How to fix "Melee" in POE, my suggestions
" The things I can agree are 3 and 4 in your proposal. Other than that, I think that it only changes Melee to other category skill. The necessary thing for Melee skill is not only to use Melee weapon. Melee skill should be able to strike enemies directly with weapon that character equips. I cannot regard a skill which many doppelgangers attack enemies with massive AoE instead of player far way from pack as Melee skill. |
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"I cannot regard a skill which many doppelgangers attack enemies with massive AoE instead of player far way from pack as Melee skill."
This isnt real life though.... ancestral call was made to make certain outdated melee skills barely viable, and competitive against spells / projectile skills. Otherwise bow skills should only shoot one arrow at most, and its attack speed should be like 1/10th of a melee attack. Spells shouldnt exsist at all. Basically without those double gangers, and aoe splash, certain melee skills just arnt viable in Path of exile. So your answear is abit like "Just dont play melee ever" Why? because you dont think it makes sense. Okay then. |
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