Introducing Kirac's Vault Pass
How to dislike this post?
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"First and foremost, that's the opposite of why Battle Pass is on the field. It is carefully calculated to force players 8-11 hours a day in the game, and force them to pay multiple of the starting price by buying the days they didn't work off in the game. Without that, this predatory monetization tecnique won't bring GGG any notable income. And yes, as if lootbox casino wasn't enough, GGG dips down another notch. Look at the sad histroy of Allods Online to see where this leads, preferably before going down yet another one. |
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Is it a red flag? Should i begin to worry about?
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At least give us the points we're accustomed to when buying supporter packs.
Kind of a shitty move though to release what looks like great MTX for great items, but prey on the "Limited Availability" stress people get when seeing this. |
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Seems like a good first approach for a new way to collect money for the game, i have some ideas: how about instead of giving all the mtx in one shot, you split this in weekly rewards behind certain kind of challenges like, i dont know, "this week kill uber atziri with a tormented spirit", or things like that, this way you help the longevity of the league, keep the player's interest on your game, mess with the economy a little bit (hehe) and make some extra money (and this of course is closer to the definition of a battle pass)
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XD
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" Damn... That makes so much sense that I'm afraid it invalidates my previous posts because it implies GGG is not working with the best ethics. I want to assume it is plain ignorance, rather than being shady. Dernière édition par Samkiud#7680, le 17 févr. 2022 à 22:13:21
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$30?
This should have been $10(or free) or designed a lot better. Would have rather of seen exclusive armor/weapon skins. Skill effects, stash tab skins, hideout decorations etc. |
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absolutely terrible and shameless
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I want to try to imagine GGG's perspective of needing or wanting to increase revenue, and how to best accomplish that with this type of promotion, while also mentioning some observations/concerns. The price and items the skins apply to seem to indicate marketing toward already established players with a history of supporting the game/company. Would a player who is participating with their first or second league be inclined to spend 30 USD as their first purchase of cosmetics which solely apply to items that they are just beginning to have access to, if that? Probably not. If they want to support the game and/or have some pretty pixels while also getting points to add specialized stash tabs, a supporter pack seems the better option. Now, the Atlas completion requirement also incentivizes player retention, something one would think already occurs to a greater extent with established players compared to newer players. This aspect seems like a missed opportunity. Could this League Pass promotion not only incentivize new player retention but also function better as an introduction to spending money for those who have yet to do so were the price less? PoE MTX cost has been an issue many have stated precludes them from participating. So, could this have been the opportunity to somewhat bridge that gap? What might occur if the price was 10 USD instead of 30? Might enough people who otherwise wouldn't opt in for 30 do so and compensate for the income disparity from those who would opt in regardless? Even if not entirely balancing (though perhaps even exceeding) during the short term, would enough of those who might opt in for 10 USD every three months also eventually purchase at least one League or Core Supporter pack each year? Would the potential longer term benefit make it worthwhile? It's hypothetical potential, but the structure of the League Pass rewards incentivizing player retention makes it seems more valuable as a long term plan intent upon building more of a player population willing to spend money on the game.
That mentioned, this is all stated without historical revenue data, so I could well be talking out of my ass when relying upon established revenue sources is the better option. As one of those sources, I also want to mention that I particularly like the Bottled Faith skin, have no issue with these skins being exclusive to a league and am happy to support PoE and GGG. Yet, I'm conflicted about getting the pass. Similarly to how having a larger proportion of players willing to spend money on the game could help to make the concept of doing so at current prices seem more acceptable to an even greater number of players, could I be doing it to myself by incrementally spending more each league as higher tier Supporter Packs and League Passes are introduced? Being aware of that I already no longer automatically buy the highest tier packs. Unless the Supporter Pack content and enough game content have been appealing enough, the amount I support with has actually decreased. Further overshadowing it all is GGG being owned by a company which is controlled by a state regime of significant concern. I enjoy playing PoE and want GGG to succeed. I know that were I to discontinue supporting or even playing altogether it wouldn't have significant bearing upon GGG's bottom line. The risk I'm observing personally and reading signs of from others means that if too many players of similar perspective become too incrementally alienated, that could have a significant effect. |
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