[3.26]The dirty Scorpion-Tail|Herald of Agony|Chaos-Cyclone-CI-Necro|The Arachnophobia Allstars 291M

I am very mixed about this so far.

Its a nice build and can probably be alright but im not a fan of some things here. The following is all about the Tanky version currently linked on page 1, i havn't really checked mageblood or even bis versions yet.

You claimn to be annoyed by pobs with false checkboxes but many things you do arnt (that much) better. This isnt intended to flame you. I would like to work together to improve this:

1. 5 conditional defensive flasks. Great but in reality you probably dont have them up 100% for when it is most important (ubers etc). Flasks also can get fucked by multiple map mods.

2. MS and enfeeble ticked. Is it really defense if its conditional or straight up does not work for many things such as phasing bosses, on death effects or new mobs?

3. This setup has 2 curses self casted - Yeah no way that ads up in maps or is up all the time vs ubers. Also: Whats up with Vixen's but using Cyclone in there? Wouldnt it be way better to use the curses in there so at least casting 1 casts the other ?

4. % increased sapphirer Flask. So even with many mobs this will only be on partially

5. Whats up with the item value. 5p Voices instead of 3 but the mage hunter cluster that cost more than 3p.

6. Including the Animate Guardian is questionable but probably ok as he at least will have more health than other builds. Just bad that he has no Gem slots that are all filled with auras, curses or cyclone... But even then culling on a AG that only attacks like once every 5 seconds isnt really the same.

7. Including the merc is straight up stupid and shouldnt be done.

8. Im pretty sure the ratio of sublime form and uncomrpomising isnt optimal. Even more so if you run a discipline and could use that one as well.

9. You set wither to 15 when only using Withering Step if I didnt miss anything. Yeah that is exactly what you claim is wrong.

10. Could you please explain where these sources have access to arcane surge, onslaught or culling ? Even including the merc and AG i dondt see them.

11. You use the buffed Chaos golem but dont use him...


So over all you are probably a lot closer to 30 million DPS , 28k max phys, and 116k elemental max hit. And that still without qol like triggered molten shell or curse and with unrealistic high wither and double curses.
Sure this is also great but far from what was "advertised".
"
Claes#2321 a écrit :
I followed this guide for this league, and I'm having a miserable time lol. I must be missing something, but I have low survivability and almost no damage.

Mind taking a look?


Ohh and this.

This build really isnt a good starter or anything close to it. One should play any other real starter to lv 80 and 2 div or so and then respec into this.
"
Claes#2321 a écrit :
I followed this guide for this league, and I'm having a miserable time lol. I must be missing something, but I have low survivability and almost no damage.

Mind taking a look?


The levels around CI-transformation, until you get the keygear aegis aurora, watcher`s eye and skin of lords/loyals is shaky and most difficult, yes. When you do not have a lucky drop or an easy currency-strategy like blight, delve, crafting etc., or a good mercenary, you start to struggle around t8-10 maps.

In the moment you have zero source of recovery beside your flasks, ghastly theater and tree. Watcher`s eye or aegis aurora are the keyitems.

I would skill in frostshield instead momentum, and switch molten shell instead to steel skin / immortal call until you have more armour.

Switch the poison-mastery to crit-immunities. Regret 1 the last passive fatal toxins.

Another possibility is to use poisonous concoction with life gain on hit etc. for recovery and facetanking also in maps. In example I also lack currency, started 2 days late into league and wanna complete some atlas before farming and sail smooth through t-10 maps for 15 chaos and the first divs start to drop. But it was also a struggle before getting corrupted blood immunity, a good merc, etc.

When you socket HoA into the bodyarmour, do not use helmet replica alpha howl. Get instead perhaps maw of the conquest for the jewel golden rule before CI.

Your reserved mana in pob is negative, so I guess you are not using all auras. The small cluster sublime form should be next.

As far as I see you also need ignite immunities and some permament bleeding- as well as corrupted blood-immunities would make make you much more tanky.

