balance is bad for this game. We need more passive skill points.

"
Monkeynutz a écrit :
Aren't we only half way through act 3 with a planned act 4? Call me crazy, but I'd kind of expect some passive point rewards are planned in the future to increase the potential maximum number already.

Yeah, really looking forward to that, got a few things that almost fit in my build that I'd really like to have - but not in this artificial, bottom heavy way that the OP suggests.
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Afortunado a écrit :
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jake9174 a écrit :
yes


Lol no. 10-20 more passives? Why the hell would that ever happen. Imba as hell.


I can't believe that's actually happening, but I wholeheartedly agree here!
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Unimatrix a écrit :
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Afortunado a écrit :
Lol no. 10-20 more passives? Why the hell would that ever happen. Imba as hell.


I can't believe that's actually happening, but I wholeheartedly agree here!


... Me too.

Yeah, if the three of us agree on something, I think that's pretty much it. Horsemen of the Apocalypse expected any minute.

The intent is to encourage characters to differ in some way. If we have enough points to get everything we'd like to have, that won't happen so much.
Learn to play, noob! <http://www.l2pnoob.org>

(Yes, that seebs.)
Yeah, no. I actually like my games to be challenging, thanks.

I would not be surprised if the new Act 4, Act 5 etc that are planned doled out a few more skill point rewards, however. Relax. It's still beta.

+1

yes

OP gets a gold star
"
The intent is to encourage characters to differ in some way. If we have enough points to get everything we'd like to have, that won't happen so much.


But, but, but.... I wiiiiiiiwly want to make a ring around the passive twee, cwonnecting all the cwassses.

*blink blink*

--C
Dernière édition par Courageous#0687, le 19 avr. 2013 à 16:02:27
Uhh in case its serious...

extra points before level 30 will NOT reduce the need for hp nodes, it will just make game become balanced around having those so will need even more. instead, remove 100 8% clusters and make hp nodes overall bigger but less points needed imo. Why the heck are there so many 8% nodes around without any sort of keystone in the end? etc.

That is a nice place to add some melee-related buff too, e.g. +2 range and all that.

As for overbalancing... I don't believe shit is ever gonna get fully balanced, not here not anywhere. I'd rather see more OP builds, and more viable builds, than everything nerfed for the sake of one OP build that makes use of it, killing 100 more (which sadly keeps happening).

More viable builds, even if it makes some fucking OP, is still better than everyone doing one same shit.

My 2 scroll fragments anyway.
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Xymordos a écrit :
Nah, don't add passive nodes. Solution is to remove all +HP nodes, and half the damage of all bows.

Yes. In fact reduce the base dmg to 20% on bows and give them double attack speed. :P
IGN: GojoMojo
I do agree to the poster. I agree to provide quest rewards for some quests specially act 1 and act 2 final boss. I loved act 3 final boss reward which is 2 PS points.

The skill gems rewards for some quests is just blah, but it is necessary.Some quests give you gear is just boring as hell and need to provide a much valuable rewards.

Since this game still in beta, we can not judge on it yet.

HEY!!! GOT MILK!!!
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magicrectangle a écrit :
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melanko a écrit :
Balance is a four letter word. A perfect imbalance will keep the game infinitely more interesting to play.

Goldfish is a 7 letter word. Halibut will taste much better with mayonnaise.


Salad tastes way better if you eat a steak instead.

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