[3.23] đŸ§™â€â™‚ïžâšĄBattleTrapper 2024 by đŸ“ș/ThatDanishFellow ✔A9 ✔HC ✔Block ✔All-Content ✔L-Starter ✔UPDđŸ”„TES

Cluster Traps Support: Supported Skills now deal 61% less Damage at gem level 1 (previously 55%), and 55% less at gem level 20 (previously 36%).

Lightning Trap: Now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399). Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).

Added Lightning Damage Support: Supported Skills now have 1 to 8 added Lightning Damage at gem level 1 (unchanged), up to 19 to 358 at gem level 20 (previously 21 to 402).
Awakened Added Lightning Damage Support: Supported Skills now have 21 to 391 added Lightning Damage at gem level 1 (previously 23 to 445), up to 24 to 449 at gem level 5 (previously 29 to 543).

Tier 1 added Lightning Damage to Spells now provides values of 7-20 to 255-270 on two-handed Weapons (previously 5-15 to 189-200), and 4-14 to 170-179 on one-handed Weapons (previously 3-10 to 126-133).


Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.-- nice change


If you find something else please let us know :D
"
Ankhain a Ă©crit :
Cluster Traps Support: Supported Skills now deal 61% less Damage at gem level 1 (previously 55%), and 55% less at gem level 20 (previously 36%).

Lightning Trap: Now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399). Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).

Added Lightning Damage Support: Supported Skills now have 1 to 8 added Lightning Damage at gem level 1 (unchanged), up to 19 to 358 at gem level 20 (previously 21 to 402).
Awakened Added Lightning Damage Support: Supported Skills now have 21 to 391 added Lightning Damage at gem level 1 (previously 23 to 445), up to 24 to 449 at gem level 5 (previously 29 to 543).

Tier 1 added Lightning Damage to Spells now provides values of 7-20 to 255-270 on two-handed Weapons (previously 5-15 to 189-200), and 4-14 to 170-179 on one-handed Weapons (previously 3-10 to 126-133).


Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.-- nice change


If you find something else please let us know :D


I basically got a net zero change for Lightning Trap by doing:

Set woke Added Lightning damage to level 1

Set Lightning Trap to level 20 and add "Lightning Trap deals 41% more damage" somewhere

Set Cluser Traps to level 1
"
Eathb a Ă©crit :
"
Ankhain a Ă©crit :
Cluster Traps Support: Supported Skills now deal 61% less Damage at gem level 1 (previously 55%), and 55% less at gem level 20 (previously 36%).

Lightning Trap: Now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399). Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).

Added Lightning Damage Support: Supported Skills now have 1 to 8 added Lightning Damage at gem level 1 (unchanged), up to 19 to 358 at gem level 20 (previously 21 to 402).
Awakened Added Lightning Damage Support: Supported Skills now have 21 to 391 added Lightning Damage at gem level 1 (previously 23 to 445), up to 24 to 449 at gem level 5 (previously 29 to 543).

Tier 1 added Lightning Damage to Spells now provides values of 7-20 to 255-270 on two-handed Weapons (previously 5-15 to 189-200), and 4-14 to 170-179 on one-handed Weapons (previously 3-10 to 126-133).


Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.-- nice change


If you find something else please let us know :D


I basically got a net zero change for Lightning Trap by doing:

Set woke Added Lightning damage to level 1

Set Lightning Trap to level 20 and add "Lightning Trap deals 41% more damage" somewhere

Set Cluser Traps to level 1


I wonder if other support options could become viable, like for example Empower.
"
Eathb a Ă©crit :
"
Ankhain a Ă©crit :
Cluster Traps Support: Supported Skills now deal 61% less Damage at gem level 1 (previously 55%), and 55% less at gem level 20 (previously 36%).

Lightning Trap: Now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399). Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).

Added Lightning Damage Support: Supported Skills now have 1 to 8 added Lightning Damage at gem level 1 (unchanged), up to 19 to 358 at gem level 20 (previously 21 to 402).
Awakened Added Lightning Damage Support: Supported Skills now have 21 to 391 added Lightning Damage at gem level 1 (previously 23 to 445), up to 24 to 449 at gem level 5 (previously 29 to 543).

Tier 1 added Lightning Damage to Spells now provides values of 7-20 to 255-270 on two-handed Weapons (previously 5-15 to 189-200), and 4-14 to 170-179 on one-handed Weapons (previously 3-10 to 126-133).


Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.-- nice change


If you find something else please let us know :D


I basically got a net zero change for Lightning Trap by doing:

Set woke Added Lightning damage to level 1

Set Lightning Trap to level 20 and add "Lightning Trap deals 41% more damage" somewhere

Set Cluser Traps to level 1


I would wait until the final numbers in the patch notes but I strongly hope they won't nerf down this build. I plan to league start this and really hope the author will have the time to do an extensive check again when patch notes come out ;)
Initial impressions seems we're left in-tact, nerfs/buffs seem to nullify each-other, we may even feel stronger in the end-game w/lvl 21 ltrap (depending on full patch notes later on), but the LT dmg scaling has been increased A LOT. :)

Possibility of swapping out cluster traps for something like swift assembly or even another support to just massively boost single LTraps.

Meantime we wait for patch notes!
You can always check out what I'm doing while waiting around for 3.17;)


"
DerniĂšre Ă©dition par oestergreen#1184, le 26 janv. 2022 06:42:32
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oestergreen a Ă©crit :
Initial impressions seems we're left in-tact, nerfs/buffs seem to nullify each-other, we may even feel stronger in the end-game w/lvl 21 ltrap (depending on full patch notes later on), but the LT dmg scaling has been increased A LOT. :)



I was hoping you would say that! Well, looking forward to League start this build.
Subbed :)
àŒŒ ぀ ◕_◕ àŒœă€ NERF àŒŒ ぀ ◕_◕ àŒœă€ NERF àŒŒ ぀ ◕_◕ àŒœă€ NERF àŒŒ ぀ ◕_◕ àŒœă€
Reserved 3.17
DerniĂšre Ă©dition par Theudys#5097, le 27 janv. 2022 21:05:25
pretty big boost.

Lightning Trap: Now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399). Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).


So now we need to see if we'll do a single trap instead of clusters, maybe something like swift assembly.
DerniĂšre Ă©dition par oestergreen#1184, le 28 janv. 2022 01:13:00
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oestergreen a Ă©crit :
pretty big boost.

Lightning Trap: Now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399). Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).


So now we need to see if we'll do a single trap instead of clusters, maybe something like swift assembly.


With increased effectivness of added damage and with a buff to t1 added dmg to spells I think we should be on the same lvl as before with cluster traps. Maybe even a little bit better.

I wonder about this new jewel that allows you to get ascendancy point. With large cluster jewel it's 2 points and you can for example get chain reaction and explosives expert. Or something from assasin ascendancy. But i guess it will be endgame high cost upgrade.


And I'm also thinking about best in slot helmet now. It's possible that it no longer is crown of the inward eye. We want those new impicits for sure :D
DerniĂšre Ă©dition par Ankhain#4404, le 28 janv. 2022 03:19:50

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