[3.15] Spectral Shield Throw Bleed Gladiator - tanky & fast mapping - good scaling - all content
I think shield throw glad will still work and be good especially since we should have higher base armor on shields from the changes which does offset the nerfs a bit. I am not sure if bleed will be the way to go though. The ignore enemy defense might make it better to just scale the physical damage.
That said I didn't have time to play the last league practically at all so I am not sure how much it will hurt. Dernière édition par Maethorr#2375, le 15 oct. 2021 03:47:54
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" Indeed, just looked it up, here's the 15% back again: Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more. I think this build will still be good, especially if it's easier to fit in both Pride + Malevolence now. |
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" " It's not attack damage, it's the base damage that bleed scales from. It's basically gone back to what it was in 3.14, except all the nerfs to support gems and DoT multi still remain. You might be right about a 15% loss, but defences will also be lowered. |
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" If you don't go bleed then you will most likely need to use Hatred and other ways of gaining phys as an element. Or convert it all to an element. I doubt SST is viable as a purely phys attack. |
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" That is just to replace the loss of % quality craft which has been removed. Probably won't make any difference to the amount of armour on the shield. |
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" Oh didnt know it was removed. |
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" It honestly shouldn't be that bad to run pure phy with the ignore physical damage reduction and lucky damage glad will get. That actually makes straight physical without bleed a more realistic option I think. Conversion should actually be worse since we wouldn't have a huge amount of pen/reduce resists. |
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Anyone knowledgeable going to play around with pob to see how this build will do in 3.16?
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" Seems like most builds will lose a lot of life. Also a lot of masteries aren't done yet in the PoB Community Fork Dernière édition par MemesReborn#7806, le 19 oct. 2021 12:17:39
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Masteries are out now. Looks like you can take a Mastery Specc only one time (eg. if you take several life nodes - you have to take a different specc of the mastery).
Taking masteries require 1 passive point each, so 10 mastery points, one or two travelling-passives and 2 passives for "versatile combat keystone". Thats in total a dozen or more passive we can't spend in other fields. My biggest thought is: How will block work, with versatile combat? 65% block / 50% spellblock (instead of 75% block / 75 spellblock before). Kinda hefy loss in defense, or am I missing some important key facts? |
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