+100-300 es) ■ In lategame craft a tanky rare bodyarmour / Grasping mail (+1000-3000 es) Manamanager
Spoiler
This spoiler will manage your mana reservation and regeneration for you, for all your auras and for your herald. Follow the PoB first for updates. Mana Full levelled and geared you should count around 1100 reserved Mana and 80-110 points unreserved mana and 60-80 mana-regeneration / sec. ■ This "Manamanager" shows the default management (see all steps 1) to 10) in this spoiler) ■ The following spoilers guides mana-reg and additional variable paths. Manamanager You need 1) 2x 34% base increased Mana Reservation efficiency on 2x ring "circle of ambition /of nostalgia". 2) Max the rings with 2x20=40 fertile catalysts for more increased mana-efficiency to 48% efficiencies. 3) You need 12% + 10% efficiencies on a rare helmet or the helmet corruption implicit "Socketed gems get a 90%, or better 80%, manamultiplier". 4) You need 1-5x small clusters with skill efficiency for grace with 1-3x small cluster "sublime form", and 1-2x "self-control" for discipline and 1x "uncompromising" for determination. 5) Take 6% efficiency added on the 2 cluster-transfer points! Best with additional 35% increased effects to add a lot efficiency and resistances / attributes. 6) You activate a "Mana Mastery" like "Mystic bulwark" with 12% increased Mana Reservation efficiencies. 7) You path all passives to a reservation-mastery in the passive tree like "Charisma" or "Sovereignity" for increased Reservation efficiency. 8) You have to limit cyclone, storm burst / brand, ball-lightning, desecrate-skill-gems to Lvl 1, quality 20%, only of ball lightning quality 0%. 9) "The dark seer" +2 mana / +2 es per level add a bit mana further. 10) You need only 80-110 unreserved mana points total for your skills remaining. When you have more unreserved mana, invest into mana-reg. Mana-Regenerations
Spoiler
Mana-regenerations 11) Above 90 unreserved mana it's more effective to balance into mana-reg and -recoupings. You should reach 60 to 90 mana-reg /sec with mana-reg on jewels, mystic bulwark, 1-2x self-discipline, or alternative arcane surge and other ring-implicits, for the needed continuous cwc and maximal es on hit. Example: cyclone (lvl1) 18 mana/sec- (awakened) cast while channelling (lvl 5) - tornado of elemental turbulence (lvl 1) 1.5/sec x 18 = 27 mana, / lasts 4 secs = 16 mana /sec - ball lightnings of orbiting 1.5/sec x 13 = 19 mana/sec ____________ totally: 18 + 16 +19 = minimum 53 mana/sec needed First and best we scale flat continuous mana-reg: Mana-Base-Reg ■ base-reg is 1.8% of Mana per second regenerated (18-22 mana/sec) ■ get 1-4x t1/t2-prefixes mana-reg on abyss jewels (2.5/3.5 up to 14 mana/sec) ■ buff and double the abyss-jewels base-mana-reg in darkness enthroned or by the adorned (+ 5-21 mana/sec) Increased Mana-Reg ■ then increase all with mystic bulwark (75%) ■ by 1-2x the cluster "self-control" eg on megalomaniacs clusters (25-50%) ■ "increased mana-reg", "mana-reg while moving" as 1-5 jewel- and clustertransfer-suffixes (14-100%) __________ eg total: (20+10+7=) 37 mana + 125% = 83 mana/sec Mana-Recoupings Then we use beyond mana-recoupings on jewels to procc all skills. ■ '2% damage recouped as mana' on one abyss jewel or 10% in a mana-mastery for the cwdt/cws triggered skills (example: 2000 damage taken = 2% = 40 mana recouped, with adorned / darkness enthroned 100% increased: 80 mana recouped over 4 secs) ■ When needed lower frostshield to lvl 1-15 Ascendancies ■ as Jugg "Battle Rouse" ■ as Champ "Mana Flows" ■ as Necro and Scion 1 passive Es+Mana-Reg in the starting location For mageblood ■ the aura 'clarity' (and further possible watcher's eye clarity-mods, base 3-40 mana/sec) Variations ■ use flat mana-reg, or 'arcane surge', as ring-implicit (3.5/30%) ■ use more cluster-notables like Clarity of purpose, Self-discipline, Sage or Arcane Adept on megalomaniacs (25-100%) ■ in high density 5 'mana gained when you block' as jewel/cluster implicit ■ with cyclone get 2 'mana on attack' with 1 passive of "clever thief" or on a jewel ■ use 'siphoning trap' (base 19 mana/sec) ■ alternative use an enduring mana-flask ■ a second mana-mastery for 5 base mana-reg / 10% recoup ■ on int-tattoos (8%) ■ a shaper-ring 'mana on spellhit' ■ arcane surge / mana leech-support ■ with poacher's mark ■ When only a few manapoints are missing, go with fewer channelled skills and selfcast more skills like spell echo - ball lightnings of orbiting and cwc frostshield. Manamaster
Spoiler
More skill-efficiencies, manareductions and mana-regenerations Finetuning mana is sometimes like a minigame for the Arachnophilias. When you want to have more reduced-skill-reservations, perhaps because you need more mana for for awakened fork or returning projectiles in high-density-maps and blights, for an alternative jewels in place of a small cluster, for a different suffix and implicit on the rare helmet, for pure guile & purity of ice for the melding of the flesh, for different socket-colours of skin of the lords, for the Anathema ring, for Uul-Netol's amulet, for leaguestart, for levelling, as long as you miss some steps of skill-efficiencies above, or something else, here opens the paths: 1) Get a b.i.s. reduced 80% cost- & reservation-multiplier-corruption on the helmet or better the 10% + 12% efficiencies on a rare +2 helmet 2) Add multiple more small clusters: ■ 2-3x "sublime form" - grace, nice +30-90 resis 2x "self-control" for good 25-50% mana-reg 50% efficiencies for bigger auras and 80% for smaller auras are almost equal. First use different ones, doubled they suffer from dimishing returns. Often you get b.i.s. unique medium megamania clusters with them. 3) Take the way to "Sovereignity" or to "Influence". Path to "Presage" and /or into the mana-mastery "mystic bulwark" for 12% efficiencies, or as Champ and Jugg to "Mind drinker", "Battle Rouse" or "Leader of the Pack". 4) Fit in more 2% increased mana reservation efficiencies-corruptions on abyss-jewels. Double them with darkness enthroned or the adorned to 4%. On cluster-implicits also possible and on jewels 3%. 5) Use an additional second mana-mastery like "Mind drinker" or "Insightfulness", "Righteous decree" for mana-reg, -recoupings or to lower mana costs. 6) Start with HoA support gems with less manamultipliers like pierce, awakened unbound ailments, point blank, phantasms. Take a look into the "the dirty scorpion tail" in "skills and trigger". While levelling perhaps use for the scorpion supports with almost 0% manamultipler like point blank (convocate the sting into the face of your enemies), tanky knockbacks as layer of defences, stuns, etc. Also faster attacks or added fire support are easy and fast ways to use less and to get more mana. 7) Use cws frostwall instead frostshield. 8) Gear some more of the possible skill-efficiencies: ■ while levelling +4 replica alpha howl, alpha's howl or the +8 crest of desire helmets or rare helmet with skill efficiencies crafted as eater-of-worlds-implicit ■ circles of ambition ■ bubonic trail boots and slot in an amanamu's gaze abyss-jewel (24%), the unique blight-boots "the "stampede"/the gloves "breathstealer" and anoint them with i.e. "Sovereignity" (12%), or skyforth boots (12%) ■ replica dragonfang's flight amulet, aul's uprising amulet or rare amulet with "increased efficiencies" ■ rare gloves with integrated "socketed gems are supported by enlighten" and socket in auras 9) Get 2-3 large spellblockclusters (28-42%), watcher's eye with spellblock (8%), unique-mega-medium or small clusters with spellblockskills (4-12%), flask Rumi's Concoction (6%), also path 'mystic bulwark'(8%). Or gear provisionally Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%) or get a spellblock shield-implicit (6%), a blue nightmare or more in the league-mechanics. Then push out the aura tempestshield. 10) When all your defensive layers are builded up, stack some max attackblock on megalo-clusters, jewels, tattoos and gear-implicits, of course with rumi's concoction and in the shield-mastery. Use the amulet-anoint and a watcher's eye determination mod for capped attack block. As meat-blocks add phantasms or absolution triggered by cwc. Block also with cwdt autotriggered frostwalls. Use both a jadeflask with an increased evasion flask-suffix and a sin's rebirth stibniteflask and blindings. When needed compensate also with "flesh and stone" or "arctic armour" some lost tankyness. Then push out grace and ghost dance. 11) Use Glancing Blows on Skin of the Lords or with a Thread of Hope large radius, adjust with stacked flat dr and like above with flasks, clusters, meatshields, frost walls, etc. Then push out tempestshield and (-/or) grace and ghost dance. 12) Turn one aura temporary with the boots march of the legion. 13) Use a double anointed amulet. 14) Use the jewel "Unnatural Instinct" or "Intuitive Leap" in the witch-slot 15) Fit in an Enlighten-support-gem linked to the auras 16) At last often some league-mechanics enable to build in much more mana- and skill-efficiencies on top. There are a lot of different ways. All auras combined are worth the investments... Skillmanager
Spoiler
The Allstars use all sockets of their gear and implicits for curses on hit or even corruptions for granted grace. When you are not fullgeared and are missing some hard to find or craft endgame gear, you will need free sockets for all your skills. Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and trigger when you need a free skillslot, while gearing up, to use abyssal sockets on boots, or for a special poe-challenges on these ways: 1) reach 80%-100% chance to poison with passives and tattoos etc. and switch out the "chance-to poison"-gem. 2) get determination, or with 2x sublime form on clusters better grace, as implicit corruption on shield aegis aurora or accessoires granted, push out determination or grace-gem. 3) Get on your gloves the implicit "curse enemies with temporal chains on hit". 4) Get 2 curses despair / temporal chains / enfeeble on hit on your gloves as implicit granted. I.e. on the vixens entrapement-gloves to regret whispers of doom. 5) Or use a witchfire brew flask's despair aura and change out a curse. 6) Selfcast tornado of elemental turbulences, storm burst - ball lightnings of static / etc., push out cast while channeling. 7) Selfcast more skills, push out triggers (cast when stunned, automation, cwdt, etc.) 8) Gear a +2 triggerweapon / wand and push out a triggergem. 9) Visit the "manamaster" above to push out tempestshield or grace. 10) Path to presage or to souvereignity on the tree instead poisonchances and feed a hungry loop-ring with: for storm burst: faster casting - increased duration - arcane surge - / chance to poison / culling strike / es-leech / decay / added chaos damage / vile toxins / or: phantasms - feeding frenzy or for firestorm (of pelting): unleash - more duration - faster casting or for ball-lightnings: faster casting - spell echo - gmp - slower projectiles or for a Chaos golem of the maelstroem, Spectres, Zombies, other support-minions: feeding frenzy - culling strike - withering touch - multistrike / spell echo - phantasms or for Animated guardian curse-bot or other tanky support-minions: empower / minion life / meatshields / elemental army for 4-6 free skillslots. 11) Against bosses convocation is not needed. Or you can get it granted on a convoking trigger wand. 12) Anoint the amulet with Hollow Effigy - Offerings no longer needs corpses and switch out arcanist brand - unearth 13) Not least sometimes league-mechanics and new uniques make it possible to squeeze in more granted trigger and skills. Crafting Gear, Gems, Clusters
Spoiler
Content-Rewards
Spoiler
> Circle of Ambition U-Cortex > Circle of Nostalgia in Synthesis maps > Watcher's Eye UU-Elder / U-Elder / Elder > Skin of the Lords flawless breachstones Chayula > Ashes of Stars U-Exarch > Clusters / Voices in delirium / simulacrums > +2 Dark Seer in t17-map sanctuary > double-implicits in Alva temples locus of corruption > Darkness Enthroned in Abyssal depths > Crafting rare boots essences Medium clusters
Spoiler
Clusterbase lvl 68 is needed and "Added Small Passive Skills grant: Minions deal 10% increased Damage while you are affected by a Herald". Crafting base: https://www.pathofexile.com/trade/search/Necropolis/BVyd7g4S8 Medium clusters for minions can be very easily crafted by spamming bound fossils on them or simply alteration orbs. You can use resonators to add Fundamental fossils for attributes and Prismatic + Metallic fossils for resis. It's actually crazy how easy they are to craft. Crafting b-i-s HoA gem level 21, empower lvl 4, etc. ...
Spoiler
When you use a vaal orb on a "Herald of Agony" skillgem you have a 12.5% chance to get the increased damage of gem level 21. Gem-quality raises this chance. Improve the gemquality to 20% with gemcutter-orbs to enhances the chance. 6-7x corrupting a 20% quality HoA you should win the b-i-s gem max damage of level 21. Repeat the same for empower lvl 4, withering step lvl 21, etc. You can use facetor's lenses to instant level up the gems. 4 W Sockets Triad Grips
Spoiler
100% Chaosconversion: 4 white sockets 4w-Triad Grips are accessible through double Corruptions in the Temple of Atzoatl, Vaal Vessels in the Vaal Temple Map and via a combination of Omens of Blanching and Vaal Orbs. Crafting Eldritch Boots
Spoiler
Start with boots with a fractured suppress or avoidances. Crafting-Base: https://www.pathofexile.com/trade/search/Crucible/7R72GBRS5 Crafting the eldritch-implicits 1) Spam Grand or Greater Ichors (eater of worlds) until you get 24-26% avoid elemental ailments. 2) Use a lesser / grand / greater ember (exarch) on it. 3) Use an orb of conflict or orb of domination. If you upgrade the avoid elemental ailments, proceed to step 5. If not revert to step 1 4) If you have to have 30-32% avoid elemental ailments as implicit, use orb of domination at 28-29% to reach final 32%. 6) Once your avoid is at the proper tier, use t4 embers until you get an implicit you can live with, probably sapped ground, action- or movementspeed, or resis. Crafting the prefixes and suffixes 7) Spam deafening essence of loathing until you get another wanted suffix (attr, avoidances, suppression, resis) AND t1 flat or t1 % energy shield 8) If you have open prefixes, craft suffix cannot be changed. If you do not, use an eldrich annul AS LONG AS EATER is dominant. Your goal is to get the t1 defense mod alone. If you annul T1 defense, go back to step 7. 9) Now that you have t1 defense alone and have crafted suffixes can't be changed, use a veiled orb for a 50/50 chance to remove suffixes cant be changed. If this removes your t1 defense, back to step 7. DO NOT UNVEIL 10) Craft max mana on your item to block. NOW UNVEIL the aisling. hope for MS. If you unveil anything else, back to step 8. If you annul t1 defense, back to step 7. 11) If you hit MS, craft either flat or % ES and finish. Zizaran made a great eldritch-currency-crafting-video-guide: https://youtu.be/pJbHMtN_JcU Grimro is great clipping too: https://www.youtube.com/watch?v=yNZs89NCYVQ https://m.youtube.com/watch?v=mvcM90oOJhQ Ghastly jewels
Spoiler
When you have well rolled blue corrupted magic ghastly jewels, the adorned doubles and more their minion chance to poison to 30%. A fractured base or 170 alts or Aberrant Fossils in Primitive Resonators are needed and at last the 1/4 gambling corrupting / doublecorrupting is not too bad. Use www.poe.re path of regex and copy the craft-control into the searchfield in the currency-tab: "eno" They are common and cheap in trade also or you can snipe good ones. Large clusters
Spoiler
1. Spam alterations until you get (for example) Renewal and Call to the Slaughter. 2. (Optional) Imprint. 3. Regal for any suffix. If you get a prefix, scour and go back to step 1 (or step 2 if you used an imprint beast). 4. Augment fire with harvest to guarantee Raze and Pillage. The cluster jewel need to be at least item level 68, and if it is below item level 84 then you will have more chances of getting Renewal and Call to the Slaughter from the first step. Thanks to VahnNoa and LiQuss for the craftingguides! Crafting large Attackblock-Cluster You have two choices: Option #1: Expensive but expedient. Buy any 8 passive cluster with riot queller from trade. Fill it with 4 mods by exalt slamming. Fracture the item, and hope you hit the 25% chance to hit riot queller. Average total cost of this is 17.2 divine. Spam harvest reforge defense until you get veteran defender and any other notable. Option #2: Alt-Regal for it. Explanatory. Alt for riot queller. Imprint. Then aug until you get any suffix noteable. If you don't get it, restore and reimprint. Once you have both on your cluster, imprint again and then regal until you get the 3rd. Outdated since [3.17] Thanks a lot to Kokiri_Boy for this clustercrafting-guide: https://www.pathofexile.com/forum/view-post/24564923 Crafting +2 rare Helmet
Spoiler
1. Start with a fractured +2 to level of all minion skill gems helmet on es-base. Crafting-Base https://www.pathofexile.com/trade/search/Sanctum/rBk8gmgTQ 2. Spam Deafening Essence of Loathing for mana reservation-efficiencies until you get 2 other good suffixes that you need. Any t1-t2 resistance, Int, etc. For this step also use Eldritch-Exalts and -Annuls to get more tries on the Suffixes. 3. Use Eldritch crafting to get an es-prefix: Use Exalts and Eldritch-Annuls. Once you have t1-t2 es just benchcraft the last mod. 4. Finalize your Eldritch-implicits. Crafting 80% mana-multiplier Eber`s Unification
Spoiler
Step 1: Get Glimpse of Chaos Step 2: Vaal on the 80% mana cost mod. Step 3: Vaal/Brick it into a rare double influenced ilvl 100 Vaal Mask Step 4: Use a Mythic Orb to turn it into Eber`s Unification. https://www.reddit.com/r/pathofexile/comments/ya5sp5/how_is_this_possible_80_cost_reservation/?rdt=43716 https://www.reddit.com/r/pathofexile/comments/17jsbtk/80_cost_and_reservation_multiplier/ Amulet +8
Spoiler
to be edited ... Reflecting Mist, Hinekora's Lock. More
Spoiler
Vendorcrafting +1 all miniongems helmet
Spoiler
Normal Helmet + 40% Quality of Minion gems https://www.reddit.com/r/pathofexile/comments/wtz2bx/new_1_to_level_of_all_minion_spell_skill_recipe/ Crafting +2 skillgemlevel triggerwand
Spoiler
Fossils needed: Jagged Fossile Shuddering Fossil Corroded Fossil Metallic Fossil Prime Chaotic Resonator https://www.youtube.com/watch?v=ElT5k--BR4M A Convoking Wand with +1 to spells / 1+ to minions, an open suffix to do the Trigger craft. Anything else is basically gravy. To "self craft" this: 4 socket resonator w/ Corroded, Shuddering, Jagged and Metallic fossils. Something like a 1 in 12 to hit the +1/+1, but usually without open suffix. Granted convocation-skill is also welcomed. Crafting rare gloves
Spoiler
Faster casting & slower projectiles Base: fingerless silk gloves, es, requires lvl 80, shaper influence (red ico): https://www.pathofexile.com/trade/search/Expedition/PwaWMz7HL It's only a 1 stat item. You never exalt a one stat item. At best you'll have 2 usable stats at the cost of a 142 chaos exalt, which is like 2k alterations. You'll roll the same 2 mods many times over with 2k Alts. Scour it and keep alt spamming until you get 2 desirable stats, slower projectile + faster casting and then exalt the rest and craft stats like you prefer. Alternative Awakener orb some high level shaper or elder sorcerer gloves together with the other influence. mods don't matter at that point. perfect fossils for 30% quality when you're at it. spam 2 slot resonators with aetheric/corroded until you hit faster casting/slower projectile/chance to poison and ideally a free prefix for an es craft. should not take that many tries (around 75 - check craftofexile for approximations) Crafting +2 amulet
Spoiler
https://youtu.be/2VxpLbvpBVk Crusader amulet with +1 phys Awakener Orb NOTE: hold alt key to check mods on amulets. There must be only one influence mod! Click on orb, click on one amulet to hold the mod, then click on second amulet to add mod. The orb will add influence mod and reroll other mod. Dernière édition par Chromino#4813, le 5 nov. 2024 14:49:43
|
|
___________________________________________ Endgame Level 100
Spoiler
Level 100 The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all t-16 content. On youtube often atlas-strategies to multiply your experience gained are available for the contemporary league. Often breaches and beyond are recommended. You do not want to die in the levels 98 to 100 and to be honest: all mapmods, each altar and every boss are designed by GGG to detect your last vulnerability and to kill you when you miss only one defensive layer. Start to check step by step the spoiler "checklist defences", lower the juice and use some of the following tanky optimizations. Edition Full-Tank (32M, infinitive* - 52M ehp): https://pobb.in/LzmeetH4 Omens Wear an Omen of Amelioration in your inventory. Further you can turn direction into more tankyness simpel with skills. Switch out the squishy chaos-golem and clunky offering and balance instead into tanky skills. Tear up the wall Blocking with whole walls is a level-up in safety and protection. In a warding basis you can combine your skills with freaky frostwalls - linked to cwdt lvl 1 or cast when stunned they are autotriggered and simply the best against all types of ranged attacking enemies. I use them also for the encounters in delve and for heists. In these special situations frostwalls are BiS. Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without cyclone and phasing. Tanky Atlas Use tanky passives in your atlas: ■ + max-resis and movement with the delve-note "Packed with Energy" ■ the tanky shrine-effects in "Supplication" and "Syncretism" ■ take a rest at the "Wellspring of creation" Phasing / Withering Step With cycloning or phasing your own movement will not be walled. Withering step skills both into evasion and damage with instant withers. Void sphere Control the crowds with the gravity-effects, hinders and tanky triggered interruptions. Best lvl 1, quality 20. Good to selfcast or to link in cwdt. Tanky es-reg Frostshield binded to cwc, cws or to cwdt adds 1000-4000 es / sec as buffer. Choose the skill-level which feels comfortable. Take the tanky Bottled faith, or cwdt/cws/cwc purifying flame with Zealot's Oath for 5% es-regeneration and 50% curse-immunities or enduring cry for tanky endurance charges. Take in maps the soul ripper flask to spam vaal discipline. Tanky knockbacks and cc Push back the blind mob out of your frostshield. Add in a tattoo for knockbacks (or in your cwc-set Glascial Cascade). It synergizes and stacks great with temporal chains, with hinderings of tornados and void spheres or hinderings on a tattoo, with maim on a tattoo, or also further with chills and freezes of an aquamarine flask. Full stacked you can watch the mobs in slow-mo. Tanky curses You can turn in maps tanky enfeeble in your cws-links or on hit on gloves. Temporal chains and punishment are tanky too as well. Tanky Keystones, tanky clusters The Allstars stack so much damage that it is very easy to switch some points, clusters etc. to 100% ailments-immunities, to "enduring composure" on a cluster to use a soul ripper flask, to maxing 87%-90% resis with "the melding of the flesh", to Es and blockskills, or to grab "lethe shade" against dot and degen on the tree. Wicked Ward is great too. Innocent spirits / Meatshields I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would block and gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your skills-, spiders- or HoAg-supports. ;-) Cws/ Cwdt triggered Absolution, Anomalous vaal skeletons, a chaos golem buffing feeding frenzy or even wither totems also meatshield great. As downside they use capacities of your frostshield. Tanky Bone Offering As Necro or as Scion full attackblockings are best obtained with Bone Offering, top to turn into a never-get-hit-style. Switch the ascendancy "mistress of sacrifice" in. No bosses, no t-17 When you are not a very experienced player, combat the hardest encounters like maven fights, shaper, ueber-atziri or some t-17 bosses and rippy mods on your level-ups. They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels. All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds. The b.i.s.-upgrades
Spoiler
Rich like a bitch. When you still not ran out of currency, you should upgrade: ■ a +2 rare helmet, best high es or high es+ar-based, for 10%+12% mana-efficiencis and 2 more useable suffixes and 1 more useable prefix, or a 80% mana-multiplier ebers-helmet for easy mana-management ■ 2 curses on hit as gloves-implicit for a lot qol and a free trigger and a free socket ■ the amulet ashes of the stars with the implicit "you can apply an additional curse" for one more curse, 5 free passives instead whispers of doom or to switch out vixens entrapement-gloves ■ on all clustertransfers 35% increased effects and t1 all resi / all attr-suffixes ■ b.i.s. rolled unique megalomaniacs with pure agony, sublime form /self-control /elegant form /when you scale HoA-crits vicious bites ■ the mageblood for 88-90% max-resis with melding of the flesh, a better rolled the adorned-jewel and set-up ■ good and better voices clusters for more damage with more pure agony and for more jewel-sockets ■ high es-base boots ■ a third mod on your watcher's eye ■ a +6 to HoA-levels skin of the loyals ■ a rare +8 amulet (2x +4 to Level of all / physical / chaos skill gems) ■ other cheap stuff ;-) like double-b.i.s. rings- and shield-implicits, awakened fork instead pierce, a soul ripper-flask for mapping, awakened empower lvl 5, lvl 6 qu 20 awakened supports, more lvl 21 / qu 23 gems, some more jewels-, clusters- and mageblood-corruptions, as necro or occu forbidden flesh and flame, a perfect selected elegant hybris, full optimizations in the league-mechanics, etc. ... With more budget you can quintuple your arguments of damage to bring over the messages and lessons of our crawling dirty herald in full convincing 600 and more M. As example: https://pobb.in/3ZbX5FCw T17, Valdos and Simulacrums
Spoiler