Further a source of withers - withering step, flask sin's rebirth, a mercenary - is best for burstdamage.
Dernière édition par Chromino#4813, le 18 juin 2025 à 07:18:07
It dose get kinda confusing, to know wich to upgrade first. There is probably everything you need to kown somewhere. But figuring out wich upgrade is the next to get is kinda hard to figure out.

https://pobb.in/31chNSS9T-GL (I know my resistances are F)
I'm looking at a better helmet/Boots, darkness Enthroned+jewls, Voices/large cluster + jewels(golden rule, perfact agony etc.), or one of the 80 other options. now thats normal with any build you allways want to upgrade.

It kinda feels like there is too much information in this guide/POB. Every option you can build it in 1000 diffrent ways.

Like in the POB I'm constantly comparing 5 diffrent trees and looking vor itmes in 3 diffrent sets to find stuff out. There are some step by step skill trees to go throo one after the other but only like 2 item sets and one gem set to match them to. Also we dont talk about how the forum has some things diffrent from the pob or vise versa.

overhaul the build works great but it took a lot of time to sift throo everything, hear and in the pob.
"
NoBotGamer#4205 a écrit :
I am very mixed about this so far.

Its a nice build and can probably be alright but im not a fan of some things here. The following is all about the Tanky version currently linked on page 1, i havn't really checked mageblood or even bis versions yet.

You claimn to be annoyed by pobs with false checkboxes but many things you do arnt (that much) better. This isnt intended to flame you. I would like to work together to improve this:

1. 5 conditional defensive flasks. Great but in reality you probably dont have them up 100% for when it is most important (ubers etc). Flasks also can get fucked by multiple map mods.

2. MS and enfeeble ticked. Is it really defense if its conditional or straight up does not work for many things such as phasing bosses, on death effects or new mobs?

3. This setup has 2 curses self casted - Yeah no way that ads up in maps or is up all the time vs ubers. Also: Whats up with Vixen's but using Cyclone in there? Wouldnt it be way better to use the curses in there so at least casting 1 casts the other ?

4. % increased sapphirer Flask. So even with many mobs this will only be on partially

5. Whats up with the item value. 5p Voices instead of 3 but the mage hunter cluster that cost more than 3p.

6. Including the Animate Guardian is questionable but probably ok as he at least will have more health than other builds. Just bad that he has no Gem slots that are all filled with auras, curses or cyclone... But even then culling on a AG that only attacks like once every 5 seconds isnt really the same.

7. Including the merc is straight up stupid and shouldnt be done.

8. Im pretty sure the ratio of sublime form and uncomrpomising isnt optimal. Even more so if you run a discipline and could use that one as well.

9. You set wither to 15 when only using Withering Step if I didnt miss anything. Yeah that is exactly what you claim is wrong.

10. Could you please explain where these sources have access to arcane surge, onslaught or culling ? Even including the merc and AG i dondt see them.

11. You use the buffed Chaos golem but dont use him...


So over all you are probably a lot closer to 30 million DPS , 28k max phys, and 116k elemental max hit. And that still without qol like triggered molten shell or curse and with unrealistic high wither and double curses.
Sure this is also great but far from what was "advertised".


I feel like its way to overfilled with stuff and needs someone to look over the whole thing. The POB is confusing in the forum there are alot of options not presented in the pob for example. I think its gotten out of hand with the amount of stuff for one person alon to keep everything 100% clean and still enjoy it. Theres just alot of information to update.
"
catan118#7927 a écrit :
"
NoBotGamer#4205 a écrit :
I am very mixed about this so far.

Its a nice build and can probably be alright but im not a fan of some things here. The following is all about the Tanky version currently linked on page 1, i havn't really checked mageblood or even bis versions yet.

You claimn to be annoyed by pobs with false checkboxes but many things you do arnt (that much) better. This isnt intended to flame you. I would like to work together to improve this:

1. 5 conditional defensive flasks. Great but in reality you probably dont have them up 100% for when it is most important (ubers etc). Flasks also can get fucked by multiple map mods.

2. MS and enfeeble ticked. Is it really defense if its conditional or straight up does not work for many things such as phasing bosses, on death effects or new mobs?

