[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget
Guide has been updated. Changelog:
-Added a section about Barrage mines, their clunkiness and DPS. -Added a secondary option to the clear 6link for early league, when you don't have mine throwing speed in your gear. -Reworked the leveling section, added suggestion to level as mines instead of split arrow until 28. -Changed Ascendency order. -Added Pantheon suggestions. -Added Recommendation that Second Wind be linked to move skill. -Added another option to Gear section, +Physical Damage on Circle of Guilt is as good as +Buff Effect Dernière édition par BlaydeX15#6203, le 23 mars 2020 12:37:07
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Does it make sense to include "Puncture" instead of "Split Arrow" for single target or is this too slow in comparison?
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Dumb question. do we max all gem level? or keep certain one at lower level because of stats?
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What cluster jewel implicit would you recommend? Elemental Damage?
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How do you stay alive with this build ? I get 1 hit all the time, the build seemes very weak on defense :/
damage is 10/10 Defense 1/10 any tips ? |
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" Dash a lot, don't get close to delirium mobs, clear from distance. I've done Simulacrum 20/20 waves with only 2 deaths (1 was totally my fault), clearing t15 and t16 with no problems. Edit: get rid of smoke mine and link dash to second wind support. Dernière édition par lly1953#1986, le 24 mars 2020 07:16:42
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I am done with this build want to sell my gear.
Edit: concept is good but really mine build needs to take advantage of Machina Mitts imo. Dernière édition par Thuking#0780, le 25 mars 2020 01:26:59
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Hey brother..
This build is safe and good.. Good job, i'm waiting for updates... Thanks |
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Can you use a cinderswallow for even more dps?
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For clearing maps maybe drillneck better with extra damage as cold corrupt and for bosses with pointblank for barrage? Since half of the time arrows hits far away targets
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