Simulacrums Use in the last waves a taste of hate, or sapphire-, a rubin-, or topaz- / vessel of vinktar- flask against the main-elemental-damage to complete also 2 bosses simultan easy. Recommended stats simulacrums: 100% ailments-immunities, 30% overcapped resistances 12-15M damage Awakened cast while channeling lvl 5 against stuns Aegis aurora Watcher's eye with es on hit mod Corrupted Blood immunity 80% maxresis against dominant damagetype wave 27-30 (elemental flasks, taste of hate or melding of the flesh) 4k es T17 further recommended stats: 85% maxresis melding of the flesh / taste of hate 20M damage Valdos Take out Arziri first, then shaper. Sirus and Chayula ordinary heal you great with much es on spell block. Boss Hunting - The Ubers
Spoiler
The singletargets The Ubers are designed as final endgame-goals - not to facetank, not to block, not to evade, disabling your recovering, and allover penetrating your resistances with oneshot-aoe's and deathly fast instant dot. That means also you can counter ubers a bit better with 1000M cast-on-death or other glascannon-builds. But the Allstars do the job the same with some ups and downs well. While in ordinary content of PoE the Allstars build up multiple layers of all global defences and can facetank almost all the pinnacle-bosses, against Ubers the balancing into flat damagereductions, dot-reductions, max-resis, damage, damage-uptime and movement is mandatory. You will need every slot and every implicit optimized and also the know-how of all ubers' attacks. You need against the Ubers strong gear to scale the HoA-damage even more up in the dps-race against their increasing aoe-s filling the uber-arenas (Maven, Sirus). Against the Ubers major attacks maximal hit taken-numbers are often as important as ehp in the pob. Against the Ubers dot is very effective, set pob-configurations also to Ubers to calculate the extended poison-hardcap above 35M correct. In my experiences it's probably most easy against Uber-Cortex > Uber-Exarch > U-Eater, Uber-Sirus > Uber-Shaper > UU-Elder to reach the farming-quality-status. Hunt them on your level-ups if you do not want to fear the exp-penalty. They remain rippy when you react one time not fast enough. It is common when you die in the first tries of these endgame bosses. When you know their attacks and how to move out of their damagepeaks you will kick them nice and hard back. Defences
Spoiler
Mandatory basic defences ■ You need also after all defensive layers full maxed-out Es against their oneshots: 4200 es and more ■ You need reliable with enough mana and mana-reg all triggered skills and continuous with castspeed, onslaught, arcane surge full optimized triggered maximal es on hit ■ When useful you should craft the fitting bossboots and uber-helmet: nearby to the unique pinnacle bosses the eater and exarch-implicits can be in all the specialisations increased by 50%, and sapped ground debuffs for 6% flat damagereductions. ■ Use fully all the league-mechanics!! More special defences ■ you should have reached 100% permament freeze-ailment-immunities against the cold-dealers shaper, elder, ueber elder, maven, aul, sirus / Shock immunities against world-eater, sirus, cortex, maven / Ignite immunities against sirus, exarch, atziri, maven. In reverse: You don't need ignite- and freeze-immunities against eater and you don't need freeze/shock immunities against exarch. ■ Overcapped resis and bleeding-avoidances are not needed. ■ You need corrupted blood immunities on a jewel or with mageblood on a flask against Sirus. Not needed against other ubers. ■ Against many Ubers-Bosses with much dot/aoe-damage (Uber-Maven, Sirus, Shaper) lethe shade is awesome tanky when you already reached 98-100% ailment-avoidances against their main-damagetypes. Flasks and resis | Dominant elements and ailments
Spoiler
Use a portal or logout when you want to refill your flasks. On the harvestbench you can enchant your flasks with increased durations, charges and effects. Elemental ■ the melding flesh for +max 85%, better +90% all elemental resistances are recommended against Uber Maven and Uber Cortex. With some maxed cold-resis also the flask Taste of Hate increases your elemental ehp around 25% easy. Or use instead the specialized added max-resis: ■ A Taste of Hate / Sapphire Flask against Shaper, Elder, Uber Elder, Aul ■ A Rubin Flask against Exarch, Atziri ■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Cortex, Maven Physical ■ Stacked armour /phys /granite /basalt, with iron reflexes: jade + stibnit is great against shaper, u-elder, sirus, cortex. It is also awesome for recovery against the fast spellhits of Maven and Exarch. ■ Maximize individual armour and physical-dr of the flasks in your actual pob. Flask suffixes and prefixes ■ you don't need the anti-bleeding flask-suffix against shaper, sirus (only corrupting blood), exarch, cortex. Against by the maven-brain spawned bosses rng and only sometimes needed. ■ You need curse immunities only against Ueber-Atziri. Not needed in "the feared". ■ Against the fast hits of Sirus and Exarch the prefix flagellants charges gain when hit is fitting. Against slow hard hitters like Cortex, Arziri, Shaper other prefixes fit. ■ With Storm burst: An increased castspeed flask-suffix increases your es on hit and HoA-virulences. Chaos and CI | Hybrid and Life | The Recovery-question
Spoiler
CI is only helpful against Sirus, Al-Hezmin and Chayula. Against Cortex the Arakaali's pantheon full maxed should be enough. Only by RNG sometimes valuability is granted beside against Maven`s summoned mapbosses. As result against eater, exarch, shaper, uber elder, cortex and other non chaos-including poe-content the chaos immunities of CI are not needed. So you can regret CI and instead gear the helmet Maw of the Conquest to be unaffected by poison and the golden rule's downsides with an instant life or hybrid-flask beside. Get a dark seer granting life + es in place of es + mana. An additional recovery-mastery like circle of life or infused flesh for more life-recoupings, or arrogance support to enable auras with life, are interesting further. A chainreaction with lifeflask and -recoupings | The Recovery-question Aegis aurora is always best in high density, but remains often also against fast spellhits of most ubers the one and only b.i.s. as CI. But you reach good recovery already without aegis aurora when wanted: ■ trickster: es-recharge, some es-overleech ■ necro: minion leech, ethereal fest, instant leech, when CI: ghost reaver ■ pathfinder: hybrid + master surgeon ■ others: hybrid + life flask + sorrow of divine, or elegant hybris + supreme decadence + instant life flask ■ all in combination with the watcher's eye and frostshield lvl 21 So hybrid recoveries can be quite interesting when you focus on farming u-shapers and some other dot-content: ■ shaper influenced ring or cybil's paw "gain # life on spellhit" or the watcher's eye vitality-mod "life on hit" ■ fast bow skills with life gained on hit ■ wardflask, the svalinn, other ward-gear ■ the surrender (life on block) ■ malachais loop (stacked absorption charges for ele-recoupings with graven's secret) ■ fitting specializations with rare shields (es on block, life on block, etc.) ■ perhaps dual-wielding ■ full hybrid with the stasis prison:
Spoiler
■ Recommended only for some fitting poe-content without much physical damage when high armour and infinitive** es on block is not effective, like u-maven: Get the armour stasis prison, together with helmet or rare or Kahuturoa's Certainty boots including the mod "unaffected by poison", and transform into the hybrid life + es-setup without CI. Exchange Discipline to Petrified blood. When needed stack more chaos-resis above the delayed resis of golden rule. The Progenesis-flask is chosen for perfect synergies of the recoups. You loose 20% damage and much armour, but will get in exchange 100% or with infused flesh on the tree also 130% recouped damage as life, the recovery of a life-flask, temporal rift as additional panic-button, and easy full 100% reduced debuff-durations together with the arakaali pantheon. Abberath, Grutkhul or Ralakesh | Minor Pantheon
Spoiler
Abberath (Fire): Sirus, Maven, Exarch Gruthkul (Physical, Ats): Shaper, Elder Ralakesh (25% less phys-dot while cycloning): Cortex, Eater Flat Damagereductions | Damageshiftings
Spoiler
Evasion and attackblock are not very helpful against the uber-hard hitters. The flat spell-damagereductions shine. Stacking armour, attackblock and evasion, as well as layering spell block on top of spell suppression, is against ubers not optimal effective as simply stacking more flat dr. ===> Visit in "checklists" the "flat dr" for all 80-90 % damagereductions. Flat Damagereductions against Ubers Especially against ubers more flat dr or also damageshiftings are recommended. Physical Iron Reflexes is recommended against big hits like Shaper Slams (30% phys).
Spoiler
Increase the physical maximal hit taken when you want to facetank the outliner melee-attack U-Shaper-slam. Keystone Iron Reflexes Against the physical damage dealers Uber-Shaper (Slams) and i.e. fast spellhit-beams of Uber-Sirus Iron Reflexes as integrated keystone in Skin of the Lords or pathed in the tree is maxing phys-dr / physical max hit taken 20-30% and is doubling beside the es on block-recovery. Please individually calculate the optimal flask-set-up: jade > stibnit > granite > basalt When iron reflexes is easy to reach on the passive tree in your ascendancy, scroll up in the pob-trees to use the alternative tree "iron reflexes". The additional phys-dr in the watcher's eye determination-mod is extreme helpful (10%). Phys taken as chaos is possible on the rare helmet's implicit (8% phys). Elemental Taste of hate converts all ele to cold-ele taken (15-20% ele). Or with melding of the flesh +max cold-resis are effective halfing much ele-damage (50-60% ele). But the penetrations-outliner-spells keep being ineffective defended by +max resis (25/60% lowered to 5/10% ele). Elemental Penetrations | Damage shiftings
Spoiler
The penetrating damage of Atziri's flameblasts (10% Fire penetration, equal up to effective double ele-damage taken) or The Shaper's projectiles and bullet hell (25-40% Cold penetration, effective up to 5x more cold-damage taken) passes resistances and are feared as some of the most dangerous damagetypes in poe. When you use the variations Purity of Ice / of Elements, on the relating watcher's eye-purity-mods the physical taken as elemental damage-shiftings are also double effective (10-12%). Beyond it's not easy to convert higher parts of incoming damagetypes against the uber's penetrations. Eg the bodyarmour loreweave or incandescent heart are possible to gear with some adjustements. The timeless Militant faith can be interesting against Maven for Transcendence. With many damage-investments fortify with overlord on a large cluster with cyclone or with flesh and stone for 20% less damage of hits is possible as well. Uber Dot | Lethe Shade
Spoiler
Many ground effects can kill you with their aoe- and dot damage merciless in half a second. Sirus storm ele-mix puddles are generated after each 25% phase of the fight exactly under your feets. Cortex spams lethal physical aoe-puddles. Maven uses imba-high cold-dot aoe`s. Beside the +max-resis of melding of the flesh and selected flasks and damageshiftings, Lethe Shade can be used with 95-100% ailment-avoidances for much tankyness and longer reaction-times. The minor pantheon of Ralakesh is used for 25% further less phys-dot while cycloning against Cortex and Eater. Some of the sirus, maven, cortex, exarch and shaper groundeffects you should move around, but you have a much longer time to react against. Examples Uber-Damage
Spoiler
If you want to facetank uber-main-oneshots, then switch in pob-configurations to uber and go through the boss skill presets in the config tab, and check your hits till death in the calcs-tab. Kite: "Incineration", "Cleansing" of Uber-Exarch, "Hunger" of Uber-Eater, "Take this" of Uber-Maven. Beyond each one of their hardest spells is quite different and can be countered with flat dr and some specializations. Don't be afraid, also 10-mirror builds need balancings against the individual Uber-Oneshots too. Spellhit-Types Sirus Heal-Beam
Spoiler
Can be spellblocked and -surpressed, CI nullyfies the chaos-component, taste of hate carry easy in another 25% ele-ehp. As result easy to facetank and source of recovery: heals with iron reflexes with much es on high spellblock. Sirus Meteor
Spoiler
79800 phys oneshot-spell With 4k es, spell suppression, ward, molten shell, in the frostshield, etc. in average 1.58 meteors can be tanked. Eater beam
Spoiler
25270 lightning-damage can be spellblocked- and surpressed etc., so the allstars can take a bath in average 560 seconds in the beam. Exarch 1000 suns
Spoiler
Each fireball 17373 fire damage, cannot be spellblocked or surpressed. Often multiple balls hit you at once. With molten shell and frost shield 4-5 can be tanked, with vaal molten shell another 3-8 more. You can heal up with es on hit and es on block against the minotaurier, but he hits hard also. Shaper Ball
Spoiler
Each 13584 cold-damage 40% cold-ele-resis-penetrations, so 90% +max cold-resis are lowered to 50% resis Example: Same defensive 35% flat dr layers, molten shell, frost shield, 100% Spell suppression 53%, Lethe Shade 50% flat dr for 1 sec, count in further ascendancies' 10-40% flat dr, enfeeble, recovery 2250 cold damage taken Often you take 2-6 balls at once against U-Shaper. 5 single balls can be tanked. With spellblock much more, by rng up to 48, can be blocked and recovered. Maven Memory Game
Spoiler
122.5k, separated in 3 x 41k mixed-ele-hit, not to spellblock. Until [3.24] easy to facetank with the HoA-allstars, but since the nerfs to molten shell, divergent frostshield, other flat-dr-defences, and the changes to the flat ele-dr flasks, 90% stacked flat dr and high es/int is needed. Not easy to facetank outside trickster- and champ-ascendancy or 2 mirrors budget. Atziri's Flameblast
Spoiler
112k fire damage oneshot, 10% ele-penetrations, so with taste of hate around 79k are incoming. Use taste of hate to defend 30% penetrations by convertations. Good geared with molten shell and in the frost shield 1 blast can be tanked, by rng 5-6 blasts can be spellblocked. Dot-Types Shaper Beam
Spoiler
28.3k ele-dps pure dot, cannot be spellblocked or -surpressed -35% default flat dr (dark seer, endurance charges, arakaali's pantheon) -90% ele-resis melding of the flesh ______ 1900 dot-dps 3 seconds Further: Lethe shade 50% dr 1 sec As trickster 2 secs flat 40% dot-dr Flat dr of ascendancies 20% guardian, 10% necro, etc. The remaining dot-dps needs to be recovered with es on hit: 350 - 3 tornadoes 4/sec 30 es on hit 750 - average 2-5 ball lightnings 6 hits/sec 70 - cyclone around 2-3 hits/ sec without resolute technique 80 - void sphere 3 hit/sec 30 - tempestshield 1 hit/sec As necro bone barrier 600 es minion-leech, etc. Or instead: 3000 - fullchannelled storm burst - faster casting - more duration etc. (14 orbs tick 8x each sec = 110 hits/sec, with increased aoe 90% will hit) ... and more sources of recovery Alternative movement: With continuous circling and cycloning around shaper the beam will damage you only harmless 0.3 secs... Cortex ground-degen
Spoiler
4570 phys-damage/sec ... kill you after 1.3 secs in average, with the Ralakesh pantheon after 1.6 secs, with lethe shade in 2.4 secs. With continuous cyclone-movement we do not often camp longer as 0.4 secs in the dot. Attack-Types Shaper Slam
Spoiler
24000 physical 1-shot melee-attack, cannot be evaded or blocked. When you wanna facetank, defend with 90% flat phys-dr like guided in "checklist stats" --> "flat dr", especially with endurance charges, high armour, iron reflexes, selfcasted molten shell and frost shield. Optimized you can tank 1-7 u-slams. Without Iron reflexes combinate Immortal call with Endurance charges in place of molten shell. Auras
Spoiler
■ The Ubers don't attack much with classical attack-hits and use mostly degen, aoe, penetrations, ground effects, spells. So you could balance out the aura "grace" and it's manamanagement like "sublime form" and the remaining valuable "ghost dance" to switch in "purity of ice" / "purity of elements" for the melding of the flesh, or with "zealot's oath" also "vitality" and many valuable variations when you need helping stats. But, at the same time and on the other hand at last not least not to forget: grace + evasion remain totally helpful in the combination with iron reflexes (pathed or on sol) against physical-ubers and for more es on block with aegis aurora or also with es when hit with ghost dance. When you use iron reflexes, armour would scale better when you use grace and push out instead determination, uncompromising and ghost dance. ■ Balancing out tempestshield is well possible too when you get more spellblock on the tree and clusters. But the autotriggered damage-uptime remains extreme helpful again. ■ Determination / Armour alone unbuffed is not very effective against some big hits of u-shaper and could be switched to "flesh and stone", "aspect of the crab" or "arctic armour" Purity You can use the fitting elemental auras in the combinations with cluster-notables on small or unique medium clusters: Purity of Ice with "Pure guile" on a cluster, best for melding of the flesh or taste of hate to raise all +max-resis simultan Purity of Fire with "Pure might" against Exarch Purity of Lightning with "Pure Aptitude" against Eater or Cortex HoA-supports | Skills
Spoiler
■ Change out the pierce/ awakened fork-gem of your herald-of-agony. Vile toxins or withering touch are the prefered green supports. ■ Best is predator for more damage! Predator overwrites the HoA-Ai often from HoA-movements to HoA-attacks for more damage-uptime. ■ Change out the useless convocation too. ■ Selfcasting Molten Shell, Vaal Molten Shell and Frostshield makes you tanky in phases like Shaper's bullet hell, Exarch's Thousand Suns, Sirus Meteors. ■ Use the curses: despair and temporal chains. You can prepare the curses with arcanist brand before the ubers awaken. When ubers are on low life punishment and culling strike are extreme valuable. ■ Fullchannel ball lightnings / tornados of elemental turbulences / storm burst already before the ubers awaken. ■ Alternative: Storm burst - faster casting - awakened cwc - ball lightning of static / firestorm Selfcasted or triggered tornados, storm brands, firestorms or void spheres deal damage also nonstop while you are moving in the arenas (equal to around 20-50M dot-dps beside the peak-hits-dps). ■ Because most ubers do not move often (only sirus and eater zap a lot), ball lightning of static is extreme effective for high HoA-virulences-uptime. Dps
Spoiler
It's the Ubers. Yes. The more, the best. ■ 20-30M damage should have been reached. ■ Around 50M you can instant-skip some phases of some ubers (exarch). ■ Against the Ubers poison-dot is very effective, because you will need to move a lot. Set pob-configurations to Ubers to calculate the three times extended poison-hardcap correct. ■ Focus on full capped withers: Use sin's rebirth, withering step, jewel balance of terror + selfcast despair or jewel glorious vanity+transformed passive ritual for the optimal 15 stacks. ■ When maven wittness bosses like shaper, she sometimes supports them with high multiple 25% regenerations. The audio-sign is that Maven shouts "Live longer!". Then do high damage nonstop to kill them or in lower levels prepare "frostbomb" on cws instead spirit offering or instead frostshield to debuff these regenerations - for example for shaper with his high hp-pools wittnessed by maven. Only while levelling with lower damage I advice to prepare a frostbomb in your inventory to switch in. Ordinary later you deal enough damage without frostbomb. ■ Use all the league-mechanics!! Movement
Spoiler
■ one instant blink-skill is mandatory: flamedash is recommended or with other sources of withers than withering step use frostblink ■ Don't facetank their biggest mainattacks, degen-effects and aoe-s. All their minor attacks you can tank. ■ move some zig zag when you reenter the arena after a death to evade their spells, but in phases like exarch's 1000 suns stand still and await the ending of the minigame ■ You need practise in their attacking-mods. Almost all have accustic signals. Kite: "Incineration", "Cleansing" of Uber-Exarch, "Hunger" of Uber-Eater, "Take this" of Uber-Maven Uber Tactical Guide https://youtu.be/1dA2sTTrezs?si=jrtXI1YxjJwxsjGr ■ PoE-bosses react very, very slow when they need to turn around. Move every 2-3 seconds to the backside of the Uber. More ... Dangerous Mapbosses
Spoiler
Only one unique boss of the vaal-side areas killed me two times. His name is something like stormbringer or stormdrinker and he uses a very fast leap slam attack. (I guess, while he is jumping and slaming the minions and lightning balls cannot target him. I suggest there were also vaal-map-mods like ... unique boss... 198 % additional lightningdamage ...soul eater ... 560% faster attacks... 980% additional physical damage ... and only one single unvulnerability shrine next room to him... Run when you see him, hihi.) Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range! For the bosses with physical-degenerations-beams or aoe-beams (like plaza, orchard, mineral-pools, terrace, garden, high-garden) you have to use hidings like pillars to interrupt their degen-beams and let your minions do the job. Don't try to facetank them. When you activated divine shield and wicked ward or lethe shade, and take in a endurance charges, or as trickster and jugg, you can very often facetank them too, but I would not check it out in t16 red-maps, hehe. Some other bosses are almost impossible to tank too, like the temple, vaal temple, defiled cathedral, burial chamber, crimson township, kitava, rotten core, bramble valley and foundry-bosses are rippy. Best is to oneshot them in high dps. In the Halls of the grandmasters two of the very last grandmasters and a few Expedition-mob-types have high block and regenerations and are immortal for our normal setup. You have to debuff them on top with Block Chance Reduction Support and frostbomb and use dot with chance to poison of HoAg. Map and Maven invitations mods
Spoiler
Know the easy map / altars / invitation-mods, please take a look into their ranking in "checklist defences". Special chainstun-situation - In 1:10000000 cases you can be chain-stunned near to an unvulnerability shrine. In these very rare cases your molten shell cannot kill an unvulnerabel buffed mob or your autogenerated virulences don't help. https://youtu.be/eftLkTeKeIQ ALL BOSSES
Spoiler
Phoenix
Spoiler
Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range! Other Guardians, Conquerors, Elder, The Formed, The Twisted
Spoiler
Be only careful to not get freezed too long. Infinite Hunger
Spoiler
Ordinary you can facetank all his attacks. Kill him quickly, his debuffs are awful rippy when he survives long. When you don't kill him fast, Unending Hunger debuffs you with "infinitive hunger". Especially in hc you can/ should regret Divine shield and Ghost dance against this debuff in the tree and gear a different SoL. Eater of worlds
Spoiler
Move a lot. Black Star
Spoiler
In 100% Chaosconversion the Youtube record 3 seconds is gained by the allstars. T-17 Bosses
Spoiler
https://youtu.be/xcYtpB8k9g4?si=F4wOJdybx55vLecm Catharina, Ziggurat High phys damage, do not roll additional damage. Move over small totems, keep range from summoned minion and her weapon stuck in ground. Lycia, Sanctum Searing Exarch
Spoiler
- avoid the runes - skeletons or frostwalls are nice shields against his magmaballs, but can kill you when you are close to the explosions. Sirus
Spoiler
- you need urgent the stat "corrupted blood cannot be inflicted" permament on a jewel - Don't stand too long in his debuffing red star - beams - Only his ground effects can kill you, get fast out of ground effects and / or path to lethe shade. Sirus damagetypes (mainly physical, corrupted blood, cold, chaos, burning ground): https://poedb.tw/us/Sirus%2C_Awakener_of_Worlds#SirusAwakenerofWorldsAtlasExile5 Shaper
Spoiler
- The shaper is not easy when he is wittnessed by maven. To study his attacks, take his fight first not wittnessed by maven if you want it more easy or when you are not experienced with this fight. Switch out the maven beacon in the map device to get the ordinary shaper without maven. - Beams and Balls: It's a test of your reaction. Run behind him and attack. When Zana is moving, he will start a beam. - When he spawns blue/ red balls all over the screen, get into Zana's shield. Zana says "to me, exile, quickly" as audio-sign before. This phase ends with the big shaper beam, so be prepared to move out the beam fast again. Shaper damagetypes (mainly cold, physical): https://poedb.tw/us/The_Shaper#TheShaperTheShaperBoss Ueber Elder and Shaper wittnessed by maven: https://www.youtube.com/watch?v=8lNnyoDDYVo The Hidden
Spoiler
The shocking breachlord multiplies the damage of all other lords and is most dangerous without tempest-shield /anti-shock. Ueber-Atziri
Spoiler
She reflects curses: take anti-curse flask or change out sniper's mark. Fire and lightning damage: Ruby- (and Topaz) flasks are very useful and tanky. She does not reflect in "the feared". Aul
Spoiler
In deeper delve focus on damage. Perhaps use chaos golem with feeding frenzy and selfcast spirit offering, because the sequenzes to deal damage to Aul are extreme short. Use also dynamite and torches. With molten shell and in divergent frostshield you can facetank all his attacks and channelings. Only kite his mines-aoe-oneshot attack. The Feared
Spoiler
In the first seconds deal max damage nonstop facetanking. Then after when more feared are spawned move and blink always. Take Ueber-Atziri out first. Then Cortex. Ueber atziri is most dangerous. Manage her first. Cortex boss is dealing probably most damage, Elder and Chayula are most easy. Maven
Spoiler
- with the melding of the flesh fullgeared you can facetank all her attacks, lasers, "cascade of pain", "take this" etc.