3. This setup has 2 curses self casted - Yeah no way that ads up in maps or is up all the time vs ubers. Also: Whats up with Vixen's but using Cyclone in there? Wouldnt it be way better to use the curses in there so at least casting 1 casts the other ?

4. % increased sapphirer Flask. So even with many mobs this will only be on partially

5. Whats up with the item value. 5p Voices instead of 3 but the mage hunter cluster that cost more than 3p.

6. Including the Animate Guardian is questionable but probably ok as he at least will have more health than other builds. Just bad that he has no Gem slots that are all filled with auras, curses or cyclone... But even then culling on a AG that only attacks like once every 5 seconds isnt really the same.

7. Including the merc is straight up stupid and shouldnt be done.

8. Im pretty sure the ratio of sublime form and uncomrpomising isnt optimal. Even more so if you run a discipline and could use that one as well.

9. You set wither to 15 when only using Withering Step if I didnt miss anything. Yeah that is exactly what you claim is wrong.

10. Could you please explain where these sources have access to arcane surge, onslaught or culling ? Even including the merc and AG i dondt see them.

11. You use the buffed Chaos golem but dont use him...


So over all you are probably a lot closer to 30 million DPS , 28k max phys, and 116k elemental max hit. And that still without qol like triggered molten shell or curse and with unrealistic high wither and double curses.
Sure this is also great but far from what was "advertised".


I feel like its way to overfilled with stuff and needs someone to look over the whole thing. The POB is confusing in the forum there are alot of options not presented in the pob for example. I think its gotten out of hand with the amount of stuff for one person alon to keep everything 100% clean and still enjoy it. Theres just alot of information to update.


I share exactly the same opinion as you all. Before the league even started, I expressed concern about the build being presented as “perfect” — it felt a bit like a sales pitch. Still, I took the risk and decided to follow it…

After carefully analyzing the POBs, it's clear that some things are a bit inflated — like 100% uptime on flasks, Molten Shell, Frost Shield, and curses.

It's undeniable how much care and dedication the creator put into the thread. But as others have said, things have gotten out of control. Ideally, it should take a step back and start with a dedicated thread for just one class. Right now, the same thread applies to nearly all classes, and keeping that updated is extremely complex and time-consuming.

After investing several dozen divines, I’ve decided to abandon the build again. But I’m still grateful to the creator for the contribution. I hope that in the future, the thread becomes less overloaded with information, and that we’ll see more people enjoying this build!
Hey there! After investing over 40 divs+ I also have to report that the guide/build while interesting is pretty convoluted and after investing that much it didn't go well, after stressing so much and trying to get it to work I only found that I would need to invest a lot more.

Also the prices for the stuff are not accurate at all the belt alone is 6 to 7 divs, the tanky weapon is over 10 divs. The tattoos are 80c each as well other parts are expensive.

It may be a good build if you have over 60 divs late into the league but not to a build to start with. At some point I wasn't having fun anymore and was only frustrated.

Besides all of this I acknowledge the tremendous effort of the author to the guide and I learned a few things. Im dropping this build and hopefully switch to something else, reselling is going to be a pain lol.
"
NoBotGamer#4205 a écrit :
I am very mixed about this so far.

Its a nice build and can probably be alright but im not a fan of some things here. The following is all about the Tanky version currently linked on page 1, i havn't really checked mageblood or even bis versions yet.

You claimn to be annoyed by pobs with false checkboxes but many things you do arnt (that much) better. This isnt intended to flame you. I would like to work together to improve this:

1. 5 conditional defensive flasks. Great but in reality you probably dont have them up 100% for when it is most important (ubers etc). Flasks also can get fucked by multiple map mods.

2. MS and enfeeble ticked. Is it really defense if its conditional or straight up does not work for many things such as phasing bosses, on death effects or new mobs?

3. This setup has 2 curses self casted - Yeah no way that ads up in maps or is up all the time vs ubers. Also: Whats up with Vixen's but using Cyclone in there? Wouldnt it be way better to use the curses in there so at least casting 1 casts the other ?

