Content Update 3.16.0 -- Path of Exile: Scourge

Burial Chamber removed,

no new home for Doctor Card drops?

so spider forest is the only map to farm it for now?
GGG Streamer Interviews:

"We want to provide a means for players to play whatever content they want"

Subsequent GGG Internal Meeting

"Please provide a list of the top 46 maps that players have in their favourite map slots"

...list provided...

"RIP them all"

{Loud laughter}

"
MightyG_ a écrit :
Wait , no seismic trap nerf ?)


This had me blinking for a while as well.

Not that I'm against doing 90% of end-game content and bosses on 3 ex budget but I was expecting like 50% damage nerf or something even more hardcore, lol.
you guys think burning arrow elementalist is playable as starter xD? Cannot tell for sure right now because of the missing skill tree changes.
Lily if you get here, stay cute!

I will just YOLO this league again. If you are undecided on what to play then see the following:

https://wheelofnames.com/dv6-em6

Peace
just flexing my badges
''The Skin of the Lords Unique Body Armour now grants “+2 to level of Socketed Gems” (previously +1). A Divine Orb would be able to update this on existing items, if they weren’t Corrupted already.''

Crangled div orb confirmed!
The individual and specific balance changes don't concern me. It's the frequency and amount of them I find to be very troublesome.

Some stability would be wonderful. I've been sitting on vast sums of currency since legacy league, and I am unwilling to spend it, because the game is too volatile.

I mostly flip currency and sell items. I don't really play the game itself that often. I simply sell the keys and maps for the high end content as they're gated behind substantial currency investment - which is NOT a problem. The most rewarding/difficult stuff should require substantial investment to conquer.

The issue that arises in my case is that substantial character investments is a losing proposition. Builds, Characters and Gear fluctuate in power too rapidly, so I don't believe there is a good "buy-in" point. The only consistent factor is the inconsistency, and that makes any sort of long-term character investment a losing proposition.

Please settle on some foundational mechanics so the playerbase can get their footing. 10%-25% swings in power are reasonable balancing adjustments that can slip by your Q.A. teams. But if you're being forced to redesign core functionality quarterly, or making 40%-50% balance adjustments, that is the fault of the development team, and should be addressed.

Thanks always for your product, but please, please...

...I'm begging you... let's get something stable established.
Dernière édition par Sabranic_SilverDeth#2793, le 15 oct. 2021 à 03:16:16
All I want is for the Socketed Spell craft to be changed back to what it was so I can actually play my VD character. But I don't think that's gonna happen.
Dernière édition par tUrNiTuP83#3267, le 15 oct. 2021 à 03:15:02
(This is the longest patch note if not article I have read this week...)

"
Added a new Dexterity/Intelligence Skill Gem - Temporal Rift: Reserves Mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting you to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.


Will be fantastic if it can rewind other states like dot, healing, skill and item skill state(like gain phasing for 4s every 8s), buff and debuffs etc.

"
Problem
The tree is very compact, making it hard to easily view and leaving little space for rearranging clusters.

Solution
Spread out the entirety of the passive tree, and increase the radius of small, medium, large and very-large jewels. This is done to give a relatively equivalent but not identical effect of radius jewels on the tree. This will have impacted all Radius jewels in different ways.


Thread of Hope may suffer...

"

Saboteur
Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).


Still not enough if count on the blind nerf...

"
Spectral Shield Throw now has a base Attack Time of 0.65 seconds at all gem levels (previously 0.7-0.6 seconds). Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 4 to 5), up to 5 to 7 at gem level 20 (previously 6 to 8). Now deals 47 to 70 Base Off Hand Physical Damage at gem level 1 (previously 58 to 86), up to 203 to 304 at gem level 20 (previously 399 to 599).


Assume a 3000 armor shield -

old damage = (7*200+499)/0.6
new damage = (6*200+253)/0.65
nerf ratio = 29.4%

"
Problem:
Socket Crafting unlocks and Meta Crafting Modifier Unlocks are found in specific content that a player might not engage with.

Solution:
Many crafting modifiers that were obtained from Delve, Prophecy and Incursion are now obtained in maps, including Meta Crafting Modifiers being found in unique maps.


Nice change for this...

Edit - This patch note has 28,784 words from my count...
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
Dernière édition par Heartsease#0763, le 15 oct. 2021 à 03:18:29

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