- spam your attacks uninterrupted, you don't need to kite fullgeared - Focus on/ most important: try to encounter and activate her frost-aoe-balls at the center of the arena, they hit you ordinary just after "cascade of pain" - Then the memory game turns much more easy. Take 1-2 movement skills. - when you reenter the fight with a portal wait the first seconds to get not instant-attacked - you should take a look for the mechanics of maven's attacks and aoe's and kite her frost-aoe's. Fullgeared you can facetank all her spellattacks. - maven herself only use spells and aoe's. Only by the brain summoned bosses use attacks. So in many cases the aura grace is not optimal useful. - When map-bosses of "mineral-pool", "garden", "high-garden", "plaza", "orchard" are summoned they can kill you with degen-beams and you need to move to the other side of the arena to interrupt their degen-beams. For example: https://www.youtube.com/watch?v=Zzy_fZacCB4 https://www.reddit.com/r/pathofexile/comments/l11tv8/detailed_maven_strategy_guide/ You are able to tank her memory game full with vaal molten shell or in frostshield all flasks up: https://www.pathofexile.com/forum/view-post/24568913 damagetypes https://poedb.tw/us/The_Maven#Monster patterns of maven's memorygame: https://www.pathofexile.com/forum/view-thread/3183765 - all other spells and hits and attacks of her you can facetank with melding of the flesh or timeless jewel militant faith and transcendence 97% overcapped elemental damage reductions. Only when she summons a lot physical dadealing bosses (rng) you have to kite a bit, but still get huge es/ block. - There is some rng in the fight. When she raises bosses with debuffs and dot and degen-beams the fight is difficult, when she raises bosses with hitting attacks and hitting spells the fight get easier because you get much more es on block. Maven damagetypes (mainly fire, lightning, cold): https://poedb.tw/us/The_Maven#TheMavenTheMaven ... outdated / to be edited...
Spoiler
Boss-Hunting: Sirus, Shaper, UE, Ueber-Atziri, Maven
Spoiler
Long Bossfights without added minions - Sirus, Shaper, Singletarget[/b] https://www.pathofexile.com/forum/view-thread/3019705/page/50#p24032068 16 - For bosses like Maven, Exarch, Ueber-Atziri dealing mainly elemental-damage you can take in before or also in combination beside the jewel "melding of the flesh" a timeless jewel "militant faith", glorify Maxarius, for the keynote "transcendence".
Spoiler
Your armour transforms to instead 90% elemental damage reductions added to 75% resistances results into total 96% / capped at 90 % elemental reductions. You will get almost unvulnerable to all elemental damage-dealing hits. But it also does not protect against elemental aoe and dot-damage. Insert it in the central witch area and activate "doomsday". As downside in the cooldowns of molten shell and frostshield you take more physical damage. Use all possibilties of flat damagereductions when you are playing with transcendence. Example old POB: https://pastebin.com/xDzNaLQM Militant Faith / Keystone Transcendence: Courthouse Synthesis, facetank all fire-explosions T18: https://www.youtube.com/watch?v=ExRtiszlH4o 18 - More Tipps for Boss-hunting, Shaper / UE, Uber-Atziri, The Feared, Maven, Ubers
Spoiler
Safe periods to raise the spiders
Spoiler
With multistrike instead melee splash the spiders deal a lot damage and buffs your crawler much with 15 witherstacks. In boss-fights like maven/ shaper you need to do the 4 clicks not in a damagepeak and do it instead when their mainattacks are on cooldown. In each boss-fight are several periods you can do the clicks safe. Here a selection of the safe periods is listed - easy to spot like between the phases of bosses, after their mainattacks in their cooldowns, or use a bit movement in maven's invitations. ... during a boss fight, I found the best way to resummon spiders is as follows You can also put Signal Prey on boss to keep the scorpion engaged Note if you have a couple of spiders still alive, you can press weaponswap x twice to get rid of them and they don't kill your worms when you raise new spiders. Raise the spiders in cooldowns like: Shaper inside zanas shield when shaper spawns balls or just after a big shaperbeam Maven when phases between brain and maven switches, on the edge of the arena when the oneshot aoe fills the arena, before the memory games Sirus between the phases, only not in his aoe's The hidden after the large shock-nova, or move quick to an edge of the arena, when one breachlord follows not fast. The feared when cortex boss does his spinning lasers, when elder increase his circle attacks, most difficult to watch the cooldowns of their other damagepeaks. The elephant in the room | The shield-question | 2 damageskills
Spoiler
When we already invest much ressources into virulences generators like ball lightnings or storm burst, poisonchances and castspeed, withers and curses, sol and empower, tankyness and recovery, is it valuable to scale and unite 2 damageskills? HoA combined with XXX? Yes. Always in poe yes. Welcome to next level of complexity. HoA-virulences above 90 don't have full uptime against singletargets and bosses, so you can balance some clusters out and a second skill (or defences) in, depending on your playstyle and your favorite uber. To get flexible on the shield-slot, to dualwield or for 2-handed weapons, visit above "Chaos and CI | Hybrid and Life" and in the "checklists": "recovery" for recovery without aegis aurora. Universal scaling and converting The chaos-mastery converts 40% physical damage. Sin's rebirth flask (almost 100% uptime are possible with the tide of time belt etc.), overwhelming malice with some crits on a large cluster, iron mass or other sources of unholy might convert all your own skills into 100% chaos simultan to your scorpionsting to scale a second damage-skills nice high up. With a b.i.s. rare helmet or b.i.s. rare gloves or a fitting unique /rare weapon for added integrated supports you get easy 7-links in these gear-slots. With the amulet anoint "spiritual aid" or "the scourge" increased minion-damage buffs simultan also your own skills. 🦂 Elemental scaling and converting With an original sin-ring you get elemental skills used. Then keystone elemental overload is probably attractive and fast reached in 3 passives for another 40% more buff equal to one skill-support. With a Pledge of Hands you can double the damage of many fast hitting spells and in synchrony the tanky recovery es on hit with the watcher's eye is doubled. Absolution, ball lightning, arc and more fit in. The Annihilating light can tripple damage as glascannon and is probably best scaled with crits. Other Weapons and Uniques The shield-variation the Squire can add in a second chaos-damageskill for additional 30% to 50M damage. The Obliteration adds chaos, but the explosions are only good to scale in high density. With the black cane a few storm burst millions are in range to scale with phantasms and 100% chaos-conversion. Different 2-hand staffs and weapons buff some other skills great too. Rare staffs can add +6 chaos/spells/HoA-levels for a second 6-L. In the bow-sector there nice alternatives also: Voltaxic rift and Darkscorn for chaos or Widowhail and the Back rear for blocks, storm rain with life on hit as hybrid, etc. ... With the best synergies of an added socket of Uul netol's vow-amulet and skin of the lords and empower it's possible to squeeze the second skill also into the bodyarmour when all gemtags synergizes and when you replace the awakened miniondamage. Vile toxins, returning projectiles or withering touch will be very interesting. The armour diallas malefaction grows in good scaling two times green skillgem-qualities also attractive. Skills to scale With optimizations and balancings fitting chaos-scaleable fast skills in example are: void spheres of rending, absolution of inspiring, hexblast, soulrend of spiral, essence drain of wickedness, storm burst, spark, poisonous concoction, high impact mines, skeleton archers, animate weapon of ranged arms, bama: blink arrow/mirror arrow, holy relic, arakaali's fang spiders Conclusion In the end Poe balance the game around maxing and scaling only one skill into the top. Probably Poe 2 will do it different. Please let me know when you detect a good fitting combination! Magic Find
Spoiler
Because much damage can be outsourced into clusters, abyss jewels, the minion-mastery unholy might after kill, grand spectrums, etc., and the defences are stacked with auras, the golden crawler retains easy 200M dps and more in magic find-style gear. Switching out the gear is extreme easy possibly in this build. Path 3 passives to presage and for sovereignity / influence on the tree and/or use a second small cluster sublime form to change out the rings to magic find gear. Use low manamultiplier like awakened unbound ailments. Visit the "manamaster" for much more possibilties. I recommend to regear into mf in the order: flasks > boots > helmet > belt > ring > gloves > weapon > amulet Specialisation (... and Individualisation)
Spoiler
In fulljuiced maps 20M damage were always enough for me and I did not need more. When you get the fourth or fifth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions. This build safe you in endgame with unique optimized defences first. In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want solo-self-levelling to lvl 100, which content like the ubers, delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ? Some want the relaxed tank, some want the oneshot-killer. Some like the league fast and cheap, others the long race for full b.i.s. Everyone will find his goal in this comprehensive guide. In the end the top damage is scaled high especially with the medium clusters and HoA-lvls. Voices clusters can lift you to 112 virulences to stitch Wraeclast into the ground in half a billion damage. My own favourite is the dramatic playstyle of the scorpion. The combinations all the flexible skills, the fast spiders, phantasms or meat shield-zombies or skeleton mages I like very much. I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 99-100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, like ignites of raze and pillage, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize this build too, to find a unique build like here full optimizing auras, defences and keystones. On the opposite I don't like speedfarming & grinding too much, I dislike too much dungeon-maps, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, in hardcore I am afraid of loosing beloved gear, I prefer facetanking instead movement and too much kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now. Herald of Agony has always been a low-maintenance, high damage skill that requires very little passive tree investment to do good damage. So on a lot of points this build is managable to specialize on special situations with many different HoA-damage-multipliers, triggered & channeled skills, masteries, large, small and unique clusters, jewels, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, league-mechanics, etc.... I do not know a more flexible build until now. This build plays both melee and ranged. And all our minions are immortal. Optimal for full challenges in all content. 100% ailments-immunities, melding of the flesh with 90% max resistances, the meta-mageblood-belt offer new level-ups in defences in this build. Yes, you can facetank many ubers with this build. If you want another different playstyle, you can change your belt to the curious, funny and high damage offering and also defences buffing headhunter and try some new experiences in next level lags. / The Arachnophilias relaxed detect two Minotauriers in their map wonderfull massaging her short neck / Dernière édition par Chromino#4813, le 5 nov. 2024 14:58:47
|
|
___________________________________________
Care and be aware about the details of your ascendancy
Spoiler
Trickster - The Tank ■ Get resis and all attr / str on clustertransfer-passivepoints, jewels, rare helmet etc. ■ Can use easy poison on hit int-tattoos. ■ No inbuilt withers, stacked sources of withers needed. ■ Beyond no known issues. Fast es on hit. Able to use high evasion armours like cospris will, shadowstitch, stasis prison, rares, grasping mails and vaal regalias, with the evasion mastery doubled and transformed to energy shield with the ascendancy. ■ Ailments: Immune to Freezing, chills and petrify with "One step ahead", with tempestshield immune to shockings, need only ignite-duration-reductions /avoidances, overcapped resis against scorch and bleeding immunities. ■ As result the Rainbow stride boots with implicit spell suppression are often b.i.s. ■ Path across Lethe Shade when you want to facetank many dot-bosses. ■ Good inbuilt recovery. Necromancer - The DD ■ Get resis and all attr / str on clustertransfer-passivepoints and suffixes of abyss-jewels and rare gear. ■ Can use easy poison on hit int-tattoos. ■ No inbuilt recovery, only fast es on hit. No inbuilt ailment-immunities. Don't forget some good es-rolls on helmet and shield and increased aura-effects against oneshots. ■ Only low inbuilt withers. ■ Without tempestshield add early shock-immunities and counterattacks like cwdt - void sphere for autotriggered autobombing damage, qol and HoA-uptimes. ■ Can use with the Adorned the graven's secret belt or with stygian vise the melding of the flesh before gearing mageblood. ■ Flexible gloves or flexible third curse when needed. It`s time to Jugg! ■ Be careful: Needs mandatory the keystone Zealot`s Oath on Skin of the Lords minimum 2g, 1r, 1b socket, for the extreme good es-regenerations of Untiring in the ascendancy. Alternatives with a Sorrow of the Divine flask or Geofri's Sanctuary are not optimal. ■ Get all attr / int and resis on clustertransfer-passivepoints and spellblock on abyss-jewels etc. ■ Needs all attr / int on rare gear, clustertransfers and abyss-jewels to use poison-on-hit / int tattoos. ■ Can use easy anti-bleeding str-tattoos. ■ No mystic bulwark, only battle rouse. So it's good to stack some more mana-reg with 2 x self discipline, mana reg on the ghastly jewels, mana on hit 1 passive "clever thief", arcane surge granted on a circle of nostalgia / ambition /supportgem. ■ Ailments: Immune to Freezing, chills and petrify with "Unstoppable", with tempestshield immune to shockings, need only ignite-duration-reductions /avoidances, overcapped resis against scorch and bleeding immunities. ■ As result the Rainbow stride boots with implicit spell suppression are often b.i.s. ■ Stun immunities in ascendancy, use cwdt instead cws. ■ Can flexible use the Green Nightmare with relating cold-resi tattoos for 27% spell suppression ■ More endurance charges can be stacked 2x on implicits of the rings circles of nostalgia and 1x on rainbow strides boots. ■ The endurance charges of Elixier of the Unbroken circle are not needed. Use instead a Taste of Hate (25% more ele-ehp), a rare Ward flask (800 ward), Vorana's Preparation, or Bottled Faith (reg and dps). ■ Can good use Immortal call instead Molten shell. ■ Anoint the amulet with "fearsome force" when you scale HoA-crits and path "leader of the pack" ■ No inbuilt withers. ■ Good inbuilt recovery with Retiring after 3 secs in physical content with Skin of the lords Zealot's Oath. The Champ ■ Like Jugg, but do not need "Zealot's Oath", not freeze immune, needs avoidances ■ No "mystic bulwark",only "mana flows", so it's good to stack some more mana-reg with "mind-drinker", mana on hit 1 passive "clever thief", 2x self-control on clusters, arcane surge granted on a circle of nostalgia / ambition, mana reg and recoup on the ghastly jewels, etc. ■ Best flat-dr against oneshots. Pathfinder - Love your Flasks ■ Get all attr / int / str and resis on clustertransfer-passivepoints and suffixes. ■ Focus on 100% flask-uptimes of your decisive flasks. ■ Be careful with flask-debuffing-map- and altarmods. ■ Avoid and block Tornmented Spirits in the atlas-passives and on the scarabs. The mod Thief's grip on Tornmenteds, Drought Bringer, Nullifier, and a expedition-boss in the cavern of logbook are the nemesis of pathfinder, especially in hc. ■ Use ele-resis on flasks best only to overcap them. Suppression and other crucial stats are there not recommended too. ■ Try to get unique medium megalomaniacs with flask notables like spiked concoction or fasting. ■ Ailments: Good removals on flask-usage, does not need mandatory 100% avoidances. Get chances to avoid bleeding on the ghastly jewels, so the anti-bleeding flasksuffix does not lower the flask-uptimes. ■ Inbuilt withers, stacked sources of withers not needed. Does not need the flask "Sin's Rebirth". ■ No inbuilt recovery. Do not forget optimized substain and fast es on hit. Don't forget some good es-rolls on helmet and shield and increased aura-effects against oneshots. Guardian - Born to Block ■ Get all attr / str and resis on clustertransfer-passivepoints. ■ Can use easy poison on hit int-tattoos. ■ Can easy switch tempestshield out. Then don't forget shock-immunities and counterattacks like cwdt - void spheres for autotriggered damage. ■ No inbuilt withers, stacked sources of withers needed. ■ Some inbuilt recovery. ■ Minion-meatshield granted. ■ Good inbuilt Es against oneshots. The Scion launches - Pure Flexibility ■ Flexible to adjust in the Occu - Pathfinder - Guardian - Warden - ascendanies. ■ Stun immunities in ascendancy, use cwdt instead cws. Hiero ■ Like Guardian, only uses tempestshield, adorned and graven's secret belt. Gladiator ■ Same as Champ, but does not use Grace and Ghost Dance. ■ Help bandit Alira for resis! ■ Be careful with impale-map-mods. Checklist defences
Spoiler
Wooop, the Wall of wisdom is incoming This checklist summarizes 20 layers of defences out of all spoilers above. The stacked 200k up to 2M ehp will show immortality to you. Sorry, so this time there is no TL;DR available, it is itself the TL;DR to crawl beyond red T-16's. 1. Check your elemental resistances. They have to be capped and have to be all 75++%. 2. Check your flasks. - Do you have antibleeding on one flask? - Do you have autotriggered flasks like "used when you start bleeding"? - anti-ignites before you got immunities, best is Sin's rebirth, autotriggered "used when you become ignited"? - Is the quality of all your flasks 20-30%? With flasks charges gained when hit, less charges used or longer duration for the rare flasks? 3. Check your pantheon. - Did you maxed with divine vessels the minor Pantheon of Abberath (often in the summit map) and have immunity to burning ground? As CI it's most important to recharge your es. When not use "fire attunement" on a cluster. 4. Do you reached 100% spell suppression and obtained all important jewels? - Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel or 100% uptime flask? A lot bosses can kill you very fast without. - The watcher's eye with the discipline-mod es on hit is the key for active recovery. - 100% spell suppression? Stack "elegant form" (or "untouchable" or "aerialist") on small and unique medium clusters to fix also combined your ailment avoidances until you obtained it on the watcher's eye, sol, on tattoos and with league-mechanics. - Are you ready for taste the hate or melding the flesh with +max-cold-resis in high poe-content? - Use "the golden rule" not before transformed to CI. 5. Other Basics & Playstyle - Do you use and spam Molten Shell and Vaal Discipline? Use them often! - Do you have 4 ascendancies in the labyrinths done? - Do you have activated all the auras "Determination" and "Grace" and "Discipline"? - Keep up es on hit always - Cyclone inside the frostshield against dangerous content - Use often void sphere, ranged skills and convocation! - Rebalance overcapped stats and suffixes into other useful stats - Ingame as HoA-CI fullgeared it's practical often the best choice to search high density to run into the next mobs. More es on block, more es on hit on multiple targets and more HoA-virulences are triggered and more regeneration from Divine shield or as Jugg is gained. - Do you have enough mana, 80-110, and also some mana-reg and mana-recoupings, so that all tanky skills and in all times es on hits are continuous triggered? 6. Check your blockings. - Do you have max 60-75% spellblock? When not you need blockings on Rumi's concotion? It's your priority for recovery against the spellhits of the big bosses! - Do you have 30% attackblock and 70% evasion of grace? Or without grace 60% attackblock? 7. Check your tanky skills While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace, cast when stunned are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed it is dangerous and you have to level them a bit before returning in high content. - Switch out the squishy clunky dumb chaos golem, use instead cast when damage taken lvl1 - frost wall lvl1 - in your lower levels vaal skeletons are effective meatshields - switch one curse to enfeeble - temporal rift can be one more panicbutton for recovery when you are granted with best reaction-times - Visit the spoiler "endgame" ==》 "Level 100" to balance more skills into defences 8. Do you often die of dot and degen? Raw ES does not grant survivability, substain does. Stack more recovery. For more variations visit the "checklist stats" --> "recovery" Ranking of all CI recovery-mechanics by investment and effectivity
Spoiler