4. % increased sapphirer Flask. So even with many mobs this will only be on partially

5. Whats up with the item value. 5p Voices instead of 3 but the mage hunter cluster that cost more than 3p.

6. Including the Animate Guardian is questionable but probably ok as he at least will have more health than other builds. Just bad that he has no Gem slots that are all filled with auras, curses or cyclone... But even then culling on a AG that only attacks like once every 5 seconds isnt really the same.

7. Including the merc is straight up stupid and shouldnt be done.

8. Im pretty sure the ratio of sublime form and uncomrpomising isnt optimal. Even more so if you run a discipline and could use that one as well.

9. You set wither to 15 when only using Withering Step if I didnt miss anything. Yeah that is exactly what you claim is wrong.

10. Could you please explain where these sources have access to arcane surge, onslaught or culling ? Even including the merc and AG i dondt see them.

11. You use the buffed Chaos golem but dont use him...


So over all you are probably a lot closer to 30 million DPS , 28k max phys, and 116k elemental max hit. And that still without qol like triggered molten shell or curse and with unrealistic high wither and double curses.
Sure this is also great but far from what was "advertised".


Hi NoBot,

thank you for your interesting and good posting!

1) yes, of course, flask are not 100% up, only as pathfinder and scion. But they are utility flasks, they have long durations, in maps they are 100% up, only the basalt and stibnite have some less uptime.

(Against bosses only the less phys taken with lower armour is not optimal when flasks are down.

In poe there are 3 phys-damage-outliner-bosses as far as I know:
A) In the tank-edition you already can tank 1-7 U-Shaper-slams.
B, C) Leap slam of summit-map-boss, apep-boss of tropical island: easy to move around.
C) Do not roll additional damage mods on t-17 Ziggurat Catharina.

That's it. About only 90% flask-uptime and less phys hit taken in their downtimes)


2) yes, of course, uncheck them. The ticked conditions are interesting in damagepeaks in high density, but i.e. against bosses max hit taken is often more interesting. MS has a good uptime, but immortal call as alternative is interesting too in other conditions when you are experienced with special attacks of bosses.

The inflating of ehp is not helpful, I totally agree. In my experiences this build is above 400-700k ehp getting extreme tanky when you have the recommended defensive layers against ailments, bleedings, corrupted blood, burning ground beyond. There is no big difference when you reached 700k ehp compared to 1M or 5M or 40M ehp.

Mostly poe-builders who do not have larger additional sources of recovery and no long up time guard-skills included in their builds complain about the ehp/max hit taken-question. Simply uncheck with 2 clicks, the allstars-build remain top tanky.


3) This is simply using the league-mechanics of Secrets of the atlas.
A well selected mercenary and AG, with implicits and good gear add curses, additional auras, culling strike in value of 3-7 flexible skills.

In maps also asenath`s with 2 implicits trigger 3 curses.


4) With "charges gained when hit" it`s 99% always up.


5) Yes, prices vary much in leaguestart. As always, as each league.
I guess it`s because still not many started farming simulacrums. Use rare large clusters or voices 7-p (10 chaos) instead, both are fine.

Other keygear like aegis, good rings, medium clusters or b.i.s. 3-mods watcher's eyes are already quite cheap flying around.
But the default pob is around 5 divs more expensive as last league in this moment.


6) You can put the culling strike also on other spots when wanted. In maps I myself even go without culling strike. Because everything is oneshotted, also map bosses, culling strike makes no difference.

It`s always about balancing the important sectors defences, recovery, damage, and quality of life. The pob with big numbers is not so much valuable in ordinary poe-content, there you need only 50M, perhaps in hard optimized 1200% increased juice-mods sometimes a bit more 70M.
The 200-1300M are more interesting to burst Ubers down on 1-3 portals, and there you need no qol.


7) As always the league-mechanic bears a source of over-power. I recommend to use it.

You can vary like you prefer. In my experiences only against U-Sirus and U-Maven damage above 30M is helpful, 50M are always enough also in hardest juice, so you can easy invite different mercs.

I.e. I myself also still love to switch the Merc each few maps. They are extreme strong and fun to vary. Here I only guide the most synergizing skills and gear of mercs for not much experienced poe'rs.


