Ultimatum Statistics

Crazy I didnt realize I was picking one of the harder options in Stormcaller every time on purpose, i always found it easy to avoid but im ranged.
The stats kind of tell me that Ultimatum isnt very popular. It's also the consensus amongst my friends list. They are super easy and the rewards usually were just junk rolled items. Much better time spent farming Blight or Metamorph maps.
Dernière édition par HeroEvermore, le 26 mai 2021 23:35:01
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Finally, let's round up these stats with something that might sting a little, but provides even more encouragement to push yourself to complete as many waves as you possibly can, as you never know what you might be missing out on if you bail early!


Thanks, but being filthy ssf vegan, i find more motivation in having a more stable client or more complex league mechanic. Pixel mirrors are useless there anyway.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
I would say over half of my deaths in this league have been during ultimatums. 90+% of those occurred while I had 0-5fps. Do you have stats on that?
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ViCoach a écrit :

Btw i wonder why all the QQing guys are cutting the "* Trialmaster boss fight rate depends on map level, which Mapwatch cannot track." on their screens. This information may be important, isn't it? Or maybe you guys are doing it on purpose, mh.


Cutting that text was an "accident" (I clipped what was essential), but is inconsequential since it's well-known, and not only that but I referenced in my post that I was running Tier 14+ for weeks, in direct reference to that concept. Also "everyone" is not cutting that, so that's wrong and your apparent reasoning behind it is presumptive.
Dernière édition par awave, le 26 mai 2021 23:44:59
Hi

24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
I would only do half of the ultimatums while leveling as they take way too damn long some times. Also my first good build after my league start (pf miner) was a burning arrow golementalist which has crap for defences which net me over 250 deaths, so needless to say I stopped doing most ultimatums while in the low to mid 90's. Now my current build, steel champion, is much more tanky therefore I do a lot more ultimatums now than before. I sometimes skip stand in stone circles as that mod is just trash most of the time in high tier maps.
I wonder how often do players choose to take their rewards early?
players probably take reward early cos they know TrialMaster is not going to spawn at all since it is so god damn rare and the rewards itself are simply crap to waste so much time getting through all the waves.

very disappointed with GGG's response to the Trialmaster spawn rate issue, just plain laziness from them.
Stormcaller Runes doesn't seem balanced IMO.

I've died to some hitkills from it as a 6k life, 75% resist character. And yeah, I'm sure it's from a single hit, not many hits or overlapping effects or even map affixes influencing damage taken.

I'm not sure if it's possibly applying shock before even doing the first damage, but I can't explain how I died with a single hit from Stormcaller Runes II in a inscribe simulacrum.

Wish we had death recap.
WAY more intresting would be how many percent of generated encounters and completed encounters actually lead to the trial master or wave 9.

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