> watcher's eye es on hit (for stormburst optimized with faster casting flask-suffix, onslaught, arcane surge, witch's castspeed-ascendancy etc. for faster es on hit, active 1k-3k es/sec) > Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density, can be doubled with iron reflexes on skin of the lords against big physical slams of shaper (800 es/block, with iron reflexes 2000 es/block) > trickster's es recharge after spell suppression with wicked ward (spellbreaker, 1500 es/sec) > frost shield (2-4k es/sec buffer) > in maps: vaal discipline es-recharge (in maps the CI-life-flask, 2.5k es/sec) > only in maps: soul ripper-flask for spamming vaal discipline > Juggernaut's Untiring with Zealot`s Oath (needs some secs to ramp up, only in phys-content) > ghost dance (equal to 2500 es recovered when 3x hit) > molten shell (against hits 5000 es buffer) > vaal molten shell (against hits 10000 es buffer) > against the Ubers: lethe shade (50% less dot, equal to 50% less recovery needed, for 1 sec) > variation Necro's Bone Barrier-ascendancy Minion Leech + Ghost reaver (20% of full es, 800 es / sec), with 5 passives ethereal feast leech-mastery (40% of full es, around 1600 es/sec, with the leech mastery 10% instant-leech) > divine shield on skin of the lords (in maps with armour, evasion and blocks, against physical damage only) > melding of the flesh 85-90% max-resis (lowers elemental-dot 50-80%) > major pantheon of arakaali (equal to 10% less recovery needed) > guardians time of need with Zealot's Oath (4k es recovery each 4 sec, somewhat equal to 25% es-regeneration) > sorrow of the divine-flask with an added life-flask (can be stacked to permanent recovery as pathfinder with master surgeon, 250-1500 es/sec, slow stationary 60% es-reg + 3000 es recovery) > taste of hate, or sapphire, ruby, topaz flask (reduces elemental dot 20%) > 2% es-reg in es-mastery, 50 es on spell suppression, etc. ➡️ For more reg visit the "checklist stats" ▶️ "recovery" 9. Do you often die of ailments and bleedings? - Bleedings while cycloning are lethal. Get high flasks-uptimes, additional bleeding-avoidances on abyss-jewels and implicits, or alternate the minor pantheon to ralakesh. - Visit also the "Pantheon" when you need specializations. - Use awakened cast while channeling against stuns. - Use fast the shield anti-ailments-mastery against chain-freezes and the poison-mastery against by crits inflicted ailments. - Please take a look in the spoiler: "fire, bleedings and other ailments" and into "details of the ascendancies" to reach 100% ailments-immunities with tempestshield, eldritch-boots and more against shocks, ignites and all dangerous ailments. 10. Check your flat dr. Check your ehp. Check your es. The build balances much into defensive layers, mitigation, flat damagereductions, avoidances, immunities and recovery and not much into increased es. Captain Lances prooved with his 20-mirrors int-stackers that also high 25k es-bubbles can be melted down in 0.5 sec in high poe-content. Collecting more recovery, damage-avoidances, pdr + armour, +max-resis, building up more layers of defences and last not least a bit movement is finally much better as simply raw es. These resis and avoidances practical multiply your es in all relating situations and recovery is more efficient. Reach 200k-700k total ehp to feel immortality in almost all poe-content. "Ehp" in the pob-calculations matters for high density, damagepeaks in maps and for all fast hitters. "Max hit taken" instead matters for hard hits of outliners like the Shaper slam and Ubers, for stacked high juiced map-mods multiplying damage, and a few instant crits taken. Against oneshots you need fullgeared a total minimum around 3500 energyshield when all your defences are builded up. Estimated and thumbed. In my experiences. In juiced t17 maps. In simulacrums wave 15 and against ubers 4-4.5 k es are recommended. Get more ehp and es to get more reaction time in damage-peaks and for uber-bosses when your frostshield or molten shell and all flasks are simultanous on their cooldowns. With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop by aegis aurora and the watcher's eye es on hit. ■■■■■ When your global defences, auras and armour are builded up 5.5 k are enough. ■■■■ As CI with aegis aurora and crit-reductions of the poison-mastery serpentine spellslinger path for 5 k ■■■ With 100% spell suppression 4.5 k are top tanky ■■ With a watcher's eye es on hit and high flask-uptimes 4-4.5k are great. In valdos and against some ubers 4-4.5k are mandatory needed against the big hits. ■ With 100% ailment-immunities, increased max-resis and 70% full spellblock 3.5k - 4k es will show immortality to you in t17. Es is multiplied a lot, 3x, with your SoL and passives. For more variations visit the "checklist stats" --> "ehp / es " and "flat dr"" More es and ehp can be fast switched in:
Spoiler
■ gear the dark seer +2 shadow sceptre (+25% ehp, +700 es). ■ Use an elixier of the unbroken circle, or "enduring composure" on a cluster, or with mageblood a rare iron flask (p- and ele-dr, each 2 seconds ward equal +400 to +800 es) ■ Get high es-rolls on Aegis with 20% quality (tainted armourer's scraps). (+200 es) ■ A b.i.s. high es rare +2 eldritch helmet fits (also a +1 helmet, +300-700 es) ■ Use a small cluster elegant form to wear sorcerer-boots with high es-base (+500-1000 es) ■ Stack more es-tattoos. (+300 es) ■ When possible get some added es on cluster-transferpoints and ghastly jewels. (+200-600 es) ■ Path passives in "influence" and increased aura-effects in the tree. (+150 es) ■ Use the attributes-mastery utmost intellect (+some mana, +350 es) ➡️ For more energy visit the "checklist stats" ▶️ "es | ehp" 11. Know the atlas and the mods T-16 map-mod-filter-regex: "!ur$|gen|non|on," Know the dangerous map-mods: ■ "no mana recovery" (reroll or use enduring mana flask) ■ "less armour and block" (switch molten shell to immortal call, from 600% increased atlas-mods onwards change out divine shield because your es will not recover without ar, keep range, map slow, or reroll) Much too much multiplied mods mounted up like: ■ "reduced effect of auras" (from 300% increased atlas-mods onwards change out ghost dance because your es will not recover without ev, keep range, map slow) ■ vulnerability cursed (with permament bleeding-immunities on abyss-jewels, divine shield and anti-curse flask countered) ■ multiple damage / reduced maximal resistances - mods (especially when they are relating to each another, eg 100% added elemental damage of each type united with 20% reduced elemental resistances) Know the dangerous altars: ■ only before burning ground-immunities and 90% ignite-immunities: searing exarch-altars ■ physical dr overwhelming mods (move more, keep range) ■ most exarchs' and eater's altar-mods are fast and rippy stacked to many 100's % additional damage. Choose first the chaos-mods as CI, the ailments-mods when you are 100% immune, with taste of hate, melding of the flesh, or the graven's secret belt the elemental-mods, etc. ■ of course choices like -50% resis when you don't have 35% overcapped resis Know the dangerous invitation-mods: ■ In the mod "enemies have #% chance to avoid poison" you loose much damage because of reduced virulences (do also not combinate with 400% increased atlasmods) ■ Only with stormburst in the mod "temporal chains" because of the reduced castspeed you generate less virulences. Know the uncomfortable t17-mods: T-17 map-mod-filter-regex: "!lati|o al|ur$|rune|gen|pet|wni|non|ever|on,|wb" ■ petrifying statues, exarch runes, awakener patches, drowning orbs, bloody saws, instable cores ■ minions do x seconds not deal damage ■ es removed on hit (move more, keep range) Know the dangerous atlas-passives: ■ Séance ■ Wrath of the cosmos Know also the easy map / altars / invitation-mods: 1) Chaos / poison damage mods: 100% immune 2) Burning / Shocking / Caustic ground, Shocks, Ignites, Ailments: 100% immune 3) increased attack and castspeed, more projectiles, chained projectiles, increased aoe: mainly offers more and faster es on block for us 4) reflected curses: yes please, more duration for our tanky skills and flask-effects 5) reflected damage: (almost) 0 6) elemental equilirium / weakness / exposure / curses: we have 30% overcapped resis and are not affected 7) impales: no danger 8) charges gained by monsters, no leech, debuffed cooldowns, flask-mods: no problem 9) crit-mods: we are immune after first hit with the poison-mastery 10) cold-damage: we have 80-90% cold-resistances 11) elemental mods, reduced max-resis: with elixier of the unbroken circle + taste of hate or with melding of the flesh countered Know also the safety-atlas-wheels: ■ + max-resis and movement with the delve-note "Packed with Energy" ■ the tanky shrine-effects in "Supplication" and "Syncretism" ■ the additional aura of Huck geared in Heist with "The dutiful Soldier" ■ scale more damage instead and take a rest at the "Wellspring of creation" 12. Do you have problems with a special boss? ==》 Please take a look into "boss-hunting" in "endgame". 13. Do you have enough currency for better the best ..... for the meta-mageblood-belt? 14. When you want to take the total tanky road, you can squeeze in "the melding of the flesh" on top for 85-90% max-resis. Visit the "jewels". 15. Care and be aware about the details of your ascendancy. ==> Visit the spoiler above. 16. Remember Overall you need only 6-30M damage in all poe-content. Above 20-30M you are free to balance much capacities of this build easy into more defences and qol. Example Edition Full-Tank (32M, infinitive* - 52M ehp): https://pobb.in/LzmeetH4 Dps- Checks In different poe-content it's recommended to balance your tankyness and damage different. In my experiences you can best choose your set-up of needed damage around the preconditions: ■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming ■■ 8M are enough to kick Maven ■■■ 10M for juiced red T16 and for Ueber Elder ■■■■ 12M for the feared and simulacrums wave 15 ■■■■■ 14M-20M for valdo-maps and juiced t17 ■■■■■■ 16M-30M for the Ubers Of course ranged and instant triggered damage is almost equal to a deluxe tanky-defensive layer. Fast killed enemies will never deal anymore damage to you. Without tankyness in reverse you will have to need to move and kite more, will have lower damage-uptimes and not alive you deal zero-damage. FAQ
Spoiler
The build is very complex.../ Where should I start? Simply take the pob, not the disabled and greyed out alternatives. Start to copy the "final" tree. Don't worry! The decisive spoiler "TL;DR - The short edition" shows everything needed for the build. Get the guided key-gear, clusters, flasks, jewels and manage your mana for the big tanky auras and defences. Of course take also your time to read the mouseover/hover-texts of the skillgems, gear, etc. and poe-wikis. About the build:
Spoiler
The build structure is organized in thematical spoilers like build-infos, gear, jewels, clusters, checklists stats, damage, defences, etc. The spoilers and the pob are developed like toolboxes for you to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skill-trigger etc... The budget-alternatives you find next to every gearpiece /jewel /cluster in separated subspoilers. The first explained variation is recommended first, the second at second, etc. The b.i.s. implicits are there noted too. In "tipps for levelling and gearing" is the levelling-gear before CI-transformation recommended. In "endgame" "the b.i.s. upgrades" the high-budget-solutions are repeated one more time. In the list of poe-tradelinks levelling gear, variations and b.i.s. upgrades are another time linked again. The build lvl 90-100 is balanced as allrounder to tank juiced t-17 without many rerolls of maps. For specialising into farming some dot- and aoe-bosses, some ubers or for faster speedmapping the guided balancings in "composition of agony", "the ubers" and "faq" are recommended. Also without optimized gear the build is the tanky tank of the tanks. All set-ups work great. Don't worry when you miss some stats of the best-in-slot-gear. I don't understand the belt - weapon - jewels choices
Spoiler
1) Start with darkness-enthroned + dark seer + rare ghastly-jewels minion chance to poison on hit 2) Progress when wanted to the adorned jewel + corrupted blue magic ghastly jewels + dark seer + graven's secret belt 3) In lategame with enough currency the adorned jewel + corrupted blue magic ghastly jewels + dark seer + mageblood belt _________________________________________________ I don't sting enough damage Check step by step in the spoiler "the composition of agony - the cocktail of damage" all needed components. When you miss of them one or two, you often miss half the damage too. Reach 80% poisonchances for your own spellskills for HoA-virulences like guided there. Check the number in the green HoA-icon for the needed continuous full 70-110 HoA-virulences against singletargets. Get HoA lvl 21, qu 23, empower 4, awakened supports. Path early to the next medium cluster "pure agony" and next jewel-slot for minion-poison on ghastly jewels and b.i.s.-geared for HoA-crits. Scale the Max | Example:
Spoiler
■ A HoA-Lvl 21 gem deals 51-94 flat Phy-Dmg +9% Inc. Dmg. +5% ATS per one virulence. At basic low 40 virulences that’s 2040-3760 flat Phy-Dmg + 360% Inc. Dmg + 200% ATS. ■■■ A HoA-Lvl 34 gem deals 168-312 flat Phy-Dmg +12% Inc. Dmg. +6% ATS per one virulence. At typical default 85 virulences in cheap gear like HoA gem quality 20%, ashes amulet and 7x medium clusters pure agony, that’s 14280-26520 flat Phy-Dmg +1020% Inc. Dmg + 510% ATS to be scaled up further. ■■■■■ Finally at maximum capped Lvl 40 the HoA-gem deals 231-429 flat Phy-Dmg +12% Inc. Dmg. +6% ATS per one virulence. That’s 23562-43758 flat Phy-Dmg +1224% Inc. Dmg + 612% ATS, with 10 medium clusters "pure agony" multiplied by typical 102 virulences, which will be buffed up into 600M-900M when you go to journey with this build into damage-orientated b.i.s.-categories. If you know a little about damage-scaling in Path of Exile, you will recognize how crazy this numbers are. In comparison to most other potent scaling methods (charge stacking, attribute-stacking,..), scaling Herald of Agony is cheap and simple. Use ball lightnings, tornado of elemental turbulences, 15 withers, 2-3 curses, and only after all beyond the +1 chaos-mastery. Balance overcapped stats into more medium cluster pure agony and more jewel slots. HoA-damage-buffs: Poisonhits for HoA-virulences generated ingame > HoA-skill-lvls (base damage improved with HoA-supports and gear) ≥ HoA-medium-clusters Pure Agony (base damage, attackspeed) > Withers ≥ Curses (Despair, Temporal chains, more curses) > HoA-poison / Ghastly jewels / The Adorned > 100% Chaos-Conversion > HoA-crits > Spirit offering > increased miniondamage (rings, clusters, etc.) > aoe-chain-explosions (gloves asenath's gentle touch and large chaos-cluster unspeakable gifts) > utility (culling strike > support-minion feeding frenzy) Maps <> Bosses ■ HoA-supports: In maps you want always pierce (120%) or awakened fork (130%), against big bosses instead Predator / Signal Prey (130%), Awakened Unbound Ailments (120%), Awakened Void Manipulation (130%), Withering Touch (130%) or Vile Toxins (130%). ■ Large cluster: In maps with a large chaos-cluster "Unspeakable gifted" a second layering of explosions and with "overwhelming malice" many withers can be stacked. Against singletargets instead a voices or large spellblock-cluster is recommended. ■ Gloves: In maps and high density the gloves asenath's gentle touch produce beautiful chainexplosions all over the screen. Against big bosses vixens entrapements or white socket-triad grips are geared instead. _________________________________________________ I don't have enough energy shield / I die very often In endgame, from red t16 onwards, you need mandatory to stack 20 layers of defences. Each missing layer can kill you. Follow the "checklist defences" step by step for all ranked important layers of defences and recovery and more tanky tipps. Focus on recovery and 100% spell suppression. Your flasks need a lot of love. Pray in the pantheon for the hotty burning abberath. Bleeding and Shocks and freezes and stuns are deadly ailments also. Use elegant form on a cluster for the perfect mix of spell suppression and elemental ailment avoidances. Get the poison-mastery against crits and critical ignites, use the shield-mastery against chain-freezings. You need enough mana and mana-reg for your spells and their continuous es on hit. Use the dark seer sceptre for +700 es and +25% more ehp. Take Endurance charges in for best flat dr since 3.25. with the flask "Elixier of the Unbroken circle" (or with "Enduring Composure" on a megalomaniac or small cluster). Balance overcapped stats into other needed suffixes and individual fitting tattoos. Get the melding of the flesh for high poe-content. Use the league-mechanics. Ordinary you get 10-20 free passives when you balance in their benefits like tattoos, charms, crafts, etc. The better you copy the pob on each single stat, the better results you will get. Also when all suffixes are quite flexible to be built in, I do not know a better pob. _________________________________________________ I need more dex / str / int / resis / I need more poisonchances / bleeding- / ailment-avoidances / spell suppression
Spoiler
Visit in "Balancing & Managing" the "Attributes" and "Resistances" and "Spell Suppression". Insert early the next cluster for more useable cluster-transferpoints and the next ghastly jewel for more t1 suffixes dex / str / int / resis. Get 2x "sublime form" on clusters for resis and mana. Visit the next spoiler for the tailored tradelinks for clusters with attributes and resis on clustertransfers, use 35% increased effects and t-1 suffixes all resis / all attr on them. Probably get more attr & resis on more abyss-jewels (or on a large cluster the "veteran defender"). Help Alira the bandit and regret her later. Use tattoos. Exchange overcapped resis, attributes, avoidances and other suffixes on clustertransfers and jewels to needed different suffixes. Then do a switch-over / cascade and use maximal more fitting tattoos to cap all needed suffixes. Example: you get a b.i.s. cheap cluster with high attributes on transferpassives, you use more resi-tattoos. When you get cheap high resis on clustertransfers use instead more suppression/avoidance-tattoos. Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear?
Spoiler
Use shield-charge. Craft easy some medium clusters "pure agony" with bound fossils / alts cheap on your own. Use the newest exp-mechanic in the atlas-tree recommended for the contemporary league on YouTube. Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees, items and skills included in separated tabs. Thumbed prizes you find in "Which ascendancy? Which budget?"-spoiler. Often in average the first 2 days of league the prices are high, decrease until week 10 and then raise again. Take a look into the last spoiler at the bottom of the build for a complete list of gear with all poetradelinks and examples for prices and cheap variants. I don't have enough Mana / My skills don't trigger / I cannot use all supports of HoA / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:
Spoiler
First aid: Use one more small cluster with sublime form also for additional resis, or path with 3 more passives to sovereignity instead to influence on the tree. Get 35% increased effects of the small passives on the small clusters. When possible get a b.i.s. 80% manamultiplier on the helmet or a rare. Limit cyclone, tornados, ball lightnings, etc. to lvl 1. For manareg and -substain use abyss-jewels and the manamastery "mystic bulkwark" on the tree. Please take a look at all further possibilities of mana-management and -reductions in the spoilers: 1) spoiler: Balancing & Managing - Important Mechanics" ---->"Manamanager" + "Mana-Reg" + "Manamaster" 2) spoiler: "Skills and Trigger" ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports) Is the crawler-ai special?
Spoiler
Hehehe, yes, the crawler-ai is individual... The herald attacks everything you attack. https://www.poewiki.net/wiki/Minion#Minion_behaviour Tempestshield and with cwdt and cws autotriggered spells are qol for autobombing. Cwdt lvl 1 / cws - void sphere / storm brand etc. are fine to autotrigger HoA, best with damage recouped as mana on a ghastly jewel. Line of sight is needed. The HoA don't attack around corners and also not in the backside. Here you need convocation (hidden in the 7th white vendor-tab) or move one dungeon-room further, then the Herald follows. Convocation is also used to summon the crawler into proximity shields of mobs. Of course you should switch convocation out against pinnacles in their small open arenas for better skills. Against bosses predator-support often doubles damage-uptimes too. Marking them with signal prey will overwrite needless HoA-movements often for more uptime of the tail-attack instead. The Herald of agony has a huge aoe, so with feeding frenzy / agressive no difference is recognized. Meat-shield is not recommended too. I have since [3.23] best damage-uptime with cyclone - cwc - tornados of elemental turbulences - ball lightning of orbiting. The 3 tornados are homing and are not too slow with ashes of the stars, alternative with enhance-support. 100% damage-uptime up to 90-100 HoA-virulences. What PoE-content do you farm /personal prefer?
Spoiler
I prefer with aegis aurora's infinitive recovery high density: delirium, beyond, abyss, blight, exarch altars, t17. Bossing I prefer exarch, sirus, cortex. HoA is really an allrounder, i.e. in the moment I have much fun in ultimatums and sanctums. I am searching for a special information/ alternative | What is Path of Building? | Poe-Wikipedia | Lootfilters | Poe-Ninja | Awakened Poe-Trade | Wealthy Exile | PoE Overlay | Craft of Exile | Path of Regex:
Spoiler
"Path of Building", community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe: https://pathofbuilding.community/ You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or from all public profiles. On the site "Poewiki" you get a very nice overview to each skill, tag, keyword, interacting gear, etc. You can learn that "attack", "spells" and "minions" have different tagged "poison"-chances, how "incoming damage" is mitigated and taken, and how "increased" damage can be multiplied by "more" damage. Like for minions for example: https://www.poewiki.net/wiki/Minion Or for defences: https://www.poewiki.net/wiki/Receiving_damage The old poe-fandom is outdated and did not updated since years; all new items, skills and patches are missing there. The lootfilter "Neversink", strict / uberstrict and later very uber+ strict, is a very good allrounder. Connect it in your account for more easy updatings in the game-options. https://www.filterblade.xyz/ With "Poeninja" you can research tradingprices, their tendencies and also all leading builds in poe-challenges, gear, skills, passive trees and more. Take the desktop-view-version, not the mobile, for more menues and selections: https://poe.ninja/builds/settlers?skill=Herald-of-Agony&skills=Herald+of+Agony "Awakened Poe Trade" and for additional languages "Poe Overlay" add a lot qol when you want to pricecheck your loot. https://snosme.github.io/awakened-poe-trade/ https://www.poeoverlay.com/ "Wealthy Exile" shows a great overview of your stash. https://wealthyexile.com/ "Craft of Exile" helps a lot when you want to craft abyss-jewels, clusters and rare gear https://www.craftofexile.com/ "Path of Regex" is great to reroll maps, flasks and ghastly jewels. https://www.poe.re FGA for starting PoE: https://old.reddit.com/r/pathofexile/wiki/fga All Minion-buffs: https://www.reddit.com/r/pathofexile/comments/bupq2j/massive_guide_to_buffing_minions/ More sources for websites like crafting: https://www.pathofexile.com/forum/view-thread/2975630 ___________________________________________ Informations / Explanations / Variations
Spoiler
Informations:
Spoiler
Want more paintings? ... What is this kind of language?
Spoiler
Sorry for my funny and not native english. :-) ...Yippie...
