[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]
Pretty bad changes to stun mechanics and War Bringer, but still going to try the build. I hope warcries will make up for some losses. Just have to test how much investment is required for cries to feel good and stun to stay on long enough.
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Man you guys are scaring me with these comments....
Is the OP going to stick with this build? I was really hoping to make this my starter build. Dernière édition par itBurns08#4797, le 17 juin 2020 à 14:17:35
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Here is a tentative skill tree progress, focusing on war cry, exerts and general 2 h mace nodes
i love to see the axe and slayer versions type, glad i can inspire so many players! for now i will skip the stun mastery and specific stun nodes unless they are necessary.
Spoiler
1. Low Level Tree
The early tree is very straight forward. We path straight through Warriors Blood, Born To Fight, Barbrism and head to Resolute Technique. Afterwards we grab Martial Experience for Damage, Physical damage pen and QoL Life Leech. Look for 2 handed maces with "Adds x to x Physical Damage to Attacks" and "x% Increased Physical Damage, although pretty much everything will be fine. MainSkill: Ground Slam - Ruthless - Chance to Bleed/Onslaught Main Skill 2: Ancestral Protector - Chance to Bleed Mobility: Leap Slam Aura - Blood and Sand 2. First lab + Main Tree Now were getting places! Soul of Steel is one of my favorite defensive nodes, the rest being good Mace and 2h nodes. Consider Art of the Gladiator early before DPS if Dex is a gear bottle neck! MainSkill: Ground Slam - Melee Physical - Fortify - Rage (Brutality - Multistrike - Pulverize/Concentrated Effect/Increased AoE (if you have Int)) Main Skill 2: Ancestral Warchief - Maim/Chance to Bleed Mobility: Leap Slam - Faster Attacks Utility: Enduring Cry, Seismic Cry, Intimidating Cry, Berserk Aura - Pride, Blood and Sand, Flesh and Stone Consider lvling a Shockwave if you want to try it out as well! 3. Bring War to them Scream and shout and Smash your way through the story! We grab more Mace DPS nodes, as well as our WarCry Synergies with War Bringer! MainSkill: Ground Slam - Melee Physical - Fortify - Rage (Brutality - Multistrike - Pulverize/Concentrated Effect/Increased AoE (if you have Int)) Mobility: Leap Slam - Faster Attacks Utility: Enduring Cry, Seismic Cry, Intimidating Cry, Berserk Aura - Pride, Blood and Sand, Flesh and Stone If you have extra slots, consider: Main Skill 2: Ancestral Warchief - Maim/Chance to Bleed Golem: Stone Golem CWDT: Steel Skin, Enfeeble/Temporal Chains After you complete Act 6 Lily will have all the skill gems you may have missed. 4. Final Skill Tree At this point we get our Endurance Charge nodes, Scion life Wheel. At this point you can crush maps and bosses as your DPS and stun capabilities are very high. Dernière édition par frawrst#6156, le 17 juin 2020 à 16:41:03
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Would Sunder slot in well to this skill tree? the two abilities seem very very similar.
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" yes, there should be 0 difference, even the support gems are the same |
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" I'm assuming that you will update this in PoB? |
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" YAY. was curious to try sunder, but its nice to have this as an alternative. Withthe shift away from Stun, what is the reason for Mace over Axe? |
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" should be here and on first page https://pastebin.com/zRKfV7cr |
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" either works, maces are generally much cheaper in the meta |
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YAY. was curious to try sunder, but its nice to have this as an alternative. Withthe shift away from Stun, what is the reason for Mace over Axe?[/quote] either works, maces are generally much cheaper in the meta[/quote] So neither has a real dps advantage over the other? |
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