[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
" appreciate the advice but it's one ilvl too low to hit that mod :/ |
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"Awakened gems first. Cheaper and you can level them yourself in the long run to save up for the watcher's. |
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Just got into T15-T16 maps and I'm getting a little squishy when I'm juicing them up. Clearly the helm needs to go and to be fair I think most of it needs to be replaced but what should I be looking to upgrade first here?
Edit: Claws are the first I've crafted. Will be crafting more. Dernière édition par InSaYnE_72#3563, le 6 févr. 2021 02:28:25
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finished with this char and i have to say with the implementation of harvest this build has become one of smoothest leaguestarters that currently exist. Strong in the early game and even stronger in tackling the endgame.
crafting claws, neck and helmet is really easy since we can use all the chaos affixes that exist for those items (except helmet, but chaos spell dmg can be blocked if we fill out the prefixes).
Spoiler
https://pastebin.com/U8rQesKp
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" Are these bad claws to begin? |
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If anyone is interested, I just swapped to my final Gloves and can sell the one before - since there are literally none of them on the market and they are tailored to this build I thought I post them here as well if someone is interested.
Asking Price is 12exa, we can talk about it though :) Best regards, Vennto |
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12ex for gloves it completely out of muy league :D
but I got a general question and ur gloves made me tought about it : Does Strike+1 really make a difference ? I annoited my neck with it and dont see any difference : packs die as before, and we agree that strike+1 doesnt change anything on single target right ? Im strongly thinking about annoiting Swift venoms, which would hurt considering the Tribal fury cost :'( |
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"Well, pretty bad, yea. The hunter claw can't have the 60% poison elder mod, so you'd have to hit everything perfectly to get them up there. And the two elder gloves have shitty prefix mods, that you can't easily remove with harvest (the +1 socketed/melee gems). The second elder claw is bad attack speed as well. So I would definitely recraft this one. The first elder claw you could annul two times and hope to hit both +socketed mods. An annulment orb is only 2c each. If you remove those two mods, you can safely "augment chaos" with harvest and have a good claw. If you hit the "support by level 18 poison" it's no problem, we don't want that mod. You have to benchcraft another suffix though, to have full suffixes, before you augment chaos. If you hit anything else it's recraft time for this one as well. |
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" Couldn´t agree more. The leveling sucks but once you equip double wasp nest the build takes off. If you utilize Harvest correctly it is pretty easy to create a set of gear that gets you straight into the endgame without any problems whatsoever. Your gear is the best proof: I would put that into the sort of "semi-budget" category - all the most important stats are on it, really efficient use of the flask uptime crafts, good additional crafts in general. From that point it gets hard and also expensive to push the build further and there is basically no need for that aside if you really want to. Good luck on your next project! " Well when you run higher content with more enemies on the map (T100, Sextanted Harbinger, 140+ Quant maps, etc.) the additional strike starts to be way more influencial than on normal t16 mapping. I personally like the additonal clear it provides, but as we told many many times: In the end it´s up to you to figure out how u wanna play that char. Just today I respecced into cluster jewels and swap to Viper Strike again, others will only go with pestilent etc.. Your imagination is the limit and if you don´t feel like u need the strike then don´t get it. I couldn´t really play higher content without it, it helps quite a lot with the poison prolif. |
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" I made new ones. I don't know what to do next. Please help me. I hope some will work out. |
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