Spoiler
...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. Yuups, we did it again - Seven times. Lol :-) Arachnophilia! lol :-)
https://www.youtube.com/watch?v=HPh_Gi7PCqs You will find some other outdated buildstuff on Page 50 of our longnecked guardian-neighbours: https://www.pathofexile.com/forum/view-thread/3019705/page/50 Explanations:
Spoiler
21 is only half of the truth
Spoiler
More millions - Max up your shields Grace is the most easy way to get 70% evasion. Only 30% of hits reaches us. 100% of damage are evaded from hits. They are buffed with flasks and elusive up to 90/ with blindings of dark seer, ghastly jewels to 90% and fullblock to 95% of hits dealing -0- damage. These evaded hits multiply on top the capacities of 5000 damage taken of 70% dr molten shell and 4000 damage taken of 60% dr frost shield per sec to total reductions of practical millions and more against hits in damagepeaks. There will be no one shot. Max it up! __________________________________________________________ Variations:
Spoiler
Make Hatred, Not Grace - More damage
Spoiler
Sometimes you want to go and take the highway to damage and kick the mobs hard and fast. --- More Damage with skillgem-levels --- Go for HoAg level 34-40 with: - +6 skin of loyals - Chaos mastery +1 When you want still more: Dual wielding Cold Iron Point Daggers +6 mounts up effective millions of damage. --- More Damage with gear --- The shield the Squire tripples and more the damage of the spiders of arakaali's fang. These are good used in combination with frostwalls for blockings and meatshields like phantasms in spiders-supports when you miss shield 'aegis aurora'. --- More Damage with more projectiles --- - take awakened fork, aw chain or returning projectiles for more projectiles --- More Damage with chain explosions --- Nice effects of chain explosions are relaxing watched with "Asenath's Gentle Touch"-Gloves as variation in high density. Combine them with a large chaos cluster "unspeakable gifts" and the passives "spiritual aid". Best are of course the forbidden jewels inviting the occultist's profane bloom ascendancy. --- More Arcade --- For rampage, virulences and much fun try the gloves "Null and Void" in delves, blights or deliriums. --- More Damage with support-minions --- - A dark marionette spectre or chaos golem buffs great feeding frenzy in boss-fights. - A hungry loop is another possibility to get the fine feeding frenzy-buff and/ or a lot damage with frenzy charges of carnage chieftains-spectres, other support spectres for curses etc. But the often nerfed spectres and support-minions die often too fast in bosses's and t-17 aoe's. Prepare a hungry loop ring for spectres, zombies or animate guardian: feeding frenzy / minion life / meat shield / empower / elemental army / withering touch --- More Damage with headhunter --- If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs with headhunter. By you poisoned mobs killed count as killed by yourself and grant a lot of damagefull and also defensive buffs. --- More Damage with auras --- Offensive Auras and Hatred with ee and/ or awakened generosity or are not recommended since [3.16.] : - Change aul's uprising to "hatred reserves no mana" - change your Skin of the Lords' keynote to "Elemental Equilirium" and use only solely lightning, physical and chaos damage yourself - link awakened generosity to hatred - perhaps use "Hypothermia" switched into the HoA supports for cc freezes - the "Grip of the Council" can be turned in interesting - Best since [3.16]: (vaal) haste adds some M. Don't panic - More duration
Spoiler
You get more panicbuttons. After Vaal Discipline - so much energy-shield-recharge uninterrupted you also get phasing and 10% more dodge in movement with withering step, which withers also for your herald. When you want to double and more the uptime of vaal-skills use the soul ripper-flask in maps. You can use your two vaalskills almost nonstop one after another. You can buff your guardians also with in rare boots integrated increased duration. Or link in an more-duration supportgem. Or buff the vaal-discipline and -grace big with the reservation-mastery "Non-Curse Aura Skills have 50% increased Duration". So you will get with the passives from your tree: 5 seconds vaal discipline, 6 seconds molten shell, 15 seconds vaal molten shell as back-up when molten shell's capacities are used. 10 seconds frostshield are triggered too – so minimum one cooldown is ready to start again when the other skills ended. In map-arenas you can spam all your 5 defensive skills synchron. Harry Potter Senior & The Airforce 11 - More minions
Spoiler
When you like the Dementors, Shadows and Spirits, you will love the Phantasms: Socket a Summon Phantasms- Support in your herald of agony-supports instead pierce. They make fine damage and as meatshield they absorb many hits, but are bad on bosses and are fast killed by aoe-effects outside of your frost-shield and auras. Use them with "blessed rebirth" on a cluster. Manaminionmasssummoner Add in skeletons and vaal skeletons to fill the screen with 50 and more minions. Use zombies in a hungry loop and 20 skulls of "summon raging spirits" linked into your cwc and with arakaali's fang dagger command 20 spiders. Total combined and enraged 100 minions are in close range. Magic 77 A twin is born Take a look into the twinbuild "Commander Longworm - The Magic Mana Minion Mass Summoner Summer Mix" for a screen filled with your swarm of 82 minions: https://www.pathofexile.com/forum/view-thread/3078153 Pack of Purity - More melee
Spoiler
4 Heralds of Purity Go for a ride with the gang of purity. Overall you loose damage, but you get in that place instead meatshields and damage-uptime. Focus on 100% chaos conversion and phantasms-supports. To max up the melee purity build you need more red sockets. Phantasms are buffed extreme by HoP. Change in circle of guilts as HoP-rings. Take in different medium clusters featuring "blessed rebirth" and "renewal". HoP - Phantasms - Empower - Awakened Multistrike - Awakened Minion Damage - Vile Toxins More mines
Spoiler
Whispers of doom - More curses
Spoiler
Path to presage and wear an anathema ring. Path to maximal power charges. Use whispers of doom, next to the CI-keystone, to use 5 curses and also 20% poisonchance of the curse-mastery. When you like to try six and more curses, change your boots to Wiendshrieks or enjoy the gloves Vixens Entrapement. Recommended curses and marks are ranked in "skills and trigger". Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan, Luetjeminze and Oldboi and FrannyX04, to monik390, to Betta-ah Gaming, Balaar and many more:
Spoiler
Vatinas: His build made this build possible. For my own I changed only 60 passive points, clusters, the mainskill, 5 more skills, 8 support-gems and half the gear and jewels. The mechanics, gear and deep explanations I learned and experienced from your skills and build! Thank you again for your so interesting and top amazing build!! [3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100 https://www.pathofexile.com/forum/view-thread/2554248/page/1 Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile! [3.10] Herald of Agony Mana Guardian | Deathless T19 100% Delirium https://www.pathofexile.com/forum/view-thread/2663126/page/1 Thank you Luetjeminze for doing a great levelling pob! Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-) monik390: You did the max-op-optimizations and a lot great tipps, set-ups and ... discussions ;-) ! FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups! Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and vibes, thematics and, also very important, questions you put into the arachnophil community, build and thread. Thank you Dragonow for a very interesting boots-setup, to Zakk777 and helloicanseeu for jewel-alternatives, to Humtol for pob- and apep's-details, to mytrasher and elatycs for great spider and virulence skill-possibilties and to VahnNoa for perfect crafting-guides! Thank you CLloyd0 and TrueEdge for tanktests and great & funny videos and to Betta-ah Gaming for great guides. Thanks to 2rdd for alternative ele-dr with transcendence and to cdnza for upper pathing! To erigol07 for arachnophil supports and more! A lot thanks to Arkanis_Gath for best slot of hope! To max1023 for ambitions, to mrflamee for 92M. Balaar created and pushed a perfect HoA speedracer! I enjoy the community and discussions and questions very much and learn a lot! Thank you! Dernière édition par Chromino#4813, le 5 nov. 2024 15:01:12
|
|
___________________________________________
All Links & Lists for poetrade
Spoiler
You can reduce / lower the item-filters. To get cheaper, easier and more tradeoffers, open in the tradelinks the added filters of searching and delete, exchange, reduce, or also of course increase some added stats and filters manually. +++ With Examples for trading prices 10 days after leaguestart +++ (Example prices: online trades only, 2nd cheapest offer) Index 1. Levelling gear lvl 1 - 75 2. GEAR ENDGAME (Lvl 40-100) 3. Flasks 4. Mandatory and important jewels 5. Skillgems lvl 21, Awakened Support-Gems 6. Small clusterjewels Manamanagement, Spell Suppression, Ailment avoidances 7. Medium clusterjewels - Damage with Pure Agony 8. Large Clusterjewels with Spellblock, AoE, and Voices etc. 9. Tattoos 10. Omens and Oils 1. Levelling Gear lvl 1 - 75
Spoiler
The Shortlist of recommended HoA levelling gear: Lvl 1: Wanderlust boots, movementspeed https://www.pathofexile.com/trade/search/Ultimatum/EBoYS5 Other gear, high movementspeed https://www.pathofexile.com/trade/search/Ultimatum/KBJ8WyI5 Lvl 1: Goldrim helmet, no more resi-problems https://www.pathofexile.com/trade/search/Sanctum/nrblf0 Life flask, instant recovery Flasks anti-bleeding (better beastcraft in menagerie) https://www.pathofexile.com/trade/search/Sanctum/ELPzgmKt5 Lvl 1: careful planning solves all dexterity-problems: 2 fusing https://www.pathofexile.com/trade/search/Scourge/a00kfe Recommended: Lvl 10 / 12 Vaal summon skeletons or Vaal absolution, meatshields and burst-damage https://www.pathofexile.com/trade/search/Necropolis/LJ8qQ3Xun https://www.pathofexile.com/trade/search/Necropolis/VpOKdk2Tp Lvl 28 starting: Rare gloves, chance to poison or temporal chains on hit, 1 chaos https://www.pathofexile.com/trade/search/Settlers/YWjgEorTY Lvl 36: Vixens Entrapements, autotriggering curses, +1 curse more, 1 chaos https://www.pathofexile.com/trade/search/Affliction/9LDd6YuK Recommended No fix lvl, starter body-armour, best with dex/ str/ resis, 5 links https://www.pathofexile.com/trade/search/Sanctum/dldYvMqSJ Recommended Lvl 40: cluster uncompromising, sublime form, self-control 1 chaos https://www.pathofexile.com/trade/search/Sanctum/L7Pbnjjin Crafting base 1 chaos https://www.pathofexile.com/trade/search/Necropolis/ldaGX9rhV Around lvl 40 - 54, no fix level, cheap starter large clusters, resis etc., 3 chaos https://www.pathofexile.com/trade/search/Necropolis/4pOLnlkf9 Lvl 40 Defensive large Spellblock cluster, lower filters for budget https://www.pathofexile.com/trade/search/Expedition/3kjdWaJF5 No fix lvl, Shields, life on block, before CI https://www.pathofexile.com/trade/search/Scourge/rPnKrSQ Recommended: Lvl 48-66 Abyss jewels, minion chance to poison to hit, best with corrupted blood immunities, resis, str /attr https://www.pathofexile.com/trade/search/Necropolis/5EMqeca Lvl 50: The Embalmer gloves - nice second 5-links beside the bodyarmour for HoA, Poisonous concoction or Absolution for 2 alchs https://www.pathofexile.com/trade/search/Scourge/Pb3ksL Recommended Lvl 52-60 Circle of Nostalgia, HoA less skillreservation and HoA increased damage 5 chaos https://www.pathofexile.com/trade/search/Necropolis/YW39zZ7iY With fitting implicits: https://www.pathofexile.com/trade/search/Settlers/me7RbVaI6 Recommended Lvl 52 Ynda's stand belt combinated with ar+ev bodyarmour 1 chaos https://www.pathofexile.com/trade/search/Settlers/ddJY9WqsJ Recommended: High Ar+Ev body-armour, fitting for Ynda`s stand, do check your level and attributes for lvl-requirements, 5 link, 1 chaos https://www.pathofexile.com/trade/search/Settlers/mQYMmlwt6 Recommended Lvl 58 Ghastly Theater shield, physical aegis dr, bleeding immunity 2 alch https://www.pathofexile.com/trade/search/Affliction/En34ezyH5 □□□□□ Starting CI-Gear etc. □□□□□ Recommended No fix lvl: Vaal discipline gem, your CI-lifeflask, 2 chaos https://www.pathofexile.com/trade/search/Sentinel/m3k3oRf6 Recommended Lvl 53 Rainbow strides boots, high spellblock, before getting large spellblock-clusters or to switch out tempestshield for free gemsocket and easy manamanagement, for 1 chaos https://www.pathofexile.com/trade/search/Sanctum/m78owRai6 Recommended Lvl 54: Medium cluster Pure agony, 4 chaos: https://www.pathofexile.com/trade/search/Sanctum/oGRrrlqfl Clusterbase for selfcrafting 1 chaos: https://www.pathofexile.com/trade/search/Necropolis/BVyd7g4S8 Lvl 60: Rare amulet, best with aura-efficiencies choosed in the filters, or skillevels https://www.pathofexile.com/trade/search/Scourge/08DzZ2Qsg Recommended no fix lvl / Skin of the Lords, neutral keystones, 20 chaos https://www.pathofexile.com/trade/search/Sanctum/bpePRmzSL Recommended No fix lvl: or cheap Skin of the loyals, 6 links, minimum 1 green socket, 10 chaos https://www.pathofexile.com/trade/search/Expedition/4EDZEZF9 Lvl 62/67: The cold iron point dagger +3, 4 chaos https://www.pathofexile.com/trade/search/Ultimatum/eR6oy8ghL Lvl 62: Shield Apep's slumber, as CI, 400 es/sec with jewel the golden rule, +3 max resis, 2 chaos: https://www.pathofexile.com/trade/search/Sanctum/k3aY0g5h5 Or Shield, as Ci, before aegis aurora, 5% es / block https://www.pathofexile.com/trade/search/Sanctum/0qjpgTg Recommended Lvl64: Replica Alpha Howl: +4 HoA-lvls low-budget empower 5-links and skill-efficiencies 2c https://www.pathofexile.com/trade/search/Necropolis/3dnrL7Ks5 Recommended Lvl 68: Rumi's Concoction, armour + attackblock + spellblock https://www.pathofexile.com/trade/search/Sanctum/Z6o8CQ Jewel The Golden Rule, use only as CI, for singletarget-HoA-virulences 1 chaos https://www.pathofexile.com/trade/search/Ultimatum/QdVB6Ruw Lvl 69: Helmet Eber's Unification https://www.pathofexile.com/trade/search/Scourge/YKnOhY Recommended: Diverse jewels and clusters for early corrupted blood immunity: https://www.pathofexile.com/trade/search/Settlers/Wj5Gl7zTm Lvl 73: HoAg lvl 21 gem https://www.pathofexile.com/trade/search/Archnemesis/YB5kV7RsY Others Not full recommended:
Spoiler
too expensive / too slow / reduced movementspeed / low damage / not b.i.s. / etc. Lvl 5: Stone of Lazwhar amulet, castspeed, spellblock https://www.pathofexile.com/trade/search/Sanctum/YylgsY Lvl 22 and further: Helmet 90% Manamultiplier to socket in auras: https://www.pathofexile.com/trade/search/Affliction/q9e43ug Lvl 24: Doedre's Tongue amulet, elemental ailment-immunities https://www.pathofexile.com/trade/search/Sanctum/qB4k77lTg +1 gemlevel weapon 1 chaos https://www.pathofexile.com/trade/search/Scourge/wbDlRORcb Lvl 32: Reverberation Rod, 5-link for Ball lightning, Absolution or Storm burst + phantasms support, 1 chaos https://www.pathofexile.com/trade/search/Standard/vdnZSE Lvl 45: The anvil, life and mana on block, 2 alch https://www.pathofexile.com/trade/search/Expedition/6L9qFG Lvl 46: Replica advancing Fortress, 15% attackblock, cwdt https://www.pathofexile.com/trade/search/Scourge/b8VmGWdfL Lvl 46: Kahuturoa's Certainty boots (unaffected by poison, bleeding, ignite) https://www.pathofexile.com/trade/search/Sanctum/9ZXZ55YTK Lvl 48: Not full recommended: Helmet Maw of conquest (or boots), unaffected by poison, to use golden rule before CI https://www.pathofexile.com/trade/search/Scourge/E5YMJZT5 Lvl 48: Helmet Sudden dawn, starts ES-recharge in maps, best with wicked ward, nice before aegis aurora, 2 chaos https://www.pathofexile.com/trade/search/Affliction/824XYwBFV Lvl 49: Leash of Oblation, to use more offerings as Necro or with Queen's Hunger https://www.pathofexile.com/trade/search/Standard/rPY6OJ7SQ Lvl 50: Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield, 4 alch https://www.pathofexile.com/trade/search/Sanctum/Q7EwjEmiw Lvl 54: Daresso's Courage shield 1 alch https://www.pathofexile.com/trade/search/Necropolis/9zXnmTK Lvl 54: Gloves Kalisa's grace / or other rares - faster casting for storm brand and storm burst, or for Absolution, high es, 4 alch / 2 chaos https://www.pathofexile.com/trade/search/Sanctum/P6MZeDMtL Lvl 59: Lionseye vision 5 links (Requires Level 59, more mana, 160 Str, 160 Dex) 13 chaos https://www.pathofexile.com/trade/search/Ultimatum/GK9r8jDFb Lvl 60: The iron mass for withers, storm burst damage and vaal skeletons 15 chaos https://www.pathofexile.com/trade/search/Necropolis/JaZbX09fl Lvl 63: Brine crown helmet https://www.pathofexile.com/trade/search/Ultimatum/90vmTK Lvl 69: United in Dreams https://www.pathofexile.com/trade/search/Affliction/ZqbEfQ Lvl 69: Severed in Sleep, withers, 2 chaos https://www.pathofexile.com/trade/search/Sanctum/DVGwS5 Lvl 70: The Scourge, to buff a second damageskill (storm burst, void sphere of rending, ball lightning of static, etc.) https://www.pathofexile.com/trade/search/Scourge/1qzvug Lvl 72: +1 triggerwand, better benchraft: https://www.pathofexile.com/trade/search/Sanctum/E7MOGB0i5 Lvl 73: Ancient skull helmet, some es, minion attackspeed, 1 chaos: https://www.pathofexile.com/trade/search/Sanctum/yVerXqjFR 2. GEAR ENDGAME (LVL 60 - 100)
Spoiler
Gear, jewels, clusters, flasks, gems The list starts with most important mandatory gear Gear 1) Vaal discipline gem 1 chaos https://www.pathofexile.com/trade/search/Ultimatum/m3k3oRf6 2) Divine vessels needed 4x for upgrading pantheons: 1 chaos https://www.pathofexile.com/trade/search/Scourge/NYdOcY 3) B.I.S.-Upgrade Rare helmet +2 minion and 10%+10% mana-efficiencies included, take with minimum 180+++ es, or high es + ar, eldritch craft implicits increased efficiencies and physical taken as chaos / despair curse effect / or without circle of nostalgia added phys/chaos damage for poisononing with pure elemental skills, mind the 155-225 int-requirements, 5 div: https://www.pathofexile.com/trade/search/Settlers/zqMYW6LF4 Better Eber's Unification included with 80% manamultiplier for auras, 1 div https://www.pathofexile.com/trade/search/Necropolis/YWG32b7HY Helmet Eber's Unification, included with 90% costmultiplier for auras, 1 div https://www.pathofexile.com/trade/search/Necropolis/vgnzdoZTE other useful implicits: https://www.pathofexile.com/trade/search/Affliction/gDGPRY2UQ Alternatives:
Spoiler
Rare helmet +2, adjust the filters: https://www.pathofexile.com/trade/search/Sanctum/m5962MZs6 A good choice are also helmets with high es, like Ylfeban's Trickery Hubris Circlet, Vertex Vaal Mask, The Gull, Ancient skull. 4) Shield Aegis aurora 20 chaos https://www.pathofexile.com/trade/search/Ultimatum/24ndck B.I.S. UPGRADE: Aegis aurora shield, best with spellblock-implicit, 100 chaos https://www.pathofexile.com/trade/search/Settlers/K383QEh5 More implicits on shield aegis aurora:
Spoiler
1- 5% spellblock With rare helmet-efficiencies or good mana-management: 2- granted grace for a free skillsocket when you stacked 2x "sublime form" on clusters, only when have builded up a good mana-management 3- granted determination when you have without problems reaching str-requirements of determination 4- lvl aura/aoe/duration gems to buff (vaal) purity of ice lvl 21: +1 max-resis Mind: Granted discipline on aegis aurora does not include "vaal" discipline. Aegis aurora, other useful ranked implicits: https://www.pathofexile.com/trade/search/Sanctum/5v6bQOjTa Aegis aurora shield, high mana and high armour, 2 div https://www.pathofexile.com/trade/search/Ultimatum/qJXnnXSg Variations before aegis aurora:
Spoiler
The ghastly theater https://www.pathofexile.com/trade/search/Affliction/En34ezyH5 The Svalinn, lucky blocks, ward, trigger 50c https://www.pathofexile.com/trade/search/Settlers/ldkvWYkhV Shield Apep's slumber, regenerations + max resistances, b.i.s. for recovery before aegis aurora 3 chaos: https://www.pathofexile.com/trade/search/Scourge/k3aY0g5h5 Rare shield, es recovered on block, +1 increased HoA gemlevel or ailment avoidances, take high es: https://www.pathofexile.com/trade/search/Sentinel/OddnLB8TE Rare shield many other stats, choose in the filters https://www.pathofexile.com/trade/search/Sentinel/m7LQyeei6 Xirgil's Crank staff with wicked ward The Saffell's Frame Unique Shield +4 max res Dualwielding Heartbreaker Replica Heartbreaker dagger Apep's Supremacy, + max resistances, stack wicked ward with 80-100% faster recharge with watcher's eye-discipline-mod, and 'Essence Surge' on the tree, and buff es-recharge with ar/ es-mastery to around 2k es/ sec after 1 sec delay 1 exalt: https://www.pathofexile.com/trade/search/Sentinel/Y9OG27tY The Squire is possible: 6-links and a lot more M damage for spiders etc. Use the recovery instead of other spots like es on hit /discipline watcher's eye, ghost dance and wicked ward. https://www.pathofexile.com/trade/search/Scourge/3XQqdwgc5 5) Ring of Nostalgia, or Circle of Ambition, crawler increased damage, HoA increased efficiency, with selected useful implicit in searchfilters, take or reroll needed high HoA-efficiencies. Best are all elemental ailment avoidances, granted onslaught on hit, bleeding cannot be afflicted on you, as Jugg +1 endurance charges etc: https://www.pathofexile.com/trade/search/Settlers/go0R5BdiQ The B.i.s.-implicits ring-rolls: take with high efficiencies and attr, 1 div: https://www.pathofexile.com/trade/search/Settlers/wq48Yerfb Ring variants:
Spoiler
Anathema, 3-5 curses, path on the tree to presage instead whispers of doom, 10 chaos https://www.pathofexile.com/trade/search/Sanctum/r7wDDwRiQ variation second ring: Rare unset ring curse on hit, dex, socket, you can lower filters and delete stats es, socket: 30 chaos https://www.pathofexile.com/trade/search/Scourge/085y587cg Hungry loop with chance to poison, spellecho, faster casting, gmp etc. for free sockets: https://www.pathofexile.com/trade/search/Sentinel/PD0RYXqIL Hungry loop with minion life, meat shield, feeding frenzy for spectres/ animate guardian/ zombies Variant hungry loop for spectres/ Zombies/ animate guardian with diverse buffs. For example feeding frenzy buff, Spectres (take desecrate level 20): frenzy charges 1M buff (carnage chieftains old field act 2), enfeeble level 30, 17% damagereductions of unique enemies (diabolists, upper prison, entrance from lower prison) 1.5 exalt https://www.pathofexile.com/trade/search/Ultimatum/ggLpoy7FQ example for nice combinations: feeding frenzy - damage, agressive empower, elemental army, meat shield, fortify, minion life - tanky Vivinsect Unset Ring, defensive variation, + attributes, grace socketed +5 levels combinated with iron reflexes raises armour around 20k buffed, 20 chaos: https://www.pathofexile.com/trade/search/Expedition/MkO5WgGsJ 6) B.i.S.: Body-Armour Skin of the lords, Magebane, Divine Shield, 3-5 correct socket colours: 50 chaos https://www.pathofexile.com/trade/search/Necropolis/XgKGjmdfP Best colours: 1) 3g, 2b, 1r (mapping) 2) 2g, 1r, 3b (bossing with predator) 3) 4g, 1r, 1b 4) 2g, 2r, 2b 5) 3g, 2r, 1b Skin of the Lords other keystones, Lethe Shade (only with 90-100% ailments-immunities!), Iron Reflexes (only for bossing Shaper / Sirus!), etc. https://www.pathofexile.com/trade/search/Necropolis/ldqk9ykIV All other keynotes / not fitting keynotes disabled, 4 correct colours: https://www.pathofexile.com/trade/search/Necropolis/BVyR9WXT8 Best for facetanking Boss Sirus/Shaper Iron reflexes 60 chaos: https://www.pathofexile.com/trade/search/Necropolis/YWrjPWDhY Zealot`s Oath, best for Jugg 3 div: https://www.pathofexile.com/trade/search/Settlers/zwOGk2Ru4 Alternative body-armours:
Spoiler
Skin of the Loyals, 5 correct socket colours with useful implicits, +2 gem-lvls, reduced crit-damage, etc. 115 chaos https://www.pathofexile.com/trade/search/Sanctum/e5nnLJ4sL Skin of the Loyals startinggear, 5 correct socket colours, 5 chaos: https://www.pathofexile.com/trade/search/Ultimatum/rRMQvRCQ Skin of the Loyals +6, b.i.s. for dps above 150M https://www.pathofexile.com/trade/search/Settlers/ZjolLR7tQ Skin of the Loyals, often cheap +4 HoA-Lvls https://www.pathofexile.com/trade/search/Necropolis/zY50j3LH4 Random armours, +2- to +6 HoA lvls https://www.pathofexile.com/trade/search/Necropolis/096DQZOug https://www.pathofexile.com/trade/search/Necropolis/QVVrjOCw Grasping mail 50% global defences https://www.pathofexile.com/trade/search/Necropolis/wk5o2eQHb Lionseye vision, 7x links, +1 lvl of socketed gems https://www.pathofexile.com/trade/search/Scourge/425eZWkC9 Brass dome tankyness (you can deactivate added gemlevels in searchingfilter) https://www.pathofexile.com/trade/search/Scourge/vPJmVGBCE Dialla's Malefaction The Covenant Saqawal's nest, minon damage, efficiencies: https://www.pathofexile.com/trade/search/Archnemesis/ZlLQ6ECQ 7) B.i.s. for tankyness: The dark seer sceptre, tanky +700 es and 30% ehp, take +2 es per level as CI, best with +2 added mana, 30 chaos https://www.pathofexile.com/trade/search/Necropolis/OraObk8TE Early game, Lategame, alternative weapons:
Spoiler
Cheap starter: Cold Iron Point dagger, +3 HoA-Lvl, 2 chaos https://www.pathofexile.com/trade/search/Ultimatum/eR6oy8ghL B.i.s. for HoA-crit-scaling above 100M Maata's Teaching, take high crit and high incr. ele-damage implicit to harvestcraft implicit to crit-quality, 1 div https://www.pathofexile.com/trade/search/Settlers/RZbaBqOc7 Triggermeleeweapon /-wand, 140% manamultiplier, +2 gemlevels, best with 4 sec and not 8 sec cooldowns, 8 sec 120 chaos, 4 sec 10 div for cyclone melee-weapon-types (scepters, swords, daggers, etc.): https://www.pathofexile.com/trade/search/Necropolis/6rgGBgXcG Empty suffix for 8-sec-trigger-benchcraft, preselect melee-weapon-type for cyclone https://www.pathofexile.com/trade/search/Settlers/yq3W9qecR for spells all weapon-types, int requirement 242 int: https://www.pathofexile.com/trade/search/Necropolis/4pXyl0YS9 Alternative trigger wand cooldown 8 sec +1 gemlevels (requirement 242 int), craftable, 20 chaos https://www.pathofexile.com/trade/search/Ultimatum/op267kqsl All triggerweapon/wand-set-up-tipps: https://www.pathofexile.com/forum/view-post/24508050 United in dream - early chance to poison for HoA/ minions or for free-belt-choice: 45 chaos https://www.pathofexile.com/trade/search/Expedition/ZqbEfQ B.I.S. UPGRADE: with implicit increased aoe https://www.pathofexile.com/trade/search/Sanctum/4e9E3Gwu9 Severed in Sleep, some withers and crit-damage https://www.pathofexile.com/trade/search/Kalandra/DVGwS5 For map clearspeed and witherings: Weapon dagger Arakaali's & writhing jar, prefer it with high "18-20% reduced charges used" / consumes 16 of 40 charges on use fang 30 chaos https://www.pathofexile.com/trade/search/Ultimatum/3qjPh5 https://www.pathofexile.com/trade/search/Ultimatum/7KlnS5 Alternative Replica Advancing fortress for defensive early fullblock, use eg with: (vaal) skeletons - feeding frenzy - withering touch: 3 chaos https://www.pathofexile.com/trade/search/Expedition/b8VmGWdfL Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield Replica Heartbreaker, 4 alch https://www.pathofexile.com/trade/search/Sanctum/Q7EwjEmiw Wand +1 gemlvl and curse despair on hit (rare): https://www.pathofexile.com/trade/search/Archnemesis/Eb9wrWLf5 Replica innsbury edge, 15 withers with cyclone without spiders, high ats, 5 chaos https://www.pathofexile.com/trade/search/Scourge/68jLOLqFG Weapon with Spectral spirits, craftable with essence of insanity, socket in: phantasms - feeding frenzy - withering touch https://www.pathofexile.com/trade/search/Sentinel/MQXwmZPUJ 9) Gloves Best-in-slot in maps: Asenaths gentle touch, in high density best chainexplosions and temporal chains on hit, 10 chaos https://www.pathofexile.com/trade/search/Settlers/pbqGlmXC0 Best-in-slot for Ubers / singletargets-damage: Triad Grips, 4 white sockets, for Fulldamage 100% Chaosconversion-edition 3 div: https://www.pathofexile.com/trade/search/Scourge/QLdg76euw B.I.S. UPGRADE autotriggered Temporal chains-implicit (or without jewel balance of terror despair or enfeeble) https://www.pathofexile.com/trade/search/Affliction/gq4eqgOSQ Best as Necro for Ubers / singletargets: Vixen's Entrapements, best with temporal chains on hit https://www.pathofexile.com/trade/search/Necropolis/zp29XwRF4 Alternatives
Spoiler
Alternative vixen's entrapement, 2 curses on hit, take best temporal chains or enfeeble, when not available you can lower filter to 1 curse40 chaos: https://www.pathofexile.com/trade/search/Necropolis/5Zrr3aDCa 2 curses on hits as 2 implicits: https://www.pathofexile.com/trade/search/Necropolis/r07mGJMCQ Rare gloves, choose in the tradefilter your 1-3 stats: faster casting/ more castspeed or chance to poison or enlighten or ailment avoidances/ empty suffix to benchcraft ailment avoidances/ reduced ailments duration, +2 max cold resis, block/ spellblock, culling strike, curses on hit, etc., take them only with high es, 5 chaos - 1 divine https://www.pathofexile.com/trade/search/Sanctum/LkamLv2Hn For ball-lightnings-virulences: Rare gloves, faster casting, slower projectiles, take them only with high es, 5 chaos - 100 chaos https://www.pathofexile.com/trade/search/Sentinel/gWEJpDgfQ Vaal caress gloves, +5 lvl of auras, to socket auras etc. https://www.pathofexile.com/trade/search/Necropolis/GaWrJyDTb Alternative breathstealer (you can anoint them with charisma, whispers of doom, etc.) 1.5 exalt: https://www.pathofexile.com/trade/search/Ultimatum/EB9n8MVu5 Abhorrent interrogation for withers, with implicit in filters like curse on hit https://www.pathofexile.com/trade/search/Necropolis/ZR2ooKbtQ 10) B.i.S. Amulet Ashes of the stars: take 30% quality, 11 div 30% quality offers: +1 skills -more damage HoA +1 to lvl of Auras (es, ar, ev) more HoAg-virulences, more movementspeed with cyclone, 3 more withers, etc. https://www.pathofexile.com/trade/search/Archnemesis/E60Yb94T5 B.I.S Upgrade useable implicit: additional curse https://www.pathofexile.com/trade/search/Settlers/bjGzyJDtL B.I.S.-Lategame Upgrade Rare amulets +8, 2 stats damage of skillgemlevels, +8 HoA-levels, accessoire for half a billion HoA-Crit-damage 200 div - 2 mirrors: https://www.pathofexile.com/trade/search/Settlers/QaleZvjiw Alternative amulets:
Spoiler
Replica Dragonfang`s flight, +3 HoA-levels etc. https://www.pathofexile.com/trade/search/Affliction/qo7d2Zlig Rare amulets, +2 / +4 : https://www.pathofexile.com/trade/search/Settlers/jqLpqeLHX Aul's Uprising, 1* Determination 2*Grace 3* Discipline 4* Purity of elements 5* Purity of ice (for melding of the flesh) 6* Haste 7* Malevolence reserve no mana https://www.pathofexile.com/trade/search/Necropolis/MpZkJvyIJ Amulet "stranglegasp" for 4 blight-anoints (skillreservation reductions, max elemental resistances for melding of flesh, gravepact etc.), you can gamble / vaal it after anoints to a rare one on high own risk, 35 divs: https://www.pathofexile.com/trade/search/Necropolis/amj23rjSe Random Amulets, you can apply additional curses https://www.pathofexile.com/trade/search/Necropolis/lyBVcV Stone of Lazwhar - spellblock, castspeed https://www.pathofexile.com/trade/search/Sanctum/YylgsY Rare amulet, 2 anoints, craftable, example charisma, 100c https://www.pathofexile.com/trade/search/Settlers/XKkL6VWHP Rare amulet variant: Rare amulet +1 / +2 skillgemlevels for high damage, efficiency etc. 2 div: https://www.pathofexile.com/trade/search/Archnemesis/qJ9LqkPCg More alternative amulets:
Spoiler
Accessoires granting skills, auras, curses etc. https://www.pathofexile.com/trade/search/Sentinel/pWqm0OdS0 Rare amulets with diverse skillgemlevels, granted skills or reduced reservation of auras (prefer grace or determination): 2 chaos https://www.pathofexile.com/trade/search/Scourge/08DzZ2Qsg Rare amulet granting lvl 22 determination: 1 chaos https://www.pathofexile.com/trade/search/Scourge/8PDDnhV For a little bit damage with United in dreams sword: 8-link amulet "uul-netol's vow", 20 div: https://www.pathofexile.com/trade/search/Sanctum/RPqEEZRU7 Doedre's tongue - early elemental ailment-immunities https://www.pathofexile.com/trade/search/Sanctum/qB4k77lTg Corrupted amulets, to anoint with "tainted oil": https://www.pathofexile.com/trade/search/Ultimatum/40RwjvQH9 11) B.i.S.: Rare boots, take high Es, spell suppresssion and movementspeed (or benchcraft it on empty suffix), best exarchs/world eater-influence ailment avoidances (you can recraft them), to reach 80-100% ailments-immunities, avoid elemental ailments (best 35-60%, on empty suffix 25% benchcraft possible) or shock avoidances with storm shroud jewel or reduced ailments duration (50%) with firesong, see spoiler "fire and other ailments" for fitting 100% ailments-avoidances, starting 5 chaos Craft with eldritch ichors chance to avoid elemental ailments-implicit https://www.pathofexile.com/trade/search/Affliction/wMLYQoPsb Often b.i.s. as champ, jugg and trickster: Rainbow stride boots, take high spellblock, prefer b.i.s. implicit spell suppression and /or max endurance charges: 20 chaos https://www.pathofexile.com/trade/search/Affliction/paLX5kZU0 B.i.s.-Upgrade high es-boots, balance suppression and ailment-immunities on abyss -jewels or cluster elegant form, 20 div https://www.pathofexile.com/trade/search/Settlers/pqBb5EdT0 Alternative boots
Spoiler
rare boots not b.i.s./ need craftings etc.: https://www.pathofexile.com/trade/search/Affliction/Pez849ZtL Rare boots, choose in the filters 1-3 stats like reduced ailment duration, unaffected to burning ground to change minor pantheon, socketed gems are supported by integrated increased duration -best to apply anomalous withering step and for vaal skills: https://www.pathofexile.com/trade/search/Sentinel/ybKJgYrTR When you are familiar with crafting: empty suffix for 25% benchraft avoidances: https://www.pathofexile.com/trade/search/Affliction/eMzK4ewhL Crafting Base fractured mod included https://www.pathofexile.com/trade/search/Sanctum/vvbl0nDTE Alternative the stampede, 150% movement permament, for cyclone, anoint it, 14 chaos: https://www.pathofexile.com/trade/search/Ultimatum/pJoYOZef0 Windscream-boots, 1 curse limit more, 120 chaos: https://www.pathofexile.com/trade/search/Sanctum/oVEgsl Fenumus Spinerets with damage of aspect of spiders offers nice es/ on hit, need 25% mana and aspect of spider: 10 chaos https://www.pathofexile.com/trade/search/Scourge/j8KwPMlHX 12) Darkness Enthroned, as valuable like 3-4 jewel-slots, to stack 100% minion-poisonchance with inserted ghastly jewels, take with high effect: 4 chaos https://www.pathofexile.com/trade/search/Crucible/rmwggHQ B.i.s.: Mageblood, heavy belt, permament buffs of granite/ jade/ basalt flask effects, inclusive 100% increased flaskeffects (enkindling orbs, alchemist suffix) (since [3.25] also a taste of hate grants 25% ele-ehp instead mageblood + melding) https://www.pathofexile.com/trade/search/Scourge/rLo4RZEHQ Alternative belts:
Spoiler
Graven's secret, with resis or determination-implicit 20c https://www.pathofexile.com/trade/search/Affliction/7PbgYwBu5 Stygian belt with flasks-stats https://www.pathofexile.com/trade/search/Crucible/yMyno5GCR With high 150-180 resistances, empty suffix for benchcraft cold-resis/dex etc., armour, es, or empty prefix to benchcraft 5 chaos: https://www.pathofexile.com/trade/search/Sanctum/4Pj4apZu9 with 250 armour and 25 es 25 chaos: https://www.pathofexile.com/trade/search/Archnemesis/DbYj4agC5 with str etc 5 chaos: https://www.pathofexile.com/trade/search/Crucible/QYPlEopSw Stygian belt, select in filters empty suffix to benchcraftcraft on resistances/ attr or empty prefix to craft energyshield/ armour: https://www.pathofexile.com/trade/search/Settlers/Wjrpmzzfm Rare Crystal belt, implicit more ES Headhunter 3. Flasks
Spoiler
Sin's Rebirth, Withers and Ignite-Immunities, 2 chaos https://www.pathofexile.com/trade/search/Necropolis/4m7wC9 Rumi's concoction granite flask 10%+ attackblock, take high spellblocks, 4 chaos: https://www.pathofexile.com/trade/search/Scourge/JJjXyOUl Elixier of the unbroken circle, 400 ward/ es, endurance charges, 3 chaos https://www.pathofexile.com/trade/search/Sanctum/eEbDGGouL Rare flask with bleeding immunities, example Basalt flask, craftable in Menagerie with beasts https://www.pathofexile.com/trade/search/Necropolis/0vMBRrecg Taste of Hate, 25% more ele-ehp before getting melding of the flesh, cold-resis, some freezing immunities, 5 chaos: https://www.pathofexile.com/trade/search/Settlers/qK2VDo3sg Flasks-implicits for 100% flask-uptime, mandatory as pathfinder https://www.pathofexile.com/trade/search/Ancestor/v3vME6WtE Rare granite flask, charge gain when hit by an enemy, increased armour 10 chaos ( you can cryft yourself with alterations orbs etc.) https://www.pathofexile.com/trade/search/Ultimatum/QPQwROOTw Flask-examples with ailment-immunities: Rare basalt flask, gain charge when hit, freeze immunities: https://www.pathofexile.com/trade/search/Scourge/YaLLvnrhY Rare jade flask, gain charge when hit, immunity to ignites: https://www.pathofexile.com/trade/search/Scourge/rLzmKgmTQ Mageblood Rare flask, 25% increased effect, t1 elemental resis (for mageblood-belt) https://www.pathofexile.com/trade/search/Settlers/pdoZwOWu0 Granite + max resis for mageblood https://www.pathofexile.com/trade/search/Settlers/33mVKZ5T5 Alternative unique flasks
Spoiler
Flask Bottled Faith, used with 2 passives Zealot's Oath, 320 chaos: https://www.pathofexile.com/trade/search/Ultimatum/880bLVUV Flask Soul Ripper, to spam vaal discipline in maps, consumes 50-80 charges on use 46 chaos: https://www.pathofexile.com/trade/search/Ultimatum/Xm4MRk4tP Vessel of Vinktar, some es-leech with ghost reaver and lightning skills, take it with high increased shock-effect: 10 chaos https://www.pathofexile.com/trade/search/Scourge/a6R6XW8Ce 4. Mandatory and important jewels
Spoiler
Mandatory 13) Golden rule jewel use only as CI 1 chaos: https://www.pathofexile.com/trade/search/Ultimatum/QdVB6Ruw 14) Watcher's eye es on hit + second mod 1 div: https://www.pathofexile.com/trade/search/Sanctum/OkPDjL8HE B.i.s. Watcher's eye es on hit and spell suppression (use before elegant form on small or unique medium clusters), 5 div https://www.pathofexile.com/trade/search/Settlers/JnDBjMOcl Watcher's eye, 2 usable mods, starting 30 chaos: https://www.pathofexile.com/trade/search/Scourge/BJ09yZkH8 2 good mods 1 div: https://www.pathofexile.com/trade/search/Sentinel/7yaJwMlu5 Ranked best watcher's eye-mods:
Spoiler
The most worthfull mods for this build are: 1) Discipline: ES gained on hit 2) Grace: Spell suppression 3) Determination additional pdr 4) Additional spellblock with Discipline HoA-Poison 15) abyss-jewel corrupted blood-immunity 100c, minions chance to poison, and resistances, dex, damage recouped as mana, spellblock or attackblock, less skill reservation etc.: https://www.pathofexile.com/trade/search/Affliction/aMzejaKIe Best with flat mana-reg https://www.pathofexile.com/trade/search/Settlers/2o7PbjYUk The b.i.s.-roll-abyss-jewels https://www.pathofexile.com/trade/search/Settlers/jqwjnPdTX Resistances, bleeding avoidances, second bestregenerated / recouped mana, individualize the filters 10 chaos: https://www.pathofexile.com/trade/search/Settlers/K7qD6bLI5 With good bleeding avoidances: https://www.pathofexile.com/trade/search/Settlers/DwRovBBc5 With mixed bleeding and ignite avoidances: https://www.pathofexile.com/trade/search/Settlers/Wj29pOvfm Other clusters and jewels for early corrupted blood immunity https://www.pathofexile.com/trade/search/Settlers/PjOZa9GsL Amanamu's gaze, poison-multiplier, 4 div: https://www.pathofexile.com/trade/search/Settlers/a6zDaYKte B.i.s. The Adorned" to double blue corrupted abyss-jewels https://www.pathofexile.com/trade/search/Settlers/OVVgRv0uE B.i.s. Blue magic ghastly jewels to be doubled by the Adorned (also fractured and as crafting-base) https://www.pathofexile.com/trade/search/Settlers/3MoJBYKh5 more abyss-jewels with resis or str: https://www.pathofexile.com/trade/search/Affliction/KZzbGePh5 Other useable jewels / clusters with corrupted blood-immunity: https://www.pathofexile.com/trade/search/Sanctum/BWEv9VXS8 HoA-crits Grand spectrums, 3x needed to scale HoA-crits, 200 chaos: https://www.pathofexile.com/trade/search/Necropolis/JQ0PWm5Ul Rational Doctrine, 4div: https://www.pathofexile.com/trade/search/Settlers/p84ngLXH0 +85-90% Max-Resis Melding of the Flesh, go aegis aurora +5 and cold resistance like guided in "jewels" https://www.pathofexile.com/trade/search/Sanctum/DpDlLZ4T5 Rare jewel +2 max coldresis for melding of the flesh, individualize the filters, get it with fire and lightning resis, spellblock, all attr, dex for magebane, manaregenerations, mana efficiencies, es, etc. 1 chaos https://www.pathofexile.com/trade/search/Settlers/me5ZreBH6 Variations jewels
Spoiler
Balance of Terror for more "Inflict Withered" with despair, take with high resis, not needed as pathfinder, 70 chaos https://www.pathofexile.com/trade/search/Sanctum/KjjLZzLC5 B.i.s. balance of terror with second mod curse immunity 15 div https://www.pathofexile.com/trade/search/Sanctum/6W2rVndSG Alternative: Glorious vanity, valuable for the transformed passive "ritual of shadow", 25% wither on hit with storm burst, not needed as pathfinder, https://www.pathofexile.com/trade/search/Sanctum/mpbRVBT6 Ancestral Vision for 100% ailment immunities https://www.pathofexile.com/trade/search/Affliction/PaoYlVDhL Or stormshroud for 100% ailment immunities https://www.pathofexile.com/trade/search/Affliction/Kjb2grLU5 Or small cluster elegant form 20% ailment-avoidances + 14% spell suppression https://www.pathofexile.com/trade/search/Affliction/2JdZkepik Split personality jewel, es+str 5 chaos: https://www.pathofexile.com/trade/search/Ancestor/eJRqr6YiL Split personality jewel, es and int (when str/dex is not needed) 1 div: https://www.pathofexile.com/trade/search/Scourge/8LWvRWvcV B.I.S. 1x forbidden flesh, 1x forbidden flame, as example "profane bloom" as necro 20 divines https://www.pathofexile.com/trade/search/Kalandra/Z50QPwETQ Impossible Escape (+3 max resis with melding of the flesh or +1 and 35% ailment immunities with elemental equilirium or free passives with CI) https://www.pathofexile.com/trade/search/Necropolis/096wgL7tg More
Spoiler
Thread of hope, large ring, to reach divine shield and 2 points sovereignity, take with low decreased elemental resistances! (-10), corrupted blood immunity or increased skill reservation efficiencies possible https://www.pathofexile.com/trade/search/Kalandra/yDRV8gqCR Firesong, for stacking ailment-immunities with abberath-pantheon 20 chaos: https://www.pathofexile.com/trade/search/Sanctum/L7b0ak5in Before Melding of the Flesh against Ueber-Atziri/ Maven: Timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence". 90% less elemental damage of hits, but not elemental aoe's or dot's, and in the cooldowns of molten shell and frostshield much increased physical damage taken with reduced ailments duration included 8 chaos https://www.pathofexile.com/trade/search/Expedition/ME6OEjGUJ 5. Gems Level 21 (Damage), Awakened Gems (Damage), Alternate Gems (Virulences)
Spoiler
Gems lvl 21
Spoiler
For skin of lords: all gems have to be corrupted 1) Starter: HoA gem lvl 21, quality 23% (for ashes of the stars +27%-30%), 1 div: https://www.pathofexile.com/trade/search/Affliction/r0m3ZGSQ You can combinate/ craft lower HoA gems with facetor's lenses and gemcutter orbs to lvl 20, quality 20, to vaal them to lvl 21: https://www.pathofexile.com/trade/search/Expedition/0jYEjzbcg https://www.pathofexile.com/trade/search/Expedition/9dXlqZ4CK Crafting b-i-s HoA gem level 21
Spoiler
When you use a vaal orb on a level 20, quality 20 "Herald of Agony" skillgem you have a 14% chance to get the increased damage of gem level 21. With 6- 7x corrupting a level 20, quality 20 HoA you should win the b-i-s gem lvl 21. Repeat for empower lvl 4, frostshield, withering step, sniper's mark, etc. 2) Empower gem lvl 4, 4 div: https://www.pathofexile.com/trade/search/Ultimatum/kyBKC5 b.i.s. awakened empower lvl 5 https://www.pathofexile.com/trade/search/Sentinel/eKE9V0wIL Awakened Supportgems (Damage)
Spoiler
1) Awakened minion damage support, +1 minion gemlevel 10 chaos https://www.pathofexile.com/trade/search/Ultimatum/ve3OpvJiE 2) Awakened void manipulation +1 https://www.pathofexile.com/trade/search/Scourge/YpDkvZkFY Awakened vicious projectiles https://www.pathofexile.com/trade/search/Ultimatum/2KGJY6VTk Awakened Cast while channeling, lvl 5, avoid interruptions from stuns, 2.5 div https://www.pathofexile.com/trade/search/Sanctum/lV2PawrFV Awakened Fork for more projectiles https://www.pathofexile.com/trade/search/Scourge/YpVGD4DUY Awakened unbound ailments (with united in dreams and temporal chains singletarget) 60 chaos https://www.pathofexile.com/trade/search/Standard/d8PR37PUJ Alternate Gems (HoA-Virulences)
Spoiler
Best channeled with cyclone. Tornado of Elemental turbulences: https://www.pathofexile.com/trade/search/Necropolis/0qQ2QWgHg Ball Lightning of Orbiting: https://www.pathofexile.com/trade/search/Necropolis/vl6jw4zTE Ball Lightning of Static 4 chaos: https://www.pathofexile.com/trade/search/Necropolis/EyjdaGKc5 6. Small Cluster jewels Manamanagement, Spell Suppression, Ailment Avoidances
Spoiler
Rare (not uniques) clusterjewels are, when you craft yourself, often only around 1/3 price compared to prices in trading. Spoiler "crafting clusters" is in "important mechanics". Mana-Management 1.) B.i.S.: Sublime Form / Uncompromising/ Self-Control small cluster, 2x 6% efficiencies, b.i.s. with 35% increased effect-prefix, manually edit the tradefilters: on transferpoints resistances, needed all attributes, +str: necro, trickster, pathfinder, +int: jugg, duelist: see "details of the ascendancies: https://www.pathofexile.com/trade/search/Sanctum/ooPoVOGIl The B.i.S.-roll 35% - 25% increased effect small clusters: https://www.pathofexile.com/trade/search/Settlers/3ZXQv5Zc5 Crafting base 1 chaos https://www.pathofexile.com/trade/search/Necropolis/ldaGX9rhV Variation: 2 manareduction-notables on 1 cluster https://www.pathofexile.com/trade/search/Sentinel/LQMWJZlUn For melding of the flesh + purity of ice: pure guile https://www.pathofexile.com/trade/search/Necropolis/2YXO8ejfk "Elegant Form", 14% Spell Suppression, 20% Ailment avoidances, small cluster until you cap 100% on other spots (watcher's eye, circle of nostalgia/ambition, etc.), take it with resis / attr, 1 chaos https://www.pathofexile.com/trade/search/Affliction/2JdZkepik Corrupted Blood Immunity Diverse clusters and jewels when you are in need of corrupted blood-immunity: https://www.pathofexile.com/trade/search/Settlers/PjOZa9GsL More Alternatives
Spoiler
Small cluster "enduring composure" for flat damagereductions, 40 chaos: https://www.pathofexile.com/trade/search/Ultimatum/oGwGErYFl Small clusters block-skills https://www.pathofexile.com/trade/search/Sanctum/EOgQ62RF5 Winter prowler for +max resis for melding of the flesh alternative jewel https://www.pathofexile.com/trade/search/Sanctum/mgVZ5rai6 7. Medium damageclusters, B.I.S. with Pure Agony
Spoiler
Rare Medium clusters adds 4 passive skills, 1 jewel slot Pure Agony, choose in tradefilters resistances, needed all attributes, (or str: necro, trickster, pathfinder int: duelist, jugg) on transferpoints https://www.pathofexile.com/trade/search/Sanctum/Wkzk0QKHm Rare cluster, Leaguestart solely "pure agony": https://www.pathofexile.com/trade/search/Ultimatum/oGRrrlqfl Clusterbase for selfcrafting 1 chaos: https://www.pathofexile.com/trade/search/Necropolis/BVyd7g4S8 Rare cluster, Pure Agony & Cult-Leader / or Purposeful Harbinger, best with resis / attr on transferpoints 80 chaos https://www.pathofexile.com/trade/search/Kalandra/zXvdlZmt4 B.i.S.-Upgrade: Unique Megalomaniac cluster, Pure agony combined with uncompromising/ self-control/ sublime form/ spell suppression/ etc. Individualize the filters! Use elegant form, untouchable and aerialist for spell suppression, sublime form, self-control and uncompomising for mana-management, clarity of purpose for mana-reg, spiked concoction/ alchemist genius as pathfinder, etc. All usable cluster-skills are thematical in stats separated in the smaller selections in the tradefilters. https://www.pathofexile.com/trade/search/Settlers/3Z9jY0gU5 Unique Bis-Clusters with 2 b.i.s.-skills: https://www.pathofexile.com/trade/search/Settlers/V3amXQPhp Unique Bis-Clusters with 3 strong skills: https://www.pathofexile.com/trade/search/Settlers/aD8JJ2kHe Pure Agony and block/manaskills https://www.pathofexile.com/trade/search/Scourge/2rz5wBGFk Or medium cluster with 3 strong defensive skills https://www.pathofexile.com/trade/search/Sentinel/5DOzQrnCa More unique medium megas selections
Spoiler
Unique megalamania clusters with 3 usable skills: https://www.pathofexile.com/trade/search/Ultimatum/VPb3RarHp Unique megalamania clusters with 3 strong skills, some for special situations: https://www.pathofexile.com/trade/search/Ultimatum/rRnpdaRtQ Unique megalamania clusters with 3 strong skills: https://www.pathofexile.com/trade/search/Ultimatum/5LYeQLDta Unique medium cluster, septic spells and defensive skills: https://www.pathofexile.com/trade/search/Scourge/BBYWKGaS8 8. Voices and large Clusterjewels with Spellblock / AoE-Chainexplosions / Resis & Attr Veteran Defender / etc.
