Not moving when clicking (or using skill)

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Vaelishaan a écrit :

{Admins}/{Devs}, can you please send me a bug report form so that I can fill it out including all technical data that I have?

Yes, I have done plenty of testing on other games in the past, and I know how it works, so please send me the form you require and I'll post it in with the required data that I have already collected. (Would be easier if I had access to the debug console.)


Here is how to report bug -->
https://www.pathofexile.com/forum/view-thread/1733474

So videos / screenshots, use of /bug command and then posted here.
That's how it's done.

You are NOT garenteed a reply from GGG.
Dernière édition par HanSoloDK#4843, le 22 août 2020 à 12:31:20
Yeah what HanSoloDK said about bug reporting, there's no special form to fill out.


But let me get this straight, your definitive proof for your original post that was about certain enemies having their hitbox grow during fights is shown in a clip of the game not registering a middle click fast enough while namelocking?

Because in the original frost blink went off like normal and in this case even by the shown middle click press time all it would have done is put you on the other side of the chaos golem, you would have turned around and kept attacking and you would have still died; though I'll admit (just tested) at least for me as well there is occasionally (inconsistently) a weird delay before flame dash goes off while namelocking something. It has nothing to do with your original post but this second one seems to exist.
Dernière édition par IonDrako#4482, le 22 août 2020 à 16:28:50
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Vaelishaan a écrit :
As I said in my post "Name Locking + movement skill" so why would you ask if I was locking when I even told you I was?
:| I was very careful to avoid any mention of namelocking since I didn't think it was relevant in the latest video. Trying to use a movement skill after your character is dead will always fail by design (in your video your character was alive, by something like .0625 seconds, when you clicked middle mouse button but it was likely already dead on the server).

In the off chance it wasn't there's still the issue of you continuously attacking: animation time (attacks will lock a character into the attack animation after a certain point, the animation must conclude before other actions can be performed), possibly canceling the movement skill with an attack command immediately following the movement command, etc.

Also (again, pointing towards server/client differences, ie: micro lag), unless your character has some sort of 'Chill enemies on death' effect the chill *after* you died is a very suspect indicator for some lag/desync shenanigans (yes, your displayed latency looks fine, doesn't mean there's not network weirdness going on, especially if on predictive mode instead of lockstep).
Dernière édition par SirGuySW#7930, le 22 août 2020 à 13:28:15
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IonDrako a écrit :
Yeah what HanSoloDK said about bug reporting, there's no special form to fill out.


But let me get this straight, your definitive proof for your original post that was about certain enemies having their hitbox grow during fights is shown in a clip of the game not registering a middle click fast enough while namelocking?

Because in the original frost blink went off like normal and in this case even by the shown middle click press time all it would have done is put you on the other side of the chaos golem, you would have turned around and kept attacking and you would have still died; though I'll admit (just tested) at least for me as well there is occasionally (inconsistently) a weird delay before flame dash goes off while namelocking something. It has nothing to do with your original post but this second one seems to exist.



RE: Flame Dash..

With Flame dash, there is a cooldown.. the first cast will be damn near instant.
the second one, if trying to perform immediately after or within a very very short time it will play the casting animation adding delay. The third one will have no delay.

FrostBlink as well, it has no cast animation or delay, because it has a cooldown of 4 seconds.
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SirGuySW a écrit :
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Vaelishaan a écrit :
As I said in my post "Name Locking + movement skill" so why would you ask if I was locking when I even told you I was?
:| I was very careful to avoid any mention of namelocking since I didn't think it was relevant in the latest video. Trying to use a movement skill after your character is dead will always fail by design (in your video your character was alive, by something like .0625 seconds, when you clicked middle mouse button but it was likely already dead on the server).


I'm not avoiding name locking, it's how I play. I locked onto the char. An I was doind what I have done millions of times in the past, and only since Harvest has it not been functioning the way it always has. And also the way it normally does when there is no AoE attack in play from the enemy.

I was thinking the same thing, but the round trip to the server is ~0.03 seconds, meaning that on the server the char would still have been alive.

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SirGuySW a écrit :
In the off chance it wasn't there's still the issue of you continuously attacking: animation time (attacks will lock a character into the attack animation after a certain point, the animation must conclude before other actions can be performed), possibly canceling the movement skill with an attack command immediately following the movement command, etc.


Actually that is completely false.

When fighting Hillock, I can use Double Strike, and it doesn't even finish one attack before I move. I can do it on any enemy. So the animation completing, is wrong.

Unless being able to stop an attack and move is actually the bug?



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SirGuySW a écrit :
Also (again, pointing towards server/client differences, ie: micro lag), unless your character has some sort of 'Chill enemies on death' effect the chill *after* you died is a very suspect indicator for some lag/desync shenanigans (yes, your displayed latency looks fine, doesn't mean there's not network weirdness going on, especially if on predictive mode instead of lockstep).


Yes, that stuff there is just for a basis to know that there is nothing MAJOR happenning.

I do understand that and know that my ping to the server is only the one packet from me to the server and back again and not following the path/route of the games connection/tunnel that uses UDP. Since it's UDP I know that it's not always going to be flawless. And the actual connection to the server depends on the gateway and what lays behind between the gateway and the server itself. So there are all those factors as well.

I can't say that the server itself isn't lagging.

This is why things need to be looked into. Because I don't have access to all that sort of thing.




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HanSoloDK a écrit :
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Vaelishaan a écrit :

{Admins}/{Devs}, can you please send me a bug report form so that I can fill it out including all technical data that I have?

Yes, I have done plenty of testing on other games in the past, and I know how it works, so please send me the form you require and I'll post it in with the required data that I have already collected. (Would be easier if I had access to the debug console.)


Here is how to report bug -->
https://www.pathofexile.com/forum/view-thread/1733474

So videos / screenshots, use of /bug command and then posted here.
That's how it's done.

You are NOT garenteed a reply from GGG.


I know the HOW to report a bug, but I want to not just report it, but register it and have full details provided to GGG.

And that itself requires more than what I can provide on this forum, since you can't upload things here and I want to provide them with things that are not for the general public to see.
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Vaelishaan a écrit :
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HanSoloDK a écrit :
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Vaelishaan a écrit :

{Admins}/{Devs}, can you please send me a bug report form so that I can fill it out including all technical data that I have?

Yes, I have done plenty of testing on other games in the past, and I know how it works, so please send me the form you require and I'll post it in with the required data that I have already collected. (Would be easier if I had access to the debug console.)


Here is how to report bug -->
https://www.pathofexile.com/forum/view-thread/1733474

So videos / screenshots, use of /bug command and then posted here.
That's how it's done.

You are NOT garenteed a reply from GGG.


I know the HOW to report a bug, but I want to not just report it, but register it and have full details provided to GGG.

And that itself requires more than what I can provide on this forum, since you can't upload things here and I want to provide them with things that are not for the general public to see.


Well if that's the case they will contact you and not the other way around.
There is no bug report form. If you want to give them "secret information", then e-mail it all to GGG support including a link to this thread.

PS.: What you "want" doesn't matter here. GGG policy does. :=)
Dernière édition par HanSoloDK#4843, le 23 août 2020 à 01:47:33
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HanSoloDK a écrit :
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Vaelishaan a écrit :

Well if that's the case they will contact you and not the other way around.
There is no bug report form. If you want to give them "secret information", then e-mail it all to GGG support including a link to this thread.

PS.: What you "want" doesn't matter here. GGG policy does. :=)


I am following policies and terms and conditions and all that. That is why there are certain things I can't say here or provide as details here.

I posted here just so that the DEVS had the details because I can replicate the issue, I know how it is happening, and I know what is happenning to cause it.

So I can't provide these details here. So that's why, FROM THE INITIAL POST, I have been waiting for a Dev to contact me.

SirGuySW I know, and I know him well. He is a good guy on here, you on the other hand I don't know, and all you have done is bad mouth things and try to not help. So, DK, stop replying unless you have something constructive to say please?
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Vaelishaan a écrit :

I am following policies and terms and conditions and all that. That is why there are certain things I can't say here or provide as details here.

I posted here just so that the DEVS had the details because I can replicate the issue, I know how it is happening, and I know what is happenning to cause it.

So I can't provide these details here. So that's why, FROM THE INITIAL POST, I have been waiting for a Dev to contact me.

SirGuySW I know, and I know him well. He is a good guy on here, you on the other hand I don't know, and all you have done is bad mouth things and try to not help. So, DK, stop replying unless you have something constructive to say please?


Thx for the fake quote you made in your post... Is that following the rules ??

I haven't bad mouth anything, I have explained the procedure GGG has put in place regarding bug reports. I have been here since closed beta (2011) so I know alot more about GGG policies and procedures then someone started playing "days" ago. Sadly you don't approve of these, but they are the GGG policies and procedures for this section of the forum......

I have also told you how to handle the "secret information" you claim to have.

Have fun exile.
Dernière édition par HanSoloDK#4843, le 23 août 2020 à 09:44:31
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Vaelishaan a écrit :
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SirGuySW a écrit :
Animation canceling
Actually that is completely false.
Animation canceling window is definitely real. My test case here (exaggerated for clarity): https://www.youtube.com/watch?v=yr1L9a9Cj_4 I don't have a program to show my key presses but when I bounce my mouse around I'm trying to click (first 'Flame dash', later 'move only').

We can see that there is a window where my character is locked into the attack animation. This window occurs significantly after the attack starts through to the completion of the attack animation.

Likely, the quicker the skill/attack speed the smaller the 'animation locked' window is... but it's still there. If you try to use another skill during that window it will fail.


Troubleshooting this bug as players really just amounts to experience and speculation. Without clearer evidence all we can do is talk about possible explanations and bump the thread. If GGG decides it's worth looking into they'll have a lot more insight. Until then though, I think we all strongly suggest using the 'move only' keybind when you're trying to move without attacking (as a workaround, not a fix).

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