So, I just uninstalled PoE today.

GGG didn't give us options how to play this game, that's the reason everyone mad at this season. They should keep the atlas map as main story line and farm line, all the others like betray, synthesis, mine.. to be an options such as Zana map mod let player choice to play. Now, GGG put everything together as a bad cooker, so this season tasted so bad.
I notice for several hours, no streamers on the home page. Joined 5 years ago, the deterioration is real IMO. I'm almost...not quite but almost, at the point of really detesting this game and what it has become. I don't like or play shooters for one thing.

I'll poke around in Standard for an hour or so, then go play games I enjoy and see if this mess changes for the better. I'm not holding my breath.
I agree with a few of your points. Most of my friends list is empty as well.

While I disagree people complaining about storage management purchases being p2w--not saying you are but just a general note--I do agree that when you deliberately add a function to make one semi-useless that it's unfair practice. Namely the map tab issue, because of many people the fact they have to buy ANOTHER map to enjoy the same convenience they already paid for is absurd.

Also extra attention to dps/speed I think has gone too far as well. No-one wants a slow game, but it's so absurd now especially in groups that if you're anything other than moving @ 500000000% speed you will slow people down.

Things like reducing map drops rates to force funnel people into current league mechanics is something else I was not happy with. I think the whole map/atlas needs a rework/freshening up.

A core issue though is how this game for most people still ends up being a solo game or at best 1-2 friends as support. The end game has no act/shared grind like in other ARPGs, because in hardcore unless someone is from your server it's a suicide mission to play with anyone else. There's so many 1 shot mechanic sand buggy mechanics in POE that you can't have huge multiplayer grinds for XP.

The pacing is way off, take baal runs. Yeah, grinding baal over and over but you had 8 people chatting, waiting for TPs, loot, and baal itself helped break up the pacing so people could catch their breath. It felt like I was playing with people rather than SP with chat mode enabled. "Oh you're from Europe?" Nice 500ms, I can't play with you in the meta.

They've done so much right in the past and I love how there are so many mechanics to engage in but this league to me has been the biggest miss in their history. I hope they hit it out of the ballpark next league.
Dernière édition par poeGT#1333, le 7 avr. 2019 à 02:43:59
Figured it was worth it to make this my first, and probably only post here, but I'm gonna add to the pile of "Yeah, I'm done".

I started in Breach, played off and on pretty consistently since then as time allowed. Spent some money on a couple tabs, a handful of cosmetics, about $50 total, so basically paid in the range most would for a current AAA game.

Never got into the super endgame content, I was very happy just doing story, mid-tier maps, and Delve. Betrayal came out and I noped out of that league pretty quick. Synthesis I didn't even bother. When the league started, decided to clear the slate, make a few new builds in standard, and work my way up again. Regrettably emptied/vendor'd my couple hundred maps. Get to act 9, heard the horror stories about syndicate lag, avoided talking to Jun in a fruitless attempt at putting that off.

Hit a zone where lag is suddenly through the roof. Explore some, notice the little syndicate fortification/transport icons on the map. Bail, do okay with a few more zones, then lag spikes again, notice the syndicate icons again. Okay. Very annoying, but hopefully that's the worst of it and I can mostly avoid that with a touch more effort, right?

Go into another zone, lag spikes, then continues spiking, then I get disconnected. Just before I do, the last freeze-frame is Intervention jumping on top of me. Okay, a lot more annoying, let's give it one more chance. Restart, get one more zone in, get hit with another Intervention lag-death.

So yeah, I'm done. Game is effectively unplayable for me.

And I'm not saying this in the context of "Zomfg I've been there from the start, gave 100's to starter packs, am a beloved pillar of the forum community, run endgame content for all leagues". I'm saying this in the context that I believe my experience is closer to that of a vast majority of the playerbase: Those cursed 'casuals' who come to the game in the 100's and 1000's to just, y'know, enjoy ourselves, and who I believe are responsible for a majority of the money going into the game. A couple dozen fanatics giving a couple hundred to a thousand dollars each are vastly outweighed by the many thousands of 'casuals' each giving 10 to 60 each.

