No point in dual wielding wands?

Well I'm playing around a bit with a duel wand shadow. Lotsa attackspeed and critchance is what I go for.
Power Siphon to get power orbs and with three orbs I have somewhere around 28% crit chance on normal wand attacks.
haven't even found any need yet to use elemental hit to boost damage.

It's just low level and I haven't played much lately but it's a fun build.

http://www.youtube.com/watch?v=wLfo2ob0_0s

--Edit--
The plan is to only use the 1.5 attacks per second wands and try to get increased attack speed on them and as much elemental damage as possible.
Dernière édition par Dalkordigo#2295, le 31 mai 2012 à 16:02:42
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Grundnir a écrit :
Really though, they need to add more skills usable by some of the weapon types (wands, daggers, and claws are probably seeing the least love here), as well as more that take advantage of dual wielding.

Agree completely. A big reason so many people go hammers is because of the hammer specific skills. There are a lot of weapon types, and you just don't see them all used and I think it's because there's no incentive there.

But, at least with the other weapon types, you at least see support in the passive tree.

For instance, you can go in 1-handed weapons along a path, and one of the little branches will be for shields, and the branch opposit of that is for dual wielding.

Look at the duelist for example. You can go down 1h damage to water dancing, then switch over and go straight down a bunch of dual wield skills and hit 2 super nodes specifically for dual wielding!

You may not have a lot of skill choices with dual wielding melee weapons, but at least you can build a tree that hits a LOT of damage nodes in a small area and you get access to a skill that only dual-wielders can use. Wands don't have that.

I'm suggesting that somewhere on the tree, my suggestion being maybe over by Minion Instability, where that blob of shield skills is, put in some more dual wielding nodes and super nodes. Do that, and add in 1 or 2 skills specifically for dual wielding wands, and even if you haven't made dual wands a viable build, at least it IS a build.

Right now we just don't even have options to play with. Give us the tools, and we'll work something out!
TehHammer is not a crime!
Dagger/Claw are really the only weapons with "super" specialization to them. There are large portions of the passive tree devoted to specializing in those weapons - and really the only reason people use them at all, given the low amount of active skills and uses for them.

Wands/Axes/Swords/Dual Wielding in general all need some potent "specialization" options. Which I don't think GGG is against doing, the passive skill tree is huge, but it can get much bigger and still be fairly easy to pick up and manage. Adding some strength or intelligence based weapon skill passive options would be great.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
One skill I would love to have is a dual wand speciality that produces a crowdcontrol shockwave infront of the character.

Maybe call it cross wands or something, cone-shaped aoe attack-skill. Not projectile.
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Dalkordigo a écrit :
One skill I would love to have is a dual wand speciality that produces a crowdcontrol shockwave infront of the character.

Maybe call it cross wands or something, cone-shaped aoe attack-skill. Not projectile.


DON'T CROSS THE STREAMS!!!
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Dalkordigo a écrit :
Well I'm playing around a bit with a duel wand shadow. Lotsa attackspeed and critchance is what I go for.
Power Siphon to get power orbs and with three orbs I have somewhere around 28% crit chance on normal wand attacks.
haven't even found any need yet to use elemental hit to boost damage.

It's just low level and I haven't played much lately but it's a fun build.

http://www.youtube.com/watch?v=wLfo2ob0_0s

--Edit--
The plan is to only use the 1.5 attacks per second wands and try to get increased attack speed on them and as much elemental damage as possible.


Great vid mate! I'm doing almost exactly the same as you. Dual wield wands with traps and power siphon. I'm also throwing in projectile weakness curse. I also have raise zombie but these were really only for very early leveling and I could probably drop them.

I'm using power siphon with lesser multiple projectiles which along with the projectile weakness curse works great! I'm considering elemental weakness as well for the traps but not sure if it's going to be necessary.

Here's my current build.
http://www.pathofexile.com/passive-skill-tree/AAAAAQYAA96juQ3wYAURDujLH05qDyzXwgsw6WYSNrhKMDcGGZ9at2vVY_J6j2jaGVRsTyBihFp1GoeeSQeLvwrfnTC416G9KtiwphHstB5ne7Yk2CvDsg2Cxx9hH8fzXb3k6IMj9zxve_s-I6g=

I'm currently heading towards the Mana leech passive (Mind Drinker) but I'm not really sure the 2% mana leech is worth the point needed to get to it. Should I just go with Warlords Mark curse instead (knowing I'll not be able to level it much as it's a Strength skill)?
"So Shines a Good Deed in a Weary World" - Willy Wonker
Sincerily I don't see the use on it, I'm playing as a Witch since I came back to the game, using Wand and Shield, both focused in ramping the Spell Damage, and so far I have an infinity pool of mana, and I kind of never click to deal damage with the wand, so she only serve as a conduit to power up the spells for me.

But I understand your point, this build is not supported by the passive skill tree, given a tought.
There isnt much point in dual wielding anything in this game at the moment, DW is in a terrible state and aside from very specific builds you probably wanna go 1H/shield or 2H.


Its not just wands, dual wielding with melee only has 3 active skills and this game is going strong for 10 years, 3 skills in 10 years in about 300 active skills.

The truth is that people in GGG's office probably dont enjoy dual wielding builds so they dont even remember the playstyle exists.

PLEASE IMPROVE DUAL WIELDING IN GENERAL!

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