auras bug

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Xapti a écrit :
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Mark_GGG a écrit :
Anger and wrath don't use percentage reservation. They reserve a flat amount of mana. As such they are not affected by passives which specifically reduce percentage reservation. This is not a bug. They are, however, reduced in cost by regular mana cost reduction passives, which reduce flat costs, such as those on some auras and all other skills.
seems kind of dumb, mostly just because you don't get much benefit from reduced reserve if it doesn't work on half the auras. At the least, change the passive description to clairify, but even then I think the mechanic is strange.
When the passive description was put in, it specified that it was reduction for percentage reservation - has that changed? I'll look into it on Monday.

It's unbalanced for us to apply regular flat cost reduction to percentage reservation costs, so they needed to get their own reduction stat and passives, and it made no sense for those ones which were designed and balanced to apply specifically to percentage reservation to also apply to flat costs (and thus add onto all the existing reduction for flat costs, which would probably allow you too much cost reduction).
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"Mark_GGG a écrit :

Anger and wrath don't use percentage reservation. They reserve a flat amount of mana. As such they are not affected by passives which specifically reduce percentage reservation. This is not a bug. They are, however, reduced in cost by regular mana cost reduction passives, which reduce flat costs, such as those on some auras and all other skills.

You should probably note that, so people notice.
I wouldnt have taken them if only working for 1 off 4 auras, i was using before ripping.
I could have used the points ON reduced mana cost instead, that cuts down cost for all auras.
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Dernière édition par D_molisher#6625, le 25 mars 2012 à 12:25:51
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D_molisher a écrit :
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"Mark_GGG a écrit :

Anger and wrath don't use percentage reservation. They reserve a flat amount of mana. As such they are not affected by passives which specifically reduce percentage reservation. This is not a bug. They are, however, reduced in cost by regular mana cost reduction passives, which reduce flat costs, such as those on some auras and all other skills.

You should probably note that, so people notice.
I wouldnt have taken them if only working for 1 off 4 auras, i was using before ripping.
I could have used the points ON reduced mana cost instead, that cuts down cost for all auras.
No, it doesn't. Reduced mana cost passives don't work on percentage costs.
The description probabyl needs to be changed to make that explicitly clear, although I have no idea what it should say.
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D_molisher a écrit :
the increased aura AoE not working.


I have noticed this as well. Leadership cluster adds 30% to aura aoe radius, but no where is this shown in tooltips or character panels. The normal aoe passives such as Blast Radius show the additional radius in character panel under miscellaneous for auras.
It's working, but it's not showing (since that stat only applies to auras, it can't use the same stat as regular area of effect, and the new aura-specific stat missed getting hooked up with descriptions. I'll fix that up sometime soon.
Also, not sure if this is really a bug or a preference, but it would be nice to only disable auras on entry to camps? It takes a long time to do 2 or more auras each map area.

Also I know this has already been stated but on top of not being able to undo auras or having to undo them multiple times to actually turn them off. It also seems to get out of sync when it is off sometimes, where the icon, mana bar, and aura itself is either on off or half on half off. I can send some screenshots if you'd like. Seems to be that I can rely on the mana bar to tell me if it is actually on or off.

IGN: Nartu
Twitch: http://www.twitch.tv/lordgandalf16
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rednick18 a écrit :
Also, not sure if this is really a bug or a preference, but it would be nice to only disable auras on entry to camps? It takes a long time to do 2 or more auras each map area.


We're going to have something to remember some things like auras between areas, and even remember it in town but not display it. The same tech will be applied to minions, I believe.
Balance & Design
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Rory a écrit :
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rednick18 a écrit :
Also, not sure if this is really a bug or a preference, but it would be nice to only disable auras on entry to camps? It takes a long time to do 2 or more auras each map area.


We're going to have something to remember some things like auras between areas, and even remember it in town but not display it. The same tech will be applied to minions, I believe.


But what about when you don't have enough mana to undo it? I was thinking maybe town would be a good reset area so to help those that want to stop the aura can reset them and do it over. Idk just ideas, that's whats so great about betas, nothing set in stone :)
IGN: Nartu
Twitch: http://www.twitch.tv/lordgandalf16

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