Spoiler
5-passives Voices - easier to use more pure agony, medium clusters and jewels 50 chaos: https://www.pathofexile.com/trade/search/Necropolis/aVklGj7Ce B.i.S.-Upgrade 3-passives Voices - When you reach out for bis-large-clusters, 18 divs: https://www.pathofexile.com/trade/search/Ultimatum/8nlDwPGIV Rare large clusters adds 8 passive skills, 2 jewels slots B.i.S. Defensive: Large cluster with spellblock , 2 div: https://www.pathofexile.com/trade/search/Scourge/Ow0kWl8uE Only 6% spellblock cheap 20 chaos: https://www.pathofexile.com/trade/search/Ultimatum/3kjdWaJF5 B.i.s. only in maps: Chaos-cluster, best to stack up Asenath gentle touch gloves chain-explosions and AoE and withers in high density, 2 div: https://www.pathofexile.com/trade/search/Settlers/2onZoXDfk Alternatives Resis | Attr | Armour
Spoiler
Battle Hardened & Master the Fundamentals-Cluster10% Resis, 30% Ar, Ev : https://www.pathofexile.com/trade/search/Kalandra/48rgwOwT9 Veteran defender, as guardian often best, 45 resis, 15 dex/str/int, 150 es, take veteran defender on position 1 or 3!, 40 chaos https://www.pathofexile.com/trade/search/Sanctum/ogZOLGgil B.i.S.-Upgrade: Veteran defender + second useable skill Prodigous defences / Riot Queller / Strike Leader / Advanced Guard: b.i.s. Very rare: the usable skills veteran defender / blockskill / Strike Leader / Advanced Guard need to be listed listed on position 1) and 3) in the jewel description https://www.pathofexile.com/trade/search/Sentinel/gLb6WR6CQ Large miniondamage-cluster, 8 skills, 2 jewelsockets, 3 notables renewal, rotten claws or raze and pillage, 120 chaos/ 2 dic https://www.pathofexile.com/trade/search/Ultimatum/gZVpd87iQ https://www.pathofexile.com/trade/search/Ultimatum/QMQyODjuw 9. Tattoos
Spoiler
Tattoo 5% poison on hit (int) 5 chaos https://www.pathofexile.com/trade/search/Necropolis/eBKbJRYhL Tattoo 2% spell suppression (dex) 30 chaos https://www.pathofexile.com/trade/search/Necropolis/7QOEn96i5 Tattoo 3% es (int) 3 chaos https://www.pathofexile.com/trade/search/Necropolis/QebYw4viw Tattoo 10% freeze immunities (dex) to switch major Pantheon Brine King to Arakaali early 1 chaos https://www.pathofexile.com/trade/search/Necropolis/8oPRKYZuV Tattoo 10% bleeding-avoidances (str) for cycloning 1 chaos https://www.pathofexile.com/trade/search/Necropolis/5Q5GY3dIa Tattoos blinding (dex), needed when you don't use the dark seer Sceptre, 5 chaos https://www.pathofexile.com/trade/search/Settlers/lB4DlZncV Tattoo 5% hinders (int) 1 chaos https://www.pathofexile.com/trade/search/Necropolis/2Q5zpz0Ik 10. Omens and Oils
Spoiler
Omen of Amelioration for safe lvl 100 https://www.pathofexile.com/trade/search/Necropolis/rZwXvJZTQ Blight oils: opalescent, golden, golden to anoint the amulet aul's uprising with "charisma" 1 golden oil 45 chaos: https://www.pathofexile.com/trade/search/Ultimatum/pJbYLmbH0 "Tainted oil" to anoint corrupted amulets: https://www.pathofexile.com/trade/search/Ultimatum/40RwjvQH9 Dernière édition par Chromino#4813, le 27 oct. 2024 17:29:42
|
|
Updates / Changelog / To be edited / Last leagues
Spoiler
A history of all leagues and all former updates are documented on page 474 of the guardian-ascendancy, third post: https://www.pathofexile.com/forum/view-post/25258179 https://www.pathofexile.com/forum/view-thread/3019705/page/474 Special but mostly outdated stuff of this build is noted on Page 50 of our longnecked arachnophobia neighbours: https://www.pathofexile.com/forum/view-thread/3019705/page/50 To be edited / soon:
Spoiler
Streamline levelling skills and gear in pob Insert anti-bleeding ghastly grim globes in pob Add high es rare boots in pob rare helmet in 167M paintings in long spoilers incr phys max hit taken pob tanky tree elegant form, enduring composure, high es boots [3.25] Use... frostshield / molten shell - increased duration? cwdt? Hungry loop + Enduring cry / Enduring composure? Immortal call? defiance banner? Purposeful harbingers on medium clusters? Elegant hybris + Supreme Granstanding? increased flask effects + the traitor? iron reflexes + glancing blows? memory vault? stack mana for militant faith power of purpose? fire attunement to use grutkhul pantheon? Fenumus' armour / boots / aspects / banners / lone messenger? graven's secret + malachais loop + devourer of minds + maata teaching + ralakesh boots? brass dome + more quality? aspect of crab? brine crown? hybrid? doedres skin? minion leech - Switch out aegis? perandus jewel es Publish t17 on a 4-link HoA video Scale: Cwc - hexblast of havoc? Cwc - essence drain? Maven-belt flask charges tides of time: sapphire flask/taste of hate, rumi's, sorrow of the divine+life flask/ forbidden taste, coruscating elixier & master surgeon? Iron Mass for withers? Skeleton archers? In the HoA-links? As guardian with ele-relic? Or phantasm? Wand with new whisps and attack? Poet pen? New unholy might with phantasm in some support bubonic trail + the adorned + amanamu's gaze + rare + blue + hungry loop Keystone acrobatics? instead spell block? storm burst-phantasms/ HoA/ vile toxins/ etcin bitter dream? replica bitter dream? embalmer? Reverberation Rod? Reverberation Rod +hop +phantasms black cane for levelling? With storm burst-HoA-phantasms in embalmer gloves? Check perandus pact 3% es jewel check splitting steel of Crouching Tuna Check +2 helmet, 22% efficiencies stone golem build+HOP Bossing rearguard? https://pobb.in/JNsElcR9Xe9O Combos skeleton archers - phantasms - hop? As guardian? Vaal venom gyre and Soul ripper? ----- Dialla's Malefaction +2 red sockets armour, Daresso's Courage +100 block/ spellblock shield, the Saffell's Frame Unique Shield +4 max res, 30% spellblock, 0% block Add ignite-, hatred- pob-tree with 100% conversions Check corpse pact - corpse walk / cwc-unearth - detonate dead (/ of chain reaction) - volatile dead Check poet's pen: cylone attack/ + ball-lightnings-wither-withering step Check poet's pen - srs/phantasms/ skeletons - feeding frenzy - withering touch Eternal damnation amulet? Instead melding? Try Mjoelner Check: ichimonji, the surging thoughts, iron mass pacify/affliction-ring? double anoint amulets willowgift amulet as duelist for 60% spell suppression to path west? 24.10.24 Improved the Necro-Poison-HoA-PoB (81M, 820k ehp). Added as example a tanky pob-tree/item/skill-tab (31M damage, 50M ehp, 35k max phys hit taken) 16.10.24 "Flat damagereductions" moved out from "The Ubers" over to "Checklists stats" Improved the section mana-reg in "manamanager" Added regex-mapfilters in "checklist defences" 30.9.24 Improved guidings about helmet-variation maw of the coquest / hybrid life + es in the spoilers "the ubers" -> "Chaos and CI - Life and Hybrid", "gear" -> "keystones" -> "CI, in "tipps for levelling" -> section "CI-recovery" and in "jewels" -> "the golden rule Added the svalinn variation for 95+% spellblock & dodge Streamlined and improved the spoilers "TL;DR", "Ehp | Es", "Craftings", "Manamaster", "Flasks" and more 24.9.24 Improved the b.i.s. HoA-crit-Pob: 604M Added the new Reflecting Mist, Hinekora's Lock, Recombinator-crafted rare amulets 2x +4 to all / chaos / physical skillgem-levels as the totally b.i.s. +8 to HoA-levels Improved many more minor guidings & explanations Added Hateful Accuser as ring-variation Improved guardian-pob Reformations in the pathfinder-pathings 5.9.24 Hiero here! ✓ The Hierophant-Variation is added in the Guardian-Pob. ✓ The Glad blocks in the Duelist-Pob. ✓ Many PoB's improved (small and large clusters for Trickster, Necro, Jugg, etc.) Corrected some tattoos in some mageblood-trees Improved "details of the ascendancies" and the ranking in "Which ascendancy?" Improved the sections about mana-reg in "mana-manager", "mana-master" and megalomaniac medium clusters Improved the "faq" Improved the helmet section in "gear" Started in "Ubers" the new spoilers "Examples Ubers-Oneshots" and "Flat damagereductions" Added a medium-gear Crit-HoA-Pob: 165M Improved the b.i.s. HoA-crit-Pob: 508M 24.8.24 ●●● The circle closes - The Scion launches ●●● 21.8.24 Improved the necro and jugg-pob Improved the spoilers "checklists stats", "checklist defences", "faq", "keystones | gear", "belt", "endgame", the "CI-transformation", many "poe trade links", "ailments", "details of the ascendancies", and some more details Buffed the chainexplosions of asenath's gentle touch-gloves by a second layer of explosions with a large chaos-cluster "unspeakable gifts" Improved the b.i.s. crit-tree with grand spectrums to 418M 10.8.24 +++ It's time to Jugg! +++ 1.8.24 Updated and improved many minor details for 3.25 Added belt Ynda`s stand in combination with high ar/ev gear for 2000-4000 ward as recommended starter set-up before SoL Added the new +2 max cold-resis viridian jewel in melding of the flesh set-up Streamlined some lists of poe-tradelinks Improved the section gloves in "gear" and "details of the ascendancies" Asenath's gentle touch-gloves climbed up the steps to b.i.s. gear in maps 20.7.24 [3.25] Settlers of Kalguur drop the anchor. A lot buffs and some nerfs were adjusted in the news. 10.7.24 Waiting for docking of the patchnotes 3.25 Added some 3.25 news Improved the "Tipps for beginning, levelling, gearing and leaguestart" Added rare iron flask in mageblood-flask-set-up (+800 to +1000 es) Corrected some rankings in "flasks" Improved some spoilers in "crafts" Improved HoA-crits to 370M. 2.7.24 1.5M views in the guardian-ascendancy 21.06.24 ***** The Champ arrives ***** Improved all pob's with the cheap 5-passives-voices (before only guided in the large-clusters spoiler) Improved explanations in "tipps for levelling", "gear", "keystones", "faq" Improved "checklist defences", "faq" Improved the spoilers about flat dr / damageshiftings in "The Ubers" Improved and streamlined many poe-tradelinks Improved the layouts of some spoilers 5.6.24 Expanded, reworked and improved the guidings in the checklist damage / composition of agony for HoA-crit-scaling and full 100M-270M dps Added in FAQ the spoiler "HoA-AI" Added a spoiler "es and ehp" in "balancing & managing" (located before in checklist defences) Reworked the spoilers "gear" and "HoA poison - The Adorned" Minor changes to watcher's eye mod-ranking Streamlined and improved many more spoilers details of the build 24.5.24 Changed default mapping-skillset until 90 HoA-virulences / 100 M damage to: cyclone - awakened cast while channling - tornado of elemental turbulences - ball lightnings of orbiting Added "overlord" as large cluster for fortify cyclone Improved the spoiler "skills and trigger", "crafts", "gear", "jewels", "The crawler raises", "tl;dr", "countdown" and some more Scaled the new meta-HoA-set-up to 260M with maata`s teaching, spirit offering, assasin's mark, vicious bites. 12.5.24 Added a new minmax-HoA-meta set-up: 176M damage, 20M ehp. Thanks to mrflamee! Added and improved a new spoiler "recovery" in "balancing & managing" (it moved out from checklist defences / fire and other ailments) Added plaguebringer + bone barrier-variation in the necro-spoiler "ascendancy" (with good manamanagement +10% damage, +20% ehp, 700 es-leech/sec gained) Improved "the composition of agony - checklist damage" Improved Pro and Contra Improved some poe-tradelinks Improved and updated "the ubers" Streamlined some build-details Finally I did not forget to add my new personal b.i.s. spoiler "The details of the Ascendancies" next to "Faq" so that now the different ascendancies need less special updates Published a new t-17 video 29.4.24 Improved the mageblood-section and mageblood-pob's Added an Iron reflexes tree-variation Added the spoiler "The b.i.s.-upgrades" in "endgame" Added circle of ambition, thanks to max 1203! Added arcane surge for castspeed and es-leech Added cheap variation tides of time for mapping 2M The next keystone of totally combined 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums dropped on the 22.4.24 in [3.24] Necropolis. 18.4.24 Reworked the pob-notes Reworked the"flasks", the "manamaster" and the "skillmanager" Improved the layout of the build Added The Adorned 10.4.24 PoB's improved. Added tree/item/skill-tabs in pob for "HoA lvl 34 - ubers - damage" improving damage around 20% with darkness enthroned, +2 triggerwand/ +2 dark seer / +1 chaos-mastery "corruption" / +3 Cold iron point, + chaos golem of the maelstroem - feeding frenzy Damage raised as Necro from 48M to 60M! HoA's next tipping point lvl 34 reached. Tanky edition damage raised from 37M to 42M! CIP switched to +2 triggerwand / the dark seer +700 es. 8.4.24 Improved the vixens entrapement-gloves + anathema ring set-up-variation Added large chaoscluster overwhelming malice and Touch of cruelty Added in maps sin's rebirth stibnite flask as alternative for withers Added the dark seer sceptre as variation (+700 es) Improved the spoilers "skills & trigger", "HoA-supports", "ailments", "countdown", "alternative jewels", "large clusters", "interesting clusters", "composition of damage" 25.3.24 Updated the pob Streamlined pob Started a spoiler about tattoos 300k views necro 18.3.24 Waiting for patchnotes [3.24] Necropolis Started updating new flask-qualities, sapphire flask, melding of the flesh-set-up Added a spoiler about ranking of all CI recovery-mechanics by investments and effects in "Checklist defences" and in "Fire and other ailments - Recovery and dot" Added a new chapter "The crawler raises - Herald of Agony caught the POE world by storm" telling the paths of progress of the crawler. 27.2.24 Added weblinks to the paintings of the layout in spoiler "informations" https://www.instagram.com/patrick_lemke_play www.patricklemke.com Added a new Trickster-videoshowcase: https://youtu.be/1eCs-z_wMLk Improved chapters lab-runner/ heist with a guide about movementspeed in spoiler poe-content Outsourced the history of the build: updates and last leagues moved to guardian-forum page 474: https://www.pathofexile.com/forum/view-thread/3019705/page/474 Added es-leech setups with tempestshield and ball lightning of static and the leech-mastery ethereal feast to active recover before gearing CI watcher's eyes. belt and shield 2.2.24 Completed the Arachnophobia Trickster Streamlined the order of the build Cleaned up and improved almost all spoilers and the tradelist Reworked especially "skills and trigger", "gear", "tipps for levelling" and many more Improved many details Added a spoiler about 75% spell block Improved the guidings about sorrow of divine, rational doctrine and brutal restraint, poe-content and favoured maps, cyclone - blazing salvo set-up, and many more 3.1.24 Added Magic find chapter Improved many pob's and spoilers 27.12.23 1 1/2M views of guardian-arachnoooophilias, 1/4M necros and 150 k pathfinder - big, that's the passion to sting 23.12.23 Improved and updated many spoilers 6.12.23 [3.23] Affliction arriving All PoB's are updated. Started updating the build (skills like firestorm of pelting and static ball-lightnings added etc.) Added some advices for the affliction-ascendancies (new charms, mark of penance) Improved the pob's Added a new cyclone set-up with channelling blazing salvo - returning projectiles Added new levelling boot variation unaffected by poison Added new malevolence variation against Ubers 18.8.23 [3.22] The crawlcestors League is upcoming. All pob's are updated and optimized. 10.7.23 Added variations levelling gear before aegis aurora like malachais loop shield, graven secret belt, etc. 24.04.23 0.2M 31.3.23 ⊙⊙⊙⊙ Published the new sisterbuild in the Pathfinder-ascendancy ⊙⊙⊙⊙ With the patchnotes of [3.21] Crucible it's very valuable to use the new Wither and Occu-points. Mageblood is inbuilt with 100% flask-uptime and 100% spell suppression, 65% full spellblock and 30-45 M damage are easy reachable With the new projectiles-behaviour anomalous faster projectiles is added for 60% chance to return & double damage after pierce. With the crit-imminities in poison-mastery changed the major pantheon 22.2.23 Added the way to 100% spell suppression in the section mageblood-belt in spoiler "gear" and some tipps in "the ubers" More early large clusters veteran defender for resis for more early melding of the flesh were pathed. Improved some small details Improved some pob-tradelinks for implicits of shield, helmet, rings etc. 8.2.23 *** Published another new showcase *** Added Uber-Exarch and UU-Elder videos in the Arachnophilias' build (Necro) Improved spoiler "FAQ" Improved some tradelinks and the order of the clusters-tradelinks 2.2.23 ○○ 50 pages of discussions, questions and arachnophilia in the necromantic build ○○ 29.1.23 Improved levelling trees lvl 85 + lvl 90: pathing earlier to +1 chaos mastery and the last clusterslot Improved in "the keystones" the explanations for ghost dance and wicked ward Added Stone of Lazhwar as cheap starting amulet Cleaned up and improved section other cheap starting amulets in poe-trade-links 22.1.23 *** Published a new showcase *** Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's Beam Added "firestorm " for many cwc set-ups: singletarget, virulences while moving, cyclone Added variation support "increased duration" for storm burst: only when fullchannelled 40% more virulences Moved spoiler "attributes requirement" into "important mechanics" and ranked the twists Improved some spoilers more Cleaned up some stuff pob 17.1.23 Thanks a lot to VahnNoa for perfect crafting guides (boots, clusters)! (Added in "important mechanics" and on page 50) 8.1.23 *** New Order *** Improved structure and order of content Improved and simplyfied pob-skill-tabs, item-tabs Updated pob-notes Separated "gear" and "skills and trigger, auras and styles" Improved "checklist defences" and "checklist damage" Improved "the composition of agony", "melding of the flesh" and many more spoilers Added 100% minion chance to poison variation (with pathing jewel-slots or darkness enthroned-belt) 29.12.22 Added for using "United in dreams" jewel "Balance of Terror" and "Inflict Withered on hit after using despair" Improved minor guidings and small details in many more spoilers Added guardian-pob: United in Dreams, Uul-Netol's vow, 1x ghastly eye jewels each 15% minion poisonchance: 40M are reached, 87% +max-resis, still infinitive ehp Added necro-pob: United in Dreams, Uul-Netol's vow, 2x ghastly eye jewels each 15% minion poisonchance: 55M are reached, 87% +max-resis, still infinitive ehp 23.12.22 *** 1.2M views of the Arachnophobiatics *** Improved guiding "melding of the flesh": Added examples for resis-numbers Changed void sphere to phantasmal void sphere Added in spoiler "skillmanager" the tip: 3 free sockets and 1 free flask with United in Dreams instead Arakaali's 20.12.22 Cleaned up the list of levelling/ starter gear in the poe-trade-links Updated "Build up and balance your defences and damage" (former "Choose your edition") Updated examples of trading prices in the poe-trade-links 12.12.22 □□□ 100000 views of the Arachnophilias □□□ 9.12.22 *** [3.20] Leaguestart- The Forbidden Sanctum of Arachnophilia *** Converted and updated all pob's Changed despair on hit-ring to trigger cws or selfcasted lvl 20 despair after [3.20] hex-buff: up to 5M more damage Added and improved the spoiler "The Ubers" (Necro in spoiler "Endgame", Guardian on Page 50, before integrated in "boss-hunting") Improved spoiler "triggers" Improved many more spoilers 3.12.22 Waiting for pob-updates [3.20] Started improvements new firesong jewel/ ailment-durations, skillmanager, manamaster etc. Improved the spoiler "The recipe of damage", "tipps for levelling", etc. 200000 views Youtube ChannelPlayL 21.11.22 Switched in (anomalous) purifying flame for generating virulences in maps instead before void sphere Swapped in faster casting for stormburst for generating virulences +es on hit singletarget. Added alternative weapon united in dreams / severed in sleep with buffed minions poisonchance. Cleaned up many pob-trees. Improved some pob-trees. Cleaned up and improved pob-skill-tab. 14.11.22 Added large cluster alternative +10% Resis, 30% Ar and Ev: Battle-Hardened + Master the Fundamentals 5.11.22 Corrected and improved flasks-set-up in pob-item-tab "mageblood" Added some advices in gear/ belt-section 27.8.22 1.1M views of the build Many small adjustements in the guardian and necro-build 14.8.22 Published some gifs and videos: Facetank the maven's memory game - the allstars trousers are the longest/ most shortest (default set-up and gear, 1 elemental damage-reductions flask, frostshield, molten shell) Added in pob alternative trees for dual-wielding (with new tanky heartbreaker-dagger for example possible)/ 2H-Staff. Still not optimized: ascendancies es radiant faith, time of need or bastion of hope block/ spellblock and possible es-leech Added in the tradelinks page 50 in the alternatives of gearslots the most interesting new [3.19] buffed uniques (dagger heartbreaker, shields, armours) 9.8.22 **** Published the sister-build "The Arachnophilia Allstars" **** Started already in may 22 as Occultist but did never finished that because Occu's hard to max defences and castspeed/ virulences returned now with 3.19 known patch-notes again as necro: best ascendancy for boss-hunting with great to balance tankyness Added [3.19] Lake of Kalandra pob-trees with known changes helmet/chaos/reservation-mastery Added rankings and Pros-Cons Guardian/ Necromancer/ Occultist Improved some details in the build and many tab-titles in pob, added some tradelinks with the new buffed uniques Switched in bastion of hope as tanky ascendancy for levelling 17.7.22 Added lethe shade as keystone against high dot of Uber-Bosses instead wicked ward Improved some spoilers Added some new videos tanking maven, tanking shaper-beam, tanking uber-shaper slam, tanking 2 bosses simultan simulacrum wave 30etc. 10.7.22 Improved the pob's in small details (es / mana-passives) Improved "skillmanager" Improved spoiler "boss-hunting" Improved almost all spoilers in "Variations" 6.7.22 Added many skills and supports for individual choice like void sphere, glascial cascade, Flame wall, voltaxic burst, blade vortex in "gear, skills, links", section gloves 3.7.22 Improved and balanced many pob-trees (was before only edited in the final trees) ○ some es into melding of the flesh ○ 100% all elemental-ailments-immunities with arcane guarding and boots ○ aul's uprising determination reserves no mana to swap in sublime form with resistances for melding of the flesh Improved some spoilers page 50 (boss-tips, clusters) 25.6.22 For science!: Added in the pob the Full_Glascannon & + Full_Glascannon Item-Tab (Uul Netol's amulet: Predator, The Squire shield feeding frenzy, awakened minion damage, awakened melee physical damage, awakened multistrike, awakened empower HoAg, Vessel of Vinktar): 89.7M shaper damage :-) 22.6.22 Added the pob-tree and pob-item-tab for using "the melding of the flesh" with the aura "purity of ice", for 87-90% all elemental resistances 9.6.22 Improved tipps for the melding of the flesh in "jewels and clusters" Improved tipps in "movement": flamedash Changed Storm Brand to Divergent Storm Brand Improved many trading-links page 50 Improved details and layouts of many more spoilers 29.5.22 AWESOME KEYSTONE: 1M VIEWS 22.4.22 Less clicks for virulences in maps Added a nice variant for mapping: storm burst - (awakened) cast while channeling - ball-lightnings - storm brand 15.4.22 Updated Index 17.3.22 900000 views 26.2.22 Improved "dps-checks" in spoiler "endgame" Improved spoiler "important clusters" in "jewels and clusters" Improved "Pack of Purity", HoP, in "variants": 13M damage with phantasms and 100% chaosconversion Improved some tradelinks page 50 17.2.22 Updated pob, balanced tree, boots and amulet anoint into 100% elemental ailment-immunities (before 60%-100%) Improved the set-ups in "fire and other ailments"--> 100% ailments-immunities, "gear, skills, links" section boots and in tradelinks page 50 the b.i.s. boots 12.2.22 ⊙⊙⊙ 800k views of the thread ⊙⊙⊙ Imroved levelling tree in pob "mapping lvl 90 before aul's uprising" and some other levelling trees 7.2.22 Improved order of spoilers Added and improved some tradelinks page 50 Improved "Tipps for beginning and levelling" 28.1.22 ***Patch-Notes Siege of the Atlas *** No nerfs, castspeed-buff, sniper's mark pemrament selfcast possible Added separated tabs and trees in pob for keystones divine shield and resolute technique (cyclone) on skin of the lords Improved some items- and some more tree-tabs in pob 19.1.22 Shaddrak started a fantastic thread about speedlevelling and Balaar's new speedlevelling record! Added the link in the spoiler "Tipps for levelling" https://www.pathofexile.com/forum/view-thread/3228456 17.1.22 *** Added siege of the atlas * mars attacks teaser *** After a lot more testings I changed ghost dance/evasion-setup to rank 1 keystones body-armour Buffed wicked ward with es-mastery Improved section watcher's eye (es-recharge mod) 9.1.22 +++ Thank you Balaar for the great video with the new record in speed-levelling! +++ Updated PoB: All levelling-trees and the levelling-items-tabs and levelling-skills were improved Added 2 optimized trees for Divine Shield/ Wicked Ward integrated keystones in Skin of the lords in the PoB Improved spoiler "Tipps for Levelling" Improved many other spoilers Improved many tradelinks page 50 2.1.22 ×××× 700k views ×××× 29.12.21 Improved explanations in the spoiler "Choose your edition" Improved some tradelinks page 50 22.12.21 Added spoiler "scourge-stats" in trade-links page 50 Improved many tradelinks page 50 14.12.21 Thanks a lot to Monik390! He added a set-up and variation with stormburst + cycloning on page 334 and a great guide and tipps for high simulacrums and beyond Nemesis farming on page 334. Optimized to start farming high content with several exalts / hour Added spoiler "simulacrums" Improved spoiler "gear, skills, links": section gloves Improved "the compositions of agony" in "gear, skills, links" 13.12.21 Added spoiler "TL;DR" 10.12.21 100k views of playL Youtube Added on page 50 the differents of monik390's variation of the build (65% less ehp, 10% less damage, infight gemswaps) in "HoA vs HoA - comparing older and different HoA - builds 6.12.21 Improved PoB and added a "Voices_Clusters_70_Virulences"- Edition for high density content like simulacrum wave 30/ deep delve etc. With voices clusters you can improve to 65 or even 70 virulences, take in despair as second curse with the poisoning curse-mastery, activate feeding frenzy in the arakaali's spiders links, and the minion damage-mastery in simulacrum or delve almost nonstop grants "unholy might". This raises your damage to total in high density content on kill up to interesting 24M shaper/ 44M delve-deep-dong-damage Improved spoiler "Choose your edition" Improved spoiler "make hatred, not grace" Improved sections gloves and section rings in "gear, skills, links" Improved spoiler "skillmanager" Improved "Introduction" Improved "This build in [3.16] Scourge" page 50 Improved spoilers in "tradelinks" page 50 29.11.21 Some spoilers got too hard and too long to read. I added many and a lot spoilers for better overview into: "gear, skills, links" "manamanager" "tipps for levelling" Added shortlist levelling gear in "tipps for starting and levelling" 27.11.21 -Keystone ghost dance is new rank 1 for 150+ stacked scourges Iron reflexes remains b.i.s. against sirus, shaper and delve -Es on hit with Ball-lightnings with anomalous spellecho and faster casting supported is new rank 1 watcher's eye (discipline-) mod with ghost dance's lower recovery es/ block Improved spoiler "Tipps for starting, levelling and gearing" Improved order of spoilers "poe-tradelinks" page 50 24.11.21 Changed set-ups: With divergent HoA lvl21 and 80-100% poisonchance spellecho instead chance to poison Anomalous pierce instead pierce Added again spoiler "level 100" from subspoiler "endgame" and improved it Improved spoiler: "skillmanager" "manamanager" "jewels and clusters" section amulet-anoints, gloves added variants and improved tradelinks page 50 and a lot more 22.10.21 With Eber's Unification, void gaze, 15 withers, awakened void manipulation and spirit offering a strong fullchaos-team of skills raises and change in. The new fulldamage 100% chaosconversion, fullblock, shows 17.5 M shaper-damage. Thank you again monik390 for nice and fine gearing and pathing! 21.11.21 Improved many spoilers 20.11.21 600k allstars-view - thank you a lot! 18.11.21 With the shock-immunities of tempest shield the "vessel of vinktar" as alternative flask became high interesting in "Flasks" Improved spoiler "checklist defences" (dangerous mapmods expanded) Improved spoiler "flasks and sulphur" Improved spoiler "fire and other ailments" Added a lot explanations in section gloves in "Gear, skills, links" 14.11.21 +++ New B.I.S. helmet Eber's Unification +++ Fullblock reaches now 9.2-12.5 M with Eber's Unification Hubris Circlet and skillreservations are much easier without memory vault. Glancing Blows reaches new 12.2 M, 150k ar, 3k es/ block. Full Damage edition update reaches new top peak of 18 M. Awakened unbound ailments new b.i.s. support for raise spifers of arakaali's fang: thank you a lot monik390 3.11.2021 ***** Olohyp_scSC is NUMBER 1 in guardian-soloplay, number 5 in scourge-guardian-leaderboard overall! CONGRATULATIONS! ***** Improved "introduction" Updated pob-screenshots Improved spoiler "manamanager" 31.10.21 *** 500 k / 0.5 M views - I never believed that the build would create so much interests! *** *** The allstars are most popular build in the guardian ascendancy in poeninja-rankings (19% used) *** *** 100k views in 10 days! - woooow & wuuuw ! *** 30.10.21 Upated and improved the spoilers: "the dirty scorpion tail" "make hatred, not grace" "gear, skills, links": rankings auf auras "boss-hunting": new spot for militant faith / transcendence 29.10.21 Improved spoiler "manamanager" Improved pob: Added mapping lvl 93-97 item set and tree in pob Added levelling items in notes of pob Improved and updated spoilers: - 21 is only half of the truth - gear, skills, links: order of auras - fire and other ailments - tipps for levelling Improved and updated spoilers on page 50: - updated and improved many poe-trade-links - Improved sources of stats - Improved CI Transformation 26.10.21 Improved pob Added spoiler "Fullblock vs Glancing blows, Time of need vs Bastion of hope" page 50 Updated some tradelinks page 50 Added spoiler "CI Transformation" page 50 24.10.21 Improved pob with divine shield, wicked ward and armour es-mastery: es-recharge increased by armour Improved all pob's with threads of hope and divine shield and Sovereignity - Thanks again a lot to Arkanis_Gath and Humtol!! Squeezed in "tempest shield" full-geared Updated spoilers: Fire and other ailments Updated many other spoilers and improved them Added videos facetanking minotaurier and phoenix 22.10.21 *** LEAGUESTART SCOURGE 3.16 *** Updated & improved pob https://pastebin.com/uV3T5uhS Added and improved leaguestarting "The Allstar's shoppinglist" in first spoiler page 50 and PoB: https://www.pathofexile.com/forum/view-thread/3019705/page/50 updatedranking keynotes for bodyarmour in "gear, skills, links" and tradelist "manamanagement" is 3.16 ready updated 21.10.21 Added Glancing Blows edition pob Improved fullblock edition pob Added flickerstrike / whirling blades to trigger attackblock of bastion of hope if needed Improved and updated many spoilers Added some poetradelinks page 50 Improved poe-trade-links with "cheap offer!" Improved poe-trade-links with "best of best!" 20.10.21 Thank you so much Luetjeminze!! I never experienced such a skilled skilled poe-pob-er! So much fun to celebrate with you this game and hack! We path it nice again soon! Levelling tree published Glancing blow edition updated - thank you too Humtol!! Updated a lot of spoilers Added some tradelinks clusters page 50 19.10.21 400000 Arachnophobiatic views --- wooooow!! 18.10.21 PoB fullblock ready, gear 3.16 edited Levelling pob improving much - Thank you Hauke a lot! Updated a lot spoilers So many interesting strategies and Helsingborg posts in these days - it's an amazing waiting for leaguestarting 3.16 17.10.21 Updated bodyarmour: keynotes for 3.16 Started updating "the dirty scorpion-tail" for 3.16 Started to list the new uniques in poetradelinks page 50 Edited, improved and added chapters/spoilers in "poe-tradelinks" page 50 for a better index, overview and shortcuts 15.10.21 Added video "full blight map" Added video "drox" Removed keynote 3.16 phase acrobatics from several spoilers Added teaser buffs 3.16 top of build 12.10.21 Added spoiler "ratings and rankings of the build" on page 50 Added a spoiler "speedlevelling" on page 50 Added and improved some tradelinks in spoiler "poe-tradelinks" page 50 11.10.21 Added page 194 outview on [3.16] Scourge league, summarizing the 3 manifestos about ailments, core defences and manareservations in the upcoming patch Edited: started to edit in advance [3.16]: Removed "energy from naught" of "interesting clusters" because of nerf Started to edit keynote "phase acrobatics" as valuable keynote on body armour Skin of the lords Started to edit keynote "elemental equilirium" in spoiler "make hatred, not grace" 29.9.21 Improved pob's 9M & 12M Make hatred, not grace full damage builds (feeding frenzy spiders, +2 skillgem-level amulet) Improved spoiler "make hatred not grace" Improved some links in "poe trade links and lists" page 50 26.9.21 Improved "This build in 3.15 Expedition" page 50, page 190 24.9.21 Improved spoiler "other ailments", page 1, and "hardcore" page 50: how to reach 80% - 100% elemental ailments immunities 23.9.21 Added video double shaper (2x) wittnessed by maven 21.9.21 Added video Simulacrum wave 18-20 Added link to video goodguygaming3 introductioning the build 3.15 Expedition - - thank you a lot! 20.8.21 Improved levelling trees in "Tipps for beginning, levelling, gearing, trading and Leaguestart": Head soon with level 55 to "serpentine spellslinger" for 25% more chance to poison --> virulences --> damage Improved some links (split personality, clusters) in spoiler "Links & Lists for poetrade" 12.8.21 300 000 views - thank you very much and lot! Arachnophilia! 8.8.21 Added spoiler "Free skills fullgeared / skill alternatives" page 50 Improved spoiler "sources of stats" page 50 Improved spoiler "crafting clusters, gear and gems" page 50 Improved: "poe-tradelinks", "map mods" page 50 Improved "make hatred, not grace" 5.8.21 Added Index in spoiler "Links & Lists for poetrade" page 50 Changed "awakened vicious projectiles" to "anomalous vicious projectiles", 0.1M more damage Changed "melee physical damage" of spiders singletarget to "multistrike" for more attackspspeed and more withers Improved sections about spectres/ support spectres/ frenzy charges/ enfeeble in "make hatred, not grace" and poe-trade links: alternatives hungry loop page 50 4.8.21 Improved spoiler "flasks and sulphur" Improved spoiler "boss-hunting": craft flasks with Instilling Orb Improved spoiler "skillmanager" - wanted mods like es/ hit discipline and critreductions determination to change out watcher's eye 29.7.21 updatet reduced manamultipliers in "dirty scorpion tail" (patch) 26.7.21 Added spoiler "Why guardian? Why HoA?" 24.7.21 Updated / corrected pob's: stormbrand limited to level 1 stalwaart commander instead self-control edition 55 Improved section defences in spoiler "tipps for levelling and leaguestart" Improved spoiler "leaguestart-gear" in spoiler "poe-trade links" page 50 23.7.21 Improved "Tipps for beginning, levelling and Leaguestart" Updated "manamanager" 22.7.21 Updates almost completed: "countdown" "introduction" "Choose your edition" "path of building" "gear, skills, links" "the dirty scorpion tail" "skillmanager" "flasks and sulphur" "blizzard" Page 50: "map-mods" "blight-maps" 21.7.21 ***** PATCHDAY 3.15 EXPEDITION ***** Started updating the spoilers: "the dirty scorpion tail" "manamanager" "skillmanager" "gear, skills, links" "flasks and sulphur" "introduction" Started otimizing tree, waiting for full changelog 3.15 and complete stats of the new skillgems Banner of defiance (armour), Sentinels of absolution, Reaper minion 18.7.21 Added jewel variation "unnatural instinct", inserted next to pain attunement 350 energyshield in spoilers "jewels and clusters" and "skillmanager". Thank you helloicanseeu for the variant! 11.7.21 Improved getting virulences automatical triggered, also while moving: Anomalous ball-lightnings - storm brand - anomalous poison support - gmp - faster casting integrated in rare gloves Thank you a lot elatycs for starting with ideas about storm-brand! 2.7.21 Noted in "contra" before: "sometimes difficult for blight". Corrected into: "with awakened fork perfect screencleaner for blight-maps" Hehehe! Added a spoiler "blight maps" on page 50. Thank you helloicanseeu! 26.6.21 Added new option: Stacking virulences 60 singletarget: storm brand / Swift brand / anomalous poison support / faster casting Added video: facetanking Elder, with transcendence keystone, page 50 in spoiler "more videos" Added new PoB: Transcendence in spoiler "boss-hunting" 25.6.21 Added video: militant faith / keystone transcendence (around 97% elemental damage reductions and resistances) Cortex t18 court in spoiler "boss-hunting" Added video: facetanking Hydra (& Maven) 23.6.21 Aded "awakened fork" as alternative in the spoilers "the dirty scorpion tail" Thank you Zanzum! 21.6.21 Improved order of spoilers Added separated spoiler "checklist for damage and defences" (before in spoiler "faq") Added separated spoiler "Controls / keybindings / movement" (before in spoiler "faq") Improved spoiler "faq" Improved spoiler "gear, skills, links" Improved spoiler "ideal clusters" Improved spoiler "boss-hunting" Improved just there explanations "militant faith" Improved explanations in spoiler "make hatred, not grace" Improved some other explanations and spoilers 16.6.21 200000 ....... 15.6.21 Added alternative storm brand for cws / cwdt / cwc cyclone Added alternative storm burst set-up instead ball-lightnings page 50 Thank you a lot elatycs! Added alternative replica pure talent to get spellblock/ free skill with rare boots / free cluster slot instead conjured wall etc. Improved a lot poetradesearch links with corrupted blood-immunities or 1% less skill reservations on page 50 11.6.21 Improved some poetradelinks page 50 Added workarounds for starting without aul's uprising Improved checklist damage in "faq" Improved spoiler "hardcore" page 50 9.6.21 Increased spoiler "Experiences of gamers with this build - Quotes and Posts" page 50 8.6.21 Added spoiler "Improving and upgrading without currency" on page 50: Tipps improving and farming 2.6.21 Added video The Elder Added videos page 50: The Formed Chimera not deathless: Ueber Atziri Cortex Boss (killed him before deathless) 1.6.21 Improved spoiler "map-mods", page 50, with 12 and more "most easy map-mods" Improved spoiler "Pro" Improved poe-trade-links page 50 (order, rare ring etc.) Added video "The Formed", 1:01 min (forgot to raise spiders in invitation) 28.5.21 Improved "boss-hunting" for elemental-damage-dealers like Ueber-atziri or Maven: alternative "transcendence" keynote with militant faith timeless jewel etc. Thank you 2rdd! Added 3 videos (with militant faith/transcendence): Redeemer 9 seconds Synthesis Boss Maven x10 invitation Improved tradelinks page 50 (belt-jewel spellblock) 26.5.21 Added some defensive large clusters trading links on page 50 Corrected 2 jewel-links on page 50. Thank you IamTheSunLiightHi! 25.5.21 100 pages of discussions and arachnophil mentions in the thread - and this is in the young build's first complete league. Arachnophobiatics gamers quintupled in poeninja also elegant. A lot Agonyca Arachnophobia Allstars in the top leading positions of all poeninja challenge-rankings: Guardian, HoA, hardcore 22.5.21 Improved spoiler "other ailments". 17.5.2021 Added poe-trade-links for bis-megamegaclusters Added poe-trade links for watcher's eye best in slots Added poe-trade-links for implicit curses on ring and rare gloves Added poe-trade-links for boot-enchants and boot implicits Added poe-trade-links for high es/ mana/ armour on helmet and shield Added poe-trade-links for watcher's eye multiple and b-i-s - mods Improved "faq" Added spoiler "usable cluster skills" on page 50 --- Thank you a lot Ziumbala! --- 14.5.21 150000 views 12.5. Improved order of spoilers page 50 Improved spoiler "faq" and checklists Improved some more spoilers 9.5.21 Improved explanations in "boss=hunting", "Soul ripper", "faq: checklist damage" 6.5.21 Improved order of spoilers Added separated sections of spoilers Improved some titles of spoilers Added "checklist damage" in "faq" Improved checklist "energy-shield" page 50 Improved spoilers: flasks, gear, make hatred not grace, choose your Edition, some more 5.5.21 Thank you a lot CLloyd0! So funny & fine video: CLloyd0 tanktest / The head is bald but their neck is longer - the allstars need two minotauriers to scratch & relax their very long necks / (facetanking double minotauriers, full shocked, full aoe, full crits, Maven, no flasks, no buffs) - that is Allstars-style! Lol, hehe! I love it! Added gif and video. 4.5.21 Added videos TrueEdge facetanking Regenerationmaster - thank you a lot TrueEdge! Improved "Tipps for starting" Improved list for poetrade page 50 Improved "jewels and clusters" Improved "flasks and sulphur" 2.5.21 Moved/ Copied complete spoilers page 25 to page 50 for better handling/ not splitting up content Improved spoiler "Skillmanager" Improved "Faq" Improved checklist in "faq" Improved order of spoilers page 50 Improved shoppinglist on page 50 Added tip for "corrupted blood cannot be inflicted" as implicit corruption on clusterjewels again, solely on flask is not reliable Corrected some numbers of definitive defensive edition (after nerf renewal and rotten claws) Added/ changed pictures/ screenshots 29.4.21 Improved "Choosing your Edition and balance your setup", combined path of building with guide 50 - 55 - 60 virulences Added winter orb as variation, channeled virulences, thank you mytrasher! Added cluster crafting guide on page 50. Thank you LiQuss! 28.4.21 ... 100 000 views .... woow, that's arachnophil! 25.4.21 Added a complete list on threadpage 50 with all links in poetrade for complete gear: https://www.pathofexile.com/forum/view-thread/3019705/page/50 Improved Order of spoilers Improved some spoiler-titles Updated most pob - some pob's are messing up manareservation, but work and are tested with steps 1-8 in manamanagement 23.4.21 Added on page 25 spoiler with 3.14 trading prices and links Improved spoiler ascendancy with different order for hc 20.4.21 Added on page 44 / 45 / 25 tipps for gearing with low budget level 50-90 in first days of Ultimatum League https://www.pathofexile.com/forum/view-thread/3019705/page/44 16.4.21 Ultimatum 3.14 : stalwaart commander got nerfed 25%, our armour will lower from around 140000 buffed to 137000 - no problem we have high overcapped 90% pdr. Crafting attributes and implicit ailments avoidances got buffed slightly. We will reach enough dex a bit more easy and get a bit more freeze immunity. 11.4.21 Added videos: Another Sirus A8 deathless, facetanking meteors and all beams (+ awakened spell-echo drop) Conqueror Baran 5 seconds kill Added videos on page 25: Maven invitations the Twisted, the Hidden deathless 10.4.21 Added Video 100% Delirium map Atoll with 2× delirium-bosses, multiple damagemods, full juiced, no Headhunter 8.4.21 New spider modellings are awaiting in Poe 2 Helmet seem to get easier to enchant - yeeeeaah Defences seem to be important again in Ultimatum mechanics - nice 5.4.21 A twinbuild with some smaller changes is under construction and in development. Take a look into "The magic 77 - Mana Minion Mass Summoner Mix" for an impressing swarm: https://www.pathofexile.com/forum/view-thread/3078153 4.4.21 Added "The Arachnophil 100" in "Harry Potter mass Summoner" Improved "Harry Potter mass Summoner" 1.4.21 Added Video 10x Maven Added Video The Redeemer (12 seconds) Improved spoiler "The golden rule" Added rare gloves with slower projectiles in "gear, skills, links" 28.3.21 Added videos: Shaper & UE & Maven witnessed 26.3.21 Added Boss-Hunter Level 100 Edition in spoiler "path of building": 55 virulences, sniper's mark, 6.1 mill shaper-damage Added videos: tanking Sirus a8, tanking Phoenix + Explosion Added video full delirium with belt headhunter in "full null" Improved spoiler "leaguestarting" and spoiler "boss-hunting" 24.3.21 Added a spoiler "- HoA vs HoA - Stats and styles of different/ older Herald of Agony builds" on threadpage 25 Added screenshots Passive tree lvl 1 - 90 in "Tipps for starting, levelling, gearing" 22.3.21 Added path of building calculations of ehp- pools, buffed and unbuffed, in " index of defences", "intro / countdown" and "path of building" 21.3.21 Added spoiler "skills and sockets management", 14 possibilities to get a free socket Improved spoilers "gear, skills, links", "Leaguestart", "FAQ", "path of building pob", "Make Hatred, not Grace", "Full Null", "pro", "movement skills" in "possibilities of keybindings" in "FAQ", "the hidden ones and shaper-tipps" 19.3.21 Added section "Leaguestart" in spoiler "Tipps for levelling, starting and gearing". Improved tipps for starting and gear alternatives in the spoiler. 15.3.21 Added timeless jewel "elegant hubris" as jewelvariation. optimal jewel offers slum lords 2x, 160% minion damage for 4 points, but jewel slot needed on medium rare cluster for offensive Edition55. Thank you Zakk777! 14.3.21 Added section: free to choose movement and blink skills in spoiler "faq" ---> "keybindings" Thankk you baboen! Added stibniteflask in "flasks and sulphur" when blindings are nowhere on gear, skills, minions, clusters 12.3.21 Improved tipps for levelling and gearing Added a low budget gear - setup and starting gear overview lvl 75-95 Improved Thanks & Greetings 8.3.21 Improved Order of spoilers Improved Levelling and gearing Improved Manamanagement 7.3.21 Added "prismatic dance" to recommended cluster combinations Added Grips of the counsil to "Make Hatred, not Grace" 6.3.21 Improved: Switched in "Divergent Frostshield" - more damagereduction of 30% in chilling shield-area with divergent gem-quality. 5.3.21 +++ Many changes in gear, flasks, clusters and curses. Thank you Dragonow for a very interesting and very nice new boots-setup! +++ 4.3.21 Improved order of watcher's eye mods: discipline additional spell block raised up, to free 2x Circles of Nostalgia with dex and increased duration on rare boots or windshrieks. Thank you Dragonow for the very nice gear-setup! 28.2.21 30000 views! Wooooow! A lot of lvl 99, 98, 97, 96, 95 - total arachnophilia! Greetings and thanks aded! Thank you a lot grimjack, zerber and jmccaw! The build improved a lot. Optimized 15 spoilers. Added videos, added gloves section, added more bodyarmour variations like imbalanced guard. 27.2.21 +++ Heralds of Purity variation is guided in the spoiler "Pack of Purity" +++ Mass Summoner Guardian variation: Spiders & spirits & scorpions in "Harry Potter Senior" Added Video 31 minions, Mass Summoner, Harry Potter Senior Improved Intro and 7 spoilers 26.2.21 Improved a lot of spoilers 25.2.21 Improved Order of spoilers Improved 21 spoilers Added displays of items etc. ... 16.2.21 +++ 20 days + 20000 views. Thank you a lot and enjoy a lot the Allstars! 20000 x arachnophilia!! I never thought that Arachnophobiacs will get so fast into the two most trending mana- and minionbuilds! +++ Former updates of 2021: [3.13] Ritual / Echoes of the Atlas, [3.14] Ultimatum, [3.15] Expedition + Changelog continued on page 345, second post: https://www.pathofexile.com/forum/view-post/24473857 .... Dernière édition par Chromino#4813, le 27 oct. 2024 17:25:45
|
|
Dernière édition par Chromino#4813, le 3 juil. 2024 08:49:51
|
|