[3.12] Hasunic's ED/C CI Trickster | Glancing Blows | Leaguestarter | Ailment Immunity | 1H + Shield

One more q, please? For a LL variant, do Zealotry and Flesh & Stone seem like decent auras to add?
I would say flesh and stone + either spider aspect or crab aspect. Zealotry doesnt do any good.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Thanks -- but a bit confused as Zealotry has 'You and nearby allies deal (10-15)% more Spell Damage' ... ? When you say 'doesn't do any good', is it just too weak for the cost? (I found it at the top of the list in PoB.)

PS. Hit 100% Elem. avoidance! I am following diligently in your footsteps.
Dernière édition par burbly1#2906, le 4 sept. 2020 19:44:38
I understand Harvest is pretty great for creating gear, and wait for patch notes, but assuming no changes, how badly does losing Harvest hurt us with the build? Everything will cost more? Or still good to go for league start and pushing into the endgame?

Build looks fun and I can't wait to try it out!
Thank you for this build! I#ll play this next league as a starter!
This is my Heist starter for sure. Hopefully end-gamer as well, but we will see. Just please, let us know if some changes needed after patch notes =)

So yeah, just wanted to thank the author - great writeup, great POB with notes, and nice vide with explanation (but very slow tbh, watched at 1.5 speed).
Cheers!
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Graiaule a écrit :
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Hasunic a écrit :
You can use lmp if you don't have enough mana for your reservation.

Seems like you are quite new to the game.

Make sure to get resistance on your gear and life as possible.

You don't leech, but your ED increases your life regeneration, as I explained in the guide.

You move with the smoke mine, so you throw it far away from you and detonate with d, like you would any other mine. It then blinks you to the area, makes smoke (which blinds monsters) and gives you a movement speed buff.

Don't worry to much about using smoke mine, if you are new. It's mostly to speed run the content, but if you are already having issues with bosses in act 4, then it does not matter.

In boss fights, just run counter clockwise or clockwise while shooting frenzy at the boss. Remember to keep them curses with despair for extra damage.

Take the boss killing time to learn their mechanics. Leveling through the story mode is also to learn attack patterns, so you can easier adapt to attack patterns in late game where they will just straight out kill you, if they hit you.


1. Understood I can use LMP instead of burning 1 passive to get the mana I needed. My point was intended to be that most players might run into the same issue.

2. Ah, I missed that part of the Essence Drain mechanic. So I do have a potential issue facing a boss since there's only one mob to ED from. Hmm.

3. Really? OK, GGG did a bad thing calling smoke mine a mine. Mines, to me, blow up when you step on them! It should have been called a smoke bomb... that explains a lot.

4. I'm not new to the game, but I have focused all of my characters on the same build in the last few leagues (whispering ice.) So I have zero experience what the rest of the classes play like.

Are you saying that, at the high end, say red maps, I'm still going to need to dodge everything? At what point (CI?) do the layered defenses kick in effectively so you can pretty much take nearly all hits? (Looking at your posted videos, you hardly ever get hit. That's not going to be true for me...)

By the way, thanks a lot for posting that Twitch levelling video. I'm going to study it closely. It's clear I do a lot of things that waste time that you don't.


Coming back on point 1: I do have issue with GMP, so i have to stick with LMP. Which i knew how people make GMP work.
If u use void manipulation replacing one of the 130% multiplier supports, I think, you can make it work.

Otherwise grab a few reduced mana reserved nodes on the passive tree
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Hi Hasunic,

I've hit 866k DPS and it's playing very nicely, but I'm not sure what gear upgrade would push me up to the next notch. I did try crafting the amulet you mentioned today, but I burned 800 Alts and a load of Augs without hitting the +1 Int. (I have hundreds of alchs but AFAIK there's no way to convert them.)

If you have time, would you mind having a look? Please don't worry if you are busy, though.

https://pastebin.com/J5UxVk0W

Thanks!
Dernière édition par burbly1#2906, le 6 sept. 2020 19:31:07
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Hasunic a écrit :
If u use void manipulation replacing one of the 130% multiplier supports, I think, you can make it work.

Otherwise grab a few reduced mana reserved nodes on the passive tree


I only had to grab one 6% or so more mana node to make it work with GMP. I should have checked the mana reservation on the skill gems -- didn't think to do that!

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