8) Grace is only strong because of the keystone ghost dance as CI. Alternative this could be balanced insted into flat dr, but in much poe-content (delve, simulacrum, valdos, maven invitations, expedition, t17, etc.) the combination of layered defences is often the best choice in poe. I tested myself often the alternatives iron reflexes, transcendence, endurance charges-stacking - but in high content the aura stacking with different keystones was quite more tanky.
Against Ubers specialisations are stronger, yes. They are guided in th e spoiler "Ubers" and are easy to adjust with boots, a flask, etc.


9) No. There are 3 sources of withers used. Withering step with optimizations by ashes of stars, the flask sin`s rebirth (unholy might), the golem. So 15 withers are reliable produced in 95%-100% uptime.

We could use the merc on top as 4. source, but it's really not needed.

Visit the central spoiler which guides all factors about the damage-scaling: "The Herald of Agony step by step".



10) They are on the synthesized rings-implicits.


11) Yes, I myself balance also very often more into qol. Above 30M I often switch the golem and the offering out against skills with more qol and tankyness.

Again, the 290M are not needed in poe. That is also the reason why I always recommend Trickster as No1, his additional recovery is more fun as the additional damage of the Necro.


PoE is best with some experiences and enough time.
Then the poe-sandbox-style is unmatched in the genre, quite more interesting as other games.

As result I prefered to edit also a guide also with many in-depth variations. Especially as CI, with clusters and the HoA needing 2-3 factors/buffs more as most other poe-skills, it's very complex, but also much fun.

I also love more tanky and qol-balancings (like written in the spoilers "lvl 100" or "individualisation"), then the dps is lowered to 50-150M, no problem.

But when you want to have a DD the build offers quite cheap 300M dps too. For 50-60 div, not for 1-3 mirrors like other builds in that damage-category.

I would not fix on one layout, it`s path of exile and there are enough "copy the pob"-builds out there. I would personally die when I would do such a poor 9M dps - 30k ehp-build. This one, the Allstars, is focussing more on lategame and plays with the sandbox-opportunities of poe.

Dernière édition par Chromino#4813, le 19 juin 2025 à 05:04:31
Can somebody tell me which talent tree and skills to use with the Gear Tab - Tanky Items: Gravens Secret Belt?
"
RaamShadoW#2397 a écrit :
Can somebody tell me which talent tree and skills to use with the Gear Tab - Tanky Items: Gravens Secret Belt?


The combi Graven's secret and malachais loop is a good recovery-mechanic for leaguestart for 2c. Only in higher maps recoupings are often too slow.

The passive tree is mostly unchanged: Take 1 passive "Infused".

For skills there are 2 possibilities:

1) Build in:

Cyclone - cwc - ball lightning of orbiting - power charges on crits

+ cwdt - tornadoes of elemental turbulences

When possible, not mandatory:
large cluster mage hunter


2) Malachais loop shield

+ Tempestshield

It's in the gear -> shield aegis aurora -> alternatives (and belt -> variations) noted too.

Spoiler

The combination of the malachai's loop, the belt graven's secret, tempestshield against shocks and a watcher's eye es on hit is tanky enough for almost all content.
Graven's Secret cloth belt let you recoup up to 60-70% damage of elemental hits.
Get the 5th powercharge "infused" in the ranger-area or also the 6th in the witch-area. Charges are best generated with the shield malachais loop instead aegis. Or in maps with "mage hunter" on the large clusters on block and against singletargets with Assassin's mark or skill Power charges on crit-support. For always full charges slip into the Ralakesh Impatience-boots.
For more recoupings you no longer need grace and ghost dance. The recoupings will fill up perfect the short small gaps and of defensive layers like es on hit.

Further the belt has good synergies with the keystones divine shield, iron reflexes and glancing blows.
Favorite graven's secret best with the implicit of elemental resistances or increased aura-effects of determination.



I personally prefer ghastly theater shield because I often ide of bleedings. With a bit armour beside on gear and flask you are well protected against phys in leaguestart until t-10.
Dernière édition par Chromino#4813, le 19 juin 2025 à 06:18:14

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires