New and Changed Slam Skills in Path of Exile: Harvest

Most of the delirium mobs can "one shots" you , with your "SLOW" slam , guess what happen........surprise mtfk

Nice to see some love for the 2H skills and weapon archetypes.

But can you please make Leap Slam also usable as unarmed.
It just doesn't make any sense why it's not usable as unarmed.
In fact, I see no reason for why not all slam skills shouldn't be usable while unarmed.
I highly doubt any of these skills would be viable from mid-tier maps onwards. Just enter an incursion and watch dense mobs hurling javelins in your direction within a split second. That slow attack animation will get you killed, even with both blind and enfeeble auras active.

The game has gone to a stage whereby the best defense is perfect internet with no lag spikes and also your build must have enough clear speed to remove the dangers. In deep delves the ones that thrive are exactly these types of builds.
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Gigorahk a écrit :
I am just worried that using warcries between every pack will be painful. Please make it so we don't have to spam so many buttons as much. Speed builds allow you to click and clear a whole screen (which people enjoy). Designing skills that are slow and require key spam won't be as good in my opinion. Love the good work though and how the league looks! I just won't be playing melee :)


you are aware that you can make warcries instant and put them on your move button, so they getting cast automatically as long as you are moving?
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jeerinho a écrit :
I highly doubt any of these skills would be viable from mid-tier maps onwards. Just enter an incursion and watch dense mobs hurling javelins in your direction within a split second. That slow attack animation will get you killed, even with both blind and enfeeble auras active.

The game has gone to a stage whereby the best defense is perfect internet with no lag spikes and also your build must have enough clear speed to remove the dangers. In deep delves the ones that thrive are exactly these types of builds.


I guess you never played any of these then in the past :3 My earthquake char is still able to deal with near to all endgame content and I build it several leagues ago. The only problem may be Simulacrum, which you can deny by getting endurance charges and a high leveled IC on your side. But if you stun most enemies with just the first hit you have enough time to react and repositioning your character.

I also don't get the argument of perfect internet, except you talking about really crazy rolled maps with 8 mods, scarabs, watchstones and delirium orbs in use. Everyone is aware that germany has one of the worst internet opportunity in all the countries which are able to play PoE and still I rarely getting issues with lags or stuff.

Do you playin PoE on a SSD?
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bish1k a écrit :
Here, slam skills, farm three times slower than you would otherwise, you are welcome!


If i want to care for speed, I just don't play skills with low attack speed and go for something faster? Like Frostblades or wildstrike?
How are you guys going to go about the Beserker ascendancy with war cry's being changed?
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SuperDumbo a écrit :
Just make Cyclone great again. Never used those stupid skills and will never do.


Cyclone was always stupidly OP and should actually be nerfed over getting buffed. Anyone who starts the game with cyclone will most likely have no fun with any other kind of melee skill cause you need no skill to rule the game. Cyclone is for braindeads
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Oh, before you go you should also know that Ground Slam, Sunder and Earthquake can also be used unarmed. Enjoy!


What about Leap Slam, Chain Hook and any of the other movement skills outside Shield Charge?
[quote="Orbaal"][b][u]This is a PvE game, not PvP.[/u][/b][/quote]
These actually look pretty good, I like combo skills and usually play at least one groundslam/earthquake char a league anyway so i'm pretty excited for these.

I see a quote above that says EQ can be used with facebreakers? That is gonna cause issues lmao I hope were not gutting the base phys to compensate -_-

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