Content Update 3.16.0 -- Path of Exile: Scourge
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It kind of sucks that a lot of good maps are out of the pool.
That being said, this league looks really good. Passive masteries look great. |
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" "signature" Ghost Shrouds have not been a thing since the got nerfed the first time. Was a nice bonus but hardly class-defining. I agree that Trickster currently seem to miss anything that makes it "special", though I think there might be something with the dot-immunity that can make for interesting builds that no one else can do in that form. " I don't think that will hold true. Block is still strong and also the only way to mitigate 100% of damage with Dodge gone. The way to build it might be different to before though. " I might have missed it, but since when is Evasion capped to 50%? I have not seen anything to that effect. Spell evasion is capped at 50% mitigation of damage up to 100% of the time - you literally take half the damage all the time. That is great in regards to one-shots. But regeneration of life / ES will be more important. " Going from the few things we saw from the tree it might actually not be a nerf after all. We will have to wait. " The slow-down does not matter, as everyone is hit equally by it. The issue is more that speed-meta should be reigned in but this reinforces it again. As Chris said though, people that can go fast should be rewarded, that is inherent to an ARPG. I think there is a expectation by some players that whatever they choose to do and build should work as well as any other build - and that is just not the case in any way. If you need 10 minutes for a map instead of 2 minutes you will only do 1/5th of the amount of league mechanics than the 2-minute-player. The timer itself is not the issue here (different to Incursions which have a hard fail-state if you are too slow). " My understanding was and is that every league maps get removed and put back in. Insofar those are not gone forever but for this league. Some maps that someone likes will always be hit - I think it is fine but I also don't care much about certain maps. " That is assuming malicious intent which I think is just uncalled for. Yes, there are things you will never see. I will never seen them either - but it is only stuff we CAN do, just harder. That is much better than not seeing certain mechanics or bosses at all because you can't reach the "standard" mode of it. These added difficult encounters are just hard-mode. " Solo-players can have more auras than before if you played "normally" (read: not aura-stacker). Your statement is factually wrong. " Your complaint here is imo unfounded. Players complained some builds and mechanics are much too strong and therefore become almost mandatory. Now these have been tuned back and now we complain that it is too generic? You can't have it both ways. Either you have unique mechanics and those will be unbalanced simply by being different or you have mechanics that are similar and therefore can be balanced more closely. " Accessibility is bad? And you like testing unique stuff, which Trickster got now, but that is a dead ascendancy by your own words. What is it? " Hope you'll have more fun with the league and take the time to explore it and find the uniqueness. :) But if not, I hope you find another fun thing to do. |
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" Burial chambers is gone = no doctor anymore = headhunter price 1 mirr. Legion emblem node on atlas called "Emblematic" that was most fun and profitable for players that love farming emblems, gone. All the support gems that was nerfed to the ground in Expedition because of aura stacker still untouched while aura stacker is gone. All monsters still on steroids while our defences is nerfed. Players that are the community are complaining about all this shit, but you think for a second that ggg will gives a shit about us? Or what we think or like? Nope, M'r Chris have a vision for better POE year 2030. |
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POG
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" regarding your note on block , as glad main , we are not saying block is dead we are saying glad block is dead , block now is for everyone but not for glad, so give me a single reason why block glad is any good now ? and don't say bleed explosions , that a shit reason to waste an entire class on it. |
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Too many nerfs.
Ruined my fav class. RIP Trickster. Kinda pissed. Was looking forward to this league. :/ |
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" Cya. Toxic people like you wont be missed :*. |
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OOF! GGG Killed the once most interesting Ascendency, The Trickster! RIP! GGG not too late to save it, please!
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" On the other hand, generally if a build gets unpopular, it's gear gets devalued unless other builds also uses said gear... |
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I watched the reveal this morning and was so hyped! I’m like, yep, this league I am buying some more packs!
Then I read the patch notes: huge amount of subtle nerfs, and they completely and utterly gut the map pool. This is the league of opening doors and getting stuck in doorways as the game client / server lag gets you killed behind a door you thought had opened. The only thing GGG has learnt is to change their marketing to hide the nerfs and promote the hype, unlike 3.15 Good luck GGG - 3 in a row now? |
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