[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
I absolutely hate that I have to change out GMP for Vicious Proj so what I did for mapping is switch out Witchfire Brew for a Dying Sun. I melt maps faster now, it's less annoying that I don't have to switch, and I lose a lvl 21 despair (I have lvl 10 on Claw so not a lot) some tankiness and a bit of DPS. I switch Dying Sun back for WFB when I do Sirus/Uelder. This is just personal improvement on the build, which is fantastic anyway
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Will probably test the PS version, thank you for the build !
But I have some questions: Why Herald of Agony ? The 10% of more poison damage, is all ? CWDT Vortex/Bonechill ? What for ? Some bonus safety ? Smoke Mine wouldn't be better ? Nothing to get through decors like flame dash or leap slam ? No faster casting on wither spell totem ? Dernière édition par Amnexty#2111, le 13 janv. 2020 10:43:10
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First of all thank you for the guide - this is really fun to play!
I was wondering if someone could take a look at my profile and give me a little advice on what to focus next!? I used a 5 link Perfect Form but tried upgrading to 6 link with no luck -> hence using Tabula Rasa :P --> should i buy 6L Perfect Form? --> Or should i upgrade my weapons first? I am a bit overwhelmed by all this crafting from different leagues. Am i supposed to buy the raw imperial claws and start from the go? I dont have all these delve fossils. Thank you!! |
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I just wanted to say thanks for the build guide. I’ve been using it since Friday and am already level 91. I had two wasp nests from leveling a vortex character and maybe 2 ex investment has me running t16s with ease!
I had one suggestion to add to your build. Chaos crafting a Stygian belt. I made a pretty nice one (in my opinion) and it dramatically increased the damage. Question though: instead of spell totems for Wither. Could you run withering touch + ancestral protector + faster attacks? I feel like my withering totems for real fast compared to the ancestral protector and I think the attack speed benefit would be valuable? Thoughts? Again, thanks for the build. Having a blast and actually excited to craft a great character. Note: pestilent strike for mapping and viper strike for bossing is amazing |
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This build looks so fun! I am gona change my deadeye to this! I am gona retire my ice shot DE, its just too rippy. I have around 100 ex to min-max, Does anyone have a min-max-ed pob that can share? :D Thank you!!! Happy to join the poison train.
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How can this do ALL content if the endgame maps are 100% IMMUNE to POISON damage.. all poison builds are dead.
Mathils actual cat
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" what are you smoking? |
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"You can get mobs immune to ignite with chance to avoid elemental ailments map mod + awakening level, but I don't think the poison mod reaches 100%. Since ignite avoidance roll is 90% base and poison is only 65% at red maps. Unless there's a sextant mod that coincides with it. Anyway if you happen to roll a map with chance to avoid poison, extra chaos res and hexproof... then yeah probably reroll it. Also probably not a good idea to venture into hall of the grandmasters cuz of unkillable CI + maxblock + regen ES on block dudes (unless you're lucky and roll a HOGM with neither of the 3-4 of them), but basically that map is crap for anyone except dedicated HOGM farmer builds. |
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Hey just a quick question to the OP is the Farruls armor still viable for this build if so how do you manage the mana reserve properly? this is for VG build
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First of all, thanks for all the time you spent putting together a damn fine and fun build. just getting to level 50 on the pestilent strike version and having more fun on a build than I have in a long time! I've made one small change though that I feel is pretty massive and you might be interested in if others in the 59 pages of replies haven't mentioned it yet... I've moved the wither totems to a 4l and linked wither - spell totem - multiple totems - ancestral protector. I cast ancestral first, then wither totem, this gives you 1 ancestral and 2 wither totems since you can have 3 totems when linked to multiple totems. I find the two withers enough to get the stacks up quickly and the ancestral gives a 20% MORE attack speed multilplier. Its a massive dps increase and I think well worth losing the possible 3rd wither totem and one gem slot. Interested to know what you think
Also, for pestilent strike, which enchant would be best, duration or damage? Dernière édition par Codiak324#0552, le 14 janv. 2020 05:32:56
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