T Posing after patch help

Same for me, today NPC and sometimes my character also, take the T pose... it's weird... I have also see some loot (body armour) in that pose (at least stright up).

Alright time to jump in to this thread. I didn't have this problem when the patch hit and all the way up to today. Today it started happening. Did you guys do something? I think the only thing that happened on my end was Win 10 did some sort of an update but that happened a few days ago and I didn't have this problem over the last couple of days. It literally started happening today for me.

dxdiag - edited

------------------
System Information
------------------
Time of this report: 7/17/2021, 00:20:58
Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 03/18/19 15:22:36 Ver: 05.0000D (type: BIOS)
Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz
Memory: 65536MB RAM
Available OS Memory: 65448MB RAM
Page File: 17557MB used, 57617MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 192 DPI (200 percent)
System DPI Setting: 192 DPI (200 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.0928 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Display Tab 3: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 1080
Manufacturer: NVIDIA
Chip type: GeForce GTX 1080
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 40802 MB
Dedicated Memory: 8079 MB
Shared Memory: 32723 MB
Current Mode: 3840 x 2160 (32 bit) (29Hz)
HDR Support: Not Supported
Display Topology: Extend
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.659180,0.333984), Green(0.300781,0.638672), Blue(0.149414,0.042969), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Dell P2415Q(HDMI)
Monitor Model: DELL P2415Q
Monitor Id: DELA0C0
Native Mode: 3840 x 2160(p) (29.981Hz)
Output Type: HDMI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll
Driver File Version: 27.21.0014.5671 (English)
Driver Version: 27.21.14.5671
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.7
Hardware Scheduling: Supported:True Enabled:False
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported by Graphics driver
Detachable GPU: No
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 9/29/2020 8:00:00 PM, 1039376 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-58C0-11CF-D465-9FA51BC2D635}
Vendor ID: 0x10DE
Device ID: 0x1B80
SubSys ID: 0x85911043
Revision ID: 0x00A1
Driver Strong Name: oem67.inf:0f066de361856a84:Section046:27.21.14.5671:pci\ven_10de&dev_1b80
Rank Of Driver: 00CF2001

D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported

Card name: NVIDIA GeForce GTX 1080
Manufacturer: NVIDIA
Chip type: GeForce GTX 1080
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1B80&SUBSYS_85911043&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 40802 MB
Dedicated Memory: 8079 MB
Shared Memory: 32723 MB
Current Mode: 1920 x 1200 (32 bit) (59Hz)
HDR Support: Not Supported
Display Topology: Extend
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.639648,0.330078), Green(0.299805,0.599609), Blue(0.150391,0.059570), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Dell U2412M(Digital)
Monitor Model: DELL U2412M
Monitor Id: DELA07A
Native Mode: 1920 x 1200(p) (59.950Hz)
Output Type: DVI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll
Driver File Version: 27.21.0014.5671 (English)
Driver Version: 27.21.14.5671
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.7
Hardware Scheduling: Supported:True Enabled:False
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported by Graphics driver
Detachable GPU: No
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 9/29/2020 8:00:00 PM, 1039376 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-58C0-11CF-D465-9FA51BC2D635}
Vendor ID: 0x10DE
Device ID: 0x1B80
SubSys ID: 0x85911043
Revision ID: 0x00A1
Driver Strong Name: oem67.inf:0f066de361856a84:Section046:27.21.14.5671:pci\ven_10de&dev_1b80
Rank Of Driver: 00CF2001
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported

Card name: NVIDIA GeForce GTX 1080
Manufacturer: NVIDIA
Chip type: GeForce GTX 1080
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1B80&SUBSYS_85911043&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 40802 MB
Dedicated Memory: 8079 MB
Shared Memory: 32723 MB
Current Mode: 1920 x 1200 (32 bit) (59Hz)
HDR Support: Not Supported
Display Topology: Extend
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.639648,0.330078), Green(0.299805,0.599609), Blue(0.150391,0.059570), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Dell U2412M(DisplayPort)
Monitor Model: DELL U2412M
Monitor Id: DELA07B
Native Mode: 1920 x 1200(p) (59.950Hz)
Output Type: Displayport External
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll
Driver File Version: 27.21.0014.5671 (English)
Driver Version: 27.21.14.5671
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.7
Hardware Scheduling: Supported:True Enabled:False
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported by Graphics driver
Detachable GPU: No
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 9/29/2020 8:00:00 PM, 1039376 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-58C0-11CF-D465-9FA51BC2D635}
Vendor ID: 0x10DE
Device ID: 0x1B80
SubSys ID: 0x85911043
Revision ID: 0x00A1
Driver Strong Name: oem67.inf:0f066de361856a84:Section046:27.21.14.5671:pci\ven_10de&dev_1b80
Rank Of Driver: 00CF2001
Video Accel:

D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 1
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported
PanelFitter Caps: Not Supported
PanelFitter Stretch: Not Supported

---------------
Diagnostics
---------------

Windows Error Reporting:
+++ WER0 +++:
Fault bucket 2225307920541145559, type 5
Event Name: WindowsWcpOtherFailure3
Response: Not available
Cab Id: 0

Problem signature:
P1: 10.0.19041.1081:1
P2: wcp\componentstore\storelayout.cpp
P3: ComponentStore::CRawStoreLayout::HydrateFileUsingForwardAndReverseDeltas
P4: 1682
P5: 800f0984
P6: 0x0c982ad2
P7:
P8:
P9:
P10:


+++ WER1 +++:
Fault bucket , type 0
Event Name: WindowsWcpOtherFailure3
Response: Not available
Cab Id: 0

Problem signature:
P1: 10.0.19041.1081:1
P2: wcp\componentstore\storelayout.cpp
P3: ComponentStore::CRawStoreLayout::HydrateFileUsingForwardAndReverseDeltas
P4: 1682
P5: 800f0984
P6: 0x0c982ad2
P7:
P8:
P9:
P10:


+++ WER2 +++:
Fault bucket , type 0
Event Name: WindowsWcpOtherFailure3
Response: Not available
Cab Id: 0

Problem signature:
P1: 10.0.19041.1081:1
P2: wcp\componentstore\storelayout.cpp
P3: ComponentStore::CRawStoreLayout::HydrateFileUsingForwardAndReverseDeltas
P4: 1682
P5: 800f0984
P6: 0x0c982ad2
P7:
P8:
P9:
P10:


+++ WER3 +++:
Fault bucket 1344602447868299348, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: PathOfExile.exe
P2: 0.0.0.0
P3: 60eb860e
P4: PathOfExile.exe
P5: 0.0.0.0
P6: 60eb860e
P7: c0000005
P8: 0000000000cfb513
P9:
P10:


+++ WER4 +++:
Fault bucket 2273052546972129664, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: PathOfExile.exe
P2: 0.0.0.0
P3: 60e52201
P4: PathOfExile.exe
P5: 0.0.0.0
P6: 60e52201
P7: c0000005
P8: 0000000000cfb513
P9:
P10:


+++ WER5 +++:
Fault bucket 1439313513217565286, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: PathOfExile.exe
P2: 0.0.0.0
P3: 60e401a4
P4: PathOfExile.exe
P5: 0.0.0.0
P6: 60e401a4
P7: c0000005
P8: 0000000000cfb4f3
P9:
P10:


+++ WER6 +++:
Fault bucket 1529956143061784410, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: PathOfExile.exe
P2: 0.0.0.0
P3: 10.0.19041.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:


+++ WER7 +++:
Fault bucket 1663312261896702255, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: PathOfExile_x64.exe
P2: 0.0.0.0
P3: 60d14cdd
P4: PathOfExile_x64.exe
P5: 0.0.0.0
P6: 60d14cdd
P7: c0000005
P8: 0000000000c971f3
P9:
P10:


+++ WER8 +++:
Fault bucket 1663312261896702255, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: PathOfExile_x64.exe
P2: 0.0.0.0
P3: 60d14cdd
P4: PathOfExile_x64.exe
P5: 0.0.0.0
P6: 60d14cdd
P7: c0000005
P8: 0000000000c971f3
P9:
P10:


+++ WER9 +++:
Fault bucket 1775851621426240683, type 5
Event Name: WindowsWcpOtherFailure3
Response: Not available
Cab Id: 0

Problem signature:
P1: 10.0.19041.1022:1
P2: wcp\componentstore\storelayout.cpp
P3: ComponentStore::CRawStoreLayout::HydrateFileUsingForwardAndReverseDeltas
P4: 1682
P5: 800f0984
P6: 0x8f7f7efa
P7:
P8:
P9:
P10:






On the game's side of things the only difference between today and all the other days is I purchased 2 of your latest supporter packs lol....aaaand now this. I suspect MTX is the culprit!!! ;)
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Dernière édition par cgexile#1534, le 17 juil. 2021 à 00:30:53
I started getting this T-posing happening in Cruel Lab. In addition the traps in doors do not show at all so currently relying on the sound to get past them, this run may be doomed to failure. Pertinent specs below but can submit the dxdiag if required.

Spoiler

Operating System: Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Memory: 8192MB RAM
DirectX Version: DirectX 12
Card name: NVIDIA GeForce GTX 1060 6GB
Same issue here, the monster, NPC, my character will slowly become T posing after 30 mins of gameplay. Some doors are showing locked but it's actually can pass through.

This issue started 3 days ago. Me and my friend encounter the same issue.
Tried switch between vulkan and directX doesn't help.

Below is my Dxdiag info, hope this help accelerate the bug fix process.
https://pastebin.com/Jb5AZCJh
Actually the dev also ask the Path of Exile config file (it is in the same parent folder of your screenshot) in .ini format

And i guess you have some way to DM/ PM to the dev instead of just posting it publicly (DM=direct message, PM = private message, it just means the same)
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
Same issue here. Getting the T-posing issue accompanied by server lag, invisible mobs/spells. PMed GGG member from first page. Hope this gets resolved soon. >.<
I have same problem too.
Dernière édition par kenbak#5806, le 17 juil. 2021 à 22:05:18
"
kenbak a écrit :
I have same problem too.


Follow the instruction to DM the right stuff to the dev in the first page: dxdiag and the .ini
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
(Not seeing an "attachment" option on the PM window so I'll email my DxDiag and production_config.ini (I assume that's the right ini?) to Support as the linked post about supplying them suggests.)

Had the same problem start today, without having changed anything in my settings since...July 13th was the last time I seriously played rather than doing crafting and trading in-game. I think I can confirm that for me this issue did not occur prior to the "included new supporter packs" patch.

A couple more tidbits [for others to compare their experience] it seems to be a broad-spectrum "animations don't happen" thing. What I've specifically observed:

-Enemies appear stuck in place (humanoids t-pose)
-Enemy attacks/abilities still happen, at least usually, although there have been a few times it seemed like enemies might have gotten frozen behaviorally rather than just visually (this is...kind of a problem given that the game is super focused on avoiding "telegraphed" nasty abilities and the telegraph is giving radio static, so to speak)
-I think both enemy and my character's projectiles and skill effects (explosions, clouds, etc but not the character's casting animations, etc.) are appearing and behaving as normal
-Door and broken urn/barrel/basket/etc animations also generally do not occur (IE, there are "ghost" doors, barrels, etc. on the screen even though the sound plays and items in them drop)
-Sometimes some enemies on the screen will be affected and some won't; there isn't an obvious pattern in which is which
-I've found it usually kicks in after a greater-than-one but single digit number of maps
-Enemy death animations don't play. I'm using Divergent FPS because rendering piles and piles of corpses irrumates my system performance quite brutally for no reason I can identify (certain heist types and the Burial Chambers fight are literally a slideshow without, though that's a separate issue from this bug), and the "pop" sound plays and enemies disappear when killed by the supported skill. If killed by something else a "ghost" usually sticks around for a variable amount of time
-Burrowed/hidden enemies (the various Striders, carrion burrowers, rakangos) appear frozen above where they would emerge from, then start taking damage when I get close enough that they'd emerge. "Dog gates" in arena and pen maps create "ghost" dogs when they open, then the animation of the dogs emerging plays and it merges into the ghost and freezes again
-Restarting the client seems to reset it, but it happens again
-Doesn't seem to hurt performance otherwise
-Only seen it in Maven-witnessed Maps so far, since that's all I've been playing after it occurred to me that it might be wise to knock out a few invitations before the nerfs kick in
-No pattern of specific maps/enemies/skills/events/etc that seem to trigger it

Really rather surprised there hasn't been some communication about this since I first saw references to it...at least a few days ago on Reddit.

PS: does the request of a DxDiag specifically imply this is a directx-specific issue? I'm not clear on whether I have enough video memory to run in Vulkan after the latest update.
Awakened Combustion Support when?

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires