[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

Thanks for the build. Loving it for a change. I have a question though. Why isn't the build using any cluster jewels? It seems like those things are pretty stat efficient, and we could make use of stuff like Unholy Might for dps boosts, right? I haven't actually done any looking in PoB yet, just curious since almost all other builds make use of them.
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Is having the following ancestral protector 4-link in replacement of wither totems a good idea?

Ehm, yes? That´s why the uber melee variant is recommending it? :D

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I have a question though. Why isn't the build using any cluster jewels? It seems like those things are pretty stat efficient, and we could make use of stuff like Unholy Might for dps boosts, right? I haven't actually done any looking in PoB yet, just curious since almost all other builds make use of them.

Cluster Jewels provide more damage but it costs us survivability. A lot of the nodes we take eigher come with additional evasion on the path or with block. In general the build is pretty scuffed in terms of skillpoints and the cluster jewels provide nothing but raw damage which is not even needed when everything comes together. Thats why there arent any cluster jewels recommended.
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robin_nerf a écrit :
If I would to get Hunter gloves with the mod "Strike Skills target 1 additional nearby Enemies" the Tribal Fury Anoint wouldent be as useful I guess so what could be good alternatives :) ?

Looking at nodes like "Corruption", "Swift Venoms", "Constitution", maybe there is even better alternatives :) ?


I go for Swift Venoms but check POB to see which node gives you the biggest increase. You should also aim to get chaos DoT multi on the gloves, nice dps boost.
Any better way to roll the claws instead of the fossil method considering we have harvest now?
I keep dying against the Sirus infected enemies in maps. What is the best protection against them?
https://valid.x86.fr/egpm28
I managed to craft a nice claw. Does someone know if it is worth to enchant the claw with "1% increased accuracy per 2% quality" in order to improve hit chance? Or do I los too much (physical) damage?
Quick questions from someone who's running this build for the first time;

1) How'd you normally use Vaal MS and vaal haste? only at bosses?

2) When do you use wither totems setup? guessing bosses right?

3) How much of a difference does the crafted claws make? or phrased differently, how does wasp nest compare to crafted claws roughly?
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dumptruckzzz a écrit :
I'm going to try out a probably ill-advised experiment and drop Nature's Reprisal and Master Alchemist so I can pick up Nature's Adrenaline + Master Surgeon.

I'm hoping between the 6% life on flask use and leech I can drop the life flask and start using Coralito's to get Perfect Agony. My damage per poison increased with all these changes but I have no idea if the life gain/leech will be enough, not to mention having to worry about crit chance again. Bring on the deaths!


Update: this wasn't great. The life on flask use was too inconsistent, I picked up Atziri's Promise for the extra leech but at that point I had made a lot of defensive sacrifices. I think it could have worked for mapping if Sirus mobs weren't a thing.
Should i use the "always attack without moving" option with pestilent strike?
Dernière édition par KekkoRebu#7716, le 22 janv. 2021 15:01:00
Hello lads!
Is there anyone able to look at my PF and see what to do for the future?
I feel like i lack alot of singletarget dmg. Mapping is fine, but boosing is kinds meh.

Thanks in advance!

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