The location of the instant warcry node is shit

First I have to admit that I have asked for this for a long time in order to give Berserker players at least a little comfort and they actually made it real, so thanks to the devs for giving everyone a chance to get his warcries instant.

But as the title suggests, the location of the node (its next to Unwavering Stance) is pretty shit. This is pretty much the least skilled, objectively worst area in the whole passive tree, if a player doesnt go stun or bleed there is nothing to go for and even if they go stun or bleed they probably dont go there, lol. If you just want to skill the bloodless wheel after skilling the sword wheel or whatever you still gotta burn 2 passives on attributes to get to the warcry nodes, rip jewel slot.

I have a better idea where it should be located. On the location that I marked with the filled red circle.



It should have the same Strength node entry as the Dynamo wheel. It makes sense when regarding skill tree symmetry, because all other attribute nodes next to life/eva/es wheels (marked with green circles) give access to at least 2 wheels or keystones. While the strength node marked with the red circle just gives access to Dynamo in the moment.

Also its going to be closer to the other warcry wheel so players can get both warcry wheels easily and the guardian players, who deserve reasonable access to this wheel after losing it from the ascendancy nodes, dont have to go balls deep into the marauder tree.

Thanks for reading.
Dernier bump le 31 août 2018 à 21:31:59
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It's also about risk and reward for positioning.
"Is the node so important I use the points or not".
If you just have everything you want your exposure directly it's too easy to abuse it.
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AkumaNoTsubasa a écrit :
It's also about risk and reward for positioning.
"Is the node so important I use the points or not".
If you just have everything you want your exposure directly it's too easy to abuse it.


Hmm yea



What a coincidence, one of the best crit wheels in the game is linked to the same attribute node that one of the best ele damage wheels with 5% ele pentration in the game is also linked too. Looks like risk and reward in positioning is just a thing in the marauder skill tree.

And as I said, they should mind the Guardian players and builds because Guardian has lost it and therefor they should get reasonable access to it. I bet no guardian ever goes where it currently is.
Dernière édition par The_Human_Tornado#7752, le 31 août 2018 à 07:30:39
bottom left side of the tree - just like the entire 'melee' - is one giant piece of cr..

between marauder and duelist there is absolutely nothing worth even looking at. people go there to go to life wheel. melee players (bless them) run past this sh.. are asap and never look back

ggg clearly has no idea how to make melee interesting and 'viable' playstyle. anyone having any doubts - check the bottom left part of the tree

- +%armour (lol)
- barely any extra life (it has like 1% per cluster more than 'squishy' classes
- lots of 'weapon type' nodes that create noise but in fact are very sparse and provide laughable values
- no crit (yeah, one cluster, great - one very good jewel gives similar value) while crit is THE way to play this clicker
- important things: leech / penetration / crit is conveniently located elsewhere


i knew they will put it there to make them look as if they care and this part of the tree is important to them. it is a shameless lie that i doubt many will fall


compare this area of the tree to 'get everything area' shadow gets. even the raw number of passives there is the lowest. there is no heatmap that shows this part of the tree has any value to the playerbase - it is pure pile of garbage. in theory it gives tankines but that is a bs for noobs. %armour nodes provide little to no tankiness when most of the dangerous stuff is DoT and elemental.

so you get lowest damage + no advantages whatsoever. and berserker.. lol. the only class that does not need uber lab
I don't know, I find myself getting the Bloodless wheel quite a lot with builds these days. Pathing the outer ring of the tree from Templar -> Marauder -> Duelist -> Ranger gives a surprising amount of life and a lot of opportunities for damage, so you can basically pick one place to grab a ton of damage and then the rest of the path just ties together 170-200% life, 3 endurance charges, and some other nice mitigation and utility as you please. The Instant Warcry node is only 5 points away from Bloodless, so if you want it that badly then it's actually pretty free.
Dernière édition par XCodesLIVE#7013, le 31 août 2018 à 07:51:27
5 points is not 'free'. no other bulid archetype has its ONLY strong thing gated behind 5 points in an area of the tree noone goes ever

imagine what would happen if life leech duelist cluster would end up being 'marauder life leech cluster' - can you imagine the outcry? that area of the tree is GARBAGE. it has 0 value other than passing through it

notables in the area:

Battle Rouse - interesting, badly placed, 0 synergy with nodes around -> noone uses it
Eagle Eye - weak. %accuracy is easy to get, it is the flat you need. crit value below pathetic -> garbage
Lust for Carnage - badly placed, weak, no mana leech, no life leech cap increase, low LGOH value -> garbage
Blood Magic -> very, very niche. with how strong auras/reservations are and how easy mana is to get -> garbage
Unwavering Stance - obsolete
Sould of Steel - strong, defensive.. who am i kidding. obsolete, weak -> garbage
Fending -> very, very niche. obsolete since jewels can roll knockback -> garbage
Mace wheel (Bloody Bludgeon) - ok values, good if one is in the area and happens to use mace (that is there are like 4 players who ever took this)
Life wheel with absolutely meaningless 'cannot leech mana from you' PVP quirk
Stun Mastery - strong etc but stun.. why stun stuff when you can kill it? not to mention that simply dealing more damage with crit build stuns just as well (you get stun threshold reduction from other sources, it has diminishing returns so stacking is pointless)
Red Storm - please..

and now really nice Warcry node added to this pile of garbage

people defending it - prove that you use it. playing devil's advocate is cool because you get people to talk to you but it is not constructive


Dernière édition par sidtherat#1310, le 31 août 2018 à 08:05:06
...your argument confuses me. If the strongest thing your build can do is remove the cast time on Warcry then I believe you've misplaced far more than 5 passive points and are quite capable of finding a few points to re-spec into it without substantial damage to your build, such as it is.
you dont get it

a) this part of the tree is garbage
b) other build archetypes do not need to WASTE 5 nodes just to benefit from something strong

all crit multi clusters are connected directly to common travel paths, curse node is connected to common travel path, some crit+utility clusters are connected to the same node. all in rich and valuable parts of the tree that have all: life/defences, utility and damage

warcry node has been put into part of the tree NOBODY CARES ABOUT. putting is there is simply cruel to people who try to stand away from bs meta clicker builds (not a single one of them goes to this part of the tree - because there is nothing there worth taking)

ggg wont change that. 15 players picking berserker wasnt enough of a reason to fix this bull.. 'rage' mechanic so few tears there and there wont be enough neither

POE is a meta-or-bust game right now and this node placement wont change the meta

and if you claim how great this part is: maybe show us your character that picks this. hm? just to make you look more credible. because talk is cheap
Dernière édition par sidtherat#1310, le 31 août 2018 à 08:17:58
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XCodesLIVE a écrit :
...your argument confuses me. If the strongest thing your build can do is remove the cast time on Warcry then I believe you've misplaced far more than 5 passive points and are quite capable of finding a few points to re-spec into it without substantial damage to your build, such as it is.


Not the strongest but the most comfortable.

If a berserker player uses warcries as main sustain/source of rage generation, then ends up with pretty much casting warcries every 2 seconds. Warcry animation is 0.2 sec, if you spam warcries whenever they are ready, you pretty much end up with being 10% of your game time stuck in the warcry animation.

That means 10% less clearspeed, 10% less dps, that means if you play 10 hours you spent 1 hour literally in a fucking warcry stasis. This is insane. Nobody wants to play like this except if he must for playing an ethical Ascendancy like Berserker.

So instant warcries is basically a requirement for berserker to be able to be played like a normal thing, regardless of other the handicaps.

And the basics shouldn't be on the ass of the skilltree like really.



It is the objectively worst region of the skilltree, here is incursion skill tree heatmap, it was the same beastiary and before that probably too. As Sid pointed out, nobody goes there because its just a pile of garbage and putting the warcries node right into it doesnt give them a good start. If you go from marauder to duellist, you minimize the number of wasted in the marauder tree skillpoints by either using the top or the bottom lane but never the middle.
Dernière édition par The_Human_Tornado#7752, le 31 août 2018 à 08:58:58
Sorry, played Templar and Shadow last league, before then hadn't played for real since... Essence? Talisman? I think it was a Ranger.

Tree is different now and I'd do things differently today than I would have back then. If I drop a Chains of Command then I'll probably use it for an AW Champion build. I can probably grab that warcry cluster for 4 points because I know that build would get Champion of the Cause and Bloodless. I probably will just to try it out with Rallying Cry and Enduring Cry. If it works out well, I might spend a few more points on Words of Glory. New minion stuff, new warcry stuff, and new gems to try out means that there's not a whole lot nailed down with the build yet, though. I plan to experiment a bit.

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