I'm taking the time to have my say here because I believe for every person like me who gave a little, who enjoyed the game enough, and am disappointed enough in its current state, to actually take the time to say something... there are several thousand more who are just shrugging, leaving without a word, and taking their money with them.

After several Intervention lag-deaths told me I wasn't wanted in this game, I reloaded Median xl, and found I'm enjoying that a hell of a lot more now.
I agree. Im getting tired too. HAd wondefull days with poe since beta. But now its gone. Too much of the same to do every three months. See you in Poe 2, in 20 years or so.
I just don't understand where GGG are taking this game. Once upon a time PoE was the real spiritual successor to Diablo and everyone loved it for that. Now, it's more like an arcade shooter with puzzles thrown in just to irritate.
"
gibbousmoon a écrit :
After a few weeks of not playing, I've decided to uninstall. This is the first time in many years this game has not resided on my hard drive. Please allow me to explain why.


I haven't played in over a year and was pretty excited to jump back in and check it out on PS4...

Thank god it's free..

I've been playing PoE since 2013 and right off the bat I'm a bit taken back just by how much has changed. The big issue I have is all the new stash tabs they have. Before it was nice to buy the bundle, when the currency tabs came out it was awesome and needed.

But this, this just seems like overkill. I had two stash bundles and currency tabs and was fine all day, everyday (with 3 being premium)
but now that doesn't seem like it's enough.

Don't punish us because you guys don't make enough from skins so you need to shorten stack loads and make it so we need to collect and hold more stuff, just to get us to buy more space.

I understand GGG needs to make money but what they realize is that if their player base buys enough tabs then those players will nolonger bring money in. So they come up with ways to get us paying for the same things, over and over again. Just don't develop ways to purposely take our spaces up in order to push stuff on us.

There's got to be a better way to make "players PAYERS", right?
"
Wilmots a écrit :
I agree. Im getting tired too. HAd wondefull days with poe since beta. But now its gone. Too much of the same to do every three months. See you in Poe 2, in 20 years or so.

Not likely there will ever be a PoE II. Based on the Chris Wilson GDC presentation he thinks that tapping the huge racing/shooter player crowds is the way to keeping PoE financially successful forever. So far based on the player number stats he showed during his talk he looks to be right. If speed racer PoE is getting them more players then that's what will make Tencent happiest and as we all know it's all about GGG selling out their core principals for money. The arpg we would most like to play (original PoE) is dead and burried.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
While I haven't uninstalled, I have completely quit Synthesis.

I just went back to standard, and I'm working through all of my "old" maps, from 3.5. The drop rate problems that I've been harping on are not evident in Standard, and I'm 100% positive, it has to do with the lack of Synthesis in Core.

The problem is, Synthesis Content is NOT picking up the slack on Drop Rates in league.

I've said it before, and I'll say it again. I'll play until 3.7. If 3.7 doesn't fix the Standard Atlas hamster wheel of reducing your quality map pool by 2/3, I'm out. I don't care how amazing 3.7's re-balance to melee could be. I don't care if my melee chars don't have to plan to hit 8K hp just to not implode anymore. I don't care if they bring back "depth" to the game (by depth, I mean having more than an attack skill, and movement skill hotkeyed, with everything else on CWDT).

If they don't put some serious work into Standard? I'm done. If they push Synthesis Core, as is, or without addressing the fact that the drop rates are abysmal in League, in a manner that is not seen in the rest of the game? I'm done. Uninstall, move on. There is no reason that progressing in the game should become harder, because more content is added. More Content should make progressing through the game more interesting, not just purely more difficult.
"
gibbousmoon a écrit :
After a few weeks of not playing, I've decided to uninstall. This is the first time in many years this game has not resided on my hard drive. Please allow me to explain why.

(Hopefully this isn't a goodbye and more of a see you later. I sincerely hope the game is able to draw me back again, and I do plan to continue participating in the forums at least a little bit.)

I'm not tired of the game, and I haven't burnt out (even a little), due to my playing style. But I have lost patience with three aspects of Path of Exile as of 2019. All three are fixable, but all three have also been in place for a year or more now, so I frankly do not expect even one of them to be fixed, let alone all three.


Number 1: Play the speed meta or go home.

As of 2019, the overall majority of league mechanics are based around blowing shit up as fast as possible instead of tactically engaging enemies and using skill, rather than raw DPS, to survive. This creates a situation in which many if not most (!) primary skills are almost useless for anyone who wants to engage any league mechanics (current and past) utilizing timers. Much like a door on the second floor of a house which opens to nothing but air, or a handle on a door which can only be pushed, such skills are "false affordances" (commonly called "noobtraps") whose falseness is not evident right away. As such, they are a form of player deception.

Many players love the speed meta, and I can't deny that there is fun to be had playing Lawnmower Simulator. But it comes at a price: Playing the game in accordance with GGG-designed affordances, PoE used to be the deepest ARPG on the market, bar none. Now it is one of the shallowest.


Number 2: Why bother with proper QA? As long as we keep pumping out new content as fast as possible, we can always draw in enough new players to compensate for the fact that almost all new material has not been adequately tested.

This applies to coding bugs, it applies to design bugs, and it applies to demonstrably bad design decisions which are probably caught with just a minimal amount of player testing but are left unfixed because your aggressive release schedule doesn't permit you to address any problems in time. This approach to development apparently started with the Fall of Oriath expansion in summer of 2017, and has shown no indications of going away any time soon. Every new league sees a swathe of new problems added to the list of still-unfixed problems introduced by past leagues, and you get further and further behind.


Number 3: Ethical microtransactions were effective in the early days of fundraising for the game, but their time has passed.

The creation of specialized stash tabs was, once, about removing pain points which had been inadvertently added to the game (map management, for example, or the large amount of currency). Now, however, the quantity of (deliberately?) unstackable item bloat seems to be designed in service to "planned player pain;" i.e., to coerce players into buying more stash tabs (and presumably the respective specialized tab as well, once it comes out).

This "annoyance model" is something we expect from freemium mobile games but not from GGG. As such, to give GGG the benefit of the doubt is to say that it is not the deliberate creation of pain points for players but rather the result of spectacularly out-of-touch and untested (see #2 above) design decisions, which frankly isn't that much better. Also, the end result is the same.

The willful obsoleting of map stash tabs in Standard is the icing on the cake. For over a year now, the only adequate solution to that problem has been for players to pay for the map tab a second (or third) time. Many posters have complained that it is not ethical to require players to pay again for what they thought they had already paid for. I happen to agree.

Spoiler
The usual WKs, trolls, and nasty people who like to say "don't let the door hit your ass on the way out" (plenty of overlap among the three) will most likely be summarily ignored, so don't even bother unless you are particularly eager to (re-)demonstrate to everyone here what kind of a human you are. Newsflash: Everyone knows already. Your behavior is a reflection of your character.


Now, I firmly believe in "Don't cut off your nose to spite your face." I don't quit games I enjoy just to make a point. And that's why point #3 above would not be enough by itself to make me uninstall the game (I have plenty of tabs). But points #1 and #2 have been painful for a very long time now, GGG. And I don't see any indication from you in either your announcements nor your behavior to indicate you even acknowledge these three problems, let alone intend to fix them someday. Instead of getting better they keep getting worse.

To the devs at GGG, thank you very much for all your hard work over the years. I don't begrudge you the many hundreds of dollars I've pumped into this game one bit: You have earned every penny of it. And I expect that your current business strategy will be perfectly viable: You'll continue to suck in new players who will buy stash tabs. While I don't consider this the best way to create and maintain a good game, I do acknowledge that it is a way to create and maintain an effective business.





I wish you the best of luck in the future with your business.


Hi I agree, specially the first one.
Sadly to see it, but this game is not the gem it was in 2012-2014 as you have said.

I play sometimes, like 2-3 weeks each league and that, but its not as adictive —or nearly as good— as it was before.

As everything, this started as a niche game for some hardcore players, but $$$ is strong and devs decided to make it like another one ARPG, losing which was special, just to make it more appealing to everybody and win more $$, popularity, etc, which is understandabale, even when I dont like it.

It's still a good game. It's still the best ARPG out there. But is no longer what it was. Its uniqueness was lost long ago.
IGN: Gonorreitor
Dernière édition par Valmar#3550, le 12 avr. 2019 à 14:54:19

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