Empty Syndicate Encounters
In a Ramparts map there were 3 Syndicate Encounters, a fortification, an intervention and a research lab.
Intervention came first, one encounter, gravicious. Then there was an empty fortification, i was not able to destroy the doors and there were no monster spawning outside and inside were only the totems, no characters. Then there was an research lab, there were monsters, but no syndicate members in it and i could kill the monsters, but there was no timer etc. Did not make a picture, sorry. Dernier bump le 13 mars 2019 à 09:20:32
Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
|
![]() |
Just had this happen with research, then I noticed I had research ready to run the hideout, I am guessing you can not run a syndicate branch while you have 100% progress towards it. Of course Jun will not open portals in my H/O so that is a different problem.
|
![]() |
No, that is definetely not the issue with me, i am far from having any syndicate hideout spotted by 100%.
Even if this would be the case, it would still be a bug. |
![]() |
" What option did you pick after beating Gravicious? Or did you not pick an option at all? | |
Hello, i did not pick an option (both were bad).
|
![]() |
Hi I have had this a few times now with Research. The process to replicate is below, I tested to see what was happening. This also appears to mean you can have infinite time to complete Research.
-Initiate non-research syndicate encounter (or fortress). -Kill syndicate members. -Do not make any choices (leave syndicate members with options avaialbe). -Go to Research encounter. -Enter. -No syndicate members / No research timers / yes, there are adds. -Clear area of adds. -Go back to syndicate members in other encounter. -Choose option. -Go back to research. -Enter research. -Adds dead, Syndicate member will appear, counters appear. I am unsure if the timers initiate with the time it took you to clear initially, haven't done more testing. To stop it occurring, always select an option, run research first, or don't run if you haven't selected an option. Dernière édition par QwikDawn#5743, le 11 mars 2019 à 22:06:13
|
![]() |
" So at the moment another Encounter won't start until you select an option for all available syndicate members you defeated. We're looking into this. | |
Come on GGG. This happens to me pretty much every other time I have Syndicate on a map. It happens when someone who was supposed to be in encounter B joins into encounter A. When the player moves on to encounter B, the encounter will be empty.
Seriously, how did you guys not test this before you released it? How was it not an obvious use case to test for, that syndicate members can get pulled into other encounters? |
![]() |
Crashed twice inside Research the moment i moved once inside and after that its empty every time
|
![]() |
Got the same Problem, monster but no syndicate member and no event in research.
Next Problem is, i cant clear the fortification, because the old "unreachable" bug is back. they are out of map or maybe on the memory fragment.(didn't saw them there but who knows since i can't clear the whole thing) Edit: " You should consider to add an option to "Set free" if both are bad, especially with those problems. No one want to derank a t3 research It tha fled or remove a t3 intervention cameria from the syndicate. just as example for some of the "yeah, no, bye" options Dernière édition par DanyDerfel#2391, le 13 mars 2019 à 09:39:28